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THE SILVER LINING — CH. 1
Chapter One: The Mercury Keeps Rising
Summary: After aiding the Republic and the fall of the Empire, you left the Jedi Training Clan on Bogden 3 to help families in need of medical care with the call of the Force. You are a kind, warm-hearted healer on Nevarro, treating the citizens and albeit the bounty hunters as well. Imperial remnants still linger in the shadows, waiting to strike at the perfect moment. Leading you to assist the Mandalorian with rescuing the Child has somehow led you to your biggest adventure yet.
Paring: Din Djarin x Empath!FemReader
Warnings: Violence, Age–Gap Romance, Angst, FLUFF, Eventual SMUT, Swearing, PTSD, Depression, Anxiety, Crying, Suggestive content, Flirting, People pleasing, Flattery, Blood, Blasters, War, Religion References, Aliens, Sith, Character Deaths,
Word Count: 6.7k
A/N: YA’LL IM BACK TO WRITING MY SOUL OUT HERE YAY! I feel like this is gonna be a weekly updated fic or updated twice a week if I’m feeling speedy hehe. Did I turn to the Enneagram again? Yep! You are an Enneagram Two for this fic! Yay! (Cause I’m an Enneagram Two :>) And Din is an Enneagram One, so ya’ll are romantically compatible. Anyways, my thoughts and explanations are gonna be in the end notes! Leave a comment to let me know if you want this series or if I should scrap it. :)
Song: The Great War by Taylor Swift
Next Chapter | Series Masterlist
NEVARRO, 9ABY – DAWN
Just a little longer now… Shouldn't be much longer. Wait, what is this about? You’ve been having trouble sleeping since you were young. The nightmares were nothing new, but the sharp flares in your chest and side kept bothering you recently. Your nervous system's acting up and now being awake feels unsafe as you lay there in your cot, clutching your chest, feeling each breath that escapes from your nose and out through your mouth as you stare at the ceiling above you.
You were a long way from Bogden 3, where you were raised. Nevarro wasn’t the ideal place to hide. It was situated within a sector of the Outer Rim Territories, in a system with a singular star and asteroid fields. An ashen world of black sands, with rocky and volcanic terrain that consisted of regions of rocky flats and hills along with vast fields of lava, which contained lava rivers both on the surface and underground.
The planet became a bounty hunter hive after the fall of the Empire. The Bounty Hunters’ Guild owns hubs throughout the Galaxy. One of such hub is located on the Outer Rim planet Nevarro, which functions as a cantina. The cantina works around the clock, has its brewery, offers a wide selection of drinks with snacks, provides coolness from the air conditioner, and is a favorite place for rest and meetings of bounty hunters.
By some luck or the unknown ways of the Force, no one had recognized you nor put a bounty on your head yet. After aiding the Republic during the revolution against the Empire and after the Battle of Yavin as a healer and a medic, you left to medically aid those in need after the war. If you were being honest, you missed your friends in the Soaring Hawkbat Clan and the people who raised you. However, you knew that what you were doing needed to be done.
Droids may sometimes be unreliable, and no matter how sophisticated technology becomes, there is no substitute for the human touch. No droid, no matter how dexterous, can offer compassion. It might be able to store and process more medical information, but only people can offer a truly sympathetic ear. As one of the few who possessed the knowledge to provide primary care to the sick and wounded, Greef Karga eventually established a small medcenter a few blocks away from the cantina.
You decide to push yourself up and away from your cot, seeing the glimmer of light peek through the window. Cleaning up, getting dressed, and after quickly eating a piece of purple fruit, you sling your brown satchel over your shoulder and hurriedly make your way to the medcenter. As you enter, you greet the 2-1B droid which had modular limbs that allowed them to use a range of surgical tools and other medical instruments based on their patients' needs. You made your way over to your desk, setting down your bag and then sterilizing your hands afterward.
Different energy and buzz were happening around Nevarro. As you patched up one of the Trandoshan and sold them a couple of cans containing bacta for a good amount of credits, you had overheard them talking about receiving a job from the Client and planning a flight to Arvala-7. Living on this bounty hunter-infested planet taught you to listen for information and to use it to your advantage when necessary. They were usually given a holopuck, a simple holographic device used to display an image of the quarry and the bounty payout. However, they were only given a tracking fob, the Trandoshan briefly flashing it to you before tucking it away in their belt.
The next few hours were spent treating different families with various illnesses and injuries, then sending them off with some medication and a specific date to return. This was your usual routine, nothing new to note except for that tiny piece of information from earlier.
The sound of the doors hissing to life causes you to turn your head. If you were being honest, this was the last person you expected to show up in your medcenter. Your mouth gaped open as you take in the sight of the tall and imposing figure in front of you. The unmistakable shape of the Mandalorian helmet and polished silver causes you to nearly choke on your saliva.
“Do you have any bacta spray?” The sound of his rough and modulated voice causes you to try and gather your composure as he walks towards you, which proves to be slightly challenging. You clear your throat and look at his vizor, “Yeah, let me just go to the cabinet to get some.” He doesn’t respond, leaving you to awkwardly stand there for a few more seconds before moving to retrieve the bacta spray.
You usually aren’t this nervous or anxious around anyone, but the Mandalorian was completely different. As you rummage through the cabinet, you try and fight the overwhelming urge to sense his feelings, but it is no use. He radiates with deep hurt from his past but tries to bury his soul in the dark. This Mandalorian weights living heavy on his spine. A man who has created mistakes grips at them until his hands are bruised and burning. You wince at that, nearly dropping one of the bacta sprays but manage to catch it, turning to the Mandalorian keenly observing you as you make your way over to him, trying to ignore the waves and streaks of grey and silver glowing around his figure, you quickly hand it to him while saying, “I hope three is enough for now.”
