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𝐖𝐇𝐈𝐒𝐊𝐄𝐘 𝐂𝐈𝐂𝐄𝐑𝐎 // 𝚒𝚗 𝚊 𝚋𝚎𝚝𝚝𝚎𝚛 𝚕𝚊𝚗𝚍
the cicero family is an old one, their roots in blightford tracing back generations
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𝐒𝐀𝐂𝐇𝐀 𝐇𝐀𝐊𝐈𝐌 // 𝚘𝚞𝚛 𝚜𝚎𝚌𝚛𝚎𝚝 𝚑𝚒𝚜𝚝𝚘𝚛𝚢
a group of witches and warlocks based on the secret history’s characters and concepts
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𝐌𝐀𝐕𝐄𝐑𝐈𝐂𝐊 𝐁𝐘𝐑𝐍𝐄𝐒 // 𝚢𝚘𝚞 𝚊𝚛𝚎 𝚘𝚗𝚎 𝚘𝚏 𝚞𝚜
red maple farm has been in the byrnes family for generations
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𝐃𝐄𝐀𝐍 𝐏𝐑𝐎𝐂𝐓𝐎𝐑 // 𝚞𝚗𝚍𝚎𝚛 𝚊 𝚟𝚎𝚒𝚕 𝚢𝚘𝚞 𝚖𝚞𝚜𝚝 𝚗𝚎𝚟𝚎𝚛 𝚕𝚒𝚏𝚝
the proctor family is an old, influential family that has resided in blightford for as long as anyone can remember
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hello, darlings!! sorry to bother, but how do i apply to reserve and create a character? i am quite new to this system so i am afraid i didn't fully understand your guideline
Hello, hello! You're not a bother at all! If you're still interested in reserving a subplot or face claim, you can do so on our site now that we've officially opened.
SALT OF THE EARTH
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hi is there a discord link somewhere?
Here you go: https://discord.gg/74rBQCGA
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⯎ GRAND OPENING ⯎
“And then the great mothers descended upon the earth in a maelstrom of loose hair, brimstone, and starlight. They clutched glowing wonders within their hands and planted them within the soft pulp of their wombs and between the cool column of their thighs. This, they called magic.” — The Almanac, 1806
The moment we've been working towards and waiting for finally here. As of 11/05, we have officially opened our digital doors. It has been an absolute pleasure getting to know everyone who has joined our Discord server and made their presence known. From the bottom of our hearts, we want to thank each and every last one of you for your enthusiasm and your patience while we worked hard to create something that everyone would be proud to be a part of. And so, with our hearts overflowing with excitement, we welcome you to SALT OF THE EARTH and conclude our site buzz. Welcome to Blightford. Welcome home.
#jcink#jcink rp#jcink premium#supernatural roleplay#supernatural rp#site buzz#suffer buzz#update#site launch#grand opening#new england horror#new roleplay#new rp
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⯎ PROFILE, APPLICATION, AND MEMBER GROUPS PREVIEW ⯎
With our grand opening only a few hours away, we wanted to provide everyone with a glimpse of the application template, member groups, and character profiles courtesy of Shani's "STORMS & SAINTS" skin. A huge thank you to everyone who has been an active participant in our buzz; the excitement and enthusiasm from each and every one of you has been nothing short of infectious and we can't wait to see what kind of magic you create with us in the very near future.
#jcink#jcink rp#jcink premium#supernatural roleplay#supernatural rp#site buzz#suffer buzz#update#previews#new england horror#new roleplay#new rp#shanicodes
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alias: prax pronouns: they/them select acoven (cosmic, life, death, elemental): cosmic favourite supernatural creature: cthulu, nyarlathotep, any SCP favourite witch flick: the conjuring, you won't be alone + pyewacket what are you most excited for: the plots, the CHARACTERS, characters having trauma gif/meme that best describes you:
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how long do reserves last for?
Reservations last for three days upon site opening.
