THE COUNT OF MONTE CRISTO: INFO (Redux)
OVERVIEW
NAME: the count of monte cristo
ALIAS(s): many. so damn many
AGE: varies on verse.
BIRTH: 1796
ORIGIN: france
CLASS: avenger
EYES: goldenrod
HAIR: white
HEIGHT: 6'½" (185cm)
ALIGN: Chaotic Neutral
ENNEAGRAM: 8w7
MBTI: ENTJ-A
STORY
From the life of a simple sailor, to the ungodly nightmare of being framed for a crime he did not commit, Edmond Dantes was torn away from the woman he loved and imprisoned with the hellish Chateau d'If for fourteen years. Many of those years were nothing but pure torment, both physically and mentally, but with a mind of steel, Edmond avoided falling into despair, and at some point, he would encounter a fellow prisoner by the name of AbbĂŠ Faria, who would come to be a mentor of sorts, and a father figure.
For seven years, AbbĂŠ Faria educated Edmond, teaching him everything he knew, from the various facets of scholarship, to swordsmanship, and in return, Edmond assisted AbbĂŠ in digging an escape tunnel out of Chateau d'If. AbbĂŠ Faria would die before the tunnels completion, but before his soul departed, AbbĂŠ revealed to Edmond the location of a great treasureâ the treasure of Monte Cristoâ which he would claim after his eventual escape from Chateau d'If.
With a near unparalleled intellect, a masterful skill for swordplay, riches beyond imagining, and a powerful relic being merged with his soul, Edmond assumed the moniker of âthe Count of Monte Cristoâ and, after a small quest to avenge Abbe Faria, he began a grand plot of revenge against those who had deceived him in the past. One by one, those responsible for Edmondâs imprisonment would be brought down, each of them meeting rather fitting ends at the hands of the man they had wronged.
When all was said and done, The Count came to feel regret and anguish for his blind pursuit of revenge, becoming reformed as a result, and later, he would leave France, departing to an unknown location, where he lived out the rest of his life in relative peace.
Alas, The Count that would later ascend to the Throne of Heroes would not harbor that aforementioned regret or anguish, nor would they be âreformedââ within their heart, vengeance and all of itâs dark, blood stained halls still called to them.
PERSONALITY
At the end of their story, Edmond Dantes renounced their vengeful, bitter ways, but this man is not that âEdmond Dantesâ, they are a different person, or rather, they are the manifestation of that mans vengeful âCount of Monte Cristoâ persona. A product of cruelty and betrayal,The Count is manipulative, cunning, prideful, sardonic, and prone to violence as well as bitterness, with a dark flair for the dramatic to boot.
The Count loathes the many evils present throughout the world, and loathes even more those who embody and/or perpetuate those evils to the detriment of humanity. The Count seeks to exterminate evil and itâs agents entirely, to wreak vengeance upon them on behalf of humanity for the many atrocities that plague the world and itâs innocent people. However, the stance The Count takes against those atrocities and the evils that fuel them does not make him a quote âgoodâ person, as he sometimes becomes too zealous in pursuing their destruction, in which he occasionally commits the most extreme acts that no relatively âgood" person would ever do. In particularly troublesome cases, The Countâs fervor for the vengeance he seeks will outright blind him to the truth of a matter, making his actions all the more deplorable.
The Count does not present or think of himself as a âgoodâ person either, he thinks of himself as necessary evil or monster, as a destructive force of nature that can birth peace, justice, and tranquility from the ashes left in its wakeâ a necessary evil and destructive force that will one day have to be destroyed, too. That being said, despite some of his more negative actions and his personal views of himself, The Countâs heart is technically in the right placeâ he wants to see the good parts of humanity ultimately thrive and evildoers suffer for the trouble they have wrought on the world, he is just too bitter and violent for his own good.