He curtly nods, “How much?” You shake your head, “You don’t have to pay. It’s fine.” The slight tilt of his helmet almost causes you to blush, you feel his curiosity and concern, “I insist.”
You blink and shake your head again, “Nope. Just… be careful on your journey. That’s enough for me.” You sense his confusion and interest before he turns and walks away, leaving a trail of gray streaks only you could see, hearing the slight clink sound of beskar, and the doors closing.
Once you’re sure he left, you bring both of your hands to the side of your face, using two fingers to rub into your temple, sighing in embarrassment and disappointment for allowing yourself to nearly reveal who you truly are. Having strong Force empathy abilities involved picking up impressions of an individual's feelings and general emotional state. There was no explanation for the aura you could see around individuals, a specific color for each living creature that encompasses their character, personality, morals, past, present, and sometimes, a rare glimpse of their future emotions.
You try and ground yourself by closing your eyes and breathing, controlled and steady breaths of air as you reassure yourself that you’re safe. The peace doesn’t last long, as flashes of visions begin to cloud your periphery. Loud explosions on Nevarro, blaster fights, the unmistakable loud cries of a child, and the Mandalorian at the center of it all. You fall to your knees, clutching your chest tightly and the other to hold your upper body. You sensed the dark side, anger, fear, aggression, and a lust for power from this planet long before, but now you sense there is something much more sinister approaching.
NEVARRO, 9ABY – NOON
After a few days, you intercepted a transmission from the Mandalorian successfully capturing the bounty from Arvala-7, and must be directly given to The Client. While the Mandalorian was gone you had been secretly training, meditating, and gathering more information about whoever this Client may be, allowing the Force to guide you to the path you must walk on.
You step out of the medcenter to see the Razor Crest preparing to land on the settlement's spaceport and disembark. You toss the hood over your head and use a scarf as a mask, hiding in the shadows, watching the Mandalorian and a hover-pram pass you by swiftly and you catch a glimpse of a green creature inside. Your mouth slightly drops open in shock and the quiet feeling of the Force settles inside of you as you eye the baby.
You follow the two of them from a distance, not wanting to be noticed or seen. The Mandalorian turns right into an alleyway, and you wait a few seconds before trailing him. You hide behind one of the stone pillars, keenly observing his movements. The Mandalorian pounds loudly on a metal door and a TT-8L/Y7 gatekeeper droid, a simple photoreceptor mounted on a retractable eyestalk. The Mandalorian shows a disc as proof of identity. You notice The Child reacts in surprise as the droid retracts.
The door unlocks, and you realize you must follow them without getting caught. Your eyes close as you calmed yourself, deep breaths in and out, registering the light and sound waves around you, every particle and atom. Tiny pieces of music, notes in the air that only you can hear, each sound of your heartbeat, you hold my breath and try to swim. Making infinite room for hope and oxygen, every cell across your skin comes to life, and slowly willing the light particles to bend and render you invisible to visual and audio detection.
When you open your eyes, you silently gasped, seeing a pair of Remnant Stormtroopers exit the house, and watching The Child lowers its ears and head. Your hands clench in a fist so tight you reminded yourself to breathe, following after the Mandalorian and the Stormtroopers before the door slides shut behind you. Inside the corridor, one of the stormtroopers roughly yanks the Child's cradle. Your eyes narrow in agitation and annoyance, the Madalorian is quick to say, “Easy with that.” To which the first Stormtrooper snarkily replies, “You take it easy.”
The stormtroopers lead you to a frail old man who you assume to be the Client and to a familiar-looking doctor on the side, the Client is delighted, “Yes!” He holds the tracking fob and approaches the Child, “Yes, yes, yes! Yes.” The Doctor begins to scan the child with a device, eventually, the scanner beeps to his delight, “Very healthy. Yes.”
The Client stands taller to speak to the Mandalorian, “Your reputation was not unwarranted.” The Mandalorian isn’t the least bit flattered, opting to question him, “How many fobs did you give out?” To which the Client responds, “This asset was of extreme importance to me. I had to ensure its delivery. But to the winner…” He walks over to the desk, bringing out a large container, “Go the spoils.” After a few buttons are pushed, the sides of the container bloom open to reveal bars of Beskar. The Mandalorian comes closer to the center table, holding two bars of beskar as you frown in disappointment.
“Such a large bounty for such a small package.” The Client says, and the Child cries and coos for the Mandalorian as he is taken away by the doctor. He can’t help the guilt that bubbles inside of him, he asks, “What are your plans for it?” The Client isn’t amused by his inquiry, “How uncharacteristic of one of your reputation. You have taken both commission and payment. Is it not the Code of the Guild that these events are now forgotten?”
Two more Stormtroopers appear from the room to the right, standing behind the Client, “That Beskar is enough to make a handsome replacement for your armor. Unfortunately, finding a Mandalorian in these trying times is more difficult than finding the steel.” With that, the Mandalorian places the two pieces of Beskar inside the container. No longer speaking and leaving with his prize as you follow him outside undetected.
Once you were in the main streets of the city, you pull back your cloak and render yourself visible, watching the Mandalorian walks through the marketplace and down the steps into the sewer below. You feel the heavy weight on your chest, unsure if the emotions you feel are coming from him or if they are your own. You shake your head and make your way to the Cantina, needing a drink after all of the information you’ve gathered.
You were taught about Master Yoda, a legendary Jedi Master and stronger than most in his connection with the Force. Small in size but wise and powerful, he trained Jedi for over eight hundred years, playing integral roles in the Clone Wars, and helped in the upbringing of Master Luke Skywalker, to which your clan members were deciding to join him or not. Could this Child be another one of his kind?
