stormwifewrites
in too (water)deep
157 posts
magic professors brain rot 💜 BG3 & DATV
Don't wanna be here? Send us removal request.
stormwifewrites · 14 hours ago
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Through Dark Waters (part 1/2) A fan piece from A Tale of Two Rooks, a lovely and very indulgent datv fic that the talented @stormwifewrites wrote for me over the holidays! This scene lives in my brain rent free<3
transcript:
the waters of the bay are cold, and hungry.
in the summer, the storms churn the sea,
and in winter, the ships sails freeze and shatter, like ice.
but there are pearls there, all along the floor of the bay.
as round and smooth and silver as the solstice moon.
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stormwifewrites · 23 hours ago
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"an adventure in a teapot"
art for 🫖 The Trouble with Truffle Tea 🍵
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stormwifewrites · 2 days ago
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🫖 The Trouble with Truffle Tea 🍵
The Trouble with Truffle Tea (5962 words) by stormwife on AO3
Explicit, Emmrich x f!Rook
Summary:
Emmrich takes a breath, corralling the gallop of his mind’s thoughts. Gingerwort truffle tea is perfectly harmless, even to those with a sensitivity, and there are no known fatalities from ingesting the substance. Rook has a strong constitution, and Maker knows she has survived worse. Everything will be perfectly fine. He feels lips, nuzzled against the thin skin behind his ears. A tongue, tracing its tender curve. Breasts, swelling against his side. “I want you,” Rook whispers in his ear. On second thought… “Oh, dear.”
Additional Tags: Plot What Plot/Porn Without Plot, Porn With Plot, Porn with Feelings, Smut, Angst and Fluff and Smut, Masturbation, Exhibitionism, Semi-Public Sex, Accidental Ingestion of Aphrodisiacs, Sex Pollen, Idiots in Love, Mildly Dubious Consent, Blow Jobs, Oral Sex, Soft Dom Emmrich Volkarin, Gentleman Emmrich Volkarin, Worried Emmrich Volkarin, Older Man/Younger Woman, Age Difference, Developing Relationship, Hand & Finger Kink, Mage Rook (Dragon Age), Female Rook (Dragon Age), Emmrich gives a lesson on the finer points of anatomy, and also gives Rook what she asks for, that truffle tea scene gave me Ideas and I'm not sorry
Series: Part 7 of The Bell Tolls the Tempest
it's time for gingerwort truffle sex tea eyyyyy
steeped and simmered with a healthy dose of fluff at the ending
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stormwifewrites · 3 days ago
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If I had a dollar for every time I accidentally triggered my Ultimate on a single shambling undead in Veilguard, I'd have... well like enough for a modest quantity of groceries probably
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stormwifewrites · 3 days ago
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🌊 On the Shores of the Astral Sea 🦑
On the Shores of the Astral Sea (8202 words) on AO3
Explicit, Gale/f!Durge and Emps/f!Durge, yeah you read that right so mind the tags! 💖
Summary: Nyx can feel the Emperor combing through the upper layers of her mind, her thoughts shifting like sand beneath his touch. The wizard pleases you. And vexes you. “Many men do. And women.” He reaches out to stroke her arm, sliding his fingers down her skin, careful not to touch her with his carnivore’s claws. … I am neither. Nyx is vexed by the archmage of ambition, and finds sympathetic company in unlikely arms (and other appendages).