The Countâs negative tendencies and/or qualities are not the whole of his being, though. For all of his moments of bitterness, and the violence he is oft prone too, The Count can be well-mannered, dutiful, charming and humorous (in his own way) depending on who he is interacting with, and beyond that, he does have a softer side locked deep inside him, a side that one can catch glimpses of if they somehow manage to grow close enough with him. Those who manage to bring this softer side of The Count out are undoubtedly important to him, even if he may claim otherwise at times, and for these individuals, he will cherish them deeply, and strive to safeguard them from harm.
PARAMETERS/SKILLS
STR: B
END: A+
AGI: C
MAG: B
NP: A
AVENGER: A
WISDOM OF PREDICAMENT: A
OBLIVION CORRECTION: B
SELF REPLENISHMENT: C
DETERMINATION OF STEEL: EX
GOLDEN RULE: A+
SKILLS (in depth)
Avenger: Avengers are fueled by murderous hatred and rage, and their Avenger skill measures their ability to accumulate hatred within others, hatred which they can then leech off of and use to empower themselves. In The Countâs case, at a ranking of A, he is extremely proficient in leeching off the hatred and grudges he detects within and/or elicits from his opponents souls, making it far easier for him to translate those negative emotions into power, in the form of improved parameters.
The exact amount of power The Count can gain from this varies, but it generally translates out to a temporary ++ or +++ modifier to his STR, END, and Noble Phantasms (excluding Wait and Hope). This skill also allows The Count to receive a healthy boost to mana regeneration every time he takes damage, and at a ranking of A, this boost is usually astounding.
Oblivion/Memory Correction: a Class Skill of the Avenger class.It represents the Avenger in questionâs tenacity for holding grudges, and remembering the wrongs done to them, or others. The higher oneâs ranking in this skill, the more critical damage they deal in battle. At A ranking, The Count deals great critical damage.
Self Replenishment - Mana: The final class skill for those of the Avenger class, it allows an Avenger to constantly generate magical energy until their hatred and vengeance is, in their minds, accomplished. The amount generated is usually minuscule, but at The Countâs ranking of C, this magical energy is enough to allow The Count to stay materialized without a master, and when balanced with a healthy helping of human souls, The Count could theoretically operate in a Holy Grail war on their own. With a master behind them, though, this extra magical energy still comes in handy.
Determination of Steel: A personal skill of The Countâs, it is the dynamism and mind of steel of the man who walked on the path of revenge throughout his entire life after breaking out of the Château dâIf prison, which was even called the Hell on this Earth. This skill results in The Count being able to block out all instances of pain, allowing him to fight on unperturbed by grievous wounds and damage in general. It is, however, also a representation of his mental fortitude as well, possessing determination of unbreakable steelâ as in, when The Count sets his sights on a goal, nothing, and no one, will dissuade him from pursuing it.
Even if the odds are against him 100 to 1, The Count will not be deterred. This skill does not guarantee The Count will succeed in the goals they pursue, but it greatly increases their chances of doing so (especially when his Wisdom of Predicaments skill bestows him with generous luck), and always leaves open the possibility of him succeeding no matter what the situationâ which means that at times, he can defy destiny and fate themselves, just as he had in his story.
Golden Rule: A personal skill, this is the representation of the wealth The Count possessed in life. The Countâs wealth was said to have been âbeyond imaginingâ, and indeed, just as Abbe Faria had told him, money never became a consequence for The Count after they received the Treasureâs they did on the Island of Monte Cristo. As a servant, The Count has access to this wealth, which can be a great boon to his master.
Wisdom of Predicaments: The last personal skill of The Countâs, it allows The Count to â call upon Luck with a precedence in critical situationsâ. It is the wisdom brought about by the abundant knowledge he received from Abbe Faria and his own natural intelligence. This skill, as you can imagine, comes in handy, seeing as The Count possesses no Luck parameter, though it goes beyond just helping The Count out in tight situationsâ thanks to the special combination of this skill and his Avenger class, this skill also allows The Count to use the Item Creation skill at (which is usually only reserved to the Caster Class) at Rank B.
The only caveat is that the Luck bestowed upon The Count from this skill can varyâ usually he will pull the effects of Luck that are equivalent to a B ranking, and on very, very rare occasions, A+ ranking.
