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Инопланетянеологики - Игра в космос
Пиксель арт на сегодня по мотивам видеоигры StarFlight 2 для МС ДОС. Это игра фантастическая, про космос. Мс Дос вообще вещь такая космическая. Чёрный фон сам по себе там. И такие игрушки. С своим графическим интерфейсом. Своей графикой. И космической темой. Наверное, это какая-то стратегия. Надо летать. Исследовать звезды, планеты. Искать инопланетян. Думаю, это занимательное занятие – вечером сидеть пить чай и играть в МС ДОС во что-нибудь такое. Космическое.
А это мой рисунок по мотивам титульного экрана к этой игрушке. Занимательная Инопланетянеологика, инопланетянелогия. Инопланетяне логия, логика. Они – инопланетяне - все очень умные. Поэтому тут слово похожее на слово логика. Летать по космосу – это не для дураков занятие. А какие они бывают инопланетяне? Добрые инопланетяне бывают самые разные. Вот инопланетянин в основе которого древняя ящерица. А рядом – древняя муха. Поэтому, развиваясь они похожи на ящерицу и муху. Кто-то пусть скажет рептилоид, даже. Пусть так. Они вышли на космический уровень своей цивилизации. Мухи и ящерицы. Покоряют космические просторы.
Вот инопланетянин зеленый, который приглашает тебя поиграть в игру космоса. Это такая игра. Как компьютерная игра. Типа цивилизация. Там надо развиваться и эволюционировать. И кто самый развитый - тот занимает первое место. И так далее. В игре есть случайные условия. Непредсказуемость. Некий элемент хаоса. И элемент контроля. Ты сам своим разумом направляешь свою сторону в нужное развитие тебе. На водной планете – это могут быть рыбы. В пустыне – ящерицы и кактусы. В болоте - грибы и лягушки. И все они могут прийти к первой позиции в игре космоса. Сыграй и ты с инопланетянином в эту игру!
Попей чай. Вечерком. И помечтать вот можно о чем-то космическом. Например, компьютерной игре типа Star Control, Star Flight. МС Дос – это тоже космическая тема.
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
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#пиксель арт#пиксельная графика#цифровой арт#2д арт#ретро игра#мс дос#8 бит#16 бит#ай би эм пк 90ые#видеоигры 90ых#80ые#науч поп#научная фантастика#космический полет#звездный контроль#инопланетяне#добрые инопланетяне#ящерица#муха#космическая муха#космическая ящерица#звездный путь#наука#космос#галактика#игра в космос#эволюция#прогресс#космическая цивилизация#звезды
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Can A Light Beam Its Speed 1.16 million km per second Be Found? (Revised)
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Abstract
The paper provides 4 hypotheses with their explanations and proves – let's provide them in following
Paper hypotheses
Hypothesis No. (1)
The space is created from one energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space proves the speed is a fact.
Hypothesis No. (2)
The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Sun Gravitational Field– Moreover- The Sun Does NOT Produce A Gravitational Field And It Has No Massive Gravity-
Hypothesis No. (3)
Mars original orbit was between Mercury and Venus and Pluto was The Mercury Moon (Pluto size was equal Mercury size) But these two planets had migrated from their original orbits as a result for a collision- the planets migration caused a risk for the solar system geometrical design- Uranus and Jupiter the Two planets worked to repair the solar system design– that caused Jupiter orbit to be the main orbit in the solar system design- Jupiter orbit proves the speed 1.16 million km per second is a fact.
Hypothesis No. (4)
The Sun Is a phenomenon created by the planets motions
The sun rays is created from the gravitational waves motions energies and the gravitational waves are produced by the planets motions energies-
Based on that
The Sun Is A Phenomenon Created By The Planets Motions
And
The Sun Is NOT Doing Nuclear Fusion To Produce Its Rays- instead- The Planets Motions Energies Total Is Used To Produce The Sun Rays
The Sun Is Created After All Planets Creation And Motion – means
The Planets Are Created And Moving In Their Orbits Around A Point Of Space Before The Sun Creation- And The Sun Is Created On This Point Of Space around which the planets revolve - And
No Planet moves by The Sun Gravity (Newton is Wrong) - And
The Sun Doesn't Produce A Gravitational Field (Einstein Is Wrong)
And
The Sun Is A Phenomenon Created By The Planets Motions– means-The Sun creation and death depends on a cycle – means – after this current sun death another sun will be created for the solar system.
The Hypotheses Explanation
The abstract provides the hypotheses explanation and the paper provides their proves and discussions- In following the hypotheses will be explained in details
NOTICE - The creatures and all matters on the Earth are created from the sun light energy and the sun light speed is 300000 km/s, because of that, the creature realization is limited to the speed 300000 km/s and can't realize the original speed (1.16 million km per second) that means the speed 300000 km/s is a limit for the creatures realization and not for the universe design.
Notice- this revised version adds only more proves for the paper first hypothesis-
Hypothesis No. (1)
The space is created from an energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space which proves the speed is a fact
The Hypothesis Explanation
I- The Space Is Created By One Light Beam Energy- And This Light Beam Speed Is 1.16 million km per second
I-1 Preface (the main idea)
I-2 The Space Creation Method (the distances are one network)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
I-4 The Matter definition (based on my planet diameter equation)
I-5 The Planets Creation
I-6 Can The Time Machine Be A Fact?
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time
I-16 Mercury Orbit Analysis
I-1 Preface (The Main Idea)
The solar system (planets and distances) is created from one energy and this energy is provided by one light beam and this light beam moves by speed (1.16 million km/s)
The space is created before the planets creation-
Let's write the whole story in following
The light beam (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto orbit– by that– we consider Mercury orbit is the origin point-
Now- we should notice- No planet is created yet- the motion from Mercury orbit to Pluto orbit defines the motion direction- and No planet is created before this motion end nor during this motion- the planets will be created after this motion is finished means when the light 1.16 million km per second reaches to Pluto (orbit)- after this event – the planets will be created –as I will explain later
Notice
The light (1.16 million km per second) creates the distances by its motion- means- the light moves from Mercury point to Venus point– the distance from Mercury to Venus was not found and is created only by the light motion through it for first time- means – before the light motion this distance was NOT found- It's found after the light moves through this distance for first time-
This is similar to the blood motion through the arteries, the blood creates these arteries and the blood moves through these arteries, but the blood created these arteries with its first motion and that needed energy- but – after the arteries creation the blood move through them without any energy is required- means- the first motion is the most important one because by it the arteries are created
Shortly- The space is created from the energy of this light beam its speed 1.16 million km per second – NOW- after the Space creation- the light beam energy is decreased because of the energy consumption in the space creation process- and the rest energy is one light beam its speed is (C=300000 km/s =the light known speed) – But - We understand that- it's the same one light beam- its speed was 1.16 million km /s before the space creation- and the light created the space and that caused to consume the light energy and that caused to decrease the light speed to be 300000 km/s
Shortly- the light beam started its motion from Mercury (orbit) with speed 1.16 million km /s and reaches to Pluto (orbit) with a speed 300000 km/s because of the energy consumption in the space creation process
Let's give example to explain this idea
Imagine we create A Sea Of Water- we use energy to create this sea of water- now we have some energy and we use this energy to create this sea of water- BUT- our energy is NOT spent completely But there's a small part still rest with us – this small part of energy is used to create one wave moves through this sea and this wave speed is 300000 km/s (I suppose the space is similar to the sea of water)
Now – the rest energy is found in one light beam its speed 300000 km/s and this light beam is found NOW in Pluto Orbit – and this light beam will be reflected from Pluto orbit toward the inner planets– means- the rest energy will move in the reflected direction to the original light motion direction.
This idea will be explained in details in the next point- shortly
The light beam (300000 km/s) will be reflected from Pluto toward the inner planets
AND the light 300000 km/s will meet the original light beam (1.16 million km per second) in the origin point (in fact – beside the origin point) and there's a coherence of light is done between the light beam (300000 km/s) and the light beam (1.16 million km per second) – this coherence of light is proved strongly- we have to ask (how can that be possible while the light beam 1.16 million km /s is consumed and the new light beam 300000 km/s is the rest energy? how this light beam (300000 km/s) can meet the original one (1.16 million km per second)? in points no. (I-3) and no.(I-6) I answer this question.
Notice (1) I suppose the rest energy is a light beam its speed is (C=300000 km/s) but this idea is for simplicity- the rest energy can be in any wave form its speed (C=300000 km/s) – no necessity to be in visible light beam form
It's simply energy moves by the known speed of light (C=300000 km/s)
Notice (2)
All Planets Orbits Are Defined Before Any Planet Creation-
The light used the distance from the sun to Pluto as one area and create one geometrical design for this area before any planet creation
Notice (3)
The planets are created from the rest energy its speed (300000 km/s) – means- the space is created by the light 1.16 million km per second and the energy is consumed in the space creation and the rest energy is one light beam its speed 300000 km/s (or one wave moves by the known speed of light C=300000 km/s) – the solar planets are created from this one wave its speed 300000 km/s and that means all planets orbit are created and defined before any planet creation
Notice (4)
The Sun Is Created After All Planets Creations And Motions
The sun is a phenomenon created by the planets motions energies total
The sun doesn't produce a gravitational field and doesn't have massive gravity
Logically – No planet moves by the sun gravity
(The Planet Moves With The Energy From Which The Planet Is Created – Newton is wrong- later we discuss the proves)
Notice (5)
The child (fetus) inside his mother is created by the blood motion- the blood motion creates arteries for this child and through these arteries the blood moves also but the arteries themselves are created by this same blood motion- Similar to that- the distances are created by the light motion energy and the light moves through these distances also but originally these distances themselves are created by the light motion energy- means the distances creation is done with the first time of the light motion through them - that required energy- but after the distances are created no more energy is required- the light (or planet) can pass simply through these distances
I-2 The Space Creation Method (the distances are one network)
Data
778.6 = 1.16 x 671
721 = 1.16 x 621
629 = 1.16 x 543
543 = 1.16 x 468
5906 = 1.16 x 5127
These numbers are distances in (million km)
778.6, 721, 671, 629, 551 are Jupiter distances to the sun, Mercury, Venus, Earth and Mars respectively- 5906 and 5127 Pluto distances to the sun and Jupiter respectively
468 = 936 /2 where (940 million km = the Earth orbital circumference)
Discussion
(1)
The previous data tells us how the light beam motion creates the distances-
Simply the light uses a distance as (a period of time) and travels through this period another distance- that can be understood clearly from Jupiter distances- let's look deeply as possible
The light beam (1.16 million km per second) uses the period 629 seconds to pass a new distance = 729 million km (Mercury Jupiter distance is 721 million km error 1%) – where 629 million km = Jupiter Earth distance
Also
The light beam (1.16 million km per second) uses the period 671 seconds to pas a new distance =778.6 million km (Jupiter orbital distance)
where 671 million km = Jupiter Venus distance
by this method the light creates the distances based on each other- and that makes all distances to be created depends on one another and that makes all distances in the solar system to be One Network where all distances are created based on the same One Geometrical Design
(2)
The data shows the creation method- and we understand that- the distance 551 million km (Jupiter Mars Distance) is created firstly and the light (1.16 mkm/s) used this distance as a period of time (551 sec) and the light travels during this period a distance =(639 million km where 629 million km is Jupiter Earth distance error 1.5%) and then the light uses the new distance (629 mkm) as a period of time (629 sec) and the light travels during this period a distance = (729 million km – where 721 million km = Mercury Jupiter distance – error 1%)
The data shows the method clearly and we understand the light original motion started from Mercury orbit to Pluto orbit because the distances are created based on one another in that direction of motion as explained clearly
(3)
New data NO. (1)
2723 sec x 2 x 300000 km/s = 1622 million km – where
2723 million km = Uranus Earth Distance
1622 million km = Uranus Neptune Distance
The data shows- the light beam its speed (C=300000 km/s) is in proportionality also with the created distances but this proportionally is found in Reflected Direction
Logically, The light can NOT move from Uranus to Neptune and after that the light returns to move from Uranus to the Earth- it's simply reflected direction
The distances are NOT created by the motion of this light beam (300000 km/s) – but the distances are created by the motion of the original light beam (1.16 million km per second) but the proportionality between the distances with the light (300000 km/s) is found because there's a proportionality between the original one (1.16 million km per second) and this light beam (300000 km/s) – AND
Because the light (300000 km/s) moves in the reflected direction of the original light beam (1.16 million km per second) that causes the proportionality between the distances and the light (300000 km/s) be in a reflected form
New data NO. (2)
2094 sec x 300000 km/s = 629 million km
2094 million km = Uranus Jupiter distance
629 million km = Earth Jupiter distance
The light (300000 km/s) moves in reflected direction- for that- the distance 2094 million km is used as a period of time to pass a new distance (629 mkm)
The data proves the idea clearly
Notice (1)
The proportionality between the light (1.16 million km/s) and the light (300000km/s) will be discussed in point no. (I-3)
Notice (2)
In Point (**) I prove the gravitational waves are produced by the planets motions energies- and I prove that – the planets motions energies move toward Pluto and this energy is reflected from Pluto toward Venus- this fact is proved by powerful data and proves- for that – I don't explain in details the light motion trajectory from Pluto toward the inner planets because this motion trajectory is studied in details in the hypothesis No. (2) of this discussion- understandable that- the planets motions energy trajectory is the same trajectory the light moves through it – means this trajectory is studied in details and powerful proves in point no. (**)
Notice (3)
Jupiter Distances Analysis shows that Jupiter orbit is the central orbit for the light (1.16 million km per second) based on which all planets orbits are defined.
But – this is not the first creation case –
The light (1.16 million km per second) created the planets orbits based on each other starting from Mercury orbit moves toward Pluto orbit – this is the fist creation case – and this fact is proved strongly in point no. (I-9*)
BUT
Mars had migrated from its original orbit (Mars original orbit was between Mercury and Venus) and Pluto had migrated also (Pluto Was The Mercury Moon revolves around Mercury and Pluto size was equal Mercury size)
The planets migration caused a serious risk for the solar system geometrical design- Uranus was the first planet tried to repair the solar system geometrical design and to save it- by that
Uranus created a vertical effect on Jupiter orbit to fix Jupiter in its orbit and prevent it to migrate with the migrant planets- and based on Jupiter orbit the other planets orbits are modified – that supported the solar system original design and saved it which causes to protect the geometrical design from the destruction.
As a result
That causes Jupiter orbit to be the most important orbit in the solar system- the paper third hypothesis explains the planets migration and Jupiter orbit analysis is done with the solar system design analysis (I-11*)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
(1)
The Coherence Of Light
The previous explanation told us that we have 2 light beams-
The original light beam its speed (1.16 million km per second) and it started its motion from Mercury orbit to Pluto orbit (where Mercury orbit is the light motion origin point) – and this light beam created all distances in the solar system and lost its energy in the space creation process and the rest energy is one light beam its speed is (C=300000 km/s)
The other light beam is the rest energy- its speed is (C=300000 km/s) and it moves in a reflected direction from Pluto toward Venus and Mercury-
Now – we have a coherence of light between these two light beams- the coherence is proved by powerful proves BUT firstly we have to ask (how can this coherence be occurred)? Because the original light (1.16 million km/s) is consumed and its energy is used already and the rest energy is this light its speed is (300000 km/s) - HOW can the light (1.16 million km/s) meet the light (300000 km/s)??
Imagine we have (116 dollars) and we spent all money except (30 dollars)- how can this (30 dollars) meet the original money (116 dollars)??
Let's write the answer
Suppose the light beam (300000 km/s) moves in the reflected direction (in the space) and also (in the time) – that can enable the light (300000 km/s) to meet the original one (1.16 million km/s) in the past and the coherence will be done there in the past- and we see the coherence results and effects on the solar system -
Means – the light (300000 km/s) moves into the past and found the original light (1.16 million km/s) in the past
Notice No. (1)
The original light beam (1.16 million km/s) can NOT move toward the future to meet the light (300000 km/s) because in the future the original light beam (1.16 million km/s) is NOT found –by that – the coherence can't be occurred in the future - But – the light (300000 km/s) can move into the past because this light beam (300000 km/s) was found in the past because it's a part of the original light beam (1.16 million km/s)
Notice no. (2)
I prove the coherence is done by powerful proves- that tells- this idea is a fact–means- there's a strong proof tells (in fact the light beam 300000 km/s moved into the past) and if we can use this feature practically we can get photos from the past events and by that we can have photos from the catastrophe which killed the dinosaurs and know much better about what had happened really in that time - This can be a real machine of time – the light motion into the past is a strong method to perform this invention.
Notice no. (3)
Why Can NOT We Move Into The Past As We Move Into The Future?
This question is answered in point no. (**)
(2)
The Light Coherence Proves
First Proof
The planets order is typical to the interference of Young –
In the double slits experiment, Young Interference is consisted of bright fringes and dark fringes - If we consider planet diameter is equivalent to bright fringe – we will see that- the planets order is typically to Young interference because
Jupiter (the greatest fringe) is in the middle and the fringes width is decreased gradually on both sides – typically to the planets order
Notice / I have proved that (Mars original orbit was between Mercury and Venus) if we restore Mars to its original orbit the order will be typical to the Young Interference
(I prove this fact in point no. **)
Second Proof
The planets velocities are defined based on the speed (1.16 million km per second) and the planets velocities analysis shows the speed (300000 km/s) is the planets motions limit- means- the planets velocities are defined based on both velocities (1.16 million km per second) and (300000 km/s) I prove this fact in point No. (**)
Third Proof
The light coherence defines the solar day period (24 hours) which is the solar system design cornerstone
(1.16 /0.3) x 2π = 24.3
By this equation the space and time are created- the equation tells–the space is created in curves (2π) and the time is created in units each unit is (24 hours)
Please note – the solar system geometrical design depends on the light motion in a solar day (24 hours = 86400 seconds)
The light (1.16 million km per second) moves in a solar day (86400 seconds) a distance = 100733 million km (= the planets orbital circumferences total)
Fourth Proof
The planets data prove there's a speed (1.16 million km per second) found in the solar system but the sun light beam moves by speed (300000 km/s) that tells the two speeds are facts and found in the solar system and the coherence between them is a logical result
The hypothesis proves discuss many powerful proves for this fact-
Notice- the coherence of light is a very important fact because it tells the light (300000 km/s) moved into the past and by that gives us a proof for the motion on the time axis- for that – many powerful proves support this fact.
I-4 The Matter definition (Based On My Planet Diameter Equation)
(1)
Let's remember my planet diameter equation
Planet Diameter Equation (v1/v2)= (s/r)= I
v = Planet Velocity
r = Planet Diameter
s= Planet Rotation Periods Number In Its Orbital Period
I= Planet Orbital Inclination (example, 1.8 degrees be produced as a rate 1.8)
v2, s, r and I are belonged to one planet and v1 is belonged to another planet
The planet (v1) is defined by test the minimum error
Earth Equation uses Neptune velocity
Mars Equation uses Pluto velocity
Jupiter Equation uses the Earth moon velocity
Saturn Equation uses Mars velocity
Uranus Equation uses Neptune velocity (As Earth)
Neptune Equation uses Saturn velocity
Pluto Equation uses the Earth moon velocity (As Jupiter)
(The Equation works from The Earth To Pluto) (the discussion explains the reason)
Example
Neptune Equation (89143 /49528) = 9.7/ 5.4 =1.8
89143 = Neptune rotation periods number in Neptune orbital period
49528 km = Neptune diameter
9.7 km/s = Saturn velocity
5.4 km/s = Neptune velocity
59800 days = Neptune orbital period (and Neptune rotation period =16.1 hours)
1.8 degrees = Neptune Orbital Inclination
(the equation is proved and discussed in details in point no. **)
(2)
Can We Define The Matter Nature Based On My Planet Diameter Equation?
The equation tells, the matter is created based on its motion! means Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s!!
That tells the motion with velocity 5.4 km/s is defined before Neptune diameter is created! Can we understand such definition for the matter nature? let's try
(A)
The Matter Nature
The space and matter are created from the same original energy and they move with this original energy motion- BUT the matter has a distinguish picture and different velocity from the space picture and velocity (notice- The Gravitational Waves Prove That The Space Has A Motion)
If we suppose the space is similar to the sea of water, the matter be similar to a whirlpool or a vortex found on the sea page- means- the matter is a geometrical design has a distinguish picture from the space- as the whirlpool, it's created from the sea water but it has a distinguish picture from the sea waves picture
Means
The whirlpool is carried by the waves motion- and- the matter is carried by its original energy and moves with it- No Mass gravity is required for the matter motion- means- the matter is MOVABLE by nature.
Also
The whirlpool dimensions are defined by the water motion - for example- we have a whirlpool its diameter is (2 meters)- this diameter is defined by the sea water motion features (velocity, pressure and other motion features) by that- the water motion analysis explains how the whirlpool dimensions are created
Also- the whirlpool is created but the creation requirements are needed every day- means- even if this whirlpool is found since years it can be changed immediately if the water motion features are changed- means- the whirlpool creation process is NOT a historical one.
Also- the matter is similar to a creature muscle, the muscle is found based on the blood motion and without this motion the muscle can be changed or removed.
Shortly
The Original Energy Was Found In Motion By Itself (As Moving Light Beam)
From This Moving Energy The Planet Matter Is Created
The Created matter dimensions are defined by the features of this original energy motion (means the planet creation data is defined by the energy motion features)
After the planet creation- The Planet Moves With This Original Energy – means- the created planet moves a motion depending on the motion of this original energy because the planet moves with this original energy motion- and – the planet moves by this original energy motion (No mass gravity is required to cause the matter motion)
The planet creation data is in full harmony with its motion features- this fact is produced logically because the planet data is defined by the original energy motion features.
