#мор 3
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finnsworld96 · 2 days ago
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I'M SHAKING HE'S SO UGLYYY/POSPOSPOS
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Guys, this is how drugs change a person. Don't use!!!!!!
No, of course, maybe the Ice Picks are sweating so much over the game that they don’t even have enough energy for a teaser, but this is fucked up anyway, we are getting further and further away from the god-like photo from the Classic.
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aklitayl · 4 months ago
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Siblings 💥💥
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falloutnewnobody · 2 months ago
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the worst part about being a fan of pathologic classic hd is having to play pathologic classic hd. the second best part of being a fan of pathologic hd is getting to play pathologic classic hd. the #1 best part of playing pathologic classic hd is of course the yaoi
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cakedpie-pathologic · 5 months ago
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i got gmod and its so funny
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noelle666 · 5 months ago
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Pathologic 3
OH MY GOD! They did it! Danechka is here!
Pathologic 3 on Steam
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ptr-sqloint · 2 months ago
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"You're all yourselves. I can bind you. Let you come within one another's souls. One-from-many."
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noelle666 · 3 days ago
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Let's goooooo!
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Get a deeper dive into the story of Pathologic 3: Quarantine and check out gameplay from this upcoming narrative-driven adventure. Watch a mysterious plague break out in a small town in Pathologic 3: Quarantine. Learn how your story began and what drove a celebrated academic to leave his acclaimed lab. Examine patients, uncover strange secrets, and make first steps towards immortality. Pathologic 3: Quarantine is a free prologue coming to Steam on March 17, 2025. Pathologic 3 will be available on PC in 2025.
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ultra-baklan-the-ovosh · 4 months ago
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pathologic 3 bachelor route situation is crazy
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whispywillowee · 2 months ago
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‘til I drop dead
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czor--t · 2 months ago
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My path was called “The Splinter”. For every ounce of truth I found, ten ounces of reason were lost.
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noelle666 · 2 months ago
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I would've used option #2.
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I present, to you, three perfectly viable Pathologic 3 speedrun strategies using the power of timed travel:
1) Have Peter build two Polyhedrons
2) Just tell Artemy everything to make the panacea right when he gets off the train (bonus points if you infodump about his dad releasing the Sand Plague situation)
3) Take Isidor out before he releases the Sand Plague, thus negating everything and paradoxically deleting Pathologic from existance
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anemonia13 · 4 months ago
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I know it says "sometimes electronic timbers" not entire soundtrack being electronic music, I just couldn't help but think about it.
Imagine Bangarang or Kyoto playing in the ending.
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aklitayl · 4 months ago
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саша ест моих детей
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falloutnewnobody · 2 months ago
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had a dream that pathologic 3 had a "rat dlc" where artemy (me in the dream???) had to, in addition to *guestues vaugley at all the shit artemy had to do in pathologic classic hd* he also needed to find 20 rats every in game day and bring them to the theater. if he failed the town blew up a la daniil's good ending. if you sucessfully got to the meet developers part of the game, they teased you for spending all that time catching rats instead of being a doctor.
i woke up in a cold sweat after that but now i need this modded in right now
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constantinnen · 5 months ago
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игры недолговечны, трасса конечна
яма свое найдёт
все же помнят об этом, жди момента
это произойдёт
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noelle666 · 4 months ago
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The question about the immortal man looks a bit odd to me as a person who played the original Pathologic - right in the beginning of Bachelor route you know Daniil is seeking to meet Simon Kain. But I guess the interviewer just doesn't know the original plot, and in this situation it is ok. You don't have to know everything.
In case you missed it, Game Rant did an interview with Nikolay Dybowski about Pathologic 3. Here is the link for it.
And here are the bits that stood out the most to me:
Q: The non-linearity of time and how it will be related to the nature of the Town are also core story components. How did this affect design and direction?
A: Connecting non-linear time with a long, narrative-heavy story that involves many characters and cause-and-effect chains would be extremely difficult. We focused on what the player feels in the moment rather than on gathering information in the right order. The latter approach works well in shorter formats like Her Story or 12 Minutes, but in Pathologic, it would be overwhelming.
We wanted players to feel like “everything, everywhere, all at once”—similar to Billy Pilgrim in Slaughterhouse-Five. Different versions of reality coexist simultaneously, creating a “quantum” feeling for the player. Look at the time travel mechanic as an opportunity to correct mistakes, or even to make deliberate mistakes in order to unlock new paths and ideas. It is like a "sanctioned save scum."
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Q: Conversely, how will it (Pathologic 3) connect to and consider the events and characters in Pathologic 2?
A: Consider it as two subjective retellings of the same events. This is the same Town, the same twelve days, the same participants and events that occurred in the Haruspex’s story. But this is a different perspective. Like two witnesses recounting the same event in Rashomon, the stories vary greatly, each focusing on different details. Finally, we always give our heroes the right to make honest mistakes, forget, and even lie. Every narrator is an unreliable narrator.
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Q: How did Pathologic’s previous philosophical explorations help inform or play into the narrative and themes here?
A: Everything we now see as true and valuable, we’ve kept. Everything we’ve outgrown, like childhood clothes, we either reimagined and reinterpreted to give these ideas new meaning, or let go of them. After all, we’ve grown a lot (hopefully, along with the industry). When I first conceived Pathologic, I was 21 and completely alone. Now I’m 47, surrounded by incredibly talented people who enrich this universe as much as I do, and that makes a difference.
We’ve kept the idea of the tragedy of utopian projects. We kept the idea that the plague is a voice of the natural order—one that the thinking human mind cannot accept—and that it has its own truth. We retained the belief that evil cannot be defeated with its own tools or outplayed on its field; yet it can be defeated realistically in a different, orthogonal way. In another dimension.
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Q: It’s mentioned that the Bachelor is searching for an immortal man in Pathologic 3. Can you say if this is in reference to Mark Immortell?
A: No, there’s no connection between Simon Kain (one of the town’s rulers) and Mark Immortell (the director of the town theater). Mark is a clown. He awkwardly mimics Simon, parodying him, which is why he takes on this pseudonym. He's fully aware that he’s a jester, and the gesture itself is ironic.
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Q: What do you hope players will take away most from Pathologic 3?
A: The hope that humanity remains a promising and capable species.
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Also, new game pictures and screenshots dropped:
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(some are old ones I forgot to post)
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