The Cantina doors opened and you were immediately greeted by Greef Karga, “Well, look who we have here our favorite medic! Never thought you’d step foot in this place.” You shrugged in response, trying to shake off the stares of the different guests in the Cantina, “I gotta support Mikgel from time to time. Besides, he said he owed me a free drink.” You walk a bit closer to Greef Karga’s table as he asks, “Why would a woman like you, so carefree spirited need a drink?”
You sit on the other side of the booth, placing both of your arms atop the table, “Would… finding out about Imperial Forces hiding in out in a safe house on our planet count?” Greef Karga chokes on air and winces, you tilt your head down and raise an eyebrow, “Did you think you could keep this from me? What the hell are they doing here?”
He regains his composure and leans forward to whisper his reply, “I never intended to keep it from you. I was trying to protect you.” You scoff in disbelief and annoyance, “Protect me?”
To which Karga says, “Yes! Protect you, if they knew who you were and what you are they’d–” You rarely get angry, always choosing to see the good in people, but you sense the feeling of Karga’s greed and mixed lies.
You raise your hand, palm facing him, “Don’t lecture me about something I’ve lived and fought through. Giving them your services makes you an accomplice, a rat, and a damn coward.” The taste of acid and the waves of color that is radiates off of Karga is a mix of a bright lava orange and red, his simmering anger hisses at you, “Look who’s to talk. Hiding all your life. Running from your own future. Isn’t that a bit selfish and cowardly?” You deflate at that, understanding that he is partially right.
But before you could respond to the sound of the doors hissing open, you turn your head to see the Mandalorian entering the cantina, which silences its patrons as everyone gazes at him. Completely decked out with shiny new armor, he is completely unbothered as he approaches the table where you and Greef Karga are conversing. Karga heartily laughs, “Ah! Mando! They all hate you, Mando. Because you’re a legend!”
You try and get out of the booth and leave but Mando uses his right hand for you to stay put, so you settle back down again. You raise your eyes to hear the raspy voice of the Mandalorian confront Karga, “How many of them had tracking fobs?” Greef Karga scoffs and gestures around the Cantina, “All of them. All of them! But not one of them closed the deal. Only you, Mando. Only you.” The Mandalorian looks at you, “What about her?” To which you look up at him and frown, “No. I’m just a medic getting a drink after a tough day. But congratulations, I guess.”
Greef Karga continues, “And with it, the richest reward this parsec has ever seen. Please sit with us, my friend.” The Mandalorian obliges and unclips his Amban sniper rifle, placing it on the side of the couch before you move a little to the right to give him room to sit next to you. He took up almost half of the booth with his width and physique. You feel your left arm warm up with how close he was, the comfort that allures you to his orbit was unlike anything you’ve ever felt before. You choose to look straight ahead, trying not to acknowledge him pressed up beside you, luckily Greef Karga opens his mouth to talk, “They’re all weighing the Beskar in their minds, but not me. No. I, for one, celebrate your success. Because it is my success as well.”
Your right leg bounces up and down in anticipation Karga continues, “Hell! Even I’m rich.” He chuckled and digs into his breast pocket to reveal the two bars of Beskar he was given by the Client. You roll your eyes in annoyance, but the Guild Master says, “Now, how can I show my gratitude to my most valuable partner?”
Mando cuts to the chase, “I want my next job.” Greef Karga takes a sip of his drink before placing it down on the table, he eyes him with confusion, “Next job? Take some time off. Enjoy yourself. I’ll take you to the Twi’lek healing baths.” You frown at that and Mando doesn’t seem to care, “I want my next job.” Karga sighs, “Sure. Fine.”
“You hunters like to keep busy, right?” Karaga says with an amused tone, “Well, these are all far away.” He places a bunch of holopucks on the table and the Mandalorian reaches out to grab one, “The further, the better.” Karga smiles, “Well, take your pick. You’ve earned it.”
Mando places the holopuck on the table and it whizzes to life, showing an image of a Mon Calamari. “Ah. That’s the best one of the lot. A nobleman’s son skipped bail. Looks like you’re headed to the ocean dunes of Karnac.”
The Mandalorian doesn’t say anything and simply takes the puck and moves away from the table, grabbing his Amban sniper rifle, seemingly satisfied with his pick. You turn to watch him go but he freezes, and you use the force to reach out what he’s feeling, to be flooded with waves of guilt. Your eyebrows knit together as you hear Mando ask, “Any idea what they’re gonna do with it?”
Karga is packing the rest of the holopucks, “With what?” The Mandalorian turns to face him, “The kid.” Karga shakes his head, “I didn’t ask. It’s against the Guild Code.” Mando’s voice goes deeper as he points out, “They work for the Empire. What are they doing here?” You raise your eyebrows at Karga, as you smile smugly at him, “I asked the same thing.” To which he says, “Are the two of you working together? The Empire is gone. All that are left are mercenaries and warlords. But if it bothers you both, just go back to the Core and report them to the New Republic.”
You rolled your eyes and the Mandalorian grunts out, “That’s a joke.” Greef doesn’t give a remark about his statement, instead, he says, “Mando, enjoy your rewards. Buy a camtono of spice. By the time you come out of hyperdrive, you will have forgotten all about it.”
The Mandalorian doesn’t reply and simply takes his leave. You shake your head, scoffing at Karga and he calls out your name as you near the exit, “I suggest you keep yourself out of sight with those Imperial troops. For your safety, of course.” You say nothing and leave the Cantina, you feel the ground shaking under your feet and feel the pressure building until you can't breathe.
You shake your head, and the temptation of the dark side calls to you, to give in to your rage and hatred, you internally fight it off, gritting your teeth as you say, “No.” You catch your breath and focus, rationalizing your decision to break into the Imperial Remnant safe house to save the Child, then you will yourself to move towards the medcenter.