This explanation tells (Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s)
Example For Explanation
We agreed that the space is similar to the sea of water and the planet (matter) is similar to a whirlpool found on the sea page- this picture explains the idea clearly- because
We see the whirlpool doesn't move by the sea water waves velocity but by another velocity and that shows a distinguish in form and motion between the whirlpool (the planet) and the sea waves (the space)- BUT- the whirlpool dimensions are defined based on the sea water motion features- and if the motion features are changed the whirlpool dimensions will be changed also- also the whirlpool moves by the sea water motion even with a different velocity relative to the sea waves velocity but the whirlpool motion still is caused by the sea water motion- based on this picture we can say (because the water motion velocity is 80 km/h that causes this whirlpool diameter to be 2 meters "for example') – this is perfectly our sentence – let's remember it
(because Neptune velocity is 5.4 km/s that causes Neptune diameter to be 49528 km)
This idea is proved by my planet diameter equation (my fourth equation) (point No.**)
(B)
Now The velocity is a motion in (A Defined Direction)
Means– the matter is created because it depends on a motion in a defined direction- as we have seen- Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s but this velocity is a motion in defined direction- and that tells Neptune creation depends on a motion in the direction of the (x axis positive "+x ") (for example)
That tells, if this motion moves in (x axis negative "-x ") that will cause Neptune diameter to be changed or perished
Means- the matter creation needs a motion in A Defined Direction
Now let's ask our question
Why Can't The matter (creature) Moves Toward Its Past?
Because the matter depends on a motion in one defined direction- that causes the matter moves into (the future) always and can't move into (the past) let's discuss this question more deeply in point no (I-6)
Notice
No Planet Moves By The Sun Gravity (Newton is wrong) – logically because- the planet moves by its creation force- means- the planet creation and motion should be done by one force only (one energy only) because if two forces have effects on the same one planet- this planet will be broken- this fact is proved strongly with the gravitational waves source discussion (Point no.**)
I-5 The Planets Creation
I summarize the main idea in following and the idea proves and discussions are found in point no. (**)
(i)
We know, the solar system is created from energy of one light beam its speed is 1.16 million km per second- and – the light created the space (the planets orbits) firstly and the energy is consumed in the space creation- and for that- the rest energy is found in one light beam its speed is 300000 km/s - And
From this light beam 300000 km/s the solar planets are created
Shortly
before the solar planets creation
The solar system was one light beam (or one wave moves by speed of light (300000 km/s)- by that – the solar system is One Wave moves by speed of light (300000 km/s)
Now
The Solar System needs To Create A Stationary Point Its velocity Zero relative to the moving one wave (300000 km/s)
This is the basic information in the solar system design-
The solar system needs to create a stationary point relative to the wave motion- by that – two velocities will be found which are (v1= the wave its speed 300000 km/s) and (v2= Zero= the stationary point velocity relative to the wave motion)–these two velocities produce a relative motion with different velocity 300000 km/s– this relative motion is the solar system design cornerstone.
Shortly – the solar system needs to create A Stationary Point
Notice– The solar system is carried by the light beam motion, NO stationary point can be found here – it's similar to a ship on the sea water- Nothing can stop- because the motion is done forcedly by the sea water –
The stationary point will be similar to the whirlpool (vortex) on the sea page- BUT
The solar system needs to create this stationary point - Now – let's try to create this stationary point in following - The solar system uses two procedures to do that,
(ii)
The first procedure
The wave its velocity 300000 km/s revolves around a point in space (any point in space), the revolution motion creates 2 equal velocities on both sides of the revolution- the two velocities are equal in value and opposite in direction- their total be equal Zero-means- the revolution motion creates A Stationary Point in the center of the revolution.
The second procedure
The previous idea is correct- but –the velocity 300000 km/s is a huge one and to decrease it to Zero velocity this is a complex process– for that- the wave (300000 km/s) created small waves with low velocities to use them as steps to decrease the velocity to Zero- the small waves are The Planets- (The planet is a small wave moves by low velocity relative to the original wave its velocity 300000 km/s)
Why Are These Small Waves Required?
Because the velocity 300000 km/s is decreased to Zero by using these small waves and their low velocities- the low velocities are used as steps to decrease the unified wave velocity (300000 km/s) to be (Zero)- this process decreases the velocity gradually from 300000 km/s to Zero depending on these small waves velocities (the planets velocities)
Means- the planets are created for this process to decrease the wave velocity from 300000 km/s to Zero- and The Planet Is A Small Wave Moves By Low Velocity
Shortly – the solar system has one complete system of velocities, Starting from Zero to 300000 km/s where the planets velocities are the steps between the two velocities – let's prove that here
(iii)
300000 km = 7.1 x (205.8)^2 where
7.1 is Lorentz length contraction effect for speed 297000 km/s (99% of speed of light)
205.8 km/s = the 9 planets velocities total (176 km/s) + the Earth moon velocity
(The moon velocity =29.8 km/s = the Earth velocity because they revolve together)
Why does the data use the squared value (205.8)^2?
We know the answer- but - Let's remember it
The planets are geometrical points on the same light beam and move with its motion- for that- the planets velocities rates creates rates of time– for example- Mercury velocity = 1.6 the Earth velocity- that means – one hour of Mercury clock = 1.6 hours of the Earth clock- Why??
Because Mercury and the Earth are carried by the same one light beam- the light moves one motion and passes one distance in one period of time- by that Mercury and the Earth have to move this same motion and to pass this same distance in this same period of time- but the two planets velocities are different- for that- the planets use different rates of time based on their velocities rates and by that the planets move equal distances in the same period of time –
Now- the velocity (205.8 km/s) moves relative to the stationary point (Zero) and creates a rate of time (1 second = 205.8 seconds) –
(one second of the unified wave clock = 205.8 seconds of the stationary point clock)
But – the energy is reflected in the solar system (I prove that in point no.**),
The energy reflection reflects the players – means
(one second of the stationary point clock = 205.8 seconds of the unified wave clock)
The stationary point will be THE SUN – by that
(one second of the sun clock = 205.8 seconds of the unified wave clock) – means
(one second of the sun clock = 205.8 seconds of any planet clock) –
Now during one second of the sun clock, the wave clock needs 205.8 seconds while the wave moves by a velocity 205.8 km/s- means –
During one second of the sun clock, the wave moves 42253 km = 300000 km /7.1
That creates the different velocity 300000 km/s between the sun motion and the wave motion-
Notice 1
The wave (205.8 km/s) moves during 1461 seconds a distance = 300000 km, and we know the Earth cycle (1461 days = 365 +365 +365 +366)
That tells, the speed of light (300000 km/s) is performed by the rate of time and that causes to create the Earth cycle-
Notice 2
Planet velocity is created by the rate of time- means- if no rate of time can be used – No planet velocity can be created – instead- all motions will be only by speed of light (300000 km/s)- the planet can create a small velocity because it can use rate of time
We realize that clearly because
The planets motions depend on the light motion- by that – the motion is done by One Motor only which moves by speed of light (300000 km/s), the planets can only move by speed of light or create a rate of time for their smaller velocities - No more options are provided.
Notice 3
We understand that, the planets are geometrical points on the same light beam, means
The planets are similar to carriages in one train and the light motion is the train engine means the planets are carried on the light beam and move with this light motion
I-6 Can The Time Machine Be A Fact?
To answer this question we need to review basics facts we have studied – let's do that in following
(1)
The solar system is created from one energy and this energy is provided by one light beam
(2)
The light moves simply and freely in any direction (for space) and (for time)- means- the light can move into the future (as matter does) or into the past (which the matter can Not do)
(3)
We know, the solar system is created from one light beam, and this light moves by a speed (1.16 million km per second) - And
We know, the light (1.16 million km per second) created the planets orbits firstly before any planet creation and the energy is consumed in the space creation and because of the energy consumption the light speed is decreased from (1.16 million km per second) to the known speed of light 300000 km/s – also
We know, the light (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto- that means- the light (1.16 million km per second) started from Mercury orbit with speed (1.16 million km per second) and the light created all planets orbits till Pluto orbit- before any planet creation- and by that- the light lost its energy and the light beam in Pluto orbit reduced its speed to be 300000 km/s as a result for the energy consumption in the space creation process
(4)
Also we know the energy is reflected from Pluto toward Venus (the inner planets)
By that the light beam (300000 km/s) moves in the reflected direction to the original light beam (its speed 1.16 million km per second)
And – we know-
The light beam (300000 km/s) reaches to the original point (Mercury Orbit) from which the light (1.16 million km per second) started its motion
And we know that
A coherence of light is done between the original light beam (1.16 million km per second) and the light beam (300000 km/s)
BUT we don't know how such coherence can be occurred? Let's analyze that deeply in following
(5)
The produced light beam (300000 km/s) moves in (the reflected direction) to the direction of the original light beam (1.16 million km per second) (In Space) and reaches to Mercury orbit (the origin point)
But– logically – the produced light beam (300000 km/s) can NOT find the original light beam (1.16 million km per second) there because the original light beam is consumed already in the space creation process and the rest energy is this produced light beam (300000 km/s) – based on that –
How Can This Coherence Be Occurred? Means-
How can the produced light beam (300000 km/s) meet the original light beam (1.16 million km per second)? The answer is
The produced light beam (300000 km/s) moves (in the reflected direction) to the motion direction of the original light beam (1.16 million km per second) (In Space) and (In Time) Means- the produced light beam moves into (Its Own Past) and in the past this produced light beam (300000 km/s) was (A Part of the original light beam 1.16 million km per second) and because of that the produced light beam (300000 km/s) can meet the original light beam (1.16 million km per second),
And
The two light beams create a coherence (in the past) and we see the results of this coherence in our present time-
The idea is very important because – the coherence of the two light beams (1.16 mkm/s and 0.3 mkm/s) is proved strongly and with powerful proves and any explanation for this coherence will prove that the produced light beam (300000 km/s) must move Into The Past to enable this coherence occurrence- and that tells clearly- the travel through the time is possible and fact
BUT
Can the matter moves into its past as the light does? NO
Why?? Because
We know the light can move simply in any direction (+ x, + y, + z, + t) by that the light can move into the future and can move into the past BUT
The matter creation depends on A Motion In A Defined Direction-
let's remember this idea
Neptune diameter =49528 km because Neptune velocity is 5.4 km/s
(This Fact Is Proved By My Planet Diameter Equation)
Now, Neptune velocity is a motion in a defined direction
(for example a motion in +x direction)
The energy moves in this direction (+x direction) and because of this motion Neptune matter is created and Neptune diameter is defined- now if the energy moves in (opposite direction "–x direction") that will change Neptune diameter or cause to perish its matter at all
Means- as long as – Neptune is found- that means – the energy moves in one direction (and not two directions) – for that Neptune can move into the future but can NOT move into the past.
Notice
The matter can not move into the past but the light can do that-
Means- we have the time machine already- we need to know how to send the light into the past and by that we can have photos from the past events- and this will be The Time Machine
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time?
I-16 Mercury Orbit Analysis
I-7 The Proves Logic Analysis
Why can we prove that, a light beam its speed 1.16 million km per second is found in the solar system? also, the theory tells this light beam energy is consumed and the rest energy is found in one light beam its speed 300000 km/s (the known speed of light), if this light energy is consumed, how can we prove its existence?
There are two major reasons, which are
The Planets Orbits Are Created Before Any Planet Creation- And These Orbits Are Created Based On One Motion- And This One Motion Is Done By A Speed 1.16 Million Km Per Second.
The Planets Matters Are Created Based On Their Orbits – means- the planet is similar to a tree and the orbit is similar to a ground and the tree is planted in the ground-
NOTICE
after the planet creation, the planet can migrate from its original orbit to any other orbit - as Mars and Pluto did and that will not cause to destroy the planet.
Shortly-
the planet matter and data is created based on this planet orbit- the orbit is defined before any planet creation and based on the orbit the planet matter and data is created (we remember- the space is similar to the sea of water and the planet matter is similar to a whirlpool found on this sea page- that tells the whirlpool is created based on its place in the sea of water)
Shortly- The Planet Matter Is Created Depends On This Planet Orbit
The speed 1.16 million km per second is registered in the planets orbits because the orbits are created from the energy of the light beam (1.16 million km per second), and the planet matter is created from this planet orbit (energy)
Shortly
The light beam (1.16 million km per second) is the source of energy for (everything) in the solar system-
All orbits are defined by its energy, all matters are created by its energy, and all motions are done by its motion-
Can we prove this light beam is a fact? YES we can
The analysis for any data or any motion will discover this light beam because it's the source of energy for everything
Shortly
the light beam (1.16 million km per second) is The Source Energy of the solar system
The mother of all children can be discovered by analysis these children data
A QUESTION
Can the solar system design uses a rate 1.16 and I can't understand that but wrongly consider this rate (1.16) as a speed of light 1.16 million km per second?
NO- this can't be possible – Because
The light beam (1.16 million km per second) behaves typically to the known light beam (300000 km/s) – as we will see in the data discussion
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
DATA
My 5th equation (v1v2=322)- the planets velocities prove it–let's see that in following
322 = 47.4 km/s (Mercury velocities) x 6.8 km/s (Uranus velocities)
322 = 35 km/s (Venus velocity) x 4.7 km/s (Pluto velocity) x 2
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DATA ANALYSIS
The previous data tells the planets velocities are defined by three features
(1st Feature)
The planets velocities are complementary one another –means - each planet velocity is complementary with another planet velocity– means– The planets velocities are defined in pairs and not in single planets.
(Notice, the inner planets orbital inclinations are defined by the rule (v1/v2), for example, Mercury orbital inclination 7 deg = Mercury velocity 47.4/ Uranus velocity 6.8 that proves the effect of the rule (v1v2=322) on the planet motion)
Ceres velocity tells the idea - Ceres is used as the main point - as a result the outer planets be complementary with the inner planets – for that the rule (v1v2=322) controls the planets velocities- that means- The planets velocities are created based on One Design- Ceres velocity is used as the main point for this design
(2nd Feature)
Why the constant is 322? because 1160000 seconds = 322 hours – means- there's speed of light = 1.16 million km /s - Shortly
Mercury (47.4 km/s) moves during 6.8 hours a distance = 1160000 km
Uranus (6.8 km/s) moves during 47.4 hours a distance = 1160000 km And
Venus (35 km/s) moves during 2 x 4.7 hours a distance = 1160000 km
Pluto (4.7 km/s) moves during 2 x 35 hours a distance = 1160000 km
Earth (29.8 km/s) moves during 2 x 5.4 hours a distance = 1160000 km
Neptune (5.4 km/s) moves during 2 x 29.8 hours a distance = 1160000 km And
Mars (24.1 km/s) moves during 13.1 hours a distance = 1160000 km
Jupiter (13.1 km/s) moves during 24.1 hours a distance = 1160000 km And
(Notice - Saturn (9.7 km/s) moves during 33.2 hours a distance = 1160000 km - (between 33.2 and Venus velocity 35 km/s the error 5%)) (Data Max error 2%)
The Data Proves, The Planets Velocities Are Functions In The Speed 1.16 Million Km Per Second. That proves the speed (1.16 million km per second) is A Fact
(notice the planets velocities are complementary one another also based on the known speed of light 300000 km/s, the paper provides this data)
(3rd Feature)
The planets velocities limit depend on the known speed of light 300000 km/s
Let's explain that in following
The 9 planets velocities total is 176 km/s (I add the Earth moon velocity 29.8 km/s)
The 10 planets velocities total is 205.8 km/s
300000 km = 7.1 x (205.8)^2
The speed 297000 km/s (99% speed of light) causes Lorentz length contraction effect with the rate 7.1
The velocity (205.8 km/s) moves during 205.8 seconds a distance 42253 km
Where 300000 = 7.1 x 42253 km BUT 42253 = (205.8)^2
The squared value (205.8)^2 is found because of the used rate of time
We have studied this equation in point (I-5**) -the data shows, the planets velocities are defined as parts of a complete system of velocities starts from (Zero = stationary point) and reaches to the speed of light 300000 km/s and between these two values the planets velocities are defined to support this same system- that tells- the planets velocities are defined with limit to the speed of light (300000 km/s) - The data proves the speed (1.16 million km per second) is a fact -and also the data proves the coherence is done between the light (1.16 million km per second) and the light (300000 km/s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
(1) Mercury Motion
During 310s light its speed (1.16 million km per second) travels 360 million km
During 310 s light known speed (300000 km/s) travels 93.1 million km
BUT
93.1 million km x 2π = 586 million (this value will be used by Venus as a period)
Where 360 million km = Mercury Orbital Circumference
(2) Venus Motion
During 586s light its speed (1.16 million km per second) travels 680 million km
During 586s light known speed (300000 km/s) travels 175.8 million km
BUT
175.8 million km x 2π = 1104 million (this value should be used by Earth as a period)
680 million km = Venus Orbital Circumference
(3) Earth Motion
During 810s light its speed (1.16 million km per second) travels 940 million km
During 810s light known speed (300000 km/s) travels 243 million km
243 million km x 2π = 1526 million (this value should be used by Jupiter as a period)
Where 940 million km = Earth Orbital Circumference
BUT
During 940s light its (1.16 million km per second) travels 1104 million km (error 1%)
That shows the direction reflection between the Earth and Venus because of the reflection of energy- I proved that in point no. (**)
Notice –
Jupiter is the next planet after the Earth based on the light motion design for that the Earth value (1526 million km) should be used by Jupiter because Mars is a migrant planet and Mars original orbit was between Mercury and Venus and the next planet for the Earth was Jupiter- the confusion in data is made by Mars migration effect
(More explanation is provided in the comment on the data)
(4) Mars Motion
(Mars Is Exceptional)
During 1235s light its speed (1.16 million km per second) travels 1433 million km
During 1235s light known speed (300000 km/s) travels 371 million km = 2π x 59 mkm Where 1433 mkm = Mars Orbital Circumference
(5) Jupiter Motion
During 4224s light its speed (1.16 million km per second) travels 4900 million km
During 4224s light known speed (300000 km/s) travels 1267 million km –
4900 mkm =Jupiter Orbital Circumference
1267 million km x 2π = 7960 million km (this value be used by Saturn as a period)
Notice
Mars is a migrant planet for that – the Earth value isn't used for Mars orbit- but it's used for Jupiter orbit- and because of the reflection between Venus and the Earth- the Earth produces the value directly (1526 million km) without using the light speed (1.16 million km per second) where
1526 million km = Jupiter Orbital Distance 778.6 million km x 2 (error 2%)
Notice
During 4224s light its speed (1.16 million km per second) travels 4900 million km
4900 million km = Jupiter orbital circumference while 4222.6 hours = Mercury day period- if (one hour of Mercury = One second of light clock) that will connect Jupiter with Mercury strongly- this is a fact because- the solar system depends on Mercury clock in its motion and the planets orbits are defined based on Jupiter orbit after the planets migration- that makes Mercury and Jupiter the two heads of the solar system unified motion.
(6) Saturn Motion
During 7960s light its speed (1.16 million km per second) travels 9007 million km
During 7960s light known speed (300000 km/s) travels 2388 million km
9007 mkm = Saturn Orbital Circumference
2388 million km x 2π =15004 million km (this value be used by Uranus as a period)
(7) Uranus Motion
During 15559s light its speed (1.16 million km per second) travels 18048 million km
During 15559s light known speed (300000 km/s) travels 4668 million km
18048 mkm = Uranus Orbital Circumference
4664 million km x 2π =29305 million km (this value be used by Pluto as a period)
Notice
The transported value from Saturn is 15004 but the used value is 15559 (error 3.5%)
(8) Neptune Motion
(Neptune is exceptional)
During 24348s light its speed (1.16 million km per second) travels 28244 million km
During 24348s light known speed (300000 km/s) travels 7305 million km
28244 mkm = Neptune Orbital Circumference
(9) Pluto Motion
During 31983s light its speed (1.16 million km per second) travels 37100 million km
During 31983s light known speed (300000 km/s) travels 9595 million km
37100 mkm = Pluto Orbital Circumference
(10) The Earth Moon Motion
During 639s light its speed (1.16 million km per second) travels 724 million km
During 639s light known speed (300000 km/s) travels 191.6 million km = 2π x 30.5 mkm – BUT
30.5 mkm = 88000 km x 346.6 days
The moon displacements total during 346.6 (solar days) = 30.5 mkm
346.6 solar days= The nodal year and 88000 km = The moon displacement daily
742 mkm = The distance is passed by Uranus in 30589 hours - The data tells, the moon orbit regression be done by effect of Uranus motion.
THE COMMENTS ON DATA
(1)
We should note that, the data follows the rule perfectly- as we see in Mercury and Saturn data – the confusion in data is found by the planets migration – let's prove that
680 mkm (Venus Orbital Circumference) x (1.16 mkm/s) ^2 = 940 mkm
28244 mkm (Neptune Orbital Circumference) x (1.16 mkm/s) ^2 = 37100 mkm
(Max error 2.5 %)
940 mkm = Earth Orbital Circumference
37100 mkm = Pluto Orbital Circumference
Clearly the confusion of data is done for the Earth and Jupiter (Mars migration effect) and for Pluto and Neptune and Uranus (Pluto migration effect)
Shortly
The light (1.16 million km per second) created the solar system distances based on one another as the chess board distances- perfectly the light created the distances based on one geometrical design and as one network- But – The planets migration caused confusion for the data- by that the planets orbits data is confused and no longer be seen as designed by the light motion- specially because the solar system design repair needed to make Jupiter orbit as the central orbit based on which all planets orbits are modified- by that– the discovery for the light motion effect on the solar system distances creation needed deep analysis in data to remove the confusion.
