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#/lh but also fr yall intimidating
mageofmindfr ยท 2 years
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Maid of heart? And can a maid of heart put her splinterself into toys, plushies and any inanimate object?
I don't usually delve into the theoretical powers one would have during a game session unless it's relevant to personality things or is just something I haven't seen mentioned anywhere... but I can definitely try?
We're starting with personality analysis though, I'm still a mage of mind after all.
SO! Starting with the class, maids are a creation class. I believe I've mentioned that before briefly, but now I get to expand that. So, maids are a class that can make more of their aspect out of thin air, pretty much. Aradia seems to be so far the only player we meet that I can think of that therefore uses her classpect in a creative way; when dog-Jack attacks their session right before they win, she stalls him, giving her session... more time. Porrim puzzles me because I can't understand so much of the alpha trolls' session so bear in mind if her actions in their session completely contradict me it's because I actually really dislike most of the alpha trolls and therefore skipped most of their dialogue, apologies in advance.
So, what are maids actually like, then, as a creation class and as people?
Well, for one, maids are pretty goal-oriented people, but in a rather big-picture way. They want an ideal life for themselves and everyone around them, if they can swing it, and aren't afraid to fight for it if that's what it takes; however, in pursuit of a picture where there's nothing apparently wrong, they miss details. They're idealistic enough to think some problems are "less important" for the moment, and can be returned to when everything is "fixed" so to say. It's hard to get a maid to leave the theoretical perfect world behind, because they really want to make just that much of a change; and I'm not saying it's impossible, but Rome wasn't built in a day and the world can't be fixed by one person. I hear a lot of people say sylphs are healers, but it's actually the maids that want to change everything for the better.
Maids aren't afraid to take action, but also tend to turn a blind eye to problems they don't know how to fix. Procrastinators at heart, they want the change to be immediate and are intimidated by lengthy processes; but they're definitely determined. With people at their side telling them to keep going, a maid on a mission can make waves. They're people of very distinct opinions who voice said opinions to anyone willing to listen. They talk with a passion about the change they want to see and can be charismatic about it. Like sylphs, they're great friends to the people around them, but they also tend to be polarizing; you either love hanging out with a maid, or you can't be in the same room as them. And the maid won't change for you, because if their loud exclamations at the world are too much for you, whether you disagree or are simply intimidated by the maid's pure fiery passion for the topic... well, the maid probably wouldn't much like having you around, either.
So, maids are an acquired taste, and are fierce and passionate and very loud about their opinions. What about that aspect, then?
I'll be honest, last time I wrote anything for the heart aspect was my second post here and I was too nervous and tired to go the whole way and write the many paragraphs heart players deserve, so, here we go.
Heart is an aspect that regards the self first and foremost. It's about having a sense of self and experiencing emotions to the fullest. They're usually very emotionally intelligent people (Dirk Strider notwithstanding, but he's a prince so I suppose that makes sense enough) and should be willing enough to listen and give advice if they sense something is wrong. I think the heart-bound are very animated people; they're bright and tend to gesture wildly, and people notice when they're not in the room. Heart players are also very sensitive, and their emotional range is so wide I almost made a shrimp colors metaphor. They're really unique people and would probably wear that adjective with pride; they likely wear a lot of adjectives with pride, actually.
Heart players are explorers, they like to see and experience the world, but they also like to explore their own selves. They're not very good when it comes to understanding other people's thought process, and can thus be a bit awkward to converse with for the first time, but they are anything but shy about it. Heart players can be considered very impulsive, mostly because their emotions can sometimes overcome their logic; even those of them who pride themselves for being incredibly logical can sometimes let the world in too deep and interfere and get hurt, the moment something becomes personal.
Heart players are entirely the center of their own world, but not anyone else's; to their knowledge, everyone's center is themselves, and it kind of makes sense. You are made by the things you like and the people you know, and not those of any other person. They expect people around them to be just as driven towards self-achievement and understanding, which makes their first impressions be either intimidating or standoffish, depending on the mood and whether they expected to meet a new person or not; they just want to get to know you, and are surprised when you hesitate and not know some obscure thing about yourself that they know about themselves, like your favorite movie studio or dog breed or whether or not you like an obscure music genre. Obviously when such questions arise you have to explore both yourself and the world around you and form such views, who doesn't? (I'll tell you who, it's people who aren't heart players, that's who). As such, they're also very decisive people, who form an opinion and hold onto it like it's their defining characteristic; because every characteristic is defining to a heart player, and all those traits can only make up one person who cares so deeply about things like the name of a childhood plush or how many teaspoons of sugar you put in their tea, and that knowledge can make heart players very detail-oriented, in the way where they want to know everything about you that you'd be willing to tell them- it also makes them great at understanding interpersonal relationships between any two people; because this person is a cat person, while this other person actually does have a favorite dog breed, so they're going to have disagreements in a work scenario but be good friends if they aren't (I'm very much extrapolating; I'm no heart player, I could be completely wrong and hyper dog fans can entirely get along with cat people, who am I to know?)
... So, now that we've done both class and aspect justice, let's see how well they combine, yes?
Well, let's start with things the class and aspect have in common, the things most likely to be describing a maid of heart; they'd be a passionate person, who cares a lot about the world around them, but they might also get scared off if they don't know how to help a friend in need. They're idealistic yet charming in their awkward and sincere conversations with their peers. A maid of heart is true to who they are as a person and isn't afraid to yell it from the rooftops, which can be either mesmerizing or terrifying, depending on who you are. They're creative thinkers and explorers who aren't afraid to try something new and try to make everything better, though they might find troubles that would make picking themselves up harder once they fall, which makes them also dependent on the unspoken support of the people dear to them, as they are very in tune with both their own emotions and those of the people around them. A maid of heart with a good support system is unafraid of challenges and is energetic to meet new people. Find your true friends who let themselves feel to the fullest around you, and you will thrive.
... Now, that the analysis is all over, I do want to try my hand at theorizing about the powers a maid of heart might have, so, let's give this a shot after the cut;
Here's an obligatory disclaimer because the fun thing with classpect powers is that, depending on how you interpret your aspect and how creatively you think of it, your game powers can be incredibly diverse, and this is just my take on the powers of a maid of heart; if you have a different interpretation and can justify it well enough, who am I to say it won't work?
Well, as I've said in the personality analysis, maids are creators; they make more of their aspect where there is none. Heart players have a strong sense of self, which can result in splintering and making multiple versions of oneself, and are also in-tune with the emotions of themselves and the people around them. So, a maid of heart can make... more of themselves? I'm imagining either Aradia-bot style duplicates or some version of time-shenanigans, or maybe they're just actually multiple different people in a trench coat, what do I know. Alternatively, a maid of heart can intensify emotions, or bring new emotions to a person; imagine you're angry and suddenly that anger is being overshadowed by overwhelming love for your enemy, that would be a possible power for a maid of heart.
To answer the question of whether a maid of heart can put their splinterselves into dolls, I imagine not? Taking a preexisting thing and inserting part of your soul into it feels more aspect-manipulation-class, like knights or witches, than an aspect-creation-class, like the maid. However, you might be able to make more of yourself inside the dolls to begin with, or make the dolls when you make more of yourself automatically.
Again, this is entirely my personal interpretation of how those powers should work; the only things limiting your powers are your imagination and your interpretation of your classpect.
Hope this helps! ^^"
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