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windstormwielding · 4 years ago
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How did you come up with Kotaro's zanpakuto? (i really love the bird theme of his attacks!) did you go through a lot of changes when coming up with names, abilities, and the general concept?
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{ ooc } bUCKLE UP KIDDOS ‘CAUSE IT’S TIME FOR SOME LONG OVERDUE GODDAMNED KŌTA META-
Kōta’s zanpakutō was essentially conceived out of my own love for great big storms and heavy winds – and yes, I have a story to go with that! On one occasion many years ago, I hopped on a bus to visit a friend in town, but I was ill-prepared in that it was about to rain heavily and I had jack shit but a jacket. No raincoat and not even an umbrella. I thought I would make it there on time, buuuuut evidently, I did not. It already started raining and thundering hard by the time I walked out of the bus and had to walk a few blocks by myself.
And honestly, Plouton, looking back? I would not have changed a single little detail that day. Those several minutes I spent outside at the mercy of a live thunderstorm left such a huge impression on me! The incessant rain keeping me tethered to the ground, the sheer volume of deafening thunder cracking so hard and so loudly that the air around me quaked... pair that with times I’ve enjoyed feeling myself at the mercy of heavy winds, or even the smell of the outside after rain falls...
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...pretty much all of that served as the biggest source of inspiration behind the wind and storm-oriented zanpakutō, and I wanted Kōta to embody that himself.
Besides, aside from Senna herself in Memories of Nobody, the Gotei 13 lacked a dedicated air-manipulating shinigami barring Kensei’s unique take on the topic with Tachikaze, and we’ve only seen antagonists use this power (Dordoni of the Arrancar within the main story, Kariya if you want to go filler with the Bounts... whom I’ve honestly forgotten about prior to creating Kōta WHOOPS) in the traditional sense. Not to mention, air as an element is SUPER malleable and there’s so much you can do with it if you get creative?? So, given we’ve got some real powerful element-leaning shinigami already with water (lbr Kaien would’ve been a beast had he not been nixed), fire (Yama), snow (Tosh), and electricity (Sasakibe), why not keep adding to the idea?
With that, we’ve got the main concept locked down. Powers and general theme? Check. Bird-like zanpakutō spirit? Check. Defined attacks? ...noooooot quite there yet—in fact, those were a fairly late addition well after the blog reboot. As for what led to it, this never took off since the other mun blipped on an indefinite hiatus, but our thread would have likely turned into a fight thread between our muses and uh...
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...yeah, I realized named techniques are kind of an important thing to have, especially when writing within the context of an action-oriented series like Bleach. It wasn’t just about the cool factor, but having a readily available kit for reference (for myself, my writing partners, and folks reading in) was a must, not to mention it helped better define just what his main friggin’ weapon is capable of like those of most of the existing cast. In case a fight thread does come around in the future, it’d be an ideal thing to have ready to go and bring him further up to par with other fighters!
Just like that, I subjected myself to extra homework. Coming up with the moves themselves came to me simply enough, in seeing how air was played with in other media I was familiar with (key ones being Sonic the Hedgehog, The Legend of Zelda, and Avatar: The Last Airbender) and fashioning some of my own spins on top of some original ideas. I knew I wanted to lean hard on the bird motif since his zan spirit is a tengu, and given the wide variety of things the element of air/wind can do, I thought to make full connections between the two by theming each special move after certain species of bird! Creating those moves and naming them were the easy parts.
Naming them, that is, in English. Naming them all in Japanese was, by far, the hardest part. Why? Parce que je ne suis pas japonais, et aussi parce que je ne parle pas la langue, you see. On top of language barriers, the Japanese tongue operates on a whole other set of rules, compared to the Latin/Germanic-based ones I’ve grown used to with English, French, and (at one point) German. I did take some Japanese classes as an elective back in university, but that was only in first year – my own understanding, as a result, was threadbare and surface level at best, so that was not going to get me anywhere. I did not want to half-ass it with romaji and I love Bleach too much to not want to do these ideas justice.
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I am a stickler when it comes to detail and canon-compliance, so getting the naming right by abiding to the proper conventions as best as I possibly could became my topmost priority. Google Translate was not going to fly because lord knows it’s no good without proper context between wholly different languages in English and Japanese, and it only gets wilder once you throw Chinese into the mix, given I’m supposed to use kanji. Thus, the name of the game here turned out to be “reverse engineering,” and I had to go in accepting I probably wasn’t going to get it 100% right the first time.
“What rules do zanpakutō names and special attack names follow?” “How do I apply on- or kun-reading in spelling out a group of certain kanji?” “Where are the common denominators in those rules that I can identify?” “Which language conventions have I already picked up from watching god knows how much anime over the years that I can replicate?” “Which set of words best conveys this particular English word that has no direct Japanese translation?” “How does [x] roll off the tongue? Does it sound right and fluid enough, or does it still feel super stilted and weird?” It was a loooooooot of this until I was finally satisfied with each individual end result!
Tl;dr: Jisho.org and Wikipedia were godsends during this whole process. I also want to thank @tigrextoque who gave me some helpful pointers after the fact!
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ALSO... the ones on the Battle Info page aren’t even all of the ones I’ve thought about. Because I’m a glutton for punishment apparently, I purposely went and submitted a request for a certain ask meme on an ask meme source blog, JUST so I could play around with more ideas that came or would come to mind. This time, however, it was through the form of COMBINATION ATTACKS (which, by virtue alone, are honestly peak awesomeness). Those that implicated other shinigami got new bird motifs to meld the aesthetics of both muses, while I did get a couple of Quincy ones (with their referenced attacks actually using romaji as a base! Whoo-hoo for saving me the effort!) as a bonus to mix things up!
I’ll link them all right here (and later on the Battle Info page) for your convenience:
Noboru no mai, Shiro Fukurō (騰の舞・白梟, Rising Dance, Snowy Owl), with Rukia Kuchiki
Ahōdori Kyōka: Flying Battery (群烏強化: フライング バッテリー, Albatross Strengthening: Flying Battery) with Bambietta Basterbine
Muragarasu Kyōka: Galvano Volley (群烏強化: ガルヴァノ ボレー, Flock of Crows Strengthening: Galvano Volley), plus upgraded variant Muragarasu Kyōka: Galvano Storm (群烏強化: ガルヴァノ ストーム, Flock of Crows Strengthening: Galvano Storm), with Candice Catnipp
Hagetaka Rinbu (禿鷹輪舞, Vulture Round Dance) with Rangiku Matsumoto
Senkō-fū: Kitsutsuki (穿孔風: 啄木鳥, Drilling Wind: Woodpecker) with Nemu Kurotsuchi
Gyaku-fū Fūsa: Benizuru (逆風封鎖: 紅鶴, Headwind Blockade: Flamingo) with Byakuya Kuchiki
Hikuidori Hinshō (火食鳥 頻傷, Cassowary Frequent Cuts) with Ueno Chie​
Yes, “Flying Battery” was a deliberately written Sonic the Hedgehog reference. No, I will never apologize for that.
...might I reblog that meme again in the future though...?
...probably not right away.
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So, uh... Plou, I should probably apologize for giving you a lot more than you likely bargained for, but hey, I just didn’t want to leave any stone unturned! Thank you so much for sending me your three questions, I enjoyed writing these little deep dives into my Bleach OC, and thanks for taking interest in Kōta! I hope all of my responses have been both enlightening and to your satisfaction.
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