Notice
The Earth data produced the value (1526 mkm) and this distance is used by Jupiter as a distance (1526 mkm = 2 x 778.6 mkm Jupiter Orbital Distance) (error 2%)
And
Uranus data produced the value (29305 mkm) and this distance is used by Neptune as a distance (29305 mkm= 28244 mkm= Neptune Orbital Circumference) (error 4%)
The behaviors are typical tell that by the same effect the modifications of both planets data are done-
Notice
680 sec x 1.16 million km /sec = 789 mkm (Jupiter orbital distance 778.6 mkm error 1.3%) – the data shows – Jupiter is the mentioned planet after the Earth because Mars original orbit was between Mercury and Venus by that the light motion moved from the Earth to Jupiter directly- Mars is not seen in this motion-
(2)
The inner planets distances ( 93.1, 175.8, 243, 370.6) can be used as cycles periods
175.8 solar days =Mercury day period
243 solar days = Venus rotation period
370.6 solar days are near to 365.25 days (error 1.5%),
(93.1 days x 2π= 584 days =the period of periodical meeting of Earth and Venus)
This equality depends on the rate 1mkm = 1 day
That tells each planet creates its PREVIOUS NEIGHBOR CYCLE PERIOD
And the outer planets distances in blue color (1267, 2330 , 4664, 7305, 9595)
2330 = 2 x 1165 = 2π x 371
4664 = 4 x 1165 = 4π x 371
7305 = 2π x 1165 =2π2 x 371
9595 = 8 x 1165 = 8 π x 371 (error 3%)
This data cornerstone is the number (371), (the Earth year 365.25 days)
The data refers to the Earth year because of the Earth effect on the sun creation
NOTICE
The data proves each planet orbit is defined based on its neighbor – my first equation (Planet orbital distance equation) proves this fact –
In following I put my planet orbital distance equation for revision
Planet Orbital Distance Equation
(My First Equation)
d = A Planet Orbital Distance
d0= Its Direct Previous Neighbor Planet Orbital Distance
The equation depends on the planets order, for that , just 2 neighbor planets can be used in this equation, means if (d is Venus distance, d0 be Mercury distance)
The equation exceptions are,
Earth depends on Mercury Not Venus – and Mars depends on Venus Not Earth And Pluto depends on Uranus Not Neptune
Note, we don't use the forma (d=2d0) instead we use the forma (d2 = 4d0 (d-d0)) because it uses the distance between the 2 planets and that decreases the errors
Let's test the equation
(1) Venus Motion
(108.2)2 = 4 x 57.9 x (50.3)
d= 108.2 million km = Venus Orbital Distance
d0= 57.9 million km = Mercury Orbital Distance
50.3 million km = The Distance Between Venus And Mercury
Venus Depends On Mercury
(2) Earth Motion
(149.6)2 = 4 x 57.9 x (149.6-57.9) (error 2.8%)
d= 149.6 million km = Earth Orbital Distance
d0= 57.9 million km = Mercury Orbital Distance
Earth depends on Mercury and doesn't on Venus
(3) Mars Motion
(227.9)2 = 4 x 108.2 x (227.9-108.2)
d= 227.9 million km = Mars Orbital Distance
d0= 108.2 million km = Venus Orbital Distance
Mars depends on Venus and doesn't on Earth
(4) Ceres Motion
(415)2 = 4 x 227.9 x (415-227.9)
d= 415 million km = Ceres Orbital Distance
d0= 227.9 million km = Mars Orbital Distance
Ceres depends on Mars
(5) Jupiter Motion
(778.6)2 = 4 x 415 x (778.6- 415)
d= 778.6 million km = Jupiter Orbital Distance
d0= 415 million km = Ceres Orbital Distance
Jupiter depends on Ceres
(6) Saturn Motion
(1433.5)2 = 4 x 778.6 x (1433.5- 778.6)
d = 1433.5 million km = Saturn Orbital Distance
d0 = 778.6 million km = Jupiter Orbital Distance
Saturn depends on Jupiter
(7) Uranus Motion
(2872.5)2 = 4 x 1433.5 x (2872.5- 1433.5)
d= 2872.5 million km = Uranus Orbital Distance
d0 = 1433.5 million km = Saturn Orbital Distance Uranus depends on Saturn
(8) Neptune Motion (error 4%)
(4495.1)2 = 4 x 2872.5 x (4495.1- 2872.5)
d= 4495.1 million km = Neptune Orbital Distance
d0 = 2872.5 million km = Uranus Orbital Distance Neptune depends on Uranus
(9) Pluto Motion
(5906)2 = 4 x 2872.5 x (5906- 2872.5)
d= 5906 mkm = Pluto Orbital Distance
d0 = 4495.1mkm = Neptune Orbital Distance Pluto depends on Uranus
Notice the error is less 1% for all planets except (Earth 2.8%) and Neptune (4%)
The Equation Discussion
(a)
The Equation tells each planet orbital distance depends on its previous neighbor planet orbital distance – but – there are 3 exceptions which are –
Earth depends on Mercury not Venus –
Mars depends on Venus not Earth–
Pluto depends on Uranus not Neptune–
(b)
The equation shows – the distance from the sun to Pluto be distributed based on one geometrical design – means – the distances be created together as one group in one a network form – the distances be similar to the chess board distances- they are distributed geometrically and in one network based on one design -
Shortly
No Single Distance be Created independently or individually – We deal with one network of distances -
Means
By Using Mercury Orbital Distance (57.9 million km) (one data) We Can Conclude All Planets Orbital Distances (9 Data) By Using Mathematical Calculations Only
(c)
Kepler stated (Planet orbit defines its velocity) – this concept is used in my third equation (d1/d2) = (v2/v1)2 where d= Planet Orbital Distance and v = Planet Velocity
The concept tells– If we know a planet orbital distance, we can conclude its velocity by mathematical calculations only
Shortly
By Using my 1st equation (d2 = 4d0 (d-d0)) and kepler law and the One Data (Mercury orbital distance = 57.9 million km) we can conclude by mathematical calculations only All Planets Orbital Distances, Velocities And Periods (27 Data)
That proves the concept (Planet data be created based on exact equations)
Planet Orbits Are Defined By Very Accurate System
Each planet orbit is defined based on an angle, these angles are reflected also – let's prove that (I suppose –There's a right triangle by the three points The Sun, Mercury and Venus) - Now
Venus angle is (61 degrees) because Venus orbital distance (108.2 mkm) x cos (61) = Venus Mercury distance (50.3 mkm) -
Here we can replace Venus with any other planet in the same triangle to define this planet angle based on similar calculation – as a result
Earth angle is (51 degrees) because Earth orbital distance (149.6 mkm) x cos (51) = Earth Mercury distance (91.7 mkm)
Mars angle is (41.7 degrees) because Mars orbital distance (227.9mkm) x cos (41.7)= Mars Mercury distance (170 mkm)
Jupiter angle is (22.2 degrees) because Jupiter orbital distance (778.6 mkm) x cos (22.2)= Jupiter Mercury distance (721 mkm)
Similar to that – Saturn angle is 16.5, Uranus angle is 11.6 deg, Neptune angle is 9.2 deg and Pluto angle is 8 deg- these angles follow the same system – for example
Pluto angle is (8 degrees) because Pluto orbital distance (5906 mkm) x cos (8)= Pluto Mercury distance (5848 mkm)
NOTICE No. (1) The right angle and its triangle is (a hypothesis) – we Can prove it because (v1/v2) = (θ1/ θ2)
means – these angles are rated with their planets velocities – for example
(Neptune velocity 5.4/ Pluto velocity 4.7) = (9.2 deg /8 deg)
Shortly -the angles which are defined based on the sun perpendicularity on Mercury orbit – all of them- are the correct angles by which the planets orbits are defined – that because the planets velocities are rated with these angles and Kepler stated (Planet orbit defines its velocity)- means- the planets orbits are defined based on these angles and that causes the angles rates to be equal with the velocities rates - Shortly -That tells indeed the sun position is perpendicular on the (inner planets orbits) – in fact – the sun is perpendicular on the Earth moon orbit- and this perpendicularity has effect on all inner planets because of the small distances among them.
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s) Data
(1)
(1.16 million km /s) x 300 sec = 348 mkm (300 mkm = Earth orbital distance x 2)
(1.16 million km /s) x 348 sec = 470 mkm (470 x2 = Earth Orbital Circumference)
(1.16 million km /s) x 470 sec = 551 mkm (Mars Jupiter Distance)
(1.16 million km /s) x 551 sec = 629 mkm (Earth Jupiter Distance)
(1.16 million km /s) x 629 sec = 721 mkm (Mercury Jupiter Distance)
(2)
(1.16 million km /s) x 108.2 sec x 4 = 500 mkm (108.2 = Venus orbital Distance)
(1.16 million km /s) x 500 sec = 580 mkm
(1.16 million km /s) x 580 sec = 671 mkm (Venus Jupiter Distance)
(1.16 million km /s) x 671 sec = 778.6 mkm (Jupiter Orbital Distance)
(1.16 million km /s) x 778.6 sec x 2 = 1806 mkm
(1.16 million km /s) x 1806 sec = 2094 mkm (Jupiter Uranus Distance)
(1.16 million km /s) x 2094 sec = 4900 mkm/2 (Jupiter Orb. Circumference)
(3)
(1.16 million km /s) x 5127 sec = 5906 mkm (Pluto orbital Distance)
(1.16 million km /s) x 4437 sec = 5127 mkm (Pluto Jupiter Distance)
(1.16 million km /s) x 3825 sec = 4437 mkm (Mercury Neptune Distance)
(1.16 million km /s) x 3244 sec = 3825 mkm (=π x 1205 mkm Mars Saturn Distance)
(1.16 million km /s) x2872sec=3244mkm (=2x1622 mkm Uranus Neptune Distance)
(1.16 million km /s) x4900sec=2 x 2872 mkm (Uranus Orbital Distance)
(4)
(1.16)2 x 170 sec = 227.9 mkm (Mars Orbital Distance)
Where 170 mkm = Mercury mars Distance
(5)
(1.16 million km /s) x 1980 sec = 2296.8 mkm
(1.16 million km /s) x 2296.8 sec = 2644.6 mkm (Mars Uranus Distance)
(1.16 million km /s) x 2644.5 sec = 3033.5 mkm (Uranus Pluto Distance)
1980 million km = the orbital circumferences total of (Mercury + Venus + Earth)
(6)
(1.16 million km /s) x 3717 sec = 4310 mkm (Earth Neptune Distance)
(1.16 million km /s) x 4346 sec = 5040 mkm (Jupiter Pluto Distance)
3717 mkm = Jupiter Neptune Distance –
(Earth Neptune Distance 4345mkm "error 1%" and Jupiter Pluto dis. 5127 mkm error 1.7%)
Discussion - the data tells the idea clearly, it tells
The distances in the solar system is created together based on one design and by one motion- this one motion is the light motion (1.16 million km per second) and the light creates the distance and after that the light uses the created distance as a period of time to create another distance, and by that, the light created all distances in one network together based on one geometrical design and this creation of the distances is done before any planet creation- the data clearly and strongly proves the hypothesis.
NOTICE - The total distances in the solar system (the orbital and inner distances) are 45 distances, the previous data used almost 50% of these distances (because many distances are equal in the solar group – for example – (Saturn orbital distance = Mars orbital circumference)- this distances equality makes the previous data behave in place of around 50% of all distances- and no logic to suppose these all distances are rated by the way with the rate (1.16)!!
The logical explanation is my theory I have explained- the light (1.16 million km per second) creates the distances based on one another by using the distances as periods of time - Also this behaviors is typical to the behavior of the known speed of light (300000 km/s)– as we have seen before - During 2094 seconds the light (300000 km/s) moves 629 million km (=Jupiter Earth distance) where 2094 million km (= Jupiter Uranus distance)- Simply it's typical behaviors tells the fact that the speed 1.16 million km per second is real fact and used in the solar system design)
I-11 The Solar System Geometrical Design Proves The Hypothesis
Data (1)
(A) (1.16/0.3) x 2π = 24.3
(B) 1.16 million km per second x 86400 seconds = 100733 million km
(100733 million km = The Planets Orbital Circumferences Total)
Data (2)
(a) 4224 x 1.16 =4900
(b) 100733 = π x 32200
(c) 1.1318/0.3 = 5906 / (778.6 /2)
Discussion
Data (1)
Data no. (A) - (1.16/0.3) x 2π = 24.3
By this equation the space and time are created- because it shows the coherence of light between the light (1.16 million km per second) and the light (300000 km/s)
The equation tells – the space is created in curves (2π) and the time is created in units each unit = (24 hours)
Shortly- the time essential units are 2 units (the second and 24 hours) because of the rate of time (one second of light clock = 24 hours of planet clock) by that the period of the (one second) (for light motion) is comparable with (24 hours) for planet motion that means- the period (24 hours) is one unit can't be divided and it's similar to the second period which is a unit can't be divided
Data no.(B) 1.16 million km per second x 86400 seconds = 100733 million km
The data tells the light (1.16 million km per second) moves in solar day (24 hours= 86400 seconds) a distance = 100733 million km = The Planets Orbital Circumferences Total - that proves the solar planets orbits creation is done by the motion of this light beam (1.16 million km per second) - the data proves the solar system design depends on this light motion.
Data (2)
Data no. (a) 4224 x 1.16 =4900
The data tells, the light (1.16 million km per second) moves in 4224 seconds a distance = 4900 million km = Jupiter Orbital Circumference
But – Mercury day period is 4222.6 hours (4224 hours approximately)
If (one second of light clock = one hour of Mercury clock), that will make the period (4224 s) as Mercury day period – and – we know that Mercury day period is the main period in the solar system because the sun rate of time is created based on it as I explain in the second and fourth hypotheses of this paper-
Shortly- while Mercury is the solar system head- Mercury day period is the main period in the solar system and this period is used for Jupiter orbital circumference because all planets orbits are defined based on Jupiter orbit after the planets migration- this fact is discussed in the third hypothesis is details – let's summarize it
Mars original orbit was between Mercury and Venus, and Pluto was the Mercury moon, and Pluto size was equal Mercury size- But- Mars and Pluto had migrated from their orbits- the planets migration caused serious risk for the solar system geometrical design- And Uranus provides a vertical effect on Jupiter to fix it in its orbit and prevent Jupiter to migrate with the migrant planets- after Jupiter be fixed in its orbit all other planets redefined their orbits according to Jupiter orbit – by that – Jupiter orbit be the most important distance in the solar system-
Notice- later Uranus caused to create Saturn to support Jupiter role- Saturn creation is done after the Earth moon creation because the energy reflection caused this delaying
The data shows how the solar system design depends on Jupiter orbit
Data no. (b) 100733 = π x 32200
32200 million km = the different distance between Pluto orbital circumference and Jupiter orbital circumference
100733 million km = The Planets Orbital Circumferences Total
The data supports the same idea- Jupiter and Pluto orbits create the general design of the solar system- because Jupiter is the main orbit in it and Pluto the last orbit.
Data no. (c) 1.1318/0.3 = 5906 / (778.6 x 2) where
5906 million km = Pluto orbital distance
778.6 million km = Jupiter orbital distance
1.1318 million km = Jupiter motion distance per solar day
0.3 million km = speed of light 300000 km/s
The data shows the distribution of Jupiter and Pluto orbits are in proportionality with speed of light (300000 km/s) and speed of (1.16 million km per second)
BUT the data shows Jupiter velocity daily (1.1318 million km per day) in place of the speed of light (1.16 million km per second) Why??
Another question asks (Why do all Jupiter distances depend on the speed of light 1.16 million km per second?) as we have seen in the previous proof No. (1-10)?
The story told the facts, Uranus provided effect on Jupiter and as a result Jupiter orbit be used as the main orbit in the solar system- BUT- what's this effect Uranus provided on Jupiter? What had happened really?
Uranus sent a light beam its speed (1.16 million km per second) to Jupiter for that Uranus velocity and Jupiter velocity both depends on the speed (1.16 million km per second)
Jupiter should move a distance 1.16 million km per solar day (24h) BUT Mars effect created more problems and caused Jupiter to use (Mars rotation period 24.6h) in place of the solar day and decreased the velocity with 2.5%
Uranus moves a distance 1.16 million km (in TWO solar days- error 1.3%)
The solar system basic design depends on (two seconds and not one second) as I explained in details in the fourth hypothesis of this paper- now – the system design uses two seconds in place of one second because Uranus moves the required distance 1.16 million in two days
Shortly – the force which is sent from Uranus to Jupiter was a light beam its speed 1.16 million km per second and by this force Jupiter helped the solar system and supported the planets in their orbits to prevent more migration in the solar system
I-12 The Solar System Distances Analysis Prove The Hypothesis
DATA (No. I)
50% Of All Distances In The Solar System Are Equal One Another (WHY?)
(1)
Saturn Orbital Distance = Saturn Uranus Distance =1433 million km =
= Mars Orbital Circumference
= Pluto Neptune Distance (error 1.5%)
= Pluto eccentricity Distance (error 1.5%)
= Neptune Orbital Distance/π
= Uranus Orbital Distance /2
= Mercury Jupiter Distance x 2
(2)
Neptune Orbital Distance = Saturn Pluto Distance
Jupiter Pluto Distance = Uranus Neptune Circumference
Earth Neptune Distance = Mercury Saturn Circumference (0.5%)
(3)
Jupiter Mercury Distance = 2 Mercury Orbital Circumference
Jupiter Venus Distance = Venus Orbital Circumference (1.5%)
Jupiter Earth Distance = Earth Orbital Circumference (1.2%)
(Earth and Jupiter at 2 different sides from the sun)
(4)
Jupiter Mercury Distance = Mars Orbital Distance x π (0.6%)
Jupiter Uranus Distance = Venus Jupiter Circumference (0.8%)
Pluto Orbital Distance = Earth Orbital Circumference x 2π
DISCUSSION
The data tells these distances must be created based on each other because all of them are parts in one design and one network- the data tells – it's impossible for these distances to be created univocally nor independently – but they are created by one motion based on one design and for one result.
DATA (No. II)
(778.6/721)=(721/670)= (670/629)=(1433/1325)=(1284/1205)= (2872/2644)= 1.0725
These are distances measured in millions km – let's define them
778.6, 721, 670 and 629 are the distances between Jupiter and the sun, Mercury, Venus and the Earth respectively.
1433, 1325, 1284, 1025 are the distances between Saturn and the sun, Venus, the Earth and Mars respectively.
2872 and 2644 are the distances between Uranus and the sun and Mars respectively.
MORE DATA (No. I)
629 million km (The Earth Jupiter distance)= (1.0725)^2 x 551 million km (Jupiter Mars Distance)
4495.1 million km (Neptune Orbital Distance) =1.0725 x 2 x 2094 million km (Jupiter Uranus Distance)
5906 million km (Pluto Orbital Distance) = (1.0725)^2 x 5127 million km (Jupiter Pluto Distance)
5127 million km (Jupiter Pluto Distance)= (1.0725)^2 x 4437 million km (Mercury Neptune Distance)
2.574 million km (Earth motion distance daily) = 1.0725 x 2.4 million km (TheMoon Orbital Circumference)
DISCUSSION
These distances are rated each other with (1.0725) this rate is created by Lorentz length contraction effect (as I supposed and proved)- but – regardless this rate reason the question is – How can all these distances be effected by this rate together?
That can be possible only if (these distances are parts of one design and this design is effected by this rate as a result all distances be effected together)
The data proves the distances are created together based on one design and the distances are effected together by the same one effect – shortly- these distance can NOT be independent from one another but they are one group created based on one design.
I-13 Deep Analysis For The Planets Orbits
The Light Uses Each Planet Orbital Period To Move A Distance = This Planet Orbit + All Previous Planets Orbits Total
DATA
(1)
14 x 24 x (300000 km/s) = 100.8 million km = 2 x 50.4
(2)
35.76 x 24 x (300000 km/s) = 258 million km = 149.6 + 108.2
(3)
58.1 x 24 x (300000 km/s) = 418 million km = 149.6 + (2 x 108.2) + 58
(4)
109.3 x 24 x (300000 km/s) =787 million km = 58+ 108+149.6 +2 x228 (error 2%)
(5)
687 x 24 x (300000 km/s) = 4900 million km
(6)
687 x 24 x (300000 km/s) = 4900 million km
(7)
1710 x 24 x (300000 km/s) = 12312 million km = 28244/(1.16 x2)
(8)
4868 x 24 x (300000 km/s) = 17600 million km x 2
(9)
9517 x 24 x (300000 km/s) = 68522 million km = 2 x 18048 + 32400
(10)
14413 x 24 x (300000 km/s) = 103773 million km
DISCUSSION
The data shows the rule (Planet Orbital Period "days"/2π) x 24 x Speed Of Light (300000 km/s) = A Distance = This Planet Orbital Circumference + All Previous Planets Orbital Circumferences Total – let's prove this rule in following
(1) Pluto Data
90560 days (Pluto orbital period) /(2π) = 14413 days
14413 x 24 x 300000 km/s = 103773 million km
The planets orbital circumferences total is 100733 million km
Between 103773 mkm and 100733 mkm the error is (3%)
Pluto follows the rule perfectly- the light passes a distance = Pluto orbital circumference + all previous planets orbital circumferences = the planets orbital circumferences total
(2) Neptune Data
59800 days (Neptune orbital period) /(2π) = 9517 days
9517 x 24 x 300000 km/s = 68526 million km = (2 x 18048) + 32400
The distance 2 x 18048 million km = all planets orbital circumferences total before Neptune
32400 mkm = 1.16 mkm/s x 28244 seconds
28244 million km = Neptune orbital circumference
Neptune follows the rule perfectly but because of the energy reflection the speed (1.16 mkm/s) is used one additional time- clearly we see Neptune follows perfectly the rule
(3) Uranus Data
30589 days (Uranus orbital period) /(2π) = 4868 days
4868 x 24 x 300000 km/s = 17600 million km x 2
18048 million km (Uranus Orbital Circumference) (error 2.5%)
Uranus follows the rule perfectly because Uranus orbital circumference =18048 mkm and all previous planets orbital circumferences total is = 18048 mkm
(4) Saturn Data
10747 days (Saturn orbital period) /(2π) = 1710 days
1710 x 24 x 300000 km/s = 12312 million km
Jupiter orbit (4900) + Saturn orbit (9000) = 14000 million km
Light (1.16 million km/s) x 12312 seconds = 14282 million km
Means
The value (12312) equal (Jupiter orbital circumference)+Saturn orbital circumference
But the reflection of energy uses the speed of light (1.16) to have effect on the data
That tells Saturn follows the rule
Notice
12312 sec x 1.16 mkm/s = 14282 mkm = 28244 mkm/2
28244 mkm = Neptune orbital circumference – that tells the confusion in Saturn data is done by Neptune orbit effect
Notice
We see the speed of light (1.16 mkm/s) has effect on Saturn data by division (12312 = 14282/1.16) but in Neptune data we have seen the speed of light (1.16 mkm/s) has effect by multiplication (28244 x 1.16 = 32400)
That tells we have opposite positions between (Neptune and Saturn) and the light connects them together by one motion-
The data tells simply (A x 1.16 and B/1.16) this is effect of one light beam motion through both points.
