#“huh gee its a horror game and im just off silent hill”
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Much like Signalis, Mouthwashing took my feelings about life, employment, existence, space travel and condensed them into a consice, efficiently and brilliantly written horror story.
Every chapter ratcheted up the tension appropriately, and never played it's hand too early - and the hits are hard. You grow to like the crew of the Tulpar, and feel for them over the course of the four hour story. The game is great at putting you in the player characters headspace and the feelings only compound as you learn more and more about what happened. My emotions flared at the wrong characters, biases began to form, and I realize by the end that I was ending up just like them; Feeding into the anger and resentment built up over months of survival... our resources, patience, and sanity dwindling as we sit stuck, endlessly staring at minty fresh oblivion. Their losses were MY losses. I felt for each and every crew member (besides HIM, DAMMIT). I laughed and I cried and I joked and I feared for my life.
What an incredible game. I'm going to be up thinking about it for weeks.
#mouthwashing#anya mouthwashing#anya........#oh my gosh anya#im so sorry anya#i cried for her#the game is so good at subverting your expectations#multiple times there was an item i couldnt pick up#and i was like#“huh gee its a horror game and im just off silent hill”#“hope that rope that they joked wont ever leave the equipment locker isnt used for... that”#and then two hours later#well#youll find out#fantastic game
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