#мор 3
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noelle666 · 3 days ago
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I would've used option #2.
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I present, to you, three perfectly viable Pathologic 3 speedrun strategies using the power of timed travel:
1) Have Peter build two Polyhedrons
2) Just tell Artemy everything to make the panacea right when he gets off the train (bonus points if you infodump about his dad releasing the Sand Plague situation)
3) Take Isidor out before he releases the Sand Plague, thus negating everything and paradoxically deleting Pathologic from existance
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aklitayl · 2 months ago
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Siblings 💥💥
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cakedpie-pathologic · 2 months ago
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i got gmod and its so funny
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noelle666 · 3 months ago
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Pathologic 3
OH MY GOD! They did it! Danechka is here!
Pathologic 3 on Steam
youtube
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polufabrikat-na-vilke · 1 month ago
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I know it says "sometimes electronic timbers" not entire soundtrack being electronic music, I just couldn't help but think about it.
Imagine Bangarang or Kyoto playing in the ending.
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ultra-baklan-the-ovosh · 2 months ago
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pathologic 3 bachelor route situation is crazy
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constantinnen · 2 months ago
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игры недолговечны, трасса конечна
яма свое найдёт
все же помнят об этом, жди момента
это произойдёт
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noelle666 · 2 months ago
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The question about the immortal man looks a bit odd to me as a person who played the original Pathologic - right in the beginning of Bachelor route you know Daniil is seeking to meet Simon Kain. But I guess the interviewer just doesn't know the original plot, and in this situation it is ok. You don't have to know everything.
In case you missed it, Game Rant did an interview with Nikolay Dybowski about Pathologic 3. Here is the link for it.
And here are the bits that stood out the most to me:
Q: The non-linearity of time and how it will be related to the nature of the Town are also core story components. How did this affect design and direction?
A: Connecting non-linear time with a long, narrative-heavy story that involves many characters and cause-and-effect chains would be extremely difficult. We focused on what the player feels in the moment rather than on gathering information in the right order. The latter approach works well in shorter formats like Her Story or 12 Minutes, but in Pathologic, it would be overwhelming.
We wanted players to feel like “everything, everywhere, all at once”—similar to Billy Pilgrim in Slaughterhouse-Five. Different versions of reality coexist simultaneously, creating a “quantum” feeling for the player. Look at the time travel mechanic as an opportunity to correct mistakes, or even to make deliberate mistakes in order to unlock new paths and ideas. It is like a "sanctioned save scum."
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Q: Conversely, how will it (Pathologic 3) connect to and consider the events and characters in Pathologic 2?
A: Consider it as two subjective retellings of the same events. This is the same Town, the same twelve days, the same participants and events that occurred in the Haruspex’s story. But this is a different perspective. Like two witnesses recounting the same event in Rashomon, the stories vary greatly, each focusing on different details. Finally, we always give our heroes the right to make honest mistakes, forget, and even lie. Every narrator is an unreliable narrator.
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Q: How did Pathologic’s previous philosophical explorations help inform or play into the narrative and themes here?
A: Everything we now see as true and valuable, we’ve kept. Everything we’ve outgrown, like childhood clothes, we either reimagined and reinterpreted to give these ideas new meaning, or let go of them. After all, we’ve grown a lot (hopefully, along with the industry). When I first conceived Pathologic, I was 21 and completely alone. Now I’m 47, surrounded by incredibly talented people who enrich this universe as much as I do, and that makes a difference.
We’ve kept the idea of the tragedy of utopian projects. We kept the idea that the plague is a voice of the natural order—one that the thinking human mind cannot accept—and that it has its own truth. We retained the belief that evil cannot be defeated with its own tools or outplayed on its field; yet it can be defeated realistically in a different, orthogonal way. In another dimension.
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Q: It’s mentioned that the Bachelor is searching for an immortal man in Pathologic 3. Can you say if this is in reference to Mark Immortell?
A: No, there’s no connection between Simon Kain (one of the town’s rulers) and Mark Immortell (the director of the town theater). Mark is a clown. He awkwardly mimics Simon, parodying him, which is why he takes on this pseudonym. He's fully aware that he’s a jester, and the gesture itself is ironic.
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Q: What do you hope players will take away most from Pathologic 3?
A: The hope that humanity remains a promising and capable species.
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Also, new game pictures and screenshots dropped:
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(some are old ones I forgot to post)
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xabarik · 1 month ago
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Мишка и Медведь «You won't ever be alone anymore» ⁺ ˖˚࿐ ࿔*:・゚ ⁺࿔⁺
(in russian Murky's name sounds like a word that means bear cub or little bear)
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superurtrashcard · 1 month ago
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Next time, he will figure it all out.
Next time, he will figure it all out.
Next time, he will figure it all out.
Next time, he will figure it all out.