(6) Jupiter Data
4331 days (Jupiter orbital period) /(2π) = 687 days
687 x 24 x 300000 km/s = 4900 million km
Jupiter orbital circumference = 4900 million km
The distance equal Jupiter orbital circumference only without the previous planets BUT - The inner planets orbital circumferences total be = 4900 million km
Let's prove that
360 (Mercury) + 680 (Venus) +940 (Earth) + 1433 (Mars) = 3413 million km
4900 million km – 3413 million km = 1433 million km
That tells – the data supposes the Earth moon orbital circumference around the sun = Mars orbital circumference = 1433 million km
By that 360 + 680 +940 + 1433 + 1433 = 4846 million km = Jupiter orbital circumference (4900 mkm) (error 1%)
(7)Mars Data
687 days (Mars orbital period) /(2π) = 109.3 days
109.3 x 24 x 300000 km/s = 787 million km = Jupiter orbital distance 778.6 million km (error 2%)
778.6 million km= 57.9 mkm + 108.2 mkm + 149.6 mkm + 227.9 mkm+ 227.9 mkm
Means- Mars Value (787 = 778 = the four inner planets orbital distances total + the Earth moon orbital distance to the sun (which is considered = Mars orbital distance)
Here the value provided the distances total and not the circumferences total
But Mars follows the rule perfectly because
The value (778) = the 5 planets orbital distances total
(8)Earth Data
365.25 days (Earth orbital period) /(2π) = 58.1 days
58.1 x 24 x 300000 km/s = 418 million km = 149.6 mkm (Earth orbital distance) + 2 x 108.2 mkm (Venus orbital distance) + 57.9 mkm (Mercury orbital distance)
The Earth follows the rule- the modification can be done by the moon effect on the earth motion.
(9)Venus Data
224.7 days (Earth orbital period) /(2π) = 35.76 days
35.76 x 24 x (300000 km/s)= 258 million km = 149.6 mkm (Earth orbital distance)+ 108.2 mkm (Venus orbital distance)
(10)Mercury Data
88 days (Earth orbital period) /(2π) = 14 days
14 x 24 x (300000 km/s) = 100.8 million km = 2 x 50.4
50.4 million km = Mercury Venus Distance
The Comment On The Data
(1)
We notice a deep interaction between Mars and Jupiter where Jupiter orbital period (4331 days /2π)= 687 days (Mars orbital period)
And Mars value (109.3 days) enables the light to pass a distance 778.6 mkm
109.3 x 24 x 300000 km/s = 778.6 million km (Jupiter orbital distance)
That shows deep interaction between Mars and Jupiter which is logical behavior because Mars is a migrant planet and Mars created an interaction with Jupiter to enable Mars to stay in its New orbit and prevent any more migration.
(2)
Mars orbital period 687 days = 88 (Mercury) + 224.7 (Venus) + 365.25 (Earth)
(error 1.5%)
Notice - 551 mkm (Mars Jupiter distance) = 57.9 mkm (Mercury orbital distance) + 108.2 mkm (Venus orbital distance) + 149.6 mkm (Earth orbital distance) + 227.9 mkm (Mars orbital distance) (error 1.5%)
(3)
The data shows very important fact
The data tells that (The Light Motion Is The Main Player Behind All Data)
Let's use the sea water as example
The sea water motion is the main player behind the sea waves, the ship sailing, the fish swimming and the cause for any motion in the sea - Different forms of motions in the sea we can discover but the motion reason and motor is the same one reason and motor – This is the useful result of this data- it's simply a major proof for my theory- the light motion is the reason behind all planets motions and data-
Notice - Why Is The Planets Data Analysis Method Important?
The planets data analysis makes some anatomy for the planets data, by that, we can know how this planet data is created and what geometrical reason caused to create this data- the planets data analysis also enable us to discover if a planet violates a rule used by the other planets- and it shows the geometrical reason behind this violation-
1-14 Light defines each planet orbital period
The light defines each planet orbital period based on this planet diameter
Data
142984 s x (0.3)^2 = 12868 = π x 4331 (error 5%)
120536 s x (0.3)^2 = 10747
51118 s x (0.3) = 30589/2
49528 s x (0.3)^2 = 4457
7510 s x (0.3) x 4π^2 = 88945 (= 90560 error 1.8%) (notice 7510 x 4π^2 =296483)
6792 s x (0.3)^2 = 611
7510 s x (0.3)^2 = 676 = 687 (error 1.5%)
12756 s x (0.3)^2 = 1148 = π x 365.25
12104 s x (0.3)^2 = 1089 = (π^2)/2 x 224.7
4879 s x (0.3)^2 = 439 = (π^2)/2 x 88
Notice
7070 s x (0.3)^2 = 637 = 687 / 1.0725
Where
(1)
The left side data is the planets diameters, in details
142984 km, 120536 km, 51118 km, 49528 km and 7510 km are the diameters of (Jupiter, Saturn, Uranus and Neptune respectively and 7510km =Pluto circumference)
And
6792 km, 12756 km, 12014 km and 4879 km are the diameters of (Mars, Earth, Venus and Mercury respectively) – all diameters are used as periods of time with the rate (1 km = 1 second) - The periods are used by light known speed (300000 km/s)
(2)
The right side is the planets orbital periods
12868 = π x 4331 (error 5%) (4331 days = Jupiter orbital period)
10747 days = Saturn orbital period
30589 days = Uranus orbital period
90560 days = Pluto orbital period
Notice
4457 million km = Neptune orbital distance
That shows Neptune produced its orbital distance in place of its orbital period based on the same rule proves that Neptune is found on the opposite direction to the other planets.
687 days = Mars orbital period (with 611 the error 12%)!
1148 days = π x 365.25 days (Earth Orbital Period)
1089 days = (π^2)/2 x 224.7 days (Venus Orbital Period)
439 = (π^2)/2 x 88 days (Mercury Orbital Period)
Notice
7070 s x (0.3)^2 = 637 = 687 / 1.0725
7070 km was Mars original diameter before its migration- and the rate 1.0725 is found by Lorentz length contraction effect.
The Comment On The Data
The data shows the following
Light Motion Connects Each Planet Diameter With Its Orbital Period
The equation modifications can NOT refute the theory because the modifications depend on geometrical constant as (π), or depend on the using of (C) or (C^2)- these values can't be considered new values nor change the rule because they are geometrical constants which shows modifications are done for the energy- for example- the energy reflection causes to square the speed, by that, the planets which us (C) have no reflection of energy but the planets use (C^2) are suffered from the energy reflection- Shortly- the modifications can't refute the theory- means- the data tells – planet orbital period is defined based on this planet diameter by effect of the speed of light
I-15 Can Planet Diameter Be Used As A Period Of Time
DATA
Jupiter (13.1 km/s) moves during 10921 s a distance = 142984 km = Jupiter diameter
Uranus (6.8 km/s) moves during 7510 s a distance =51118 km = Uranus diameter
Pluto (4.7 km/s) moves during 10921 s a distance =51118 km = Uranus diameter
Pluto (4.7 km/s) moves during 51118 s a distance =2 x 102536 km = Saturn diameter
Pluto (4.7 km/s) moves during 2 x 120536 s a distance =1.1318 mkm
(1.13184 mkm = Jupiter motion distance per solar day)
Where
10921 km = The Moon Circumference
7510 km = Pluto Circumference
The data shows the planets diameters are used as periods of time (for planets motions) also and not only for light motion – the fact is proved simply
The Comment On The Data
(1)
My planet diameter equation proves that planet diameter is created as a period of time because the diameter is created as a function in this planet rotation period.
(2)
The previous data is example of many similar which proves the planet diameter is used as period of time.
(3)
How can the planet diameter be used as a period of time?
Planet diameter is used as a period to define another planet diameter-
The idea is that- the solar system is created from one motion (the original light beam motion)- by this one motion all planets diameters are created for that each planet diameter defines the next planet diameter.
(CONT)
Gerges Francis Tawdrous +201022532292
Physics Department- Physics & Mathematics Faculty
Peoples' Friendship university of Russia – Moscow (2010-2013)
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Гала Новый Год – пора праздновать!
Гала Новый Год - новая игрушка в серии игр Гала. Как раз про Новый год. И космическое веселье! Новогодняя космическая стрелялка. Ретро игрушка. Вторая игра в серии игр Гала. Можно сказать, что уже серия. Ты тут собираешь подарки. И веселый космос! Такое новогоднее ответвление. Графика в стиле 8 бит, 16 бит, Мс Дос. И 21 уровень. Игра не сложная.
Игра про праздник и веселье. И про космос. И про ретро. Ностальгический формат по играм прошлого. Напомнит 8 бит или 16 бит или Мс Дос. Лично я круто проводил время за видеоиграми в то время. И много музыки слушал. А здесь в качестве музыки – синтвейв. Главное позитив, как говорится!
Может быть, тебе грустно? Но, хочется поскорее в праздник попасть. Или тебе очень весело? И хочется, чтобы стало еще веселее. То вот такая добрая позитивная и космическая игрушка вполне подойдет. По уровню сложности – она не сложная. В игре 21 уровень. 21ый – последний и финальный. А, по сути, 20 уровней. Они, конечно, имеют некоторую длину. Но, игра не сложная. И есть возможность сохраниться. Когда сохранился – то такой уровень начнешь с самого начала. Так что можно делать паузу. Или играть раз в неделю, к примеру. Конечно, есть и пауза.
Так что давай позитивнее, давай повеселее! Или пора уже переходить в супер овердрайв по веселью! Еще веселее! Еще веселее! Еще веселее! Еще и еще! И не надо останавливаться на этом пути. Веселья и мега позитива!
В игрушке есть настройки. Звук – включить и выключить. Громкость звука. С музыкой ровно тоже самое. Вкл и выкл музыку. Громкость музыки. Есть графические настройки. Сглаженный или обычный пиксельный шрифт. И прикольная тема - сканлайны. Это через полосочку, когда графика. Прикольный ретро эффект. Там, тоже есть настройки этого дела. Интенсивность и направленность – горизонтально рисовать или вертикально рисовать. Впервые, применено использование джойстика. С настройками. Так что теперь даже с джойстиком можно играть! Это же аркада и это клевая тема! И, причем, акцент сделан на контроллер в стиле Икс Бокса. Типа ИксБокс 360, такого типа. Но, в целом, можно на самые разные и ретро, в том числе. Кстати, управление можно менять. По своему желанию. Как и клавиши клавиатуры, так и кнопки геймпада.
Галактический бар “Новый Год”
Говорят, что где-то в космосе есть такое волшебное место. Может быть, это на астероиде. Может быть, на планете. Или прямо в самом космическом пространстве. Может быть, у созвездия или у туманности. Или это какая-то космическая станция, космическая платформа. И там есть такое специальное место. Где празднуют Новый год каждый день. Там много инопланетян. Самых разных. Зеленых и фиолетовых. С двумя глазами и одноглазые. С щупальцами. Большие и маленькие, разноцветные инопланетяне празднуют Новый Год! Вид человек там тоже бывает.
В этом волшебном уголке космоса Новый Год - каждый день! В таком месте один только день – это Новый Год! Празднование нового года каждый день. Этим это местечко и известно. Причем обстановка там домашняя и добрая. Можно посмотреть ТВ, поговорить с друзьями. Посидеть, отдохнуть. Попить газировки. И отпраздновать Новый Год!
В этот день, может быть, и ты посетишь галактический бар “Новый Год”!
Гала Новый Год - праздничная новогодняя космическая стрелялка. На тему космоса. И веселья. Еще одна игра в серии игр Гала. Запрограммирована под впечатлением от ретро игр 80ых - Гала��а и Космические Захватчики. Движение влево и вправо и стрельба. На тему Нового Года и космического праздника! Яркий праздник в космосе каждый день!
Гала Новый Год: http://www.dimalink.tv-games.ru/games/galanewyear/index_rus.html
#русский текст#русский блог#русский tumblr#8 бит#16 бит#мс дос#сега#денди#ай би эм пк#ностальгия#ретро игра#80ые#90ые#��овый год#праздник#празднование#позитив#космос#хорошее настроение#галактика#звезды#подарки#колокольчик#мишка#носок#дед мороз#дэд мароз#рождество#космический праздник#галага
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Экипаж исследование – через портальное окно на интересную планету
Пиксель арт на сегодня по мотивам видеоигры Blaster Master 2 для игровой приставки Super Nintendo. Очень красочная графика. Супер Нинтенда на то и супер, что там очень красивая графика как правило. А, игрушка Бластер Мастер еще по денди известная. Сам правда не играл. Какая-то тема фантастики, приключения и боевика.
А это мой рисунок на подобную тему. Ты управляешь исследовательским экипажем. Исследуется планета в созвездии Лебедя. Удивительно, но планета даже похожа на планету Земля. Планета имеет огромные деревья. И много мелкой зелени. Трава тут по пояс и выше. Поверхность каменистая. Крупные валуны повсюду. И небо красноватого цвета. Абсолютно всегда. И днем и на закате. Ночью только становится темно красным. Почти черным. Удивительно зрелище - увидеть другие планеты.
Экипаж имеет большие колеса. И огромную автоматическую пушку на всякий случай. На нем установлено много антенн. Как для связи. Так и для измерения всякого изучения. Поиск излучения. Всевозможных диапазонов.
Планета полна разного рода излучения. Как правило это исходит от камней. И есть радиационный фон. Большая часть излучения уже установлена – это огромные валуны. Из которых состоит поверхность. На ней уже растут растения. Воздух тут есть. Но дышать им тяжело. И также есть радиация. Ее больше, чем на земле.
Около планеты летают огромные камни. Они летают по орбите планеты. Как спутники. Камни твердой породы. Самое интересное – исследование. Сбор данных. Но надо быть готовым и к пришельцам. В том числе и агрессивным. Планета была открыта по портальному окну. На окн�� был код этой планеты. И именно так сюда попали. От портального окна прямой курс на планету. Около дня полета. Больше тут ничего нету. Одна планета. И несколько каменистых планет. Солнце – огромное солнце. С мощным радиационным фоном. Глушит все сигналы.
Каменистые планеты - не интересные. Это обычные луны. Каких миллион по всей галактике. А вот эта планета - очень необычная и интересная. Но надо быть готовым ко всему. Кстати, окно сделано из тех же радиоактивных камней, что и камни на самой планете. Там какие-то символы. Вероятно, коды планет. Но сейчас, все портальные номера ведут только на эту планету. Установлена связь между этой планетой – и планетой Марс в нашей солнечной системе.
Портальное окно было найдено на Марсе. Вероятно, раньше это окно висело в космическом пространстве около Марса. А теперь они были найдены в песке. В марсианской пустыне. Огромный прямоугольник, входя в который ты попадаешь в другое место в галактике. И пункт управления. С кучей непонятных символов.
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html ИТЧИО: https://dimalink.itch.io/ ГЕЙМДЖОЛТ: https://gamejolt.com/@DimaLink/games
БЛОГЕР: https://dimalinkrus.blogspot.com/
#8 бит#16 бит#супер нинтендо#мс дос#ай би эм пк 90ые#пиксель арт#2д арт#рисунок#пиксельный стиль#ретро игры#научная фантастика#скай фай#космос#галактика#другая планета#окно#исследование#созвездие лебель#русский блог#русский текст#марсианская пустыня#двухмерная графика#аркада#боевик#портал
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Поиск кролика на поле
Пиксель арт на сегодня по мотивам видеоигры Cacoma Knight для игровой приставки Супер Нинтедо. Что-то такое яркое, солнечное, летнее. Даже и не понятно почему в названии игры есть слово рыцарь. На вид очень добрая какая-то игрушка. Про лето и полет. Много травы.
А это мой рисунок на подобную тему. Добро пожаловать на волшебную поляну. Здесь солнечно. И много разной зелени. Есть песочек. И много волшебных сундучков. В которые ты можешь заглянуть и получить подарочек. А еще есть водные сферы. Чтобы попить водички, если стало жарко. А еще это же - магические сферы. Дающие тебе тоже немножечко магии.
И тут на поле много-много красивых цветочков. Самых разных. Ты можешь ходить и их изучать. Это такая идея для игры без экшена и действия. Такое собирательство. И просто ты находишься в зеленом и интересном месте. Как будто на даче.
Скоро как раз лето. Или не так скоро. Но уже весна. Начнут зеленеть деревья и растения. Уверен многие этого ждут. Такая волшебная пора тоже. И тут ты мог бы как раз побродить по зеленым полям. И может быть, если тебе повезет, найти волшебного кролика. Который пригласит тебя попить чай. В этом весь смысл!
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html ИТЧИО: https://dimalink.itch.io/ ГЕЙМДЖОЛТ: https://gamejolt.com/@DimaLink/games
БЛОГЕР: https://dimalinkrus.blogspot.com/
#8 бит#16 бит#супер нинтендо#мс дос#ай би эм пк 90ые#ретро игры#ретро графика#видеоигры 90ых#пиксель арт#поле#кролик#позитивное настроение#летнее настроение#хороший и добрый#лес#дача#деревня#русский блог#русский текст#цветы#волшебное поле
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Проект М30 – наблюдения про темный металл
Вот в течение лета, периодически, чистил ржавчину. На корпусе своего старого компьютера. Корпус там металлический. И, изначально, был покрыт довольно плотным слоем ржавчины. Стало, конечно, лучше. Главное, пользоваться средством для очистки от ржавчины. Тряпочкой и металлической щеткой. И, еще, более главное – это тереть! И много тереть! Самое главное - это после средства – это тереть! Можно, кое-где, и ржавым старым гвоздем поковырять.
Главное - продолжать тереть! Я так и делал все лето!
И, вот хотел, про свое наблюдение написать. Я наношу средство от ржавчины. На металл. Жду минут 20-30. Как в инструкции написано. Потом оттираю. И метал становится таким прямо белым. Как новый, как будто! И это радует глаз, конечно! Такой результат!
Но! Вот, каждый раз, приезжаю на дачу. На следующей неделе. Смотрю! И вижу, что метал стал темный! И так каждый раз. Наношу средство – оттираю. Металл снова белый. Потом приезжаю на следующей неделе – он снова темный. Такой, черноватый, такой. Тоже, в прицепе, круто!
Это мое наблюдение, про которое хотел написать! Видимо, он, все-таки, получается таким густым и темным, в итоге! Часть лета – так все повторял. Зациклено, можно сказать! Так сказать, экспериментальные данные! По очистке железа.
Было такое, что немного расстроился. Ну, я же, блин, тер его. И он был белый. А потом смотрю – опять темный. Но, потом думаю ,что нормально! Думаю, все нормально! Он, короче, будет все-таки, таким темноватым!
Сейчас, вот, как раз, про это дело хотел написать! Как бы, такое промежуточное, но очень важное наблюдение! О том как идет дело. И про такую важную особенность! По идее, может быть, если тереть эту темноту, то можно и до белизны, конечно, оттереть. Фрагментами, такое получалось. Но это требует времени и физической силы. То есть сложно.
Самое главное, что основной слой ржавчины уже сходит! И результатом доволен! Получается такой вот темный металл. Тоже неплохо!
И это мой промежуточный момент. В этом процессе! Процесс продолжается!
Пока, занимаюсь корпусом в этот момент. И надо будет еще детали посмотреть. Они тоже покрыты ржавчиной. Это я в августе делал уже.
Металлическая щетка - мой друг. Как и рукавицы – в этом процессе. Бывает, так, что, даже, мозоли на руках получаю. От нескольких часов такого дела. Дело требует большого количества времени и некоторых физических усилий. Так, что лучше всего это делать в рукавицах, перчатках.
Какие-то большие жесткие куски ржавчины – даже, гвоздем старым можно отковырять. Было дело – ковырял. А так основной инструмент – металлическая щетка.
Железо и программы. Время от времени, я восстанавливаю компьютеры, ретро компьютеры. Пробую ретро софт. Проверяю программы. И пишу обо всем этом. Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html ИТЧИО: https://dimalink.itch.io/ ГЕЙМДЖОЛТ: https://gamejolt.com/@DimaLink/games
БЛОГЕР: https://dimalinkrus.blogspot.com/ ТЕЛЕГРАМ: https://t.me/dimalinkx ТАМБЛЕР: https://dimalinkrus.tumblr.com/
#ржавчина#ретро компьютер#ремонт#чинить#286 компьютер#ай би эм пк#удалять ржавчину#металлический корпус#тереть#анти ржавчина#металлическая щетка#физическая работа#пэт проект#компьютеры#железо#винтажный пк#никсдорф м30#старый компьютер#чистить от ржавчины#это занимает время#летние дела#дачные дела#список что сделать#наблюдения#промежуточный результат#некоторый результат#ай би эм пк 286#поздние 80ые компьютер#ранние 90ые компьютер
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Свободный Блокер – блоки и середина экрана
На языке программирования Фри Бэйсик (Free Basic) доделываю игру Свободный Блокер или Фри Блокер (Free Blocker). Пишу ее на языке программирования Фри Бэйсик (Free Basic). Поэтому и название такое. А игра про квадратики. И я их называю блоками. Как тетрис, там, тоже, были блоки. Но, здесь, все просто.
Ты находишься в линии. Такая полоска посредине экрана. И у тебя три шага всего. Влево и вправо. Три положения. Центральное, левое и правое. И пробелом ты ловишь квадратики (блоки), которые, как бы, двигаются в твою сторону. Хочешь – считай, что они падают в стакан, как бы, сверху. Или, ты летишь в космосе по прямой линии или по дороге (шоссе) двигаешься. Это дело фантазии. Пробелом ты ловишь блоки.
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Пробел активирует два блока, которые подрисовываются перед тобой. Если блок попал в один из этих блоков, то ты получаешь очки! А если блок врезался в тебя - то ты теряешь энергию! Блоки появляются в верхней части экрана, случайным образом.
В этом весь и смысл игрушки.
Игрушка простая – пробую новый Бэйсик для себя. Чтобы потом программировать. Пошло отлично дело! Но это первая игрушка на Фри Бэйсике. И поэтому простая будет.
Интересно, что игрушка идет, как будто бы - такая псевдо модель стрелялки. Шмапы (shmups) такие игры еще называются. Стреляй в них всех. Поджанр. То есть, узкая полоска. И ты там летишь с бешеной скоростью. Все быстро мимо тебя пролетают. Как бы, немного, так идея - прототип стрелялки.
