#{also her class is gremory if that's a detail you need-}
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@beloved-death || Starter Call
Nul’Sirah / Klaus Nettlau
If there is one thing the sage has learnt during her time teaching in this academy, it is that the children here tend to leave the strangest of personal items laying about the monastery grounds. From pieces of clothing, to diaries, to materials for the arts-- it seems as though nothing is too precious or cared for to avoid such a horrible fate at some point in time. A burnt painting is the newest addition to the gremory’s list-- one that seems too deliberately sabotaged for this to simply be something that the owner desired to erase from existence. It is an item none have admitted to owning or ever seeing in their lifetime, and Naeva finds her list growing frustratingly short. If it does not belong to this child-- to Klaus--, the woman has resigned to simply placing it with the other unclaimed objects cluttering the faculty’s storage rooms. As she speaks, her tone is flat-- defeated and tired of asking the same question to yet another careless student.
“I believe this might be yours,”
Naeva does not dare to say how or why she knows this-- it is much better if she pretends to have narrowed it down at this point, rather than giving anyone the opportunity to claim that the painting is not theirs.
“A word of advice, my child-- it is neither acceptable nor wise to set fire to a painting. Even if you loathe its existence.”
#beloved-death#{Verse: 3h}#{Nul'Sirah.}#{Klaus.}#{the very basic tldr of the 3h verse is naeva's a teacher at the academy}#{and validar's just some military person because the agarthian thing is too expected and places them in too much importance}#{*military commander}#{and i'd just prefer them to weave into 3h nicely without taking away from the main cast}#{and them both being affiilated with the church/being devout still works for them}#{also her class is gremory if that's a detail you need-}#♛⊱��� ⏤ {ic.} ⦄⊰♛
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Im still bitter how IS could have go with the "important person" for the CYL in terms of outfits, like, Claude in Nader/Judith outfit, Dimitri with his father or Rodrigues's, and Edelgard with her fathers. Lysithea as a gremory was kind of the only option tbh tho
Which always meant they literally couldn’t do that, because the theme didn’t work. In other years they might have different meanings to the outfits because they’re from different games, but this year was entirely Three Houses, and they needed a theme. If anything, harness that disappointment, and vote for someone other than Three Houses characters, because they’d absolutely just do it again if given the chance. Mortal Savant Felix, Holy Knight Marianne, Enlightened One Byleths. Have fun.
Also not to be like this, but if they had gone that direction, the first thing I would’ve thought about all three was “What are these outfits supposed to be?” I couldn’t even begin to tell you what Dimitri or Edlegard’s parents looked like, nor could I really describe Nader at all. I doubt many people would recognize it visually either.
In fact, looking them up? Nader would’ve been distinct, but I can’t say it would’ve been all that fun. Ionius’ outfit definitely looks distinct, but would be more appropriate for a magic class, which would necessitate them switching up weapons for everyone which they were never going to do. Realistically, we all knew, for a certainty, what was going to happen the instant base Lysithea got in the game without Dark Spikes. Lambert...looks exactly the same as Brave Dimitri anyway. Like seriously, I am not the best at eye for detail, but that looks so similar to Brave Dimitri it may as well be the same outfit anyway.
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2020-05-16: finally some semblance of done...i started this with just the conviction that i needed to honour the amazing cast that made up my first maddening and first new-game+ playthrough of fire emblem: three houses (on casual tho--didn’t know what maddening would be like and didn’t feel like restarting if it was too hard or something). but it turned into my biggest drawing challenge yet in terms of composition, posing, level of detail, and shading/contrast. not to mention discipline/stamina over a two-week period. i learned so much and am grateful to move on, but i hope there is something to enjoy from my efforts :)
some notes on the characters and their poses (from top left, counter-clockwise; major SPOILERS for the verdant wind route):
claude (barbarossa, brave bow): i know he looks east asian lol. moving on: i wanted to represent gambits, which were such a nifty and unexpected addition to the fire emblem playbook (stride alone for its versatility deserves a huge shoutout). i think enemy use of gambits could be refined if they want to keep it as a mechanic, but overall, a great layer of strategy in my opinion
hilda (great knight, silver axe): the first character whose pose i locked down: i liked the contrast between her own perception of being non-committal and her actual commitment to those who depend on her. character-wise was not as enjoyable or consistent to me as charlotte in conquest, but her battle-selection quotes were among my favourite (”i wanna go home...” when low-health pre-timeskip broke my heart the first time i heard it. great job salli saffioti (VA) and patrick seitz (voice director))
raphael (war master, killer knuckles): really pleased with how the in-air, gearing-up-for-an-absolute-beast-of-a-punch pose came out. i did a lot of posing in front of my mirror for that one, which was a technique i’ve always known i should use but never did. gauntlets were a cool addition to the weapon roster (and maybe overpowered?), but i wish they had a bit more variation (i think i was spoiled by fates’ abundance of personal weapons)