You swiftly walked towards your desk, grabbed your satchel, and opened the flap of the leather. Finding the fabric that wraps around the object you were searching for, you pull it out of the satchel and unwrap it. The lightsaber hilt that you haven’t touched since the day you left the clan, weighs heavy in your hands but the familiar cool touch of silver and gold metal forged into one grant you a sense of comfort. You wrap the hilt once more, not yet needing your lightsaber, placing it inside your satchel and instead arm yourself with a blaster. As you were gathering a few bacta sprays, the double doors sounded open, you don’t look over your shoulder as you say, “We’re closed for the day.”
“I need your help.” You feel your eyes expand and widen, the familiar voice of the Mandalorian causes you to wince a little bit as you turn to see his figure standing a few feet away from you.
You try to act nonchalant ask you ask, “What did you um… need?” Mando steps a bit closer to you, which causes your back to hit the cabinet door, his grave voice echoes through the modulator, “I need your help with rescuing the kid.” You swallow away your nervousness, “What? Why would you ask for my help?”
“You never showed up to the Cantina until today. You were asking Karga about the Imperials and you were curious as to why there were here. You never carry a weapon with you so I’m assuming you’re about to infiltrate their base. It looks like our interests are aligned,” Mando stated plainly as you quietly shook your head, “You don’t know me. So why trust me at all with this?”
It takes him a moment to form a response, you watch as his shoulders rise and fall with every intake of breath, then he says, “I’ve heard the good you’ve done for the people of Nevarro. No judgment or malice. Sometimes giving them medical care for free. You’re right, I don’t know who you are or what you’ve done before. But right now, I do know you’ve only done the right thing. So, I’m asking for your help.”
You were startled by his response, completely breathless by his honesty and directness. You had thought he didn’t know who you were, just some medic around Nevarro, plain and simple. But it seems the Mandalorian also keeps tabs on the citizens around the town.
The color aura of the Mandalorian returns as you blink at him, feeling his emotions bouncing off of him and you becoming the receiver. Sparks of white and silver illuminate him, sensing his sincerity and need to save the Child. You lick your lips as an anxious tick and then nod, “Okay. I’ll do it. What’s the plan?”
The sun was beginning to set, casting shadows on your figures as you swiftly walk down the marketplace and down the alleyway to see the giant green metal door to the Imperial safe house. You make a right to find the hovering pram in the dumpster, and you feel his rage beside you. Like wildfire within him, mountains made of ash and clouds of smoke. It's fight or flight buried in his mind as alarms will sound.
You both climb up to the rooftop of the building across, positioned on his stomach, using his sniper rifle to listen to his targets. Clicking the side of his helmet to which the device whizzes and the static could be heard as you lay flat next to him. You figured he was listening to the targets and waiting for him to relay the information. After a few seconds, the Mandalorian quickly says, “We need to get the kid out of there before they leave.” You nodded as you lifted your hood up, “Okay.”
You both climb down off the rooftop. The Mandalorian bangs on the green door and is greeted by the gatekeeper droid. However, the Mandalorian violently grabs the stem, causing it to screech and rips off the droid's head, causing it to short circuit. He quickly walks away to the side, causing the two stormtroopers to come out to investigate.
One of them tells the other, “Check the perimeter.”
You and the Mandalorian plant a grav charge on a nearby wall, he grabs your wrist to hide behind another wall, “Cover your ears.”
You follow his instructions, using both of your hands to cover them, the beeping chirps louder, then sparks begin to fly, blowing a hole in the Imperial compound. Alarms are blaring, as you both walk into the corridor, positioning yourselves and waiting for the stormtroopers to advance.
The yellow lights flicker and eventually short-circuit, catching a glimpse of sparks flying on the side of the wall. You see the stormtroopers pass you and the Mandalorian to inspect the giant hole in the wall, using the flashlights on the side of their blasters to find nothing.
You both appear from behind the stormtroopers, the Mandalorian shooting the both of them from behind. Another stormtrooper enters the corridor and finds his fallen comrades, one of whom has a smoking hole in his chest. The Mandalorian once again appears from the shadows, knocking him down with his blaster and shooting him as well.
So far you hadn’t even needed to draw out your blaster, Mando is truly skilled. You walk through the corridors of the facility, checking each corner for stormtroopers. You and he venture deeper into the compound where he traps a fourth stormtrooper with his grappling cable and stabs him with his vibroblade.
You shoot a door open and the stormtrooper manages to get a hit on this shoulder pauldron, causing him to jerk backward but manages to shoot the stormtrooper inside the laboratory. You both walk inside and you spot the doctor and an IT-O Interrogation Unit. The doctor begins to plead for his life, “No, no, no, no, please. Please. No. No, no.” You raise your blaster to shoot down the IT-O Interrogation Unit, watching the pile of junk collapse on the ground.
Mando raises his blaster to shoot at the doctor, but he begs you both once more, “No, please. Please don’t hurt him. It’s just a child.” You and the Mandalorian walk toward him and he continues to plead, “Please. No. No! Please. No. No, no.” Mando grabs him by his chest and shoves him to the side, causing him to fall to the floor. He points and clicks his blaster at him, and he curls into a ball with his arm stretched out begging. You make your way to the machine keeping the child, finding him deep asleep.
You feel the Mandalorian break at the sight, alarms are still blaring, but it's too late for holy water now. He points the blaster, angrily asking, “What did you do to it?” He doesn’t get an immediate response which causes him to repeat the question harshly, “What did you do to it?” The doctor shakingly replies, “I protected him. If it wasn’t for me, he would already be dead! Please! Please. Please.”