Еще игрушка выполнена в разрешении экрана 320 на 200 и 16 цветов. Что очень напоминает ретро. И какой-нибудь МС ДОС. Какую-нибудь, простую игрушку для МС ДОС. Чтобы отдохнуть в свободное время.
Еще, такая мысль была. Что ты находишься в каком-то космическом тоннеле, в подпространстве, в кротовой норе и летишь там. И с тобой все это происходит.
Тут все просто – лови пробелом блоки и получай за это очки. Двигайся по уровням. Меню все простые.
Сам вот бывает просматриваю игровые экраны из старых игр, МС ДОС игр. В том числе, как бы, с минимальной графикой, 16 цветов или текстовой графикой. И очень давно интересовало такое подражание такому типу игр для МС ДОС.
Игрушка, такая, как бы, минимальная, все необходимое, чтобы быть игрой тут есть - это первая проба языка программирования Фри Бэйсик.
Немного хочу уделить внимания технической части. Есть что сказать. Но кратко напишу. Потому что, все-таки, тут больше про видеоигры! А у меня вот целые такие достижения! Раньше, я такого не умел!
Сейчас пробую новый диалект языка программирования Бэйсик – на этот раз Фри Бэйсик (Free Basic). Учусь программировать на Бэйсике! Звучит сильно! Вот, я большой любитель Бэйсика! И очень этим горжусь! Читаю руководство пользователя, мануал. Пишу код.
А еще в придачу, наконец-то, пишу весь код через программу Gvim. Это редактор текста для программирования. Но, какой-то, он такой глобальный, что я бы лично назвал бы его какой-то операционной системой просто. Он столько всего умеет! Или чем-то типа оболочки Нортон Коммандер или Тотальный Командир. Но только под нужды программирования. Невероятная штуковина.
И, даже, сам компилирую через команды, мэйкфайл, впервые, сам самый простой написал. Структура программы модульная. То есть состоит из разных файлов.
Как же здорово программировать на Бэйсике! Имей свой отличный БЭЙСИК день!
Эта игрушка выйдет в рамках новой версии набора Бэйсик Паскаль игр. Эта и другие игрушки будут в новой версии набора Бэйсик Паскаль. Как только наберется несколько готовых игр. То все они будут в новой версии набора Бэйсик Паскаль. И сама новая версия набора Бэйсик Паскаль будет опубликована для скачивания.
Бэйсик Паскаль набор - целый набор игр и программ, написанный на бэйсике и паскале. Это ретро. По каждой игре и программе есть страница на сайте автора. Там есть дополнительная информация, описания, картинки, арты.
Бэйсик Паскаль: http://www.dimalink.tv-games.ru/packs/basicpascal/index_rus.html
Итчио: https://dimalink.itch.io/basic-pascal ГеймДжолт: https://gamejolt.com/games/BasicPascal/773385 Сайт: http://www.dimalink.tv-games.ru/home_rus.html
#ретро игра#ретро программирование#программирование на бэйсике#ку бэйсик#фри бэйсик#аркада#космическая стрелялка#мс дос#8 бит компьютеры#простая игра#16 цветов#ловить#блоки#маленькие квадратики#тоннель#шмап#ядро#разработка игр#дневник разработчика#8 бит#ретро#90ые ай би эм пк#ютуб#Youtube
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Скор 2048 – реактивные атомные титаны
Трехмерная сцена на сегодня по мотивам видеоигры Wipeout для системы ПК МС ДОС. Это футуристическая гоночная игрушка на болидах из будущего. Игрушка появилась в момент перехода с 486dx2 на первые Pentium. Так что на машине 486dx2 она уже тормозила. И нужен был именно пентиум. Игрушка была с очень мощной трехмерной графикой. Крутая музыка там была. Это, примерно, как вторая Жажда Скорости. Только фантастическая трехмерная гонка.
А это моя трехмерная сцена по мотивам. Класс гоночных болидов Скор 2048. Огромные мощные двигатели. И реактивная скорость. Свои собственные гоночные трассы. Любой гоночный формат может о таком только мечтать.
Реактивные двигатели, можно с атомным двигателем. Или любой подобный подойдет. Почти любая конструкция и огромная скорость. Сами болиды довольно огромные. Как паровозы 19 века. Мощные монстры на колесах. Только здесь уже летающие как истребители. В 19 веке паровозы были огромными стальными машинами. И вот можно сказать современный вариант, аналог этой мощности и размерам. И, поэтому, они гоняют по монструозным дорогам. По ширине. И им нужно время для поворота. Скорость большая. Поэтому дороги такие громадные. Титанические дороги. И очень длинные треки. Но пролетают они как несколько мгновений. Такая тут высокая запредельная скорость для планеты Земля.
Самое время осваивать уже космические гонки с такими болидами. И это, безусловно, следующий шаг. Следующий формат гонок будущего. СкорКосм 2048 уже пройдет на орбите разных планет. Земля и Марс в первую очередь как густонаселенные планеты. Луна как спутник Земли. Фобос и Деймос как спутники Марса. Мир будущего – сегодня! Как новый процессор, новый двигатель, новый уровень. Новая высота. Земля-Космос.
Это картинки в стиле видеоигры WipeEout (WipeOut в разных регионах разное название было). Скоростные и футуристические. Низко полигональные модели. И гонки. Наверное, там была электронная музыка. Я так это вижу по крайней мере для своих картинок. Конечно, электронная музыка, динамичная. Что-то как ремиксы евроданс из 90ых. Думаю, такое подойдет. Врубай и погнали!
#блендер#3д модель#3д арт#лоу поли#3д сцена#научная фантастика#футуризм#футуристический#гонки будущего#электроника#евроданс#90ые ремиксы#вайпаут#скорость#атомный#реактивный#быстрые гонки#космические гонки#атомные титаны#мс дос#486дх2#ай би эм пк#пентиум#ретро игра#3д рендер#русский блог#русский текст
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Рыбы исследование океан мир пещеры
Пиксель арт на сегодня по мотивам видеоигры Ecco the Dolphin для игровой приставки Sega MegaDrive. 16 битная игрушка про Дельфина. Ка��ется, даже сам имею картридж с такой игрой.
Какая-то игрушка на Сегу у меня точно есть такая. Игрушка немного необычная. Это, как бы, не экшен, но движение есть. И там плавать надо. Как квест или приключение. Пытаться понять куда плыть, что делать дальше. Довольно интересная идея у игры. Это необычно. И, конечно, море. Океан. Можно видеть поверхность. И нырять под воду. Два таких разных мира. Надводный и подводный. Такой контраст. Игрушка поражает своей глубиной и большим миром для исследования. Плыви куда хочешь.
А это мой рисунок на подобную тему. Рыбы, большие и маленькие. Все они куда-то плывут. А над водой - целый мир. Небо. Острова с зеленью. Такое странное там все, наверное. Когда ты подводный житель. А под водой - свой мир. Мир воды. Своя стихия. Огромное пространство. Толщина воды. Огромная поверхность. В которой можно плыть и вверх и вниз и влево и вправо.
Рыбы плывут куда-то вперед. Там за островом. Большое море. Океан. Там много места. И куда-то туда все рыбы плывут. Рыбам нравится, когда у них много свободного места. Рыбы исследуют новый океан. Это планета океанов. И немного суши здесь. Всего 30 процентов суши. И много небольших островов. На островах своя жизнь. А все остальные - разной глубины океан. Море. Вода. Планета воды. Синий цвет.
Рыбы исследуют это место. Они тоже исследователи. Как и птицы, которые сверху летают по островам. Островов тут много. А рыбы изучают все вокруг, что под водой. Песок. Какие-то скалы подводные. И пещеры даже. Они здесь большие. Кажется, как будто, кто-то разумный построил эти многочисленные подводные пещеры. Которые располагаются как вены по всему морскому дну. Океан тут не глубокий и рыбы могут спокойно достигать самого дна.
Или, не ужели, все эти пещеры созданы – одной лишь силой. Силой воды и стихии? Такая вот картинка на тему амбиента, исследования, открытого пространства, воды. Океана. Так немножко странно. Но про исследование. И лишь вода вокруг. И так много вопросов.
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html ИТЧИО: https://dimalink.itch.io/ ГЕЙМДЖОЛТ: https://gamejolt.com/@DimaLink/games
БЛОГЕР: https://dimalinkrus.blogspot.com/
#8 бит#16 бит#мегадрайв#снес#ай би эм пк#мс дос#пиксель арт#пиксели#пиксельная эстетика#80ые#90ые#2д арт#рисование#океан#эко дельфин#дельфин#вода#открытые пространства#приключение#погружение#небо#море#рыба#исследовать#амбиент#русский блог#русский текст
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Все в игре! Зверята отдыхают!
Пиксель арт на сегодня по мотивам видеоигры Dino Land для игровой приставки Сега МегаДрайв. Это какая-то не обычная игрушка. Про зверят.
А это мой рисунок на подобную тему. Сегодня все зверята отдыхают. Динозаврики, ящерицы, черепахи. Все зверята играют в игру. Играют все! Динозаврики начали не так удачно. А вот желтые зверята начали хорошо. Очень активно. И быстро устали. Им теперь всем надо отдыхать. А динозаврики этим сейчас пользуются и ведут мячи к воротам.
Игра такая – загнать мячики своего цвета в ворота своего цвета. У нескольких команд разного цвета мячи и ворота. Зеленые у желтых зверят. У динозавриков синие. У броненосцев и черепахоподобных еще там цвет какой-то. И так по командам все одновременно играют. Бегают по большому полю и забивают мячи. Мячи не своего цвета можно просто отбрасывать. Чтобы другим командам было сложнее. А своего цвета – катить в ворота своего цвета. Таких ворот много. И мячиков очень много. Каждую минуту вбрасывается новый мячик! Итак, зверята играют!
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html ИТЧИО: https://dimalink.itch.io/ ГЕЙМДЖОЛТ: https://gamejolt.com/@DimaLink/games
БЛОГЕР: https://dimalinkrus.blogspot.com/
#8 бит#16 бит#мегадрайв#денди#супер нинтендо#ай би эм пк#мс дос#пиксель арт#пиксели#пиксельная графика#пиксельная эстетика#ретро игра#аркада#веселье#мячики#игра#забавная игра#зверята#добрые зверята#динозавры#черепахи#броненосец#ящерицы#играют все#ретро#80ые#90ые#русский блог#русский текст
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Первый десант на Вольтикс - монстры пустыни
Пиксель арт на сегодня по мотивам видеоигры Super Turrican 2 для игровой приставки Супер Нинтендо. Киборг робот супер боевик. Про киборга робота. С классной 16 битной графикой. Отличный 16 битный боевик. От которого сложно оторваться. Да и не надо. Такие игрушки надо проходить от начала и до самого конца. А потом время от времени снова проходить. Фантастика. Будущее. Яркая графика. Все супер!
А это мой рисунок на подобную тему. Планета Вольтикс. Славится своими пустынными пейзажами. 10ый отряд кибернетических пехотинцев заканчивает зачистку планеты. Казалось бы, оставались считанные дни до завершения инцидента. Который длился уже несколько месяцев. Но рейнджеры пустыни, хотя и потерпели поражение. Но ушли в глубь пустыни. И вернулись оттуда с новым подходом. Они научились выращивать в пустыне огромных песчаных драконов. И другие опасные хищные виды. Которые умеют зарываться в песок. И это всегда хищные огромные монстры. Они быстро растут. И их уже много. С таким подкреплением рейнджеры пустыни объявили эту планету своей территорией. И окружили 10ый отряд кибернетических пехотинцев. Ты как раз из 2ого десанта на планету. Первый десант высадился с другого угла пустыни. А ты высадился здесь и направляешься в самое пекло. Чтобы не дать попасть в полное окружение. Пока не прибудет подкрепление.
Рейнджеры пустыни казались сильным противников с самого начала. Но никто не знал, что они имеют биологические лаборатории в подземном бункере. Далеко в пустыне. И их эксперименты оказались успешными. Твоя задача пройти в лабораторию. И взять оттуда все что может быть полезно. Лаборатория состоит из подземных уровней. И это самое опасное место. Там очень много разных существ. И все они выросли и вырвались, как целая хищная армия.
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html ИТЧИО: https://dimalink.itch.io/ ГЕЙМДЖОЛТ: https://gamejolt.com/@DimaLink/games
БЛОГЕР: https://dimalinkrus.blogspot.com/
#8 бит#16 бит#снес#супер нинтендо#супер турикан 2#16 битный стиль#мс дос#ай би эм пк#пиксель арт#пиксельная эстетика#пиксели#научная фантастика#фантастика#пустыня#планета#десант#отряд#пехотинцы#роботы#кибернетические пехотинцы#армия монстров#существа#лаборатории#био лаборатории#монстры#боевик#куинобоевик#90ые#ретро#ретро игра
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Птенчик и солнечный день – замок лабиринт, дорога к озеру
Пиксель арт на сегодня по мотивам видеоигры New Zealand Story The для игровой приставки Денди. 8 битное приключение попугайчика. Я так понял. Забавная и добрая игрушка. Наверное, подобные игрушки еще были и на другие 8 битные компьютеры. Например, Баббл Боббл был и на компьютер КУВТ 2 (MSX2). Я все время путаю как правильно Баббл Боббл или наоборот – боббл баббл. А тут попугайчик бегает и что-то делает. Забавная и прикольная должно быть игрушка!
А это мой рисунок на подобную тему. Веселые картинки в теме игр Баббл Боббл ( или наоборот). Какая-то забавная зверушка ходит тут. И все исследует. Дружит с другими зверушками. С бегемотиком, например. Вот зверушка, вероятно птичка, птенчик, может быть. В качестве забавных существ, которые немного мешают твоему продвижению – пустошляпы и квадрато лягушки. Они просто всегда тут были и этим всем занимались. А тут ты пришел. Поэтому они могут на тебя прыгнуть.
Птенчик исследует лабиринты-замка. В стиле Баббл Боббл прыгая по платформам. Птенчик бегает по травке со своими друзьями. В том числе и пусто шляпами. С некоторыми он подружился. Пусто шляп ему сказал, что если пройти вдоль пещеры в которой растут сверху растения. То там найдешь что-то вкусное и интересное. И ему принеси тоже это посмотреть и попробовать. А что именно это – он не знает.
Еще вот и простенький такой платформер. Можно себе представить. Не Марио. Марио – очень накрученная игрушка. А сильно проще. Какие-то сценки со зверятами. В том числе и забавными существами. И просто ходить по экранам и что-то иногда делать не хитрое.
Бегемотик говорит – ам ам. Давай пойдем на озеро - поплаваем. И там красиво. Вода чистая. Вода синяя. Очень весело под солнышком плавать в реке или озере. Тогда жду тебя на озере. Чтобы до него дойти надо туда пройти по дорожке. А это тоже – приключение, как никак. Так что у птенчика много дел и забот. Интересных занятий. Все интересно! И посмотреть, о чем говорит пусто шляп и на озеро сбегать. Поплавать.
А впереди еще целый солнечный летний день! И очень много интересных приключений!
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html ИТЧИО: https://dimalink.itch.io/ ГЕЙМДЖОЛТ: https://gamejolt.com/@DimaLink/games
БЛОГЕР: https://dimalinkrus.blogspot.com/
#8 бит#16 бит#денди#нес#сега#мс дос#ай би эм пк#ретро игра#80ые#90ые#пиксель арт#игровой арт#рисунок#2д арт#птенчик#попугай#солнце#облака#небо#дача#деревня#пещера#раст��ния#гипопотам#река#озеро#замок#лабиринт#баббл боббл#эм эс экс 2
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Варкс – дракон и колдун
Пиксель арт на сегодня по мотивам видеоигры Sword of Vermilion для игровой приставки Sega MegaDrive. Это ролевая игра.
А это мой рисунок на подобную тему. Типа фэнтези ролевой игры в 16 бит. Злой колдун Алксир заимел у себя в башне мага волшебный камень магической силы. И оттуда призвал дракона для уничтожения соседнего поселения. А также поднял армию скелетов из местного кладбища. Вокруг своей башни он построил заграждения. И выстроил там магический лабиринт.
Путь туда идет через большой лес. Отряд наемников уже был туда направлен. Но они уже как месяц не возвращаться. Поэтому глава деревни предлагает всем желающим попробовать одолеть колдуна.
Как идея такая небольшая ролевая фэнтези игра. Немного в стиле темного фэнтези. И локальная очень. То есть несколько локаций, где все происходит. Это деревня. Это можно придумать еще пару деревень небольших. И основные локации – лес и лабиринт башни мага и сама башня мага как финальная точка. Это земли Варкс. Земли темных лесов и рек.
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html
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Бархан 88
Пиксель арт на сегодня по мотивам видеоигры Urban Strike для приставки Sega MegaDrive. Это довольно крутая игра про вертолёт в горячих точках. В выдуманных местах. Но экшен и как бы симулятор отличный.
А это мой рисунок на подобную тему. Тоже стрелялка про вертолет. Такой ударный, штурмовой. Псевдо реалистично все. Серия игр Страйк предлагает свой сюжет. Сам же предложил бы псевдо историю на тему Афганистана. Подчеркиваю псевдо историю. Операция Бархан 88 в разгаре.
Вертолетные группыА1 - А10 идут в первой фазе. Ты как раз пилот из этой группы. Перед тобой край пустыни. Древний мир. С вековой историей. И своими традициями. Страна, раздираемая конфликтами на протяжении столетий. Восток - дело тонкое. Свой менталитет и свои особенности. Которые очень сложно учитывать.
С территории соседней страны вошли боевые группы террористов. И большое столкновение неизбежно. Если не провести эту специальную операцию. Секретную. И быструю. Первая фаза – 10 групп вертолетов. Быстро атакуют позиции боевиков на границе. В пустыне.
Разные религиозные группы и политические внутри страны будут очень по-разному реагировать, когда дело дойдет до новостей об этих событиях. Если все будет быстро – то в новости все эти события никогда не попадут.
Все это – все еще может не попасть даже в новости. Потому что быстро закончится. В противном случае страну ждут беспорядки, свержение власти. Гражданская война. И втягивание соседних государств в эту продолжительную войну. С неизвестным для всех финалом.
С территории соседнего государства активно поступают самые современные средства вооружения для террористов. Ракеты, танки, техника, оружие. Активно идут подготовки боевиков на границе.
Регион пустынный и сам по себе малоинтересный. Но именно здесь на граничной территории много складов оружия. Идут транспортные маршруты по транспортировке оружия и техники. Здесь лагеря по подготовке террористов.
В качестве первой задачи ты уничтожишь ряд транспортных маршрутов. В пустыне. Уничтожишь транспорт техники. И найдешь несколько лагерей подготовки. Они оснащены танками и ПВО. Ракетными установками. Пускай у них нету своей авиации. Но они могут активно отвечать на твоё присутствие с земли. В том числе и ракетами. Которые уже развернуты.
В качестве второй задачи ты вернешься на секретную базу в пустыне, собранную очень быстро. И получишь дальнейшие инструкции.
Пустыня – это песок. Но и пустыня бывает разной. Есть доступ к морю. И мелкими оазисам. Каждый участок пустыни имеет свой характер.
Со стороны моря соседнее государство уже держит несколько своих крупных кораблей. Для ракетной атаки. В том числе и по тебе. Ведь никто не знает, что ты здесь. И когда узнает – этому никто здесь рад не будет.
В самом государстве также существуют разные группировки. Неплохо вооружённые. И преследующие разные цели. С ними тебе тоже придется иметь дело. Это самые разные группы. Про правительственные. Так и в оппозиции.
Конечным итогом было бы предотвращение вооруженного конфликта на стадии его подготовки. И уничтожения всех группировок внутри страны. И некоторый диалог с соседними государствами.
Именно для этого ты здесь. Выполняешь свой интернациональный долг. В мире песка и пустыни. Может быть, ты видишь пустыню первый раз в своей жизни. И вряд ли это твой дом. Но это твоя боевая задача. Интернационального масштаба.
Это по мотивам серии игр Страйк (desert strike, urban strike) и в духе писателя Тома Клэнси что-то такое насочинял. Вот может книжку когда-нибудь придумать такого плана. Это когда-нибудь.
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html
#русский текст#русский блог#русский tumblr#видеоигра#ретро игра#пиксель арт#разработка игр#8 бит#16 бит#мс дос#денди#сега#мегадрайв#ай би эм пк#ретро арт#рисование#90ые#80ые#аркада#стрелялка#пустыня#песок#вертолет#боевой вертолет#штурм#операция#конфликт#ракеты#лагерь боевиков#изометрия
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Best regards
Can The Sun Rays Creation Process Depend On Saturn Motion?
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Abstract
Paper Question
Can The Sun Rays Creation Process Depend On Saturn Motion?
The question tells us (If Saturn Is Not Found In The Solar System The Sun Rays Can Not Be Created)- If This is a fact- That proves we understand wrongly (completely) how the sun rays is created!
The question refuses directly The Sun Nuclear Fusion Theory – and tells us – The Sun Rays Is Produced by another Method – and
This another method depends on Saturn motion perfectly and without Saturn motion this method can NOT work and No Sun Rays Can Be Produced
The question answer can be summarized in 3 points
(Point No. 1) The Refutation Of The Sun Nuclear Fusion Theory
(Point No. 2) The Planet Motion Reason And Design
(Point No. 3) Saturn Effect On The Solar System Motion
Let's discuss these points in following…
(Point No. 1) The Refutation Of The Sun Nuclear Fusion Theory
There Are 7 Facts Refute The Sun Nuclear Fusion Theory…
Planet Motion Produces Energy
The gravitational waves are produced by the planets motions energies and NOT by the sun gravitational field (Moreover the sun does Not create a gravitational field)
The Gravitational Waves Can Move By Speed Of Light (C= 300000 km/s)
The Sun Rays Is Created By The Gravitational Waves Motions
The Sun Rays Creation Process Depends on A Relative Motion
The Sun Corona Temperature Is (5 million Kelvin) and the sun surface is 5800 Kelvin because the energy is NOT produced by The Sun Nuclear Fusion.
The Sun Data Depends On The Planets Data
Let's summarize these facts in following
(Fact No. 1) Planet Motion Produces Energy
Any moving body produces energy (1/2 mv^2), the planet motion produces energy also, but where's the planet motion energy?
