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galeforged · 2 years ago
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Embrace a Most Engaging Encore (Forwin in Fire Emblem Engage)
One can fit a surprising number of names under the all-encompassing mantle of a bard. Are they but simple musicians by trade, eager to entertain any passing soul willing to lend an ear? Do these poets simply aim to please with silly verses with no proper aim, or are they master storytellers, who not only know how to enthral, but also inform the masses? How many great deeds have they borne witness to as historians, and how many fantastical tales have they passed on as collectors?
Poetically known as the Emblem of Bards, the spirit of Emblem Forwin stood out from among his peers as a sterling example of his trade, with Elyos minstrels in the distant past having learnt the story of a bard well-travelled. Forwin Tyrell natively hails from Fódlan, the same land of origin as the Emblems of the Academy and of Rivals. Born as Wyndell von Gerth, the lutist stepped away from nobility and instead embraced the simpler life of a commoner, though he soon ended up under Garreg Mach Monastery as an Ashen Wolf student in Abyss.
When war came to the monastery, the battle saw Forwin falling through a hidden gate in the catacombs and emerging in Nohr, home to Corrin, the Emblem of Fates. He would further hone his talent as a court musician in the service of the kingdom’s royal family, up until the warring lands of Hoshido and Nohr joined arms against their true enemy. Along his long journey home, Forwin also ventured with Celica, the Emblem of Echoes, in her quest to reach Mila’s Temple and free Valentia of Duma’s influence. The bard would finally reach his homeland five years after he vanished, and see to peace returning in Fódlan after the end of the conflict between the Adrestian Empire and the Church of Seiros.
Should the Divine Dragon happen upon the Bracelet of the Wanderer in which Emblem Forwin’s spirit resides, he can be awakened from it with the invocation: “Play on, Emblem of Bards!” Those who don the Bracelet in battle can Engage with Emblem Forwin; when bestowed with his powers, they would also find notable stat boosts in Magic, Dexterity, and Luck.
To obtain the Bracelet of the Wanderer, the player must clear his Divine Paralogue: “The Windborne Songster.” Rumours of bandits raiding the tomb in which the Bracelet is kept have reached the Divine Dragon’s party. Upon hearing of this, the group promptly leaves for the islands south of Firene to investigate, lest they risk the Bracelet falling into the wrong hands and becoming lost forever. While Alear and company would arrive to find that those same bandits thankfully failed and perished, their foolish attempt at stealing the Bracelet nonetheless caused the tomb’s guardian golem to awaken...
The map for this Divine Paralogue replicates that of Chapter 4: Danger in the Dark, from the “Cindered Shadows” side story of Fire Emblem: Three Houses. The map’s theme, in turn, includes a new rendition of “The Shackled Wolves.”
Emblem Forwin’s Skills and Weapons: Bond Lv. 1
Engage Attack: Vigorous Song. Grants an adjacent ally Str/Mag/Def/Res+3 for one turn, and allows them to move again.
Engage Weapon: Wind Caller’s Genesis. A sacred wind tome wielded by Emblem Forwin. Restores 30% of unit’s HP after attacking. Effective: Flying.
Engage Skill: Curtain Call. Boosts Dex/Lck when HP falls below 50%.
Sync Skill: Wind Caller. 40% chance to slightly increase damage dealt by offensive magic. (Cannot inherit)
Inheritable Skill: MagicDexterity +2. Grants Mag/Dex+2.
Emblem Forwin’s Skills and Weapons: Bond Progression
Lv. 2: Magic/Dexterity +3. Grants Mag/Dex+3. Inheritable Skill.
Lv. 3: Bowfaire 1. Grants Atk+1 when attacking with a bow. Inheritable Skill.
Lv. 4: Influence. Increases range of magic by 1. Sync Skill (Can inherit).
Lv. 5: Skill Inheritance. Unit can inherit this Emblem’s skills. Unlock.
Lv. 6: Tome Prof. Proficiency with tomes. Required for promotion to certain classes. Unlock.
Lv. 7: Bowfaire 2. Grants Atk+2 when attacking with a bow. Inheritable Skill.
Lv. 8: Bow Prof. Proficiency with bows. Required for promotion to certain classes. Unlock.
Lv. 10: Violin Bow. A musical bow wielded by Emblem Forwin. Increases adjacent allies’ dexterity for one turn after combat. Engage Weapon.
Lv. 10: Mystic Arrow. Adds (Magic)/3 to Strength when attacking with a bow. Sync Skill (Can inherit).
Lv. 11: Bowfaire 3. Grants Atk+3 when attacking with a bow. Inheritable Skill.
Lv. 12: Wind Caller+. 40% chance to moderately increase damage dealt by offensive magic. Sync Skill (Cannot inherit).
Lv. 13: Magic/Dexterity +4. Grants Mag/Dex+4. Inheritable Skill.
Lv. 14: Bowfaire 4. Grants Atk+4 when attacking with a bow. Inheritable Skill.
Lv. 15: Wind Caller’s Gale. A mighty wind tome wielded by Emblem Forwin. Sends foe staggering back 2 spaces and limits their Mov. to 1 space. Effective: Flying.
Lv. 16: Mystic Arrow+. Adds (Magic)/2 to Strength when attacking with a bow. Sync Skill (Can inherit).
Lv. 17: Bowfaire 5. Grants Atk+5 when attacking with a bow. Inheritable Skill.
Lv. 18: Wind Caller++. 40% chance to greatly increase damage dealt by offensive magic. Sync Skill (Cannot inherit).
Lv. 19: Magic/Dexterity +5. Grants Mag/Dex+5. Inheritable Skill.
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