The doctor whimpers as you quickly grab the Child and leave with the Mandalorian. You make a right but here the doors open, Mando grabs you and presses you up against a wall to hide behind some of the storage crates. You suddenly feel nauseous and can hear your own heartbeat flutter as you register the cool kiss of his armor against your warm flesh. You close your eyes as you feel the rise and fall of your chest and hear Mandos’ quiet breathing.
You try to push down your powers and senses, not wanting to feel his emotions at this particular moment right now. You feel the strings and waves radiating and intertwining with yours, the silver wisps curling with your bright shining colors. You tightly shut your eyes, hoping that you were almost out of this compound.
Suddenly, you hear the Mandalorian whisper, “They’re gone.”
Your lashes flutter as you open your eyes to meet his gaze through his vizor, there is a spectrum of color, surrounding you both. Your mouth partly opens to say something but there is no sound. For a moment, you believed he felt something too, the pull of gravity within your orbit. However, Mando pulls away from you and the colors disappear once more as if it was never truly there.
Neither of you spoke as you trail behind him and walk into a storeroom. The unexpected sound of the door opening catches you and Mando off-guard as two stormtroopers with flashlights attached to their armor try to shoot you both down. One of the stormtroopers says, “Split up. We’ll flush him out.”
You see their flashlights give away their positions, giving you and him time to defend yourselves. You turn to your left to give Mando the Child, letting him carry it, and make your way to the other stormtrooper.
“Give it up. There’s nowhere to–” You hear the groan of the stormtrooper being taken down by Mando, and you do the same to the other one, hitting him over the head with your blaster before knocking him out completely.
Another stormtrooper announces his arrival, “Hey!” To which you grab Mando’s Ampan sniper rifle on the floor, electrocuting him with the fork end of the device.
As you both exit the storeroom only to run into a stormtrooper. You both exchange gunfire, the sharp whizzing sound of blaster fire echoes in your ears, and the Mandalorian shoots him down. A second stormtrooper blasts his way through, and he unleashes his flamethrower on the second stormtrooper, scorching him. The Child looks away as this happens. The charred stormtrooper falls to the ground.
You groan in annoyance, “How many are there?” Mando hums, “Way too many for the Empire to be considered gone.”
You follow him and enter the meeting room with him holding the Child. Seemingly empty you walk straight to the exit doors, however, they open to reveal four more stormtroopers, “Freeze!” You three are completely cornered, “Don’t move! Hands up!” One of them yells, “Drop the blasters!”
You glare at the stormtroopers as Mando speaks calmly to them, “Wait. What I’m holding is very valuable. Here.” Mando gestures to you to do the same as you get down on your knees to place your blasters on the ground and he gently places the Child on the floor as well. “Now turn and face me!”
A stormtrooper commands, but neither of you moves, allowing yourself to have faith in the Mandalorian’s plans. You watch him clench his fists, and you hear the device on his arm chirp to life. “Stand up!” They command once more but you don’t follow their orders. A beat passes. The sharp sound of whistling birds creating fireworks as he unleashes them onto your enemies, you hear them groan in pain as it takes out all of the stormtroopers.
Mando gently picks up the Child and his blaster to which you grab your blaster from the floor, quickly exiting the compound. You walk side by side with the Mandalorian through the streets of Navarro, feeling the menacing stares of each bounty hunter. You spot their tracking fobs have been reactivated, loudly beeping as they point it towards your direction. Soon enough you are surrounded by several armed bounty hunters.
You spot Greef Karga stepping into view, “Welcome back! I’m surprised to see you ask for help from our talented healer. Now put the package down.” You analyze the several bounty hunters, trying to find an escape. “Step aside. I’m going to my ship.” Mando said, and Karga softly chuckles, “You put the bounty down and perhaps I’ll let you pass and our medic can be easily forgiven, after all, she’s done for the citizens of this town.”
Mando doesn’t relent and states, “She and the kid are coming with me.” You turn to look at him in surprise that he wouldn’t just leave you here to face the consequences of your actions. “If you truly care about the kid and her, then you’ll put it on the speeder and you’ll let her walk away as if none of this ever happened and we’ll discuss terms.” An R6 astromech droid, on the speeder, turns its head.
“How do we know if we can trust you?” You asked and Karga scoffs, “Because I’m your only hope.” You watch Mando walk over to the speeder and you feel your eyes begin to fog with oncoming tears. Karga says your name, “Walk away and we’ll discuss this later.” You clench your jaw and glare at the bounty agent before turning your back toward him, and placing your hand on your blaster as you sensed it, the tingling in your spine and throughout your body.
Mando whirls around and shoots at the other bounty hunters, jumping onto a repulsorlift vehicle carrying luggage. You quickly take cover and shoot down the other bounty hunters running towards the Mandalorian and hopping onto the repulsorlift. Deep and commanding, he demands the astromech droid, “Drive!”
The droid shakes its head in disapproval and Mando raises his blaster at him, “Drive!” The astromech screeches in fear and drives the repulsorlift vehicle while you and Mando are shooting down as many bounty hunters as you can.
You aim for the sniper above and shoot while Mando covers the ground as you drive by. The astromech is shot down by Karga, you see bright yellow sparks and you hear the droid power down. You hear Mando whisper, “Are you okay?”
To which you hum and nod, “Mhm. I’m fine.”
It’s now deadly quiet as the rest of the hunters step closer toward the repulsorlift. The fork end of the amban rifle peaks through the luggage as Mando aims and blasts bounty hunters into ash. Different species groan and clamor to hide behind various objects.
“That’s one impressive weapon!” Karaga states and Mando’s voice booms as he announces, “Here’s what I’m gonna do. I’m gonna walk to my ship with her and the kid, and you’re gonna let it happen.”