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alias: kay pronouns: she/her select a coven (cosmic, life, death, elemental): life favourite supernatural creature: werewolves favourite witch flick: suspiria what are you most excited for: the spicy plot gif/meme that best describes you:
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alias: nix pronouns: she/her select a coven (cosmic, life, death, elemental): elemental favourite supernatural creature: zombie favourite witch flick: suspiria what are you most excited for: plots with big spooks 👻 gif/meme that best describes you:
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#suffer buzz intro!
alias: jay pronouns: she/they select a coven (cosmic, life, death, elemental): life! favourite supernatural creature: werewolves, my beloved favourite witch flick: beautiful creatures, 1000%. in this essay i will- what are you most excited for: that's such a hard question bc there's so much to be excited about!! i've been out of the group rp game for so long that i think i'm most excited about writing with a community again <3 (and also werewolves) gif/meme that best describes you:
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⯎ SECOND RESERVES ⯎
Now that all of our core information has been released and we're just a few days away from our grand opening, we wanted to offer potential members the opportunity to either secure another face claim or reserve a role in their preferred subplot. Participation is easy — the subplots have been named after song titles, and once someone has figured out who the song belongs to, they must send a message to our inbox with the name of the artist/band, their name, and claim, and we will add it to our list of reservations if they're correct. Attempts are unlimited, and prospective members with multiple correct answers will receive additional reserves. And because you have all been so interactive and lovely, we'll provide participants with a hint: a member of staff is a millennial emo. Have fun and good luck!
#jcink#jcink rp#jcink premium#supernatural roleplay#supernatural rp#site buzz#suffer buzz#update#reserves#new england horror#new roleplay#new rp
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is the following rule Only for characters involved in subplots: we’ll be looking for a full-length thread reply or development post of a minimum of three hundred words from those characters every fourteen days. If so, what's the posting requirement for characters Not Involved in any of the site subplots? or does every character need a 300-word post every 14 days? Will communications not count? I know some people like to do RF fire, comms, etc. :)
Staff will be monitoring the activity of characters that are not involved in a subplot every three weeks; these characters are expected to participate in a full length thread or write development posts of a minimum three hundred words if, for any reason, they aren't actively writing in the locations we've provided. Utilizing the development subforums as mood boards will not count towards member activity.
Rapid fire threads may take place anywhere that RPing can be done on-site. Communication threads will allow members to increase their post and points total, but will not count towards member activity either.
We hope this answers your question!
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⯎ MAGICAL ABILITIES PREVIEW ⯎
Sorcery in Blightford can be divided into two categories: minor and major magic. Minor magic consists of basic enchantments made to improve the quality of life, thus eradicating a hands-on approach to performing menial tasks. For example, a witch or warlock may animate a broom to collect dust and debris in their absence or charm their clothing to sort, wash, and fold itself at their behest. Minor magic is made available at the onset of magical expression which occurs anywhere between the ages of twelve and fourteen; upon magical maturity, a witch or warlock will display power indicative of the four major disciplines — cosmic, elemental, life, and death. Quite often, the magical individual will possess a skill that is considered hereditary and will then be recognized and sponsored by the Matriarch with whom their magic aligns. However, with supernatural disciplines being capricious in their nature, the preternatural forces that be may bestow upon the individual an ability contrary to what those in their immediate circle may practice. In this instance, the witch or warlock is expected to report to the appropriate Matriarch and swear absolute secrecy and fealty to her coven.
C O S M I C
Cosmic magic is characterized by an ability to access and interact with the world that exists beyond the physical realm. Upon reaching magical maturity — but prior to their sponsorship — witches and warlocks who possess this skill are often described as absent-minded, preoccupied with the passing of time, or susceptible to sudden bouts of lethargy. The Cosmic discipline is heavily influenced by travel, liminal spaces, a fascination with outer space and celestial bodies, and an insatiable appetite for knowledge. The Cosmic witch or wizard may possess a profound understanding of the past, present, and future, and may seek to manipulate or replicate it.
astral projection
Witches and warlocks in possession of this ability are able to intentionally extract their incorporeal form from their physical body thus allowing themselves to manipulate and travel between various planes of existence. A tenured magician may use this power to voyage between liminal spaces and minor dimensions to destinations they have visited before in the tangible world whereas an inexperienced magician may function as little more than a phantom in their attempt to travel, passing through individuals and objects with some difficulty while retaining some or none of their corporeal shape.