Next time, he will figure it all out.❣️
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awerzo · 2 months ago
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Daughters of the Earth
(charcoal + digital)
Also here's a pic of all of the charcoal drawings that I made for this
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noelle666 · 2 months ago
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I love the ideas for a Russian title. =D
(i'll just copy & paste the text here)
Pathologic 3 FAQ #1
Answers to frequently asked questions and a few hints about what’s coming next!
Hey hey!
Very soon, we’ll be sharing the first details about the game, starting with the soundtrack: on November 4th, we’re taking part in Save and Sound, an annual event dedicated to sound design and soundtracks in video games.
We know the wait has been long, and we want to thank you for the warm reception of the announcement. Today, we’d like to clarify a few points that we often see coming up in community discussions about the Pathologic 3 announcement.
So, let’s get started!
Q: What happened to the route for Pathologic 2? Has it evolved into a sequel?
A: Yes, that’s exactly what happened: the game simply grew beyond our concept of DLC—it will have different gameplay and entirely new features. Instead of one game with three playthroughs using the same gameplay but different storylines (as in the original 2005 release and the Classic HD remaster), we’re creating three fully developed games with distinct gameplay and significant differences in narrative.
Now, these are truly three separate protagonists with unique worldviews, perceptions of reality, and distinct tools. From a gameplay perspective, this means three different approaches and a complete rethinking of the original scripts.
One storyline was released in 2019, centered on the Haruspex. It was a large game that took much more time and work than initially planned. For publishing reasons, it was titled Pathologic 2.
Pathologic 3 is a new, full-fledged game focused on the Bachelor. The title was chosen to avoid confusion, making it clear that this is not a DLC but a complete game with a similar playtime.
Q: What about the Changeling?
A: Finally, there’s the Changeling, but we’d prefer not to make promises prematurely, so we’ll return to her when there’s more to share.
Moving forward, we plan to stick to this approach. We understand that premature promises about the previous Pathologic led to unfulfilled expectations. We apologize for that and don’t want to mislead you in the future. The developer should not be an unreliable narrator—unlike his characters.
Q: How do Pathologic 2 and Pathologic 3 differ?
A: The protagonists! And that’s only half-joking. The main idea and reason for dividing these games is that the Haruspex and the Bachelor are very different characters. The further we developed the Bachelor’s story, the clearer this became. We didn’t want to compromise by making the game a “safer” rework of the original script, so we reimagined the core gameplay loop:
The Haruspex needed to survive, fight, scavenge, rummage through garbage for scraps of bread, and try to save those he held dear along the way. The Bachelor is a man of intellect. Survival is not his primary concern; his goals go beyond what one lifetime could contain. He needs to think, formulate theories, and gather evidence. Ultimately, he must issue commands and observe the results. This distinction will be emphasized through gameplay, mechanics, objectives, soundtrack, and so on.
After Save and Sound, we plan to return later this year to show you what we mean. As they say, "Show, don’t tell."
Q: Who will receive game keys?
A: We remember our commitments to those who supported us during the fundraising stage nearly ten years ago, so we will provide keys to:
Kickstarter backers and other platforms where support for the game was available during the fundraising stage
Backers from 2014 and 2015
Also, backers entitled to two copies will receive two keys. We’ll share details on how to claim keys closer to release.
Q: Will the new game have its own artbook?
A: At the moment, we’re not planning a physical one, but we might create a digital artbook for the Supporter Pack. We're not sure yet!
Q: Which languages will the game be localized into, including text and voice-over?
A: We definitely plan to localize into English and Russian, and we’re considering Brazilian Portuguese, German, and Simplified Chinese. We’ll confirm languages closer to launch.
Q: Will the Russian title of Pathologic 3 remain?
A: Yes, we’re still considering options. Current ideas include “Finally,” “See, You Didn’t Believe Us,” and “Sorry for the Long Wait.”
Q: Will the game be available on GOG and other stores?
A: We’ll know closer to release, but it’ll likely be available on all platforms where Pathologic 2 can be found.
Q: Will preorders be available?
A: No.
Q: What platforms other than PC are planned for release?
A: We’re planning releases for PS5 and Xbox S/X, likely following the PC release.
Q: What engine is the game being developed in?
A: The same engine as Pathologic 2: Unity.
Q: Will the same voice actors return for Pathologic 3?
A: Yes, we’ll bring back the same actors from Pathologic 2, or at least, we’ll do our best.
We’ve prepared a big surprise for you in the coming months, so please add us to your Steam wishlist!
Until then, we’ll see you on November 4th!
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aklitayl · 1 month ago
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саша ест моих детей
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noonesrnd · 2 months ago
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daniil again
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shriika · 8 months ago
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nina, victor, and their beloved pet scientist voted "most hated polycule" by the powers that be
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dejavidetc · 19 days ago
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если на карте не будет отметок квестов (спасибо Дневному финалу)| if there will be no quest marks on the map
"Looter? Fuck u, looter, I don't have time for this"
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