The planet doesn't store the energy in its body because it would raise this planet temperature and no planet temperature is raised by its motion- logically where can the planet motion energy be stored? In the space in waves form-
Means- the planet motion energy creates waves in the space
The space is similar to the sea of water, and the planet is similar to a fish swims through the sea of water- as we know- the fish moves by hitting the water by its body and by this action waves are created in the water- also we conclude the water moves by a velocity equal the fish velocity because of the reaction force-
Similar to that, the planet motion energy creates waves in the space- these waves are similar to the water waves, they move far from their planet and can be reflected- also we conclude the space waves move by a velocity equal the planet velocity-
Also–because the planets revolve around the sun in one direction- the planets motions energies waves move toward Pluto perpendicular on the revolution direction.
In Pluto orbit these waves are unified into one unified wave moves by the planets velocities total (9 planets velocities total is 176 km/s)
Pluto reflected this unified wave toward Venus and this wave revolves around the sun through the Earth moon orbit- because- all planets motion energy is stored finally in the moon orbit-
And because the wave revolves around the sun through the moon orbit- the moon velocity is added to the total (the moon velocity = the Earth velocity) – by that
The velocities total be (176 +29.8 = 205.8 km/s)
Shortly-
The Planets Motions Energies Are Unified Together And Produce One Unified Wave Revolves Around The Sun Through The Earth Moon Orbit And This Unified Wave Moves By A Velocity 205.8 km/s.
(Fact No. 2) The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Sun Gravitational Field (Moreover The Sun Does Not Create A Gravitational Field)
I claim the space waves which I have described are the gravitational waves, the scientists called them wrongly supposing that these waves are produced by the sun gravitational field but this is NOT True – on the contrary- these waves are produced by the planets motions energies.
The previous analysis proves clearly that, the planet motion must create waves in the space- by that- I have a reason to claim that (the gravitational waves are produced by the planets motions energies)- and also the sun doesn't create a gravitational field – let's prove that in following to cause a confidence in my conclusion
The Sun Doesn't Produce A Gravitation Field
The Sun Rotation Period is (25.4 days at equator) and (34.4 days at pole), that proves the sun has NO massive gravity (even it has no gravity equal any planet gravity otherwise it would rotate in one period of time)
No planet moves by the sun gravity (Newton Is Wrong).
The planet moves by its creation force- means- the planet creation and motion should be done by the same one force because if two forces have effects on the same one planet, this planet would be broken
Mass gravity Can Not Cause any Motion- (Newton is wrong)– let's explain that -Mass gravity is a bond between 2 masses – the Earth and the moon are bond together by the mass gravity- They are similar to a lorry and its trailer– If a force causes the Earth to move the moon will move with the Earth– this is the effect of the mass gravity but the mass gravity can't cause any motion! Why? Suppose the moon moves by the Earth mass gravity- The moon motion produces energy (1/2mv^2)- and– From what source this motion energy will be provided? From the mass itself! means- If the Earth causes the moon to move that necessitates to decrease the Earth and moon masses by the motion energy– it's wrong definition for the mass gravity - the mass gravity creates a bond between two masses- and if a force causes the Earth to move the moon will move with the Earth, in this case, this force will provide the motion energy for the Earth and the moon– but No Motion can be done by the mass gravity.
(Fact No. 3) The Gravitational Waves Move By Speed Of Light (C= 300000 km/s)
This fact I provide by a direct proof – in following –
This Is Extraordinary: Gravity Can Create Light, All on Its Own
https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsnHYPERLINK "https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83"&HYPERLINK "https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83"cvid=620db4352aa943e2b454919a7b724604HYPERLINK "https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83"&HYPERLINK "https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83"ei=83
This new article states the gravitational waves can move by high velocity motion and can produce a light beam.
Notice –
I Claim The Sun Rays Is Created By This Method (The Gravitational Waves Motions) And Not By The Sun Nuclear Fusion
But- I have proved, the gravitational waves are produced by the planets motions energies- how can the gravitational waves move by speed of light if they are produced by the planets motions energies? And If the gravitational waves move by speed of light how they can produce a light beam?
The fact is that
The planets motions use different rates of time- for that – the planets motions energies are produced based on different rates of time and the motion by speed of light is done by using different rates of time – let's explain how the unified wave (205.8 km/s) moves by speed of light relative to the sun point of space
W agreed that
There's one unified wave revolves around the sun through the Earth moon orbit and this wave moves by velocity 205.8 km/s relative to the sun point of space
This is A Relative Motion between two players (the unified wave) and (the sun point of space)
The two players use different rates of time which is
(one second of the sun clock = 1461 seconds of the unified wave clock)
The unified wave (205.8 km/s) moves in 1461 seconds a distance = 300000 km/s
But the sun clock moves only (one second) during these (1461 seconds of the unified wave clock) –means-
The distance 300000 km is passed in (one second) of the sun clock- by that
The different velocity between the unified wave and the sun motions is 300000 km/s = speed of light (C)
This analysis asks a new question (How Can The Planets Motions Use Different Rates Of Time?) this question is answered in Point (No. 2* the planet motion reason)
But there's one more question we left behind- let's remember it
If the gravitational waves move by speed of light (300000 km/s) how can these waves produce a light beam? Let's answer in the following fact No. (4*)
(Fact No. 4) The Sun Rays Is Created By The Gravitational Waves Motions
The gravitational waves move by speed of light (C=300000 km/s) relative to the sun point of space- this idea is proved by the article states (the gravitational waves move by speed of light) BUT
How Can This Motion Produce A Light Beam? The energy is reflected in the solar system, and the energy reflection causes to square the velocities, for that, the speed of light (C=300000 km/s) be squared (C^2) by the energy reflection- and the value (C^2) is the source of energy can produce the light beam
The reflection of energy and its effects are proved strongly in my paper
The sun rays creation process provides three new features which are
The Gravitational Waves Move By Speed Of Light (C)
The Energy Reflection Squares The Velocities (C^2)
The Sun Rays Is Produced From (C^2) That Means The Sun Rays Is Produced By A Relative Motion
(Fact No. 5) The Sun Rays Creation Process Depends on A Relative Motion
There are three basic critics against The Sun Nuclear Fusion Theory-
(First Critic) The Source Of Energy- while the solar system is so rich in the motion energy- the nuclear fusion theory invented strange source of energy to produce the sun rays and left the stored motion energy without using- logically- the energy can NOT be stored forever and should be used- The sun rays is the very good outlet for the stored energy- means- the sun rays should be produced from the planets motions energies which are stored in the space in waves form (the gravitational waves)
(Second Critic) The Sun Rays Production Method- The sun rays are produced by the relative motion- means- the used technical method is the relative motion- the motion produces a relative motion with different velocity = speed of light (C= 300000 km/s) and by the reflection of energy this velocity be squared (C^2) and the sun rays is produced from this value (C^2)
The important thing here is (The Relative Motion) why? because this relative motion is found between two players (the unified wave motion 205.8 km/s) and (the sun point of space motion 1 km/s) – the light production process depends on the different velocity between the two motions (C=300000 km/s)- means- if this different velocity is decreased (NO Light Beam Can Be Created)
So the method needs the different velocity to be (C= speed of light =300000 km/s) and that necessitates the unified wave velocity to be (205.8 km/s) and the sun point of space to be (1 km/s) BUT there's NO any other point in the space moves by this velocity (1 km/s)- only – the sun point of space moves by 1 km/s – later I prove that
Means- the different velocity (C=speed of light =300000 km/s) can be produced only between the unified wave motion (205.8 km/s) and the sun point of space
That tells- the light can be produced only on the sun point of space because this is the only one point in the space moves by velocity 1 km/s –
for that reason- the sun point of space is defined geometrically!
What does that mean (The Sun Point Is Defined Geometrically)?
The designer used many mathematical calculations and geometrical rules to define the sun position in the sky and the sun creation data- let's give one example
(The sun diameter / the moon diameter) = (Earth orbital distance/ Earth moon dist)
The previous equation enables us to see the sun disc = the moon disc and that causes the total solar eclipse to be occurred- but– why the diameters rate = the distances rate?
Because the designer made all mathematical calculations to guarantee the velocity of the sun point of space to be only (1 km/s) and Never be faster
Let's see more data behind the total solar eclipse
4900 mkm (Jupiter orbital circumference) = 1.39 mkm (the sun diameter) x 3475 km =12104 km x 406000 km = 12756 km x 384000 km = 6792 km x 2 x 363000 km
3475 km = the moon diameter 12104 km = Venus diameter
12756 km = The Earth diameter 6792 km = Mars diameter
363000 km, 384000 km and 406000 km are the distances between the Earth and its moon in perigee, orbital distance and apogee radiuses respectively
We see how the data is designed geometrically accurately- why the data is created by this accurate system? because the designer aimed by all means to make the velocity of the sun point of space to be 1 km/s and never moves by any faster velocity
We remember (Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s) this fact is proved by my planet diameter equation-
Here also- the sun diameter is defined geometrically in proportionality with many planets to guarantee the velocity of the sun point of space be only (1 km/s)
This argument is so powerful against the nuclear fusion theory, because
The Sun Data Proves The Sun Rays Is Produced By (A Relative Motion) and not by nuclear fusion- the designer had a necessity to create these proportionalities between the sun position and data on one side with the planets data on the other side- the required task was (to create a system guarantee the velocity of the sun point of space to be 1 km/s and never moves by faster velocity) – this is the cornerstone in the sun rays creation process because the rays is created by A Relative Motion- based on different velocity = 300000 km/s
This velocity is the method by which the sun rays is created and If This Velocity Is Decreased No Light Beam Can Be Produced.
Notice
The sun circumference =4.37 million km and the sun rotation period at equator is 25.4 days – if we calculate the velocity of this motion (4.37 million km /25.4 days) the velocity be = 2 km /sec
This is a strong proof for my theory- and we note that- the machine uses the velocity 1 km/s and the sun velocity (2 km/s) forced the machine to make (double for all values) means- for example- the sun rays is created not by (90000 million km) but created by (180000 million km) as I explain later- means – this change in velocity from (1 km/s) to (2 km/s) has great effect on the data but the machine can still produce the light beam- shortly- the sun rays is created by this relative motion with different velocity = C= speed of light = 300000 km/s
(Third Critic)
The sun corona temperature is (5 million Kelvin) but the sun surface is 5800 Kelvin
This data proves strongly my theory – where
The sun rays is NOT produced by the sun nuclear fusion – means – the energy is NOT produced from the sun body – BUT
The energy is produced by the planets motions energies and for that the corona has energy more than the sun body- because the energy comes from out of the sun into the sun- shortly- the energy out of the sun is greater than the energy inside the sun because the sun does NOT produce this energy- this energy is produced by the planets motions energies.
(Fact No. 6) The Sun Corona Temperature Is (5 million Kelvin) and the sun surface is 5800 Kelvin because the energy is NOT produced by The Sun Nuclear Fusion.
This fact is told just before – the sun corona temperature is a strong proof supports my theory tells (the sun rays is created by the planets motions energies total and not by the nuclear fusion)
(Fact No. 7) The Sun Data Depends On The Planets Data
As We Have Seen In The Total Solar Eclipse Data, the sun data is in proportionality with the planets data proves the sun rays is created by the planets motions energies- But – not only this data
The sun all data is created depending on the planets data – let's see one more example
243/224.7= 29.53/27.3 = 27.3/25.4 = 1.0725
243 and 224.7 days Venus rotation and orbital periods respectively
29.53 and 27.3 days The moon day and rotation periods respectively
25.4 days = the sun rotation period at equator
The data shows clear harmony as if the sun data very similar to the planets data
(Point No. 2) The Planet Motion Reason And Design
A- The Solar System Creation Theory
The solar system is created from one energy- this energy is provided by one light beam its velocity is 1.16 million km per second
From this energy the space is created firstly and the light energy is consumed in the space creation and the rest energy is found in One Wave moves by speed of light (C=300000 km/s) – from this one wave the planets are created-
The creation is done in 2 stages
(First stage The Space Creation)
The original light beam (its velocity 1.16 million km per second) creates the planets orbits before any planet creation, starting from Mercury to Pluto, because of the orbits creation, the light energy is consumed and its velocity be 300000 km/s
We understand this is one light beam- its velocity was 1.16 million km per second and after the space creation this light velocity be 300000 km/s
(Second stage The Planets Creation)
The planets are created from this one wave moves by speed of light (C=300000 km/s)
NOTICE
There are strong proves prove a coherence of light is done between the light 1.16 million km per second and the light 300000 km/s- let's see this idea deeply
The original light beam its speed (1.16 million km per second) started its motion from Mercury orbit to Pluto orbit (Mercury orbit is the light motion origin point) – and this light beam created all orbits before any planet creation- and the light lost its energy in the space creation and the rest energy is one light beam move by the known speed of light is (C=300000 km/s)
The other light beam is the rest energy- it moves by the known speed of light (C=300000 km/s) and it moves in the reflected direction from Pluto toward Venus and Mercury-
Now –there's a coherence of light between these two light beams- the coherence is proved BUT we should ask (how can this coherence be occurred)? Because the original light (1.16 million km/s) is consumed and its energy is used already and the rest energy be this light its speed is (300000 km/s) - HOW can the light (1.16 million km/s) meet the light (300000 km/s)??
Imagine we have (116 dollars) and we spent all money except (30 dollars)- how can this (30 dollars) meet the original money (116 dollars)??
Let's try to answer
Suppose the light beam (300000 km/s) moves in the reflected direction (in the space) and also (in the time) – that can enable the light (300000 km/s) to move into its past and meet the original one (1.16 million km/s) in the past and the coherence can be done there in the past- and we see the coherence results and effects on the solar system-
Means – the light (300000 km/s) moves into its past and found the original light (1.16 million km/s) in the past and the coherence could be done there in the past
Please note- this analysis tells us the light can move on the time axis means can move into the future and into the past- but the matter can Not do that- I explain the reason in my paper (No. I-6)
Shortly- we have a proof for the motion on the time axis and we can create the time machine by this method and the light will be our tool which can move into the past to get pictures and data from the past to us-
Now
Let's see how the planets are created
B- The Solar Planets Creation
We know- The solar system is one wave moves by speed of light (C=300000 km/s)
Through the space- (till now NO any planet is created)
Now -The Solar System needs To Create A Stationary Point Its velocity Zero relative to the moving wave its velocity is 300000 km/s
This is the basic information in the solar system design-
The solar system needs to create a stationary point relative to the wave motion- by that – two velocities will be found which are (v1= the wave velocity 300000 km/s) and (v2= Zero= the stationary point relative to the wave motion)–these two velocities produce a relative motion with different velocity 300000 km/s–
Notice – the stationary point velocity is 1 km/s (= Zero approximately)
Notice– The solar system is one wave moves by speed of light (C=300000 km/s), or the solar system is carried on light beam moves by speed of light (C=300000 km/s),
Everything in the solar system is carried on this one light beam motion- and nothing is static- No stationary point can be found here-
This is similar to ships are found on the sea- nothing is stopped- all ships move and can't stop- because the motion is done forcedly by the sea waves.
The stationary point will be similar to the whirlpool (vortex) found on the sea page-
We see the whirlpool doesn't move with the sea waves- for that the whirlpool can be considered as a stationary point relative to the sea waves.
But
The solar system needs to create the stationary point
Now – let's try to create this stationary point in following
The solar system uses two procedures to do that,
The first procedure
The wave its velocity 300000 km/s revolves around a point in space (any point in space), the revolution motion creates 2 equal velocities on both sides of the revolution- the two velocities are equal in value and opposite in direction- their total be equal Zero-means- the revolution motion creates One Stationary Point in the center of the revolution.
The second procedure
The previous idea is correct- but –the velocity 300000 km/s is a huge one and to decrease it to Zero velocity this is a complex process– for that- the wave (300000 km/s) created small waves with low velocities to use them as steps to decrease the velocity to Zero- the small waves are The Planets- (The planet is a small wave moves by low velocity relative to the mother wave its velocity 300000 km/s)
Why Are These Small Waves Required?
Because the velocity 300000 km/s is decreased to Zero by using these small waves and their low velocities- the low velocities are used as steps to decrease the wave velocity (300000 km/s) to be (Zero)- this process decreases the velocity gradually from 300000 km/s to Zero depending on these small waves velocities (the planets velocities)
Means- the planets are created for this process to decrease the wave velocity from 300000 km/s to Zero- and The Planet Is A Small Wave Moves By Low Velocity
Shortly – the solar system has one complete system of velocities, Starting from Zero to 300000 km/s where the planets velocities are the steps between the two velocities –
Please note clearly this idea- because-
The solar system has one motor for all motions which is the wave motion by speed of light (300000 km/s) No any other motor is found in the solar system
The planets are similar to carriages in one train but the train engine is the light motion by that the only motor under all motions in the solar system is the wave motion (speed of light 300000 km/s)
So, we have to ask- how can any planet move by a velocity Less than (300000 km/s)?
Because – The Planets Use Different Rates Of Time-
The rates of time is created based on the velocities rates –
For example-
Mercury velocity =1.6 Earth velocity, for that, one hour of Mercury clock= 1.6 hours of the Earth clock and by that Mercury and the Earth move equal distances in equal periods of time.
This is very important fact because – the light moves carrying all planets with it- Now the light moves (one motion) and passes (one distance) in (one period of time)
All planets will move (this same motion) and pass (this same distance) in (this same period of time)- but
We need different velocities for the planets to work as steps to decrease the velocity (300000 km/s) to Zero (Stationary point)- means- it's essential to have (different velocities) and that causes the using of the rates of time inevitable and essential method to enable the solar system to do its motion.
C- The Rate Of Time Use
(i)
The Rate Of Time Effect
The rate of time controls the moving energy rate-
For example (One Hour Of Mercury Clock = 24 Hours Of Pluto Clock)
What does that mean?
It means, Pluto motion energy (for 24 hours) can be used by Mercury in (one hour)
Here - the solar system is similar to a river of water moves from a point to another and the rate of time defines the amount of the transported water (energy)
In more details
The energy is transported among the planets and the amount of energy is defined by the rates of time- because- the energy transportation necessitates to transport the motion among the planets and the motion transportation caused to transport the rates of time among the planets-
(ii)
The Rate Of Time Use
We agreed that, the solar system has one motor only which is the wave moves by speed of light (C=300000 km/s)- means- no velocity can be less than speed of light unless it depends on a rate of time –
Means- all planets velocities are created based on rates of time- that causes the rates of time to be used in all motions in the solar system
Let's remember,
Planet motion energy creates waves in the space- we remember the accurate vision- we observed one swimming fish, the fish hits the water by its tail and swims, that creates a wave in the sea and this wave moves by the fish velocity because of the reaction-
Similar to that, Mercury (47.4 km/s) moves and its motion energy waves are created and these waves move by Mercury velocity (47.4 km/s) –BUT- Mercury velocity is created based on a rate of time- that causes the waves motions use rates of time-
I try to show how the gravitational waves motions depend on rates of time
For more clear vision
We have to consider that the solar system has one motor only and this motor is the wave moves by speed of light (C=300000 km/s) for that any motion in the solar system with velocity less than speed of light (must depend on rates of time)
The rates of time = the velocities rate –
Let's remember out example
Mercury velocity =1.6 Earth velocity by that (One second of Mercury clock = 1.6 seconds of the Earth clock)– by this rate of time Mercury and the Earth move equal distances in equal periods of time -
We understand the reason- where
The planets are geometrical points on the same one light beam- and this light beam moves carrying all planets with it- and
The light moves one motion, passes one distance in one period of time, for that, all planets move this same motion, pass this same distance in this same period of time
(iii)
The Solar Planets Basic Rates Of Time
Let's remember the basic rates of time
(one hour of Mercury clock = 24 hours of any planet clock) and
(one hour of Mercury clock = 576 hours of Saturn clock)
That causes
(one hour of any planet clock = 24 hours of Saturn clock)
This rate of time is defined by Mercury motion effect And
The major rate of time between the planet and light motion is
(one second of light clock = one solar day of the planet clock)
This rate is a complex one because there are 2 velocities of the light (as I proved)
The original velocity 1.16 million km per second and the known velocity 300000 km/s
Means
(one second of light 1.16 mkm/s = one solar day of the planet clock) and
(one second of light 300000 km/s = one solar day of the planet clock)
That causes the rate of time (1=24) to be so necessary to create the harmony between the planets and light motions- for that this rate (1=24) is used by Mercury motion
Notice
The rate of time is defined basically by the planets velocities as explained before – for example - Mercury velocity = 1.6 the Earth velocity- means – one hour of Mercury clock = 1.6 hours of the Earth clock
But the solar system energy is reflected three times in the solar system, and each reflection causes to square the velocity, by that, the rate of time (v1/v2) be growing to be (v1/v2)^3
That explains why the planets orbital periods rate = (their velocities rate)^3
Also all other planets data is worked as rates of time-
D- The Unified Wave Moves By Speed Of Light
Let's remember out equation
300000 km = 7.1 x (205.8)^2 where
7.1 is Lorentz length contraction effect for velocity 297000 km/s (= 0.99 C)
205.8 km/s = the 9 planets velocities total (176 km/s) + the Earth moon velocity
(The moon velocity =29.8 km/s = the Earth velocity because they revolve together)
Why does the data use the squared value (205.8)^2?
We know the answer- but - Let's remember it
The planets are geometrical points on the same light beam and move with its motion- for that- the planets velocities rates creates rates of time– for example- Mercury velocity = 1.6 the Earth velocity- that means – one hour of Mercury clock = 1.6 hours of the Earth clock- as I have explained before
Now- the velocity (205.8 km/s) move relative to the stationary point its velocity Zero (The Sun) and creates a rate of time (1 second = 205.8 seconds) –
(One Second Of The Unified Wave Clock = 205.8 Seconds Of The Sun Clock)
But – the energy is reflected in the solar system (I proved in the paper),
The energy reflection reflects the players – means
(one second of the Sun clock = 205.8 seconds of the unified wave clock)
means (one second of the sun clock = 205.8 seconds of any planet clock) –
Now during one second of the sun clock, the wave clock needs 205.8 seconds while the wave moves by a velocity 205.8 km/s- means –
During one second of the sun clock, the wave moves 42253 km = 300000 km /7.1
By that the velocity is 42253 km/s which is equivalent to the speed of light
Notice
The velocity 42253 km/s is equivalent to the speed of light 300000 km/s because of the length contraction effect rate (7.1) – because
The reflection of energy causes to reflect the geometrical effects and the rate 7.1 which caused (length contraction) will cause (length increasing)
The length contraction and increasing both effects are produced by the same one motion but the reflection of energy causes to reflect the geometrical effects.