divination
Quite often regarded as pseudoscience, seerdom is a rather misunderstood cosmic ability with immense value to the broader magical community. There are various methods available to procure information from the cosmos and each one is unique to the practitioner. Some techniques include: arachnomancy, bone-throwing, dowsing, drawing lots, numerology, scrying, and tarot reading. The Cosmic witch or wizard with this magical competence typically requires privacy and an established routine in order to withdraw answers from the divine.
dream-walking
Colloquially referred to as “lucid dreaming” among those with no magical ability, dream-walkers are witches and warlocks who are able to plant their metaphysical likeness in the mind of another individual while they are unconscious. A dream-walker possesses the capacity to spectate the dream for its duration or they may choose to interfere which may subject the affected to recurring nightmares and bouts of sleep paralysis if the magician proceeds with mal-intent. While observing or interacting with the subconscious of another, dream-walkers run the risk of becoming trapped until the following sleep cycle if they fail to relinquish the mind before the affected wakes.
illusion creation
An individual with this ability possesses a fearsome talent for manipulating one or all of the primary five senses. A novice may distort the surrounding environment of their intended target, influencing the behaviour and cognition of the affected while a more experienced witch or wizard can produce any number of hallucinations simultaneously to the immense distress and confusion of their victim. With dedicated practice, a witch or wizard may sustain these illusions for an extended period of time and may even develop minor clairvoyance, allowing them to shift the thought patterns of their target through the power of suggestion, thus subjecting the victim’s mind to an infinite loop of terror and poor mental clarity.
psychometry
Those with the gift of touch are able to glean information from objects — ordinary or otherwise — and people both magical and mundane. Witches and warlocks new to this skill may receive snapshots of memories and thoughts while a more sophisticated branch of psychometry will allow the user to obtain knowledge that is far more vivid, linear, and concise. Users are typically regarded as intuitive by those who have been touched, and although there have been no accounts of adverse effects due to prolonged contact, witches and wizards have been known to use this method of harvesting information for their own gain.
MATRIARCH: catherine wu
D E A T H
Shrouded in horror and mystery, the intricacies of death is a gift bestowed upon very few within the magical community. The discipline is often described as debilitating, intrusive, and frightening as death magicians are typically exposed to this brand of magic under tragic and unfortunate circumstances. Those who are burdened with the knowledge of the dead and the dying are often accosted by apparitions, susceptible to parasomnia in combination with sleep-walking, apprehensive of the dark (albeit, temporarily), and paranoid during their waking hours. Those who find their discipline in death are influenced by nightfall, crossroads, mourning, bones, and decay.
absorption
Among the magical youth of Blightford, the ability to wrest energy from all living creatures is often called “sucking”. This magical competence may be initiated by any manner of physical touch in combination with the user’s deliberate desire to draw upon the essence of their intended target. A brief connection might render the affected disoriented, ravenous, or unconscious while continued contact may result in paralysis, loss of cognitive function, or even death. Magicians who utilize the life force of other individuals and organic matter are able to enhance their own being, thus achieving peak physical performance. With extended use, it has also been speculated that these magical folk might even delay the natural aging process and outlive their peers.
fear inducement
What was once an ability borne out of a desire for privacy and protection has now become a practice used to inflict terror and intimidation upon unsuspecting victims. The witch or wizard in possession of this particular skill takes immense pride in their innate ability to uncover what their target fears most and use that knowledge to their advantage. A novice may call forth the source of their victim’s dread or manipulate their outward appearance, adopting the characteristics of that specific aversion or phobia while a more tenured magician will possess enough skill to generate new phobias, dominate the unconscious mind by planting nightmares, and exploit the sympathetic nervous system by increasing adrenaline and cortisol which may result in irreversible damage or subsequent heart failure leading to death.
mediumship
Dominated by a long and convoluted history of skepticism and fabricated encounters, the art of communing with the deceased is a skill reserved for the most sensitive magician. Witches and wizards who have inherited this gift are typically believed to have encountered death early in life, and it is this intimate knowledge of The Other Side that has given them the ability to commune with those who have passed on and entities that cannot be seen with the naked eye. The method with which a witch or warlock may choose to convene with the dead is varied and dependent on the clairs that have manifested within them. This haunting approach of communication has been further divided into four attributes: clairvoyance (“clear-seeing”), clairaudience (“clear-hearing”), clairsentience (“clear-sensing), and claircognizance (“clear-knowing”).