“No. How about this? We take the kid and the medic, and if you try to stop us, we will kill you and we strip your body for parts.” Karga says menacingly, and suddenly you feel someone pull your leg, dragging you and you yelp out in fear and surprise.
Mando is quick to your aid, using the butt of his rifle and then shocking him with the fork of his weapon, completely stunning the first bounty hunter while you shoot down the second.
You spot the rest of the hunters advancing towards you with their weapons, firing every part of the speeder.
Greef Karga yells, “Don’t hit the target or her!” As a last resort, Mando activates his flamethrower, which causes the bounty hunters to fall back for a moment, only for it to run out of fuel. You lay down next to the Child, craning your head to the right to gaze at his peaceful sleeping form.
You feel the sudden weight of Mando hovering over you and the kid, trying to protect both of you til the end. You hear the Child coo beside you and smile in adoration.
You reach into your satchel and dig for the lightsaber hilt, readying yourself to defend Mando and the Child the moment it comes down to it. Without notice, you hear the whooshing sound of rockets streaking through the air to hit one of the bounty hunters straight through the chest. Fortunately, several fellow members of the Mandalorian Tribe, donning jetpacks and blasters, come to your aid, taking out several bounty hunters.
You watch in awe as the Mandalorians skillfully use their weapons in taking out the remaining bounty hunters, the head infantry lands close to the speeder and says, “Get out of here! We’ll hold them off!” To which Mando replies, “You’re going to have to relocate the covert.” The head infantry responds, “This is the Way.” And Mando echos back, “This is the Way.”
The firing continues and Mando carries the Child and helps to pull you up. You and the Mandalorian board the Razor Crest, but are soon cornered by Greef Karga, “Hold it right there.” You both turn to face Karga as he states, “I didn’t want it to come to this. But then you broke the Code. And you,” he turns to talk to you, “Since you’re with him they will come after you too now. And the Imps will soon follow.” You raise your chin as you steadily replied, “Let them try.”
The Mandalorian uses his grappling hook to trigger the carbonite chamber, unleashing some tibanna gas in an attempt to blind Karga. You expertly doge his attempts to shoot at you only for you to outstretch your hand, using the Force to let his weapon fly out of his hands, he stands there completely stunned and Mando uses his blaster to shoot him off of the Razor Crest.
The hatch closes and you strap yourself in, the Razor Crest takes off, watching the other Mandalorians provide covering fire through the window. You comfortably soar into the skies of Nevarro. You spot the head infantry flying beside the ship and salute him before flying off.
The Mandalorian makes a remark, “I gotta get one of those.” And you snort in amusement. The Child is seated beside his lap and is reaching for something. The Mandalorian unscrews the metal ball on the stick and gives it to him to play with before taking the Razor Crest into space.
End Notes:
YAYYYYYYYYYYYY! SPACE DAD STORY!
You are a force-sensitive empath! HORRAY!
You can force cloak yourself because this skill tends to come to people as more of a natural talent, for it is extremely difficult to learn otherwise; thus, the reason the ability is rarely seen.
The reader is an Enneagram 2! You are a part of the Heart Center; The benevolent, embrace of the good in other people, engage in every emotional love, you experience and feel their emotions more than anyone else. Helpful, natural nurturers, understanding, generous, supportive, mistaken as the passive, embodiment of what love and embrace look like.
The Mandalorian is an Enneagram One personality type with a Nine wing. Enneagram Ones belong to the body center, along with Eights and Nines, and they naturally make decisions based on gut instinct. The Mandalorian likes to feel in control, particularly of his physical environment. For Enneagram Ones, freedom and independence are important.
SO THAT'S A GLIMPSE INTO THEIR PERSONALITY TYPE AND THE WAY THEY MAKE CHOICES!
All will be revealed in the coming chapters! I can’t wait for you guys to read them AHHHHHH
Thank you for all the reblogs, comments, feedback, and likes! Ya’ll really are too sweet and I truly appreciate your kind words. SEE YA IN THE NEXT CHAPTER!
TAGLIST:
@wastingspaces @avengersheart @lunatic1012 @keepingupwiththeskywalkers
#din djarin x empath!reader#din djarin x reader#din djarin x jedi!reader#din djarin x you#din djarin x female reader#din djarin#the mandalorian fic#mando x you#The Silver Lining#The Silver Lining Masterlist#The Silver Lining Din Djarin#din djarin x fem!reader#pedro pascal x reader
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Initiates | Wards
Below is the brainstorming I've created as to give more development for the Initiates of the Order of Jedi. Feel free to use in your writing, but please make sure to credit back to this post or tumblr. If not, I will not hesitate to remove all resources.
Overview:
A Jedi Initiate, Jedi Trainee, Youngling, or Ward referred to a Force-sensitive child who was undergoing the early stages of Jedi training or currently residing in the Créche, at a Jedi Academy. Initiates are found at early ages, typically a few months to up to three years, by Jedi Recruiters and Finders, such as in the case with Master Koon’s Finding of Padawan Tano and Master Kenobi, and are brought to the Coruscant Temple for initial placement and care.
Initiate Clans:
All Initates are placed into Clans within their third year of life, and placed into care of various selected Créchemasters until they become Padawans. It is typical for a Clan to remain close even throughout adulthood and Padawanship, interchanging Padawans for training, and relying on each other for missions over other Jedi. Below is a list of known, and current Initiate Clans:
Bear Clan
Bergruutfa Clan (Most librarians/archivists come from this Clan)
Boma Clan
Clawmouse Clan
Dragon Clan
Heliost Clan
Katarn Clan
Savrip Clan
Soaring Hawkbat Clan (Most pilots/Aces come from this Clan)
Squall Clan
Thranta Clan
Tra’cor Clan
Wuulf Clan
Vorpaak Clan (Notorious for producing the Disaster Crew)
Education/Training:
Once an Initiate is placed into their Clan, they started their education, typically around the age of five-six standard years. Those aged three-four years are introduced to ideas necessary for their future education, such as numbers and alphabet, and are more play-orientated than the older Initiates. They also start learning the basics of the Jedi Code and the Three Pillars of the Order between various games.