E- Planet Velocity Analysis
DATA
My 5th equation (v1v2=322)- the planets velocities prove it–let's see that in following
322 = 47.4 km/s (Mercury velocities) x 6.8 km/s (Uranus velocities)
322 = 35 km/s (Venus velocity) x 4.7 km/s (Pluto velocity) x 2
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DATA ANALYSIS
The previous data tells the planets velocities are defined by two features
(1st Feature)
The planets velocities are complementary one another –means - each planet velocity is complementary with another planet – means– The planets velocities are defined in pairs and not in single planets.
(Notice, the inner planets orbital inclinations are defined by the rule (v1/v2), for example, Mercury orbital inclination 7 deg = Mercury velocity 47.4/ Uranus velocity 6.8- that proves the effect of the rule (v1v2=322) on the planet motion)
(2nd Feature)
Why the constant is 322 because
1160000 seconds = 322 hours – means- there's a light velocity = 1.16 million km /s and this light moves for one second passes 1160000 km but we see this distance as a period (1160000 seconds =322 hours)- and - the planets velocities are defined based on this velocity 1.16 million km /s
Discussion
Ceres velocity tells the idea - Ceres is used as the origin point - as a result the outer planets be complementary with the inner planets – for that the rule (v1v2=322) controls the planets velocities.
(a)
The planets velocities are created based on one design- Ceres velocity is used as the origin point for this design
(b)
Shortly
Mercury (47.4 km/s) moves during 6.8 hours a distance = 1160000 km
Uranus (6.8 km/s) moves during 47.4 hours a distance = 1160000 km
And
Mars (24.1 km/s) moves during 13.1 hours a distance = 1160000 km
Jupiter (13.1 km/s) moves during 24.1 hours a distance = 1160000 km
(error 2%) - And
Earth (29.8 km/s) moves during 2 x 5.4 hours a distance = 1160000 km
Neptune (5.4 km/s) moves during 2 x 29.8 hours a distance = 1160000 km
And
Venus (35 km/s) moves during 2 x 4.7 hours a distance = 1160000 km
Pluto (4.7 km/s) moves during 2 x 35 hours a distance = 1160000 km
(error 2%)
Notice - Saturn (9.7 km/s) moves during 33.2 hours a distance = 1160000 km
(between 33.2 and Venus velocity 35 km/s the error 5%)
(c)
The planets velocities definition depend on the speed of light 300000 km/s
As we have seen before in the equation
300000 km = 7.1 x (205.8)^2
Here we see the planets velocities are defined based on two velocities which are – the speed 1.16 million km per second and the light speed 300000 km/s- that's one proof among many others which prove the coherence of light is done between the light 1.16 million km per second and the light 300000 km/s
Why is it necessary to review the planet velocity analysis here?
Because the planet velocity analysis proves the sun is created after all planets creation and motion -Let's see that in the next point
F- The Sun Is Created After All Planets Creation And Motion (Proves)
We analyzed the planet velocity definition before, let's remember its basic feature
DATA
We remember the rule (v1v2=322) (my 5th equation)– let's prove it
322 = 47.4 km/s (Mercury velocities) x 6.8 km/s (Uranus velocities)
322 = 35 km/s (Venus velocity) x 4.7 km/s (Pluto velocity) x 2
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DISCUSSION
The data tells
The Planets Velocities Are Defined Based On One Design
The planets are added in pairs in the solar group- means- No single planet can be added to the solar group
Now we have to ask
Can We Add A New Planet To The Solar Group?
Let's answer in following
I add a new planet after Pluto
I suppose the new planet orbital distance to be =7000 million km
This new planet velocity will be 4.3 km/s (We can define it by kepler law)
Now we need the complementary planet because of the rule (v1v2 =322)
(322 =4.3 x 75), means, the complementary planet velocity is 75 km/s
Where can we find a planet its velocity 75 km/s? this planet must be in the distance between the Sun and Mercury –
This planet orbital distance should be 23.2 million km
(57.9/23.2) = (75/47.4)^2 where
(57.9 million km = Mercury Orbital Distance) and (47.4 km/s) Mercury velocity
Shortly –
It's hard to add any planet in the distance between Mercury and the Sun- means- we can't add any new planet to the solar group because of the Sun existence.
But-
How Could The Found Planets Be Added To The Solar System?
The Sun is created after all planets creation and motion- means – after all planets be in their orbits the Sun is created- In details-The planets were created in their orbits and revolve around a point of space, before the sun creation, and later the sun is created in this point of space around which the planets revolve
Because - technically- the Sun existence prevents to add any new planet to the solar system and also the Sun existence prevents any planet to change its orbit
(For example- Mars original orbit was between Mercury and Venus and Mars had migrated to its current orbit before the Sun creation And Mars couldn't return to its original orbit because of the Sun existence ) (Mars Migration is proved in the paper)
Notice
This analysis is another proof for my theory tells (The Sun Rays Is Created By The Planets Motions Energies And Nut By The Sun Nuclear Fusion)
Shortly
The sun rays can NOT be created without the solar planets because the sun rays are created from the planets motions energies – logically the planets are found and moving before the sun creation-
(Point No. 3) Saturn Motion Effect On The Solar System Motion
Let's remember our question
Can The Sun Rays Creation Process Depend On Saturn Motion?
The question tells us (If Saturn Is Not Found In The Solar System The Sun Rays Can Not Be Created)- Let's ask (what's Saturn role in the solar system motion?)
The main rates of time are
(one hour of Mercury clock = 24 hours of any planet clock = 576 h of Saturn clock)
That causes (one hour of any planet clock = 24 h of Saturn clock)
This rate of time is changed slightly by the velocities effect to produce the nest rate
205.8 km/s = 9.7 km/s (Saturn velocity) x 21.4 second
205.8 km/s = the planets velocities total
The data tells
(one hour of any planet clock = 21.4 h of Saturn clock)
And Saturn created its rotation period (10.7 h) based on this rate (21.4 = 2 x 10.7 h)
The data shows- Saturn has the smallest rate of time in the solar system and by that Saturn moves more than any other planet- in fact
In the same period - Saturn moves a distance = all planets motions distances total
Shortly -the Sun rays is created by the planets motions energies BUT Saturn motion alone provides (50%) of all this energy – that makes Saturn the most important planet in the solar system -and because of that- Saturn motion provides the greatest rate of time in the solar system and based on this rate of time the sun rays is created
Shortly
The Sun rays creation depends directly on Saturn motion because Saturn provides (50%) of all provided energy for the sun rays and because Saturn motion creates the rate of time based on which the energy can be stored to produce the sun rays
Saturn is the motor behind the sun rays creation process – I analyze Saturn data in details in point no. (3) of the paper because Saturn data proves that – the planets motions causes to create the sun rays clearly
The Paper hypotheses
The paper provides 4 hypotheses with their explanations and proves – let's provide them in following
Hypothesis No. (1)
The space is created from one energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space proves the speed is a fact.
Hypothesis No. (2)
The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Sun Gravitational Field– Moreover- The Sun Does NOT Produce A Gravitational Field And It Has No Massive Gravity-
Hypothesis No. (3)
Mars original orbit was between Mercury and Venus and Pluto was The Mercury Moon (Pluto size was equal Mercury size) But these two planets had migrated from their original orbits as a result for a collision- the planets migration caused a risk for the solar system geometrical design- Uranus and Jupiter the Two planets worked to repair the solar system design– that caused Jupiter orbit to be the main orbit in the solar system design- Jupiter orbit proves the speed 1.16 million km per second is a fact.
Hypothesis No. (4)
The Sun Is a phenomenon created by the planets motions
The sun rays is created from the gravitational waves motions energies and the gravitational waves are produced by the planets motions energies-
Based on that
The Sun Is A Phenomenon Created By The Planets Motions
And
The Sun Is NOT Doing Nuclear Fusion To Produce Its Rays- instead- The Planets Motions Energies Total Is Used To Produce The Sun Rays
The Sun Is Created After All Planets Creation And Motion –
Means
The Planets Are Created And Moving In Their Orbits Around A Point Of Space Before The Sun Creation- And The Sun Is Created On This Point Of Space around which the planets revolve –
And
No Planet moves by The Sun Gravity (Newton is Wrong) –
And
The Sun Doesn't Produce A Gravitational Field (Einstein Is Wrong)
And
The Sun Is A Phenomenon Created By The Planets Motions– means-The Sun creation and death depends on a cycle – means – after this current sun death another sun will be created for the solar system.
The Hypotheses Explanation
The abstract provides the hypotheses explanation and the paper provides their proves and discussions- In following the hypotheses will be explained in details
NOTICE –
The creatures and all matters on the Earth are created from the sun light energy and the sun light speed is 300000 km/s, because of that, the creature realization is limited to the speed 300000 km/s and can't realize the original speed (1.16 million km per second) that means the speed 300000 km/s is a limit for the creatures realization and not for the universe design.
Hypothesis No. (1)
The space is created from an energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space which proves the speed is a fact
The Hypothesis Explanation
I- The Space Is Created By One Light Beam Energy- And This Light Beam Speed Is 1.16 million km per second
I-1 Preface (the main idea)
I-2 The Space Creation Method (the distances are one network)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
I-4 The Matter definition (based on my planet diameter equation)
I-5 The Planets Creation
I-6 Can The Time Machine Be A Fact?
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time
I-16 Mercury Orbit Analysis
I-17 The Planets Data Is Created By The Light Motion Directly
I-18 Light Defines Each Planet Rotation Period
I-1 Preface (The Main Idea)
The solar system (planets and distances) is created from one energy and this energy is provided by one light beam and this light beam moves by speed (1.16 million km/s)
The space is created before the planets creation-
Let's write the whole story in following
The light beam (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto orbit– by that– we consider Mercury orbit is the origin point-
Now- we should notice- No planet is created yet- the motion from Mercury orbit to Pluto orbit defines the motion direction- and No planet is created before this motion end nor during this motion- the planets will be created after this motion is finished means when the light 1.16 million km per second reaches to Pluto (orbit)- after this event – the planets will be created –as I will explain later
Notice
The light (1.16 million km per second) creates the distances by its motion- means- the light moves from Mercury point to Venus point– the distance from Mercury to Venus was not found and is created only by the light motion through it for first time- means – before the light motion this distance was NOT found- It's found after the light moves through this distance for first time-
This is similar to the blood motion through the arteries, the blood creates these arteries and the blood moves through these arteries, but the blood created these arteries with its first motion and that needed energy- but – after the arteries creation the blood move through them without any energy is required- means- the first motion is the most important one because by it the arteries are created
Shortly- The space is created from the energy of this light beam its speed 1.16 million km per second – NOW- after the Space creation- the light beam energy is decreased because of the energy consumption in the space creation process- and the rest energy is one light beam its speed is (C=300000 km/s =the light known speed) – But - We understand that- it's the same one light beam- its speed was 1.16 million km /s before the space creation- and the light created the space and that caused to consume the light energy and that caused to decrease the light speed to be 300000 km/s
Shortly- the light beam started its motion from Mercury (orbit) with speed 1.16 million km /s and reaches to Pluto (orbit) with a speed 300000 km/s because of the energy consumption in the space creation process
Let's give example to explain this idea
Imagine we create A Sea Of Water- we use energy to create this sea of water- now we have some energy and we use this energy to create this sea of water- BUT- our energy is NOT spent completely But there's a small part still rest with us – this small part of energy is used to create one wave moves through this sea and this wave speed is 300000 km/s (I suppose the space is similar to the sea of water)
Now – the rest energy is found in one light beam its speed 300000 km/s and this light beam is found NOW in Pluto Orbit – and this light beam will be reflected from Pluto orbit toward the inner planets– means- the rest energy will move in the reflected direction to the original light motion direction.
This idea will be explained in details in the next point- shortly
The light beam (300000 km/s) will be reflected from Pluto toward the inner planets
AND the light 300000 km/s will meet the original light beam (1.16 million km per second) in the origin point (in fact – beside the origin point) and there's a coherence of light is done between the light beam (300000 km/s) and the light beam (1.16 million km per second) – this coherence of light is proved strongly- we have to ask (how can that be possible while the light beam 1.16 million km /s is consumed and the new light beam 300000 km/s is the rest energy? how this light beam (300000 km/s) can meet the original one (1.16 million km per second)? in points no. (I-3) and no.(I-6) I answer this question.
Notice (1) I suppose the rest energy is a light beam its speed is (C=300000 km/s) but this idea is for simplicity- the rest energy can be in any wave form its speed (C=300000 km/s) – no necessity to be in visible light beam form
It's simply energy moves by the known speed of light (C=300000 km/s)
Notice (2)
All Planets Orbits Are Defined Before Any Planet Creation-
The light used the distance from the sun to Pluto as one area and create one geometrical design for this area before any planet creation
Notice (3)
The planets are created from the rest energy its speed (300000 km/s) – means- the space is created by the light 1.16 million km per second and the energy is consumed in the space creation and the rest energy is one light beam its speed 300000 km/s (or one wave moves by the known speed of light C=300000 km/s) – the solar planets are created from this one wave its speed 300000 km/s and that means all planets orbit are created and defined before any planet creation
Notice (4)
The Sun Is Created After All Planets Creations And Motions
The sun is a phenomenon created by the planets motions energies total
The sun doesn't produce a gravitational field and doesn't have massive gravity
Logically – No planet moves by the sun gravity
(The Planet Moves With The Energy From Which The Planet Is Created – Newton is wrong- later we discuss the proves)
Notice (5)
The child (fetus) inside his mother is created by the blood motion- the blood motion creates arteries for this child and through these arteries the blood moves also but the arteries themselves are created by this same blood motion- Similar to that- the distances are created by the light motion energy and the light moves through these distances also but originally these distances themselves are created by the light motion energy- means the distances creation is done with the first time of the light motion through them - that required energy- but after the distances are created no more energy is required- the light (or planet) can pass simply through these distances
I-2 The Space Creation Method (the distances are one network)
Data
778.6 = 1.16 x 671
721 = 1.16 x 621
629 = 1.16 x 543
543 = 1.16 x 468
5906 = 1.16 x 5127
These numbers are distances in (million km)
778.6, 721, 671, 629, 551 are Jupiter distances to the sun, Mercury, Venus, Earth and Mars respectively- 5906 and 5127 Pluto distances to the sun and Jupiter respectively
468 = 936 /2 where (940 million km = the Earth orbital circumference)
Discussion
(1)
The previous data tells us how the light beam motion creates the distances-
Simply the light uses a distance as (a period of time) and travels through this period another distance- that can be understood clearly from Jupiter distances- let's look deeply as possible
The light beam (1.16 million km per second) uses the period 629 seconds to pass a new distance = 729 million km (Mercury Jupiter distance is 721 million km error 1%) – where 629 million km = Jupiter Earth distance
Also
The light beam (1.16 million km per second) uses the period 671 seconds to pas a new distance =778.6 million km (Jupiter orbital distance)
where 671 million km = Jupiter Venus distance
by this method the light creates the distances based on each other- and that makes all distances to be created depends on one another and that makes all distances in the solar system to be One Network where all distances are created based on the same One Geometrical Design
(2)
The data shows the creation method- and we understand that- the distance 551 million km (Jupiter Mars Distance) is created firstly and the light (1.16 mkm/s) used this distance as a period of time (551 sec) and the light travels during this period a distance =(639 million km where 629 million km is Jupiter Earth distance error 1.5%) and then the light uses the new distance (629 mkm) as a period of time (629 sec) and the light travels during this period a distance = (729 million km – where 721 million km = Mercury Jupiter distance – error 1%)
The data shows the method clearly and we understand the light original motion started from Mercury orbit to Pluto orbit because the distances are created based on one another in that direction of motion as explained clearly
(3)
New data NO. (1)
2723 sec x 2 x 300000 km/s = 1622 million km – where
2723 million km = Uranus Earth Distance
1622 million km = Uranus Neptune Distance
The data shows- the light beam its speed (C=300000 km/s) is in proportionality also with the created distances but this proportionally is found in Reflected Direction
Logically, The light can NOT move from Uranus to Neptune and after that the light returns to move from Uranus to the Earth- it's simply reflected direction
The distances are NOT created by the motion of this light beam (300000 km/s) – but the distances are created by the motion of the original light beam (1.16 million km per second) but the proportionality between the distances with the light (300000 km/s) is found because there's a proportionality between the original one (1.16 million km per second) and this light beam (300000 km/s) – AND
Because the light (300000 km/s) moves in the reflected direction of the original light beam (1.16 million km per second) that causes the proportionality between the distances and the light (300000 km/s) be in a reflected form
New data NO. (2)
2094 sec x 300000 km/s = 629 million km
2094 million km = Uranus Jupiter distance
629 million km = Earth Jupiter distance
The light (300000 km/s) moves in reflected direction- for that- the distance 2094 million km is used as a period of time to pass a new distance (629 mkm)
The data proves the idea clearly
Notice (1)
The proportionality between the light (1.16 million km/s) and the light (300000km/s) will be discussed in point no. (I-3)
Notice (2)
In Point (**) I prove the gravitational waves are produced by the planets motions energies- and I prove that – the planets motions energies move toward Pluto and this energy is reflected from Pluto toward Venus- this fact is proved by powerful data and proves- for that – I don't explain in details the light motion trajectory from Pluto toward the inner planets because this motion trajectory is studied in details in the hypothesis No. (2) of this discussion- understandable that- the planets motions energy trajectory is the same trajectory the light moves through it – means this trajectory is studied in details and powerful proves in point no. (**)
Notice (3)
Jupiter Distances Analysis shows that Jupiter orbit is the central orbit for the light (1.16 million km per second) based on which all planets orbits are defined.
But – this is not the first creation case –
The light (1.16 million km per second) created the planets orbits based on each other starting from Mercury orbit moves toward Pluto orbit – this is the fist creation case – and this fact is proved strongly in point no. (I-9*)
BUT
Mars had migrated from its original orbit (Mars original orbit was between Mercury and Venus) and Pluto had migrated also (Pluto Was The Mercury Moon revolves around Mercury and Pluto size was equal Mercury size)
The planets migration caused a serious risk for the solar system geometrical design- Uranus was the first planet tried to repair the solar system geometrical design and to save it- by that
Uranus created a vertical effect on Jupiter orbit to fix Jupiter in its orbit and prevent it to migrate with the migrant planets- and based on Jupiter orbit the other planets orbits are modified – that supported the solar system original design and saved it which causes to protect the geometrical design from the destruction.
As a result
That causes Jupiter orbit to be the most important orbit in the solar system- the paper third hypothesis explains the planets migration and Jupiter orbit analysis is done with the solar system design analysis (I-11*)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
(1)
The Coherence Of Light
The previous explanation told us that we have 2 light beams-
The original light beam its speed (1.16 million km per second) and it started its motion from Mercury orbit to Pluto orbit (where Mercury orbit is the light motion origin point) – and this light beam created all distances in the solar system and lost its energy in the space creation process and the rest energy is one light beam its speed is (C=300000 km/s)
The other light beam is the rest energy- its speed is (C=300000 km/s) and it moves in a reflected direction from Pluto toward Venus and Mercury-
Now – we have a coherence of light between these two light beams- the coherence is proved by powerful proves BUT firstly we have to ask (how can this coherence be occurred)? Because the original light (1.16 million km/s) is consumed and its energy is used already and the rest energy is this light its speed is (300000 km/s) - HOW can the light (1.16 million km/s) meet the light (300000 km/s)??
Imagine we have (116 dollars) and we spent all money except (30 dollars)- how can this (30 dollars) meet the original money (116 dollars)??
Let's write the answer
Suppose the light beam (300000 km/s) moves in the reflected direction (in the space) and also (in the time) – that can enable the light (300000 km/s) to meet the original one (1.16 million km/s) in the past and the coherence will be done there in the past- and we see the coherence results and effects on the solar system -
Means – the light (300000 km/s) moves into the past and found the original light (1.16 million km/s) in the past
Notice No. (1)
The original light beam (1.16 million km/s) can NOT move toward the future to meet the light (300000 km/s) because in the future the original light beam (1.16 million km/s) is NOT found –by that – the coherence can't be occurred in the future - But – the light (300000 km/s) can move into the past because this light beam (300000 km/s) was found in the past because it's a part of the original light beam (1.16 million km/s)
Notice no. (2)
I prove the coherence is done by powerful proves- that tells- this idea is a fact–means- there's a strong proof tells (in fact the light beam 300000 km/s moved into the past) and if we can use this feature practically we can get photos from the past events and by that we can have photos from the catastrophe which killed the dinosaurs and know much better about what had happened really in that time - This can be a real machine of time – the light motion into the past is a strong method to perform this invention.
Notice no. (3)
Why Can NOT We Move Into The Past As We Move Into The Future?
This question is answered in point no. (**)
(2)
The Light Coherence Proves
First Proof
The planets order is typical to the interference of Young –
In the double slits experiment, Young Interference is consisted of bright fringes and dark fringes - If we consider planet diameter is equivalent to bright fringe – we will see that- the planets order is typically to Young interference because
Jupiter (the greatest fringe) is in the middle and the fringes width is decreased gradually on both sides – typically to the planets order
Notice / I have proved that (Mars original orbit was between Mercury and Venus) if we restore Mars to its original orbit the order will be typical to the Young Interference
(I prove this fact in point no. **)
Second Proof
The planets velocities are defined based on the speed (1.16 million km per second) and the planets velocities analysis shows the speed (300000 km/s) is the planets motions limit- means- the planets velocities are defined based on both velocities (1.16 million km per second) and (300000 km/s) I prove this fact in point No. (**)
Third Proof
The light coherence defines the solar day period (24 hours) which is the solar system design cornerstone
(1.16 /0.3) x 2π = 24.3
By this equation the space and time are created- the equation tells–the space is created in curves (2π) and the time is created in units each unit is (24 hours)
Please note – the solar system geometrical design depends on the light motion in a solar day (24 hours = 86400 seconds)
The light (1.16 million km per second) moves in a solar day (86400 seconds) a distance = 100733 million km (= the planets orbital circumferences total)
Fourth Proof
The planets data prove there's a speed (1.16 million km per second) found in the solar system but the sun light beam moves by speed (300000 km/s) that tells the two speeds are facts and found in the solar system and the coherence between them is a logical result
The hypothesis proves discuss many powerful proves for this fact-
Notice- the coherence of light is a very important fact because it tells the light (300000 km/s) moved into the past and by that gives us a proof for the motion on the time axis- for that – many powerful proves support this fact.