pain transference
A rather capricious subsidiary of magic, the ability to re-allocate pain, discomfort, illness, or injury is a skill that can be used for the betterment of others or to inflict harm. For the witch or warlock that intends to do good, they are able to locate the source of the victim’s suffering and channel it into their own person, thus subjecting themselves to the duration of distress that the victim would have originally endured. However, for the magician that would prefer to act with malice in mind, they are able to wound and inflict agony upon themselves before redirecting the extent of their physical damage onto the focus of their ire. As with any division of death magic, this power is not without grave limitations and potentially fatal implications.
shadow manipulation
Utilizing the absence of light, those in possession of this ability are able to draw upon darkness in order to conceal themselves, invoke fear, or employ the shadows as a method of transportation. With magical maturity and tutelage from their Matriarch, a witch or wizard may learn to manipulate the darkness in their immediate vicinity in order to create a tangible objects, assume control of another individual by the merging their shadows, and calling upon creatures for aid that are either nocturnal or find refuge in the dark.
MATRIARCH: ramona baptiste
E L E M E N T A L
Calling upon the primordial forces of nature, elemental magic is characterized by the channeling and utilization of the five major resources responsible for sustained life on earth. Due to the assorted nature of this discipline, there is a great deal of diversity to find among the witches and warlocks who have sworn allegiance to this coven and have thus been celebrated and admonished for their disorganized and eclectic reputation. With all manner of matter and substances in a constant state of flux, magicians who find themselves emboldened by the power of planet earth are influenced by the change of seasons, cardinal directions, meteorological phenomenon, science and alchemy, and the presence of anthropomorphic spirits attributed to the elements.
air
Those with the gift of aeromancy possess the ability to control the speed and movement of air currents, bestowing upon themselves the power of flight, rapid movement and increased agility, and the ability to regulate their breathing at higher altitudes. With sufficient instruction, a tenured magician may learn to generate their own air, convert carbon dioxide into oxygen or create unsuitable breathing conditions with the production of miasmas, and learn how to harness the power of multiple atmospheric conditions such as lightning, fog, hurricanes, and tornadoes,
earth
Witches and warlocks who have been gifted with the patient and nurturing practice of earth magic are capable of manipulating organic matter while possessing the unique ability to forge camaraderie with the world’s fauna. Sourcing their magic from the very land that they walk upon, earth magicians often find themselves quite proficient at the study of medicinal plants, and with continued support from their Matriarch, may even learn to camouflage themselves among the flora of the world or develop unique abilities such as prehensile hair, perceiving polarized light such as ultraviolet and infrared, detect vibrations, and conjure earthbound natural disasters such as earthquakes and landslides.
fire
An exceptionally volatile ability, witches and wizards who practice pyrokinesis may create feats of immense magic utilizing nearby heat sources; a novice may only possess enough skill to manipulate and extinguish a moderate amount of pre-existing light and warmth while mastery of this element may involve producing flames at will, thermokinesis, moderate immunity to high volumes of heat and fire, the conjuring of blue flames, and the ability to generate lightning. The most prestigious pyrokinetics are offered an extensive education in developing dominion over volcanoes, lava, and wildfires. Witches and wizards with an affinity for this element are often instructed to monitor their mental and emotional well-being as a lack of focus, discipline, or restraint may pose disastrous and deadly.
water
The natural counterpart to pyrokinesis and its thermal based magic, magicians with a proficiency in hydrokinesis possess the unique ability to source energy from surrounding bodies of water. Magicians may find that their skills are extraordinary at high tide or certain phases of the moon, thus allowing them to communicate with aquatic life and endure underwater for an extended period of time. Witches and warlocks who are capable of controlling this element in all of its various forms – and then later develop a talent for hydrogenesis and chlorokinesis of water-dwelling flora – may also learn to harness the power of natural marine disasters such as tsunamis, cyclones, and flash floods.
metal
Often made interchangeable with that of earth magic, the ability to command and manipulate any compound or alloy is a formidable practice contingent on concentration, individual power, and a profound understanding of the earth’s electromagnetic properties. Witches and warlocks who have acquired this talent have proven themselves capable of electrogenesis, exerting enough diamagnetic force to initiate flight, are proficient in the study of transmutation, and possess extraordinary control of organic iron compounds, thus allowing them to temporarily puppeteer any individual whose blood they have come into contact with.