marianne (holy knight, blutgang): her post-timeskip low-health battle-selection quote is “i won’t run!” and i felt that i wanted to honour that spirit, especially with how fearful she is of everything pre-timeskip. and in contrast to lysithea (see below), i felt that marianne would look to her heroes’ relic as a source of strength, given what she goes through in the paralogue in which she receives it
lysithea (gremory, thyrsus): i originally had her in just a generic magic-casting pose, but one thing i wasn’t expecting from the verdant wind route was its reveal that the heroes’ relics were made from dragon hearts and bones (that were stolen!). this horrified me but completely worked as an explanation for why the relics look so--for lack of a better word--disgusting. i thought lysithea would also find this horrifying, given her history of being subject to blood experiments, so her pose is meant to show her conflicted in using thyrsus despite its incredible power (see: her nuking enemies from up to 5 spaces away thanks to her also reaching S rank in reason)
ignatz (bow knight, generic bow): i drafted so many bow poses where the arrow was notched, but then i took a screenshot of him after loosing his arrow and realized that sometimes the most dynamic pose is the one implying the action, not showing it directly. unrelated: “let me paint you a picture” is an awesome crit quote, which, thankfully, i heard often (thanks, killer bow, king of lions battalion and S rank in bows)
lorenz (dark knight, generic black magic): one of the most consistent characters in terms of making me laugh out loud (shoutout to ben diskin, his voice actor, who also brought such spunk to caspar, who i recruited this run and paired with hilda--their supports were adorable). lorenz is much more likeable imo if you headcanon his objectification of women as a result of being gay but still needing to find a wife because of his noble duty. i guess this isn’t related to the drawing at all but i felt the need to defend my boy 😂
leonie (falcon knight, spear of assal): this pose was such a nightmare but i’m glad i finally figured it out thanks to some good old google image searching (thanks, wikipedia image for parkour!). the idea was to represent how she dodged everything as the falcon knight i trained her into, which seems to be typical of fliers in this game (not that i’m complaining--my previous fire emblem experience is just the fates games, in which avoid-tanking doesn’t really work, so it was cool to see a completely different way of managing the enemy phase in action)
the professor (whom i named big boy lol; mortal savant, generic sword): i completely forgot about the mortal savant class when i was planning everyone’s final classes, so was expecting to keep him a warlock for the endgame since i went for mastering reason this playthrough. then i remembered about it in the final month, and luckily i happened to have high enough sword rank to pass the certification exam so happily, the professor could join his students in kicking butt in a master class :)
wow that ended up being long. but that’s the beauty of fire emblem games i think. each playthrough is such an immersive experience. next for me is the crimson flower route, after just having finished the side story (constance best girl?). looking forward to it!!
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Bio and Stats
Bio:
"Gremory is a strong Duke of Hell that governs twenty-six legions of demons. They tell all things past, present and future, about hidden treasures, and procures the love of women, young and old, but especially maidens. They are depicted as appearing in the form of a beautiful woman with the crown of a duchess tied around their waist and riding a camel."
-The lesser key of Solomon
Gremory can see all things. Technically.
The truth is the Fall and its aftermath left them damaged. All things appear as if they are a memory already, with chronology and context as things they have had to claw back and learn for themselves without God-given understanding as a guide. As a creature of Fate, the fate-changing power of free will can also be used against them when wielded with understanding. They are particularly fearful of memory alteration (should someone actually have the power to manage this, that is), and a related curse a few years ago has left them reeling and weakened, something they must hide while walking the tightrope of infernal politics to avoid losing their title and life.
Gremory is not often one for torture and torment for its own sake, but will not hesitate to brutally put down the slightest provocation. What counts as provocation could be anything from a direct threat to minor hint of disrespect, the line changing with mood and whim. If you are weaker than her, better to beg forgiveness at the first hint of irritation, or else end up on the wrong end of hellish claws.
Stats:
Name: Gremory (Gamory, Gemory, Gomory, ect...) Species: Fallen Angel Profession: Duke of Hell, Commander of 26 Legions, demonologist’s gopher. Appearance: When summoned, the Duke appears in the form of a beautiful woman (though it has done away with the camel in recent years), with eyes of backlit gold, but this can all change as required by mood or circumstance. The demon's true form is maddening, corrupt divinity; pray you never see it.
Gremory is of a powerful class of demon capable of granting any number of boons, for a price. They can find all things that are hidden (unless special effort has been taken to ward them), and procure the 'love' of any woman (which is exactly as creepy as it sounds). Though they do not need to possess a human body to walk in the world as lesser demons might, they are still capable of doing so.
They will avoid truly holy ground and holy relics, uncomfortable in their presence. Only weapons forged in heaven or hell, or those capable of striking down gods, can hope to truly harm them, and even then only when wielded by someone with the skill to fight an opponent who can see your move before you make it and teleport out of the way. They can be bound and trapped by those with significant and detailed knowledge of ancient demonology.
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