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NECROMANCY is a topic minimally explored in the world of Dragon Age, and only became a true specialization with Inquisition. Notably, many of the spells in the necromancer tree existed in the games prior in the ENTROPY tree, as per Origins and II. What we know of necromancy is that it has a relatively negative reputation overall. It’s only Nevarra that views necromancy in a positive light, calling their necromancers the mortalitasi and giving them a good measure of power and high societal standing. It stands to reason, then, that it’s sensible for the Inquisitor to learn necromancy from one of these mortalitasi.
Never mind that Dorian is literally right there. ( no, i’m not bitter at all, what would have given you that idea? honestly !! )
Nonetheless, what we know of the necromancer specialization route in Inquisition is this : you find a specifically Nevarran skull, bind a recently dead necromancer spirit/soul to it, and it’ll teach you. Alright, not the strangest thing I’ve ever heard of by far, yet I couldn’t help but think that surely magic varies depending on the region. And, furthermore, specializations must carry a different weight. And even beyond that, that the path of specialization must differ between, for example, Nevarra and Tevinter. Thedas is a relatively large place, and though Nevarra and Tevinter are neighboring countries, I couldn’t help but think that there has to be a difference.
And thus : this monster.
Necromancy is, literally, death magic. In Dragon Age, it pertains specifically to the utilization of spirits and, furthermore, spirits drawn to death. That is one of the key points to necromancy as a whole, and heavily influences the following.
In the Imperium, magical specializations and the furthermore ability to specialize are seen, somewhat, as a status symbol. Being powerful enough in one subject to be able to master it, for all intents and purposes. The concept that specializations are almost like guilds, cohorts of mages who come together for a common purpose/reason/goal and henceforth have certain sets of skills that can be utilized in order to accomplish jobs and whatnot, isn’t entirely out of the realm of possibility. In a society as mage-heavy and magically inclined as Tevinter, that seems to be the only possibility, given that Circles are learning institutions and jobs requiring magic must exist.
But I digress, as that’s more a topic to delve into another time, but it’s essential to understand this : Dorian was marked by Death and chose to walk the path of the necromancer ( ha ) in part because of that. Specializing in necromancy is a difficult choice to undertake, and very few mages are able to truly complete such a path, and in fact must have a predilection for death on some metaphysical level. Furthermore, specializing in much of anything in Tevinter requires something like a benefactor, similar to what Alexius acted as for Dorian. That’s the first step. To be chosen, quite literally.
Dorian was chosen by a mage named Melinoe. A skilled necromancer in her own right, and the informal ( or perhaps formal ) head necromancer in Tevinter. The story of their relationship spans many years, beginning when they first crossed paths when Dorian was six years old and visiting Minrathous with his father for official business. They, quite literally, crossed paths on some random street between some random buildings and Melinoe sensed about him an incredible aura of Death. Something that drew her notice, and thus the notice of necromancers in Tevinter.
The process of a mage choosing their specialization or, I suppose, their specialization choosing the mage in a great deal of the cases is one frankly akin to courting. Mages attend Circles to gain their magical education as Dorian did ( running amok through every Circle in Tevinter, as well all know ) and there are a great deal of events surrounding mages coming into their magic. Some are strictly high society, the ones that Dorian partook in, naturally. Others are far more akin to parlours, public forums that allowed mages to find mentors, meet with others, and generally networking. Through these opportunities is the chance to prove your potential for a certain specialization, if a mage chooses to do so.
Now, Dorian’s only offer ( so to speak ) wasn’t just the necromancer specialization given the fact that he is a mage of prodigious skill, and therefore had generally vast potential. That being said, none of them particularly caught him at first. Not even necromancy.
Dorian didn’t choose his specialization until he was nineteen, in the care of the Alexius family, and had found Melinoe again. Or rather, she had found him.
The path of specializing in necromancy in the Imperium is a well kept secret, as is most specialization in general, passed from necromancer to necromancer. It is very much a process and a ritual, and an arduous one at that. First you must be chosen, and then you must choose to walk the path. Dorian decided to out of curiosity and because of the draw that he felt towards it ——— and the challenged that laid within. Necromancy is death magic, something that seems unnatural and fearsome to the living, and difficult to master besides. Dorian, an arrogant young man at the best of times, wished to best it, in some ways.
Once a mage decides to walk the path of the necromancer, which is a very spirit heavy specialization ( akin to spirit healers, in some ways ) they must prove themselves further. Not to their peers nor their mentor, no. To death spirits, themselves. Spirits of death. Spirits drawn to death. And so on and so forth.
as a mild aside, spirits drawn to death naturally are as follows : spirits of death, spirits of fear, spirits of peace, spirits of faith, and, of course, terror demons.
This process is one underwent by inscribing glyphs onto a mage’s body, with variable locations. Dorian chose the back of his neck, but it tends to vary depending on the mage. This marking includes some ancient sigils, as well as the words non mortem timemus, nascentes morimur in Ancient Tevene. The words translate to we do not fear death, for from the moment we are born, we begin to die. Morbid, certainly, but it gets the point across.