I-4 The Matter definition (Based On My Planet Diameter Equation)
(1)
Let's remember my planet diameter equation
Planet Diameter Equation (v1/v2)= (s/r)= I
v = Planet Velocity
r = Planet Diameter
s= Planet Rotation Periods Number In Its Orbital Period
I= Planet Orbital Inclination (example, 1.8 degrees be produced as a rate 1.8)
v2, s, r and I are belonged to one planet and v1 is belonged to another planet
The planet (v1) is defined by test the minimum error
Earth Equation uses Neptune velocity
Mars Equation uses Pluto velocity
Jupiter Equation uses the Earth moon velocity
Saturn Equation uses Mars velocity
Uranus Equation uses Neptune velocity (As Earth)
Neptune Equation uses Saturn velocity
Pluto Equation uses the Earth moon velocity (As Jupiter)
(The Equation works from The Earth To Pluto) (the discussion explains the reason)
Example
Neptune Equation (89143 /49528) = 9.7/ 5.4 =1.8
89143 = Neptune rotation periods number in Neptune orbital period
49528 km = Neptune diameter
9.7 km/s = Saturn velocity
5.4 km/s = Neptune velocity
59800 days = Neptune orbital period (and Neptune rotation period =16.1 hours)
1.8 degrees = Neptune Orbital Inclination
(the equation is proved and discussed in details in point no. **)
(2)
Can We Define The Matter Nature Based On My Planet Diameter Equation?
The equation tells, the matter is created based on its motion! means Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s!!
That tells the motion with velocity 5.4 km/s is defined before Neptune diameter is created! Can we understand such definition for the matter nature? let's try
(A)
The Matter Nature
The space and matter are created from the same original energy and they move with this original energy motion- BUT the matter has a distinguish picture and different velocity from the space picture and velocity (notice- The Gravitational Waves Prove That The Space Has A Motion)
If we suppose the space is similar to the sea of water, the matter be similar to a whirlpool or a vortex found on the sea page- means- the matter is a geometrical design has a distinguish picture from the space- as the whirlpool, it's created from the sea water but it has a distinguish picture from the sea waves picture
Means
The whirlpool is carried by the waves motion- and- the matter is carried by its original energy and moves with it- No Mass gravity is required for the matter motion- means- the matter is MOVABLE by nature.
Also
The whirlpool dimensions are defined by the water motion - for example- we have a whirlpool its diameter is (2 meters)- this diameter is defined by the sea water motion features (velocity, pressure and other motion features) by that- the water motion analysis explains how the whirlpool dimensions are created
Also- the whirlpool is created but the creation requirements are needed every day- means- even if this whirlpool is found since years it can be changed immediately if the water motion features are changed- means- the whirlpool creation process is NOT a historical one.
Also- the matter is similar to a creature muscle, the muscle is found based on the blood motion and without this motion the muscle can be changed or removed.
Shortly
The Original Energy Was Found In Motion By Itself (As Moving Light Beam)
From This Moving Energy The Planet Matter Is Created
The Created matter dimensions are defined by the features of this original energy motion (means the planet creation data is defined by the energy motion features)
After the planet creation- The Planet Moves With This Original Energy – means- the created planet moves a motion depending on the motion of this original energy because the planet moves with this original energy motion- and – the planet moves by this original energy motion (No mass gravity is required to cause the matter motion)
The planet creation data is in full harmony with its motion features- this fact is produced logically because the planet data is defined by the original energy motion features.
This explanation tells (Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s)
Example For Explanation
We agreed that the space is similar to the sea of water and the planet (matter) is similar to a whirlpool found on the sea page- this picture explains the idea clearly- because
We see the whirlpool doesn't move by the sea water waves velocity but by another velocity and that shows a distinguish in form and motion between the whirlpool (the planet) and the sea waves (the space)- BUT- the whirlpool dimensions are defined based on the sea water motion features- and if the motion features are changed the whirlpool dimensions will be changed also- also the whirlpool moves by the sea water motion even with a different velocity relative to the sea waves velocity but the whirlpool motion still is caused by the sea water motion- based on this picture we can say (because the water motion velocity is 80 km/h that causes this whirlpool diameter to be 2 meters "for example') – this is perfectly our sentence – let's remember it
(because Neptune velocity is 5.4 km/s that causes Neptune diameter to be 49528 km)
This idea is proved by my planet diameter equation (my fourth equation) (point No.**)
(B)
Now The velocity is a motion in (A Defined Direction)
Means– the matter is created because it depends on a motion in a defined direction- as we have seen- Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s but this velocity is a motion in defined direction- and that tells Neptune creation depends on a motion in the direction of the (x axis positive "+x ") (for example)
That tells, if this motion moves in (x axis negative "-x ") that will cause Neptune diameter to be changed or perished
Means- the matter creation needs a motion in A Defined Direction
Now let's ask our question
Why Can't The matter (creature) Moves Toward Its Past?
Because the matter depends on a motion in one defined direction- that causes the matter moves into (the future) always and can't move into (the past) let's discuss this question more deeply in point no (I-6)
Notice
No Planet Moves By The Sun Gravity (Newton is wrong) – logically because- the planet moves by its creation force- means- the planet creation and motion should be done by one force only (one energy only) because if two forces have effects on the same one planet- this planet will be broken- this fact is proved strongly with the gravitational waves source discussion (Point no.**)
I-5 The Planets Creation
I summarize the main idea in following and the idea proves and discussions are found in point no. (**)
(i)
We know, the solar system is created from energy of one light beam its speed is 1.16 million km per second- and – the light created the space (the planets orbits) firstly and the energy is consumed in the space creation- and for that- the rest energy is found in one light beam its speed is 300000 km/s - And
From this light beam 300000 km/s the solar planets are created
Shortly
before the solar planets creation
The solar system was one light beam (or one wave moves by speed of light (300000 km/s)- by that – the solar system is One Wave moves by speed of light (300000 km/s)
Now
The Solar System needs To Create A Stationary Point Its velocity Zero relative to the moving one wave (300000 km/s)
This is the basic information in the solar system design-
The solar system needs to create a stationary point relative to the wave motion- by that – two velocities will be found which are (v1= the wave its speed 300000 km/s) and (v2= Zero= the stationary point velocity relative to the wave motion)–these two velocities produce a relative motion with different velocity 300000 km/s– this relative motion is the solar system design cornerstone.
Shortly – the solar system needs to create A Stationary Point
Notice– The solar system is carried by the light beam motion, NO stationary point can be found here – it's similar to a ship on the sea water- Nothing can stop- because the motion is done forcedly by the sea water –
The stationary point will be similar to the whirlpool (vortex) on the sea page- BUT
The solar system needs to create this stationary point - Now – let's try to create this stationary point in following - The solar system uses two procedures to do that,
(ii)
The first procedure
The wave its velocity 300000 km/s revolves around a point in space (any point in space), the revolution motion creates 2 equal velocities on both sides of the revolution- the two velocities are equal in value and opposite in direction- their total be equal Zero-means- the revolution motion creates A Stationary Point in the center of the revolution.
The second procedure
The previous idea is correct- but –the velocity 300000 km/s is a huge one and to decrease it to Zero velocity this is a complex process– for that- the wave (300000 km/s) created small waves with low velocities to use them as steps to decrease the velocity to Zero- the small waves are The Planets- (The planet is a small wave moves by low velocity relative to the original wave its velocity 300000 km/s)
Why Are These Small Waves Required?
Because the velocity 300000 km/s is decreased to Zero by using these small waves and their low velocities- the low velocities are used as steps to decrease the unified wave velocity (300000 km/s) to be (Zero)- this process decreases the velocity gradually from 300000 km/s to Zero depending on these small waves velocities (the planets velocities)
Means- the planets are created for this process to decrease the wave velocity from 300000 km/s to Zero- and The Planet Is A Small Wave Moves By Low Velocity
Shortly – the solar system has one complete system of velocities, Starting from Zero to 300000 km/s where the planets velocities are the steps between the two velocities – let's prove that here
(iii)
300000 km = 7.1 x (205.8)^2 where
7.1 is Lorentz length contraction effect for speed 297000 km/s (99% of speed of light)
205.8 km/s = the 9 planets velocities total (176 km/s) + the Earth moon velocity
(The moon velocity =29.8 km/s = the Earth velocity because they revolve together)
Why does the data use the squared value (205.8)^2?
We know the answer- but - Let's remember it
The planets are geometrical points on the same light beam and move with its motion- for that- the planets velocities rates creates rates of time– for example- Mercury velocity = 1.6 the Earth velocity- that means – one hour of Mercury clock = 1.6 hours of the Earth clock- Why??
Because Mercury and the Earth are carried by the same one light beam- the light moves one motion and passes one distance in one period of time- by that Mercury and the Earth have to move this same motion and to pass this same distance in this same period of time- but the two planets velocities are different- for that- the planets use different rates of time based on their velocities rates and by that the planets move equal distances in the same period of time –
Now- the velocity (205.8 km/s) moves relative to the stationary point (Zero) and creates a rate of time (1 second = 205.8 seconds) –
(one second of the unified wave clock = 205.8 seconds of the stationary point clock)
But – the energy is reflected in the solar system (I prove that in point no.**),
The energy reflection reflects the players – means
(one second of the stationary point clock = 205.8 seconds of the unified wave clock)
The stationary point will be THE SUN – by that
(one second of the sun clock = 205.8 seconds of the unified wave clock) – means
(one second of the sun clock = 205.8 seconds of any planet clock) –
Now during one second of the sun clock, the wave clock needs 205.8 seconds while the wave moves by a velocity 205.8 km/s- means –
During one second of the sun clock, the wave moves 42253 km = 300000 km /7.1
That creates the different velocity 300000 km/s between the sun motion and the wave motion-
Notice 1
The wave (205.8 km/s) moves during 1461 seconds a distance = 300000 km, and we know the Earth cycle (1461 days = 365 +365 +365 +366)
That tells, the speed of light (300000 km/s) is performed by the rate of time and that causes to create the Earth cycle-
Notice 2
Planet velocity is created by the rate of time- means- if no rate of time can be used – No planet velocity can be created – instead- all motions will be only by speed of light (300000 km/s)- the planet can create a small velocity because it can use rate of time
We realize that clearly because
The planets motions depend on the light motion- by that – the motion is done by One Motor only which moves by speed of light (300000 km/s), the planets can only move by speed of light or create a rate of time for their smaller velocities - No more options are provided.
Notice 3
We understand that, the planets are geometrical points on the same light beam, means
The planets are similar to carriages in one train and the light motion is the train engine means the planets are carried on the light beam and move with this light motion
I-6 Can The Time Machine Be A Fact?
To answer this question we need to review basics facts we have studied – let's do that in following
(1)
The solar system is created from one energy and this energy is provided by one light beam
(2)
The light moves simply and freely in any direction (for space) and (for time)- means- the light can move into the future (as matter does) or into the past (which the matter can Not do)
(3)
We know, the solar system is created from one light beam, and this light moves by a speed (1.16 million km per second) - And
We know, the light (1.16 million km per second) created the planets orbits firstly before any planet creation and the energy is consumed in the space creation and because of the energy consumption the light speed is decreased from (1.16 million km per second) to the known speed of light 300000 km/s – also
We know, the light (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto- that means- the light (1.16 million km per second) started from Mercury orbit with speed (1.16 million km per second) and the light created all planets orbits till Pluto orbit- before any planet creation- and by that- the light lost its energy and the light beam in Pluto orbit reduced its speed to be 300000 km/s as a result for the energy consumption in the space creation process
(4)
Also we know the energy is reflected from Pluto toward Venus (the inner planets)
By that the light beam (300000 km/s) moves in the reflected direction to the original light beam (its speed 1.16 million km per second)
And – we know-
The light beam (300000 km/s) reaches to the original point (Mercury Orbit) from which the light (1.16 million km per second) started its motion
And we know that
A coherence of light is done between the original light beam (1.16 million km per second) and the light beam (300000 km/s)
BUT we don't know how such coherence can be occurred? Let's analyze that deeply in following
(5)
The produced light beam (300000 km/s) moves in (the reflected direction) to the direction of the original light beam (1.16 million km per second) (In Space) and reaches to Mercury orbit (the origin point)
But– logically – the produced light beam (300000 km/s) can NOT find the original light beam (1.16 million km per second) there because the original light beam is consumed already in the space creation process and the rest energy is this produced light beam (300000 km/s) – based on that –
How Can This Coherence Be Occurred? Means-
How can the produced light beam (300000 km/s) meet the original light beam (1.16 million km per second)? The answer is
The produced light beam (300000 km/s) moves (in the reflected direction) to the motion direction of the original light beam (1.16 million km per second) (In Space) and (In Time) Means- the produced light beam moves into (Its Own Past) and in the past this produced light beam (300000 km/s) was (A Part of the original light beam 1.16 million km per second) and because of that the produced light beam (300000 km/s) can meet the original light beam (1.16 million km per second),
And
The two light beams create a coherence (in the past) and we see the results of this coherence in our present time-
The idea is very important because – the coherence of the two light beams (1.16 mkm/s and 0.3 mkm/s) is proved strongly and with powerful proves and any explanation for this coherence will prove that the produced light beam (300000 km/s) must move Into The Past to enable this coherence occurrence- and that tells clearly- the travel through the time is possible and fact
BUT
Can the matter moves into its past as the light does? NO
Why?? Because
We know the light can move simply in any direction (+ x, + y, + z, + t) by that the light can move into the future and can move into the past BUT
The matter creation depends on A Motion In A Defined Direction-
let's remember this idea
Neptune diameter =49528 km because Neptune velocity is 5.4 km/s
(This Fact Is Proved By My Planet Diameter Equation)
Now, Neptune velocity is a motion in a defined direction
(for example a motion in +x direction)
The energy moves in this direction (+x direction) and because of this motion Neptune matter is created and Neptune diameter is defined- now if the energy moves in (opposite direction "–x direction") that will change Neptune diameter or cause to perish its matter at all
Means- as long as – Neptune is found- that means – the energy moves in one direction (and not two directions) – for that Neptune can move into the future but can NOT move into the past.
Notice
The matter can not move into the past but the light can do that-
Means- we have the time machine already- we need to know how to send the light into the past and by that we can have photos from the past events- and this will be The Time Machine
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time?
I-16 Mercury Orbit Analysis
I-17 The Planets Data Is Created By The Light Motion Directly
I-18 Light Defines Each Planet Rotation Period
I-7 The Proves Logic Analysis
Why can we prove that, a light beam its speed 1.16 million km per second is found in the solar system? also, the theory tells this light beam energy is consumed and the rest energy is found in one light beam its speed 300000 km/s (the known speed of light), if this light energy is consumed, how can we prove its existence?
There are two major reasons, which are
The Planets Orbits Are Created Before Any Planet Creation- And These Orbits Are Created Based On One Motion- And This One Motion Is Done By A Speed 1.16 Million Km Per Second.
The Planets Matters Are Created Based On Their Orbits – means- the planet is similar to a tree and the orbit is similar to a ground and the tree is planted in the ground-
NOTICE
after the planet creation, the planet can migrate from its original orbit to any other orbit - as Mars and Pluto did and that will not cause to destroy the planet.
Shortly-
the planet matter and data is created based on this planet orbit- the orbit is defined before any planet creation and based on the orbit the planet matter and data is created (we remember- the space is similar to the sea of water and the planet matter is similar to a whirlpool found on this sea page- that tells the whirlpool is created based on its place in the sea of water)
Shortly- The Planet Matter Is Created Depends On This Planet Orbit
The speed 1.16 million km per second is registered in the planets orbits because the orbits are created from the energy of the light beam (1.16 million km per second), and the planet matter is created from this planet orbit (energy)
Shortly
The light beam (1.16 million km per second) is the source of energy for (everything) in the solar system-
All orbits are defined by its energy, all matters are created by its energy, and all motions are done by its motion-
Can we prove this light beam is a fact? YES we can
The analysis for any data or any motion will discover this light beam because it's the source of energy for everything
Shortly
the light beam (1.16 million km per second) is The Source Energy of the solar system
The mother of all children can be discovered by analysis these children data
A QUESTION
Can the solar system design uses a rate 1.16 and I can't understand that but wrongly consider this rate (1.16) as a speed of light 1.16 million km per second?
NO- this can't be possible – Because
The light beam (1.16 million km per second) behaves typically to the known light beam (300000 km/s) – as we will see in the data discussion
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
DATA
My 5th equation (v1v2=322)- the planets velocities prove it–let's see that in following
322 = 47.4 km/s (Mercury velocities) x 6.8 km/s (Uranus velocities)
322 = 35 km/s (Venus velocity) x 4.7 km/s (Pluto velocity) x 2
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DATA ANALYSIS
The previous data tells the planets velocities are defined by three features
(1st Feature)
The planets velocities are complementary one another –means - each planet velocity is complementary with another planet velocity– means– The planets velocities are defined in pairs and not in single planets.
(Notice, the inner planets orbital inclinations are defined by the rule (v1/v2), for example, Mercury orbital inclination 7 deg = Mercury velocity 47.4/ Uranus velocity 6.8 that proves the effect of the rule (v1v2=322) on the planet motion)
Ceres velocity tells the idea - Ceres is used as the main point - as a result the outer planets be complementary with the inner planets – for that the rule (v1v2=322) controls the planets velocities- that means- The planets velocities are created based on One Design- Ceres velocity is used as the main point for this design
(2nd Feature)
Why the constant is 322? because 1160000 seconds = 322 hours – means- there's speed of light = 1.16 million km /s - Shortly
Mercury (47.4 km/s) moves during 6.8 hours a distance = 1160000 km
Uranus (6.8 km/s) moves during 47.4 hours a distance = 1160000 km And
Venus (35 km/s) moves during 2 x 4.7 hours a distance = 1160000 km
Pluto (4.7 km/s) moves during 2 x 35 hours a distance = 1160000 km
Earth (29.8 km/s) moves during 2 x 5.4 hours a distance = 1160000 km
Neptune (5.4 km/s) moves during 2 x 29.8 hours a distance = 1160000 km And
Mars (24.1 km/s) moves during 13.1 hours a distance = 1160000 km
Jupiter (13.1 km/s) moves during 24.1 hours a distance = 1160000 km And
(Notice - Saturn (9.7 km/s) moves during 33.2 hours a distance = 1160000 km - (between 33.2 and Venus velocity 35 km/s the error 5%)) (Data Max error 2%)
The Data Proves, The Planets Velocities Are Functions In The Speed 1.16 Million Km Per Second. That proves the speed (1.16 million km per second) is A Fact
(notice the planets velocities are complementary one another also based on the known speed of light 300000 km/s, the paper provides this data)
(3rd Feature)
The planets velocities limit depend on the known speed of light 300000 km/s
Let's explain that in following
The 9 planets velocities total is 176 km/s (I add the Earth moon velocity 29.8 km/s)
The 10 planets velocities total is 205.8 km/s
300000 km = 7.1 x (205.8)^2
The speed 297000 km/s (99% speed of light) causes Lorentz length contraction effect with the rate 7.1
The velocity (205.8 km/s) moves during 205.8 seconds a distance 42253 km
Where 300000 = 7.1 x 42253 km BUT 42253 = (205.8)^2
The squared value (205.8)^2 is found because of the used rate of time
We have studied this equation in point (I-5**) -the data shows, the planets velocities are defined as parts of a complete system of velocities starts from (Zero = stationary point) and reaches to the speed of light 300000 km/s and between these two values the planets velocities are defined to support this same system- that tells- the planets velocities are defined with limit to the speed of light (300000 km/s) - The data proves the speed (1.16 million km per second) is a fact -and also the data proves the coherence is done between the light (1.16 million km per second) and the light (300000 km/s)
(CONT)
Gerges Francis Tawdrous +201022532292
Physics Department- Physics & Mathematics Faculty
Peoples' Friendship university of Russia – Moscow (2010-2013)
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Старт в воздух
Пиксель арт на сегодня по мотивам видеоигры g loc air battle для игровой приставки Сега МегаДрайв. Это леталка стрелялка типа АфтерБернер. Может быть, такая же аркадная, а может быть, как бы, более реалистичная. Вариация на тему знаменитой аркады.
Аркада про полеты и всяческий повороты в воздухе. Ракеты. Взрывы. Спрайты. Много спрайтов. Самолеты. Все это дает отличную динамику для аркады. Не удивительно, что игрушка Афтербернер такой хорошей получилась. А, может быть, эта игра больше, как симулятор. То есть, все помедленнее. Пообдуманнее надо делать. Реалистично, зато. Не играл. Но думаю, что игрушка интересная.
А это мой рисунок на подобную тему. Тут тоже получается, что можно развивать мысль в два направления. Перове это безумная скоростная аркада. А вторая более медленная осмысленная типа симулятор и реализм. И можно и так и так все это видеть. Аркадность предполагает как можно более быструю динамику. Выше среднего. А симулятор, наоборот, динамику помедленнее. Средняя и даже ниже. Ну, средняя все-таки это 16 бит. И совсем симулятор все-таки, наверное, ни к чему.
По локациям. Трав��, какие-то условные силуэты. Как бы, постройки и город. Пустыня. Океан. Разнообразие такое. По ситуациям в игре. Как такового без сюжета. Просто летишь вперед и все.
Дима Линк делает ретро видеоигры, приложения, немного музыку, пишет истории, и еще некоторое ретро.
ВЕБСАЙТ: http://www.dimalink.tv-games.ru/home_rus.html ИТЧИО: https://dimalink.itch.io/ ГЕЙМДЖОЛТ: https://gamejolt.com/@DimaLink/games
БЛОГЕР: https://dimalinkrus.blogspot.com/
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