Initiates aged five-eight are considered Junior Initiates, and follow a set schedule, varying days based on Clan, but it rarely changes. Upon waking, the Initiates are led in morning exercises, including a fifteen-minute meditation session. In the mornings, Clans engage in Force studies, usually games meant to help them develop control, such as the “Feather Game”, or “Catch”, under the watchful eyes of their Créchemaster and Padawans doing Créche duty. Before lunch, the Initiates settle down for a fifteen minute meditation session, led by one of the Junior-Créchemasters. Around midday, the Initiates head to the refectory for lunch and story-time, usually about a Jedi of old, then shift into physical training under the watchful eyes of the Initiate Battlemaster, Jardin Eldil. They learn the basics of the six accepted forms of Lightsaber combat, followed by another fifteen-minute session of movement mediation. Once they return to their Clan-room, they engage in crafts or games for an hour, before they return to learning the history of the Order. Around five-six o’clock is dinner for the younger Initiates, then they return to their room to do one final relaxation meditation session, followed by a short story, then get tucked into their beds.
Initiates aged nine-twelve are considered Senior Initiates, and follow a little bit of a less intense schedule than the Juniors. In the mornings, they wake up on the call of an alarm clock, versus being individually woken by the Junior-Créchemasters, as the Junior-Initiates get. A Junior-Créchemaster leads them through morning exercises and meditation, then the Senior-Initiates head to their classrooms for history, mathematics, science, political sciences, including one elective class they choose. Around midday, like the junior-initiates, they head to the refectory for lunch, but while the juniors are having their story time, the seniors are working on their assignments from that morning. After lunch, they attend classes taught by the Initiate Battlemaster, switching over to actual lightsaber work over the six accepted forms, then doing a movement meditation session after their physical training. Once returning to their Clan-room, they help out with the care of the younger initiates because arts-and-crafts can stress anyone out, then finish up their assigned assignments from that day’s classes. Around six-seven o’clock is dinner for the Senior Initiates, then they join the younger initiates for their evening meditation, but while the juniors get tucked into beds, the seniors are given thirty minutes to do what they want before lights out.
At the age of twelve-thirteen is when things start to change for their schedules. The initiates turning twelve that year are given the date of their Gathering, then are permitted to attend classes and seminars in whatever order they want. There’s no set schedule for these initiates anymore, due to them preparing to take the Initiate Trials at the end of the year, hoping to move onto Padawanship. These Initiates spend most of their days studying to prepare for their Trials, knowing that their results will forecast their future path in the Jedi Order. Before these Initiates take their Trials, they participate in the Gathering, a ceremony that had been passed down through the Order for centuries. They are escorted by a Jedi of a higher rank, typically a Master or Senior-Padawan, and travel to Ilum, where they would undergo unofficial trials of trusting their instincts and overcoming inner and outer obstacles in search of a kyber crystal that is fully theirs, in both Force and physical being.
Wards:
Wards are Initiates that are not Force-Sensitive, but live in the Temple. They’re taught the same as the Initiates, usually coming from Corps families or those killed in action, or are even Temple-stork babies. However, the difference comes that when the senior-initiates shift over to preparing for their Trials, Wards change their focus to their future adulthood paths.
Wards are taught the Jedi traditions, and even as adults, they’re common sights at ceremonies all over the various Temples. Most of the staff, or senior members of various organizations, celebrities, radio hosts, etc, are Wards from various Temples, and sometimes… there can be a decade or two old rivalries between certain Wards that always lead to interesting meetings.
Wards filter into branches and careers all over the galaxy, and are certainly not held to the same behavioral standards/oaths of the Knighthood, so most Wards do end up having families throughout their lifetimes. The Jedi temples, all across the galaxy, are known to provide a safe place for children to grow up and learn and become strong good adult figures, even in war-torn environments, but the High Council strictly regulates how many Wards to Initiates are accepted each year, unless there’s a particularly good reasoning that the regulation limit won’t work.
The typical regulation numbers are 25-30 Wards, 30-50 Initiates plus their staff and instructors, at any one time.
Uniform:
The Initiates aged eighteen months or less wear cream-colored onesies, done in patterns to handle their developing forms. The amphibious babies wear waterproof cream-colored onesies, also to handle their developing forms.
The Initiates aged twenty months to eight years wear cream-colored tunics, brown leggings, and soft kidskin leather boots, with a brown leather chest harness for the Crèchemasters’ leash usage to clip onto.
The Initiates aged nine years to thirteen wear cream-colored tunics, brown leggings, brown leather boots, and a colored belt that corresponded with their future path.
Crèche Life:
The Crèche is the full name for the Initiate Wing, though it is more commonly referred as the Initiate Hall, and the term Crèche is used in reference to the nursery. In all Initiate rooms, except during nap times, the sound of cheerful voices and playful kid-voices can be heard from even outside the rooms. There’s always some sort of activity going on down in the Initiate Wing, which contributes to such a permanent joyful atmosphere for all those even walking past.
Caretakers/Instructors:
Crèchemasters:
Junior-Crèchemasters:
Instructors:
Trivia:
Jedi Councilor, and Master, Obi-Wan Kenobi, is the youngest known initiate to ever be brought to the Coruscant Temple. He was rescued from Stewjon by Councilor Plo Koon at the age of a month, and quickly enfolded into the Vorpaak Clan.