MATRIARCH: lorraine weston
L I F E
Effervescent, ineffable, temporary – life magic is an amalgamation of all things wonderful and ordinary, a balancing act that is older than time itself. This discipline, which is often recognized for the ease with which enchantments roll off the tongue and spring forth from nimble fingers, stands in stark contrast to its more macabre counterpart. Life magic is often described as a warm and enthusiastic embrace and its magicians pride themselves on their ability to improve upon the welfare of those around them and their burning desire to understand the physical world and its inhabitants on a level that is equal parts grandiose and intimate. Witches and warlocks who find themselves moved by their duty to the earth are heavily influenced by animals, natural and artificial sources of light, meditation, herbology and healing, and psychology.
animation
The power to breathe life – albeit, temporarily — into an inanimate object is a skill often admired for its charm and intrigue. The object in question must be created in the likeness of a sentient being, and at the behest of a practicing magician, it may gain a limited duration of independence. While a novice may possess enough skill to enchant a toy horse or other miniature, decorative animal for a short period of time, a more tenured witch or warlock may bring to life a two-dimensional illustration of an animal or person, and – with a considerable amount of effort – even obtain control over a free-standing sculpture of the same criteria many times the magician’s size. With enough guidance, a witch or warlock may even extend this ability to command nearby plant-life.
empathy
Those with a predisposition for balance, compassion, and employ a holistic approach to life are often bestowed with the ability to sense, interpret, and shift the emotions of others. With minimal concentration, a witch or warlock may uncover the true thoughts and feelings of those within their immediate vicinity and with whom they share an intimate connection with while a more tenured magician can glean information from targets known and unknown, redirect, manipulate, or plant thoughts of any given nature, and read the emotional residue left behind in an environment after tragedy or disaster has taken place. With continued sponsorship, a witch or warlock may learn how to analyze the mental state of multiple people simultaneously, over various distances, and even that of other sentient beings.
light manipulation
In direct opposition to shadow manipulation, witches and warlocks may employ the absence of darkness to manipulate the electromagnetic radiation visible to the naked eye. Magical folk with this ability may shift and bend particles of light made available to them in their immediate vicinity and utilize it to manipulate colour, create optical illusions, inflict first and second degree burns, or impair the vision of those who wish to do them harm. With continuous practice, witches and warlocks may even learn to create orbs or beams of light for use as projectiles or exercise delumination. As with umbrakinesis and its efficacy taking place between dusk and early morning, light manipulation is most effective between the hours of dawn and twilight.
restoration
A rather altruistic approach to magic, those with the ability to minimize or correct damage done to organic and inanimate objects often possess a mild temperament. A novice may exercise enough skill to rejuvenate and strengthen minor injuries or invigorate any number of plant life denied sufficient water, sunshine, and care while a magician with far more elevated magic may regenerate extremities, reconstruct items that have been corrupted by natural causes, and induce healing. The ability to revitalize any living being is not without its limitations; for instance, necrotic tissue or the complete shutdown of the sympathetic nervous system constitutes irreversible damage and cannot be remedied or inhibited by restorative magic.
shape-shifting
Those with the power to manipulate their cellular structure may transform — completely or in part — into the beast of their choice. The creature is often one of great importance to the witch or warlock, with the first transformation taking place following a moment of heightened emotion. While taking on the complete or partial likeness of their animal identity, magicians are able to communicate with similar creatures, and with sufficient time spent masquerading among the animal kingdom, these witches and warlocks may later adapt an improved sense of sight, hearing, and smell. As with all disciplines, there are consequences for improper usage and magicians are discouraged from attempting to shift into persons alive or dead; doing so is a punishable offense.
MATRIARCH: temperance peters
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