NOBLE PHANTASMS
Monte Cristo Mythologie | Anti-Unit ( C )
This is The Count of Monte Cristoâs way of lifeâ acting as the incarnation of revengeâ which has been sublimated into a Noble Phantasm through his manifestation as an Avenger. As he did not fit under any other sort of class, his body that manifested as Avenger was converted into a Noble Phantasm.
It allows Avenger a number of effectsâ immunity to poisons and mental interference, resistance to magical attacks, the ability to conceal and/or falsify his class and parameters in the eyes of others, the unleashing of pent up hatred and grudges in the minds and souls of his opponents upon speaking the noble phantasms true nameâ but the most notable ability it grants him are the flames of hatred.
By projecting his hatred into magical power, Avenger can generate a poisonous black flame that he can use to harm his foes, and protect himself. Whether it is launched at enemies from a distance or delivered to them in melee, this flame damages Avengerâs opponents directly, ignoring armours, magical resistances, and even magical barriers, shattering them with ease.
It is even possible for those subjected to this black flame to have their very souls burned away, even if they are immortal beings, as was the case with Michael Roa Valdamjong.
This Noble Phantasm is related to the Treasure of Monte Cristo, which housed fourteen artifacts, one of which was a Treasure of Darkness, a treasure that held the power to remake a person. This âTreasure of Darknessâ was a legend (Divine Construct) hidden in the mountain of Christ that represented the despair of those without God, the flames of hell, and the void. It bestowed a power equal to that from the Age of Gods that forced a special Magic Circuit and Magic Crest into the user, forever joining the two, until death.
Attendre, EspĂŠrer: Wait, and Hope | Anti-Unit (B)
An unbelievable recovery Noble Phantasm that is capable of bringing Avenger or an ally back from the clutches of death (completely healing them), while also conferring itâs targets with a temporary boost to their parameters, skills, and noble phantasms. The boost itself gives its targets respective skills, parameters, and noble phantasms an increase of one rank, which lasts for roughly one hour.
It is the ray of brilliant, shining hope amid the darkness of one who has fallen into tragedy, despair, and regret, being activated when Avenger speaks the words: âWait, and Hope.â
Enfer Château d'If (Hell Château d'If):
Tyger, Burning Bright | Anti-Army/Anti-Unit (A)
The steeled, unworldly mental power of Edmond Dantès, cultivated while imprisoned within the Château d'If, sublimated into a Noble Phantasm. With this noble phantasm, The Count is able to perform super high speed thinking, which he can also reflect upon his body, allowing him to achieve feats of agility/speed that are immense even by servant standardsâ this however, is only a passive effect of the noble phantasm.
When the words, âI donât need any mercyâ My path goes beyond love and hate! Enfer Château d'If! are chanted, this noble phantasmâs true potential is activated, making The Countâs movements become so fast that he is able to escape from the prisons of time and space themselvesâ though any prison, abstract or not, would likely be unable to hold him.
While acting outside of time and space, time appears to effectively freeze for anyone but The Count, and as he moves at incomprehensible speeds, many âafterimagesâ of The Count will appear, those of which can and will harm his targets as they attack along with him simultaneously. After The Countâs (and his afterimages) initial black-flame laden strikes are dealt, he will levitate into the air and unleash a mighty blast of black flames upon his targetsâ the blast would do great damage on its own, but with all of The Countâs afterimages copying this attack, the combined blast is immense, and will likely kill anything it hits (if said targets weren't already wiped out by The Countâs initial attacks).
After The Countâs final blast hits his target(s), the speed of his actions return to their usual levels, and for everyone else, time âresumesââ though his targets likely drop dead at this point, if they weren't already reduced to ashes. Even if a target somehow isnât outright killed by The Countâs time-bending, black flame ridden onslaught, their bodies will most likely suffer grave damage, and if they are a servant, itâs highly unlikely that their spirit core isnât irreparably damaged in some way.
All noble-phantasms can be thought of as âtrump cardsâ in some sense, but Enfer Chateau d'If is truly an embodiment of such a thing, with their being few who can withstand it.
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