The most chaotic Clan in all of Crèche-history is the Vorpaak Clan, though they have produced some of the most skilled Jedi of the age. Notable members included Shadow Quinlan Vos, Ace Garen Muln, Healer Bant Eerin, Peacekeeper Reeft, and Knight-Ambassadors Luminara Unduli and Obi-Wan Kenobi.
Temple-stork babies are those that were dropped off at the closest temple’s front door, much like the image of the stork bringing babies to their true families.
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New Jedi Order: The Old Masters
Purge Survivors, those who remember a time before the Empire, before the Dark Times. A lot of them are actually very hands off, content to let the new generation do their work.
Anakin Skywalker: Didn’t become Palpatine’s apprentice or slaughter the Jedi at the Temple, but did cut off Mace’s hand, and promptly passed out from shock. Has plastic surgery so he looks relatively normal, and honestly just hangs around and fixes the Order’s ships. Dies 21 ABY, becoming one with the Force to prevent Palpatine’s second attempted resurrection, saving his youngest granddaughter, Shmi, in the process.
Obi-Wan Kenobi: Unfortunately dies in 10 ABY, his adventures and various injuries (especially those caused by Palpatine & C’Boath) finally running him down. Sassmaster to the end. Proves ghosts can cry when Mara names her and Luke’s firstborn after him (Obi Wan, Ben is actually a nickname). Basically became Yoda in his last years.
Ahsoka Tano: Cool aunt, later cool grandma of the Order, and operates the Order’s unofficial intelligence network, which she later hands off to Mara Jade. Ben’s master alongside Cal Kestis. Joins the fighting during the Yuuzhan Vong War and might have to be physically restrained to keep her from fighting the First Order (though there’s a large section of the Jedi who think they shouldn’t bother).
Soaring Hawkbat Clan: Led by K’khruk and Chase Piru, a small community of Force more beholden to the old Jedi’s ways, and somewhat estranged from the much more reformed New Jedi Order. Comes back into the fold during the YZV War, with both K’khruk and Piru serving on the Naboo Council by 38 ABY.
T’ra Saa: A Neti Jedi, taken up exile on a remote world following her husband’s death, but returned to the wider galaxy after being discovered by her lineage descendant, Ezra Bridger. Embarrassing Grandma for Ezra, Pypey, Barratk’l, Jacen and Korto Vos. Sacrifices her life to allow the Jedi to escape the Yuuzhan Vong siege of Yavin 4 in 26 ABY.
Ikrit: A Jedi who served with the Order during the High Republic, who went into a state of prolonged Force Hibernation on Yavin 4, completely circumventing the Jedi Purge. Would be awoken in 20 ABY by Anakin Solo and Tahiri Veila, the former xey would take as xer official Padawan. Would give xer life to allow both xer pupils to escape the siege of Yavin 4, breaking a centuries long vow of pacifism to hold off a team of Slayer Vong and drawing fire from Peace Brigade.
Tallisibeth Enwandung-Esterhazy “Scout”: A member of the Fulcrum intelligence network in the Rebellion, who re-founds the Antarian Rangers following the foundation of the New Jedi Order, and would weather the YZV War before retiring to serve as a mentor and advisor at the Ossus Jedi Temple.
Cere Junda: Cal’s second master, gets in debates with Obi-Wan and Anakin. Forever grateful she lived long enough to new the Jedi born anew. Dies peacefully in 23 ABY. Tionne’s informal teacher and responsible for training new searchers.
-----Old Jedi who didn’t rejoin, yet still stayed close-----
Katooni Muwal: Lucky enough to have escaped Operation: Knightfall, unlucky to be the only escapee to have outlasted the Empire. She would find herself with her old friend Hondo Ohnaka, eventually becoming his right hand...up until she ousted him (he couldn’t be prouder). The Pirate Queen would eventually join the New Republic as a privateer against the Empire and the Yuuzhan Vong, and flirt with the idea, but never commit to, going straight, including trading an apprentice by the name of Sidon Ithano...
Oppo Rancisis: Laying low on the planet he was on during Order 66, by the time of the NJO’s foundation, had found a place in the re-established Church of the Whills, alongside people like Lor San Tekka. Would be a keystone member of the Great River underground refugee network during the YZV War, finally dying at peace on Zenoma Sekot in 32 ABY.
Barriss Offee: Jedi, Sith, healer, killer, damned, redeemed. Barriss’ journey has been a long and fraught one, and her journey to the Light has revealed ugly truths about herself. Yet she continues on, a wandering healer and holy woman, close with the NJO yet following her own path, her only desire to help the downtrodden and heal the sick.
Asajj Ventress: Ventress’ adventures during the reign of the Empire would remain unknown, but by 20 ABY, she would return to the valley of the Nightsisters, maintaining a solemn vigil over her dead people and exploring the Force. Such vigil would be broken, repeatedly, by members of the NJO, until she resigned herself to helping the next one before they began begging.
#Star Wars#Star Wars AU#Jedi Order#New Jedi Order#Anakin Skywalker#Obi-Wan Kenobi#Ahsoka Tano#K'khruk#T'ra Saa#Ikrit#Tallisibeth Enwandung-Esterhazy#Cere Junda#Katooni Muwal#Oppo Rancisis#Barriss Offee#Asajj Ventress#Something Done To Change It
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Chase Piru and her younglings.
The kiddos: Kennan Taanzer (white human boy), Genel (duros, female, originally gender unspecified), Jiro (Iridonian Zabrak boy) Nable (blue skinned boy), Sidirri (human girl), Seddwia (Twi'lek girl), Onkya (Mon calamari, male, originally gender unspecified), Jevik (originally unnamed, dark-skinned human boy), Treka (originally unnamed, Togorian female, originally gender unspecified)
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