The glyphs are drawn into the skin with ink and there is a potion ingested that is called e morte vita. From life, death. This potion is created from blood lotus, prophet’s laurel, and death root. The candidate has this glyph drawn into their skin and ingests the potion, which puts them in a state suspended between life and death ——— all in the hopes of drawing a death spirit to them. A spirit will choose them if they have enough potential, quite frankly, and if the mage succeeds the glyph becomes etched into their skin and they awaken with a faint connection to a spirit of death. Or a spirit drawn to death, perhaps.
Dorian underwent this process, and when he drank the potion he awoke very soon after. Far faster than most who go through this process, but the side effect was a state of dissociation where he was neither in the Fade nor on the proper side of the Veil, and he remained that way for a short period of time. The spirit who chose him was not Death ( as Death is not a spirit, per say, but that’s another subject for another time ) but was a very powerful spirit of death who had been drawn to him for a great deal of time.
Following attracting a spirit to your person, aka convincing it somehow that a mage may be worthy to learn death magic wholly, there is something of a quest that is underwent. This is a quest done only by the mage wishing to become a necromancer, and is led by the spirit who they have forged a connection with. Naturally, this means that the mage only gets directions in their sleep. You can see how frustrating that may be. Nonetheless !! This quest can take a mage anywhere, quite frankly. To any corner of Thedas, over any ocean, etc. It’s entirely directed by the spirit, and brings the mage to a grave, or a crypt, or a tomb, or something of that nature, wherein they will dig / generally defile the sight at the behest of the spirit, to obtain the bones of someone deceased.
It’s unknown if this corpse had been the spirit, while they were alive, or had any particular significance. This is a mystery to all necromancers, and something hotly debated in the Imperial school ( so to speak ) of necromancy. Nonetheless, this is a journey undertaken by all necromancers-to-be.
Dorian’s spirit took him to the far corner of Rivain, entirely over land, a long and winding journey that was incredibly frustrating to him. It culminated in him finding a long forgotten tomb that had been constructed, quite literally, in the middle of nowhere and was unmarked, for all that it seemed to radiate old magic. Not ancient magic, mind you, but magic that was several Ages old, at least. Upon unearthing and opening the stone entrance to the tomb, he found a singular corpse, nearly all bone by this point in time. The logistics behind which were, theoretically, impossible lest there was magic involved. And thus, he took these bones, and returned to Minrathous. By ship, this time, thank you.
The next step in this path is the creation of a necromancer’s staff. The lore that I have behind staffs and magic in the Dragon Age universe is something for another time, but this magic is meant to be a conduit for death magic specifically, and it’s created via an ancient ritual that involves the femur of the bones taken from the grave site chosen, carved to form the primary hand-grip of the staff. It also involves rune inscribed leather, with death runes specifically, fade touched cloth, phoenix scales, to symbolize and empower the cyclical and natural nature of death and the use thereof, and veil quartz, to act as the primary conduit of magic at the head of the staff.
Once the staff is created, the spirit that has a tenuous connection with the soon-to-be necromancer trainee must be bound to it in a process that both parties are aware of, agree to, and utilizes the remaining ground bones of the body taken, and the mage’s blood. Not much, just a little bit of it, but this is a process that can occasionally go wrong and cause ABOMINATIONS to be formed. Dorian, at this age, saw no problem in minor blood magic, given the status of it in Tevinter and his spirit of rebellion, so to speak.
The binding ritual, for Dorian, was more complicated than he thought it would be, what with his youthful arrogance. The spirit had chosen him and agreed to it, but the stipulation was something along the lines of total equality to him, and while he had seen spirits be bound before, and had taken part during his times as a reckless and wild idiot, frankly, in the Circles, this was an entirely different process altogether. Gaining the notice and almost ( though not quite ) trust required for such a thing from a spirit is difficult ——— this is, in fact, where many people fail, if not at the first engraving to garner the notice of a spirit, to begin with. Dorian succeeded, in the end, and through that gained the understanding of the true will of spirits. Or the extent to their will, that is.
Nonetheless : the spirit is bound, and the creation of the staff is finished, and that mage walks the path of the necromancer from there on. The mentor, who often chooses the inductee, begins training the person properly, with heavy emphasis on the funerary and otherwise traditions that Imperial necromancers tend to take part in.
More on that in another headcanon, I think. This one is... far too long.
#( ∞ ┈┈ headcanon ) SOMEWHERE IN THE HISTORY BOOKS.#[ fuck it it's been a year i'm posting this ]#[ pls validate me i'm Begging ]#[ this is literally So Fucking Long it's FUCKING ABSURD ]#[ so the usual ]#[ i've been referencing parts of this for ages ]#[ so here it is in its full... ]#[ uhhhhh glory? stupidity? who knows lmao ]#[ just making up my own lore ]#[ once again because i haaaaate biowaaaaaaare ]
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