Series: Part 2 of Pride & Penance Additional Tags: Porn With Plot, Plot What Plot/Porn Without Plot, Hate Sex, Arguing, Penis In Vagina Sex, Followed by Tentacle in Vagina Sex, Inappropriate Use of the Levitate Spell, Sex with Illithids | Mind Flayers (Dungeons & Dragons), Sex with Wizards (Dungeons & Dragons), Alien Sex, Tentacles, Psionics, Mind Sex, Banter, Jealousy, two manipulators walk into a mindscape, technically alien sex but also the Emperor is Just A Guy, Gale cannot wait to ascend right outta this mess, character studies kind of
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look I'm way out on a limb here but this was fun and I have no regrets
here's a silly little sketch of my favorite chaos demon to go with it 🎻
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stormwifewrites · 3 days ago
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I like to imagine Emmrich in gothic settings, wandering through dark corridors lit only by candlelight, in search for spirits. Or: you wake up in the middle of the night at the Lighthouse, step out of your room, and find him waiting for you 😌💕 . (You can find prints on INPRNT—link in bio) . Reference from Penny Dreadful
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stormwifewrites · 3 days ago
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Weekend update from Emmrook !! Calling this a WIP but I may be admitting defeat 🤷🏻‍♀️
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stormwifewrites · 4 days ago
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Some Emmrook for yall 🙌🏻 Peepaw caught peepin’ in 4K. Bone Daddy thinking himself discrete. Also my meanace of a Rook Nan’Assan that simply can’t bring himself back to the lighthouse in one piece. Especially not as of late. He’s been… distracted 💀😏🩶
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stormwifewrites · 4 days ago
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what absolute maniac designed Emmrich's armor and do they know I'm not good at art yet
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stormwifewrites · 5 days ago
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Some facts about Emmrich (and also the Necropolis, Nevarra and other related things) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Neve, Taash. I'm also planning a post about just the Lighthouse some time later
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About Emmrich:
Family and early life:
“Volkarin” is a commoner’s name. Emmrich’s father was a butcher, and his mother was a cook 
When Emmrich was around 5 years old, his neighbours had a pig named Lucy. He was very fond of her, and she’d always let him hug her around his neck
Emmrich grew up poor (clocked by Neve based on the way he always saves his candle stubs, shows up first for meals and never leaves food on his plate) 
Emmrich grew up hearing that all dragons were so hostile they had to be slain and is surprised that Taash has found ways to deal with them peacefully 
General:
The gold Emmrich’ wears is called “grave-dowry” (or “grave gold”). It’s a Nevarran custom to wear precious objects one would like to take to their grave
Emmrich’s bracelet (not specified which one) was gifted to him on the day he became a full Watcher. The ring with a large stone was the last gift from his father. The skull pin doesn’t have a story, he just likes it
Emmrich isn’t fond of the Nevarran nobility
Emmrich’s shaving cream smells like potash (at least to Taash)
Emmrich uses moss perfume with flowers
Decades ago, Emmrich used to see an Orlesian woman who was an art appraiser
If Emmrich wasn’t a watcher, he would like to be a botanist
Emmrich displays some interest in Ferelden, mentioning that many of its heroes greatly shaped the history. Harding says that’s the nicest thing anyone has ever said about her homeland
Emmrich doesn't like beer because it's bitter
Emmrich prefers tea (he mentions purchasing a Brynnlaw curled-leaf blend in Nevarra), but he can also drink coffee 
Emmrich doesn’t eat meat (seafood and insects included), but he indulges in cheese. It seems to be a Watcher thing - he says that each Watcher must decide what they will and won't take a life for, and meat crosses that line for him
Emmrich likes melons, mushrooms and pineapples. He also enjoyed a plate of fried leeks and potatoes at Halos’s stand in Minrathous
Emmrich always thought he’d get married one day
After a Minrathous merchant sells Emmrich fake charms, he causes him to see skeletal faces on the windows and hear spirits whispering that false goods endanger lives as punishment. Emmrich agrees to stop once Neve tells him that she can convince the merchant to get back to selling linen if the visions cease
On magic and studies:
Some deaths may leave emotional imprints so intense Emmrich may feel them decades later 
Emmrich thinks the magic of old Elven artefacts is “rigid” 
Emmrich isn’t very good at figuring out Elven artefacts (by his own admission)
Emmrich’s first published work was A Monograph on the Vagaries of Determining a Body's Time of Death
Emmrich is roughly familiar with the dragon anatomy
Emmrich knows a lot about how bodies work (muscle-wise etc.) from the time he performed autopsies 
Watchers study the death practices of other cultures. Emmrich knew about Eb-ketarra and the Rivaini traditions even before Taash performs them at the end of their questline
On life in the Necropolis: 
When Emmrich fell for another boy during his youth, he showed him a corpse he was allowed to practice dissection on. The date was ruined by a passing wisp possessing the body and causing it to sit up and ruin the mood 
Emmrich tutored Dorian during his term in the Necropolis (“Tremendous potential, but appallingly flippant towards the dead”)
Emmrich and other watchers live in the Necropolis (Emmrich has a flat there)
On life at the Lighthouse:
It took 8 skeletons half a day to bring that slab of marble into Emmrich’s room
He didn’t bring his entire collection of books to the Lighthouse (there are more)
Emmrich talks to skulls in his room 
Lighthouse kitchen reminds Emmrich of the mortuary
Relationships with companions:
Emmrich offers to introduce Bellara to Audric, the Necropolis librarian (who appeared in Tevinter Nights’ Down Among the Dead Men)
Emmrich calls the Archive spirit a work of art  
Emmrich and Davrin disagree on parenting methods. Emmrich thinks Davrin should better discipline Assan and teach him boundaries, while Davrin suggest Emmrich should let Manfred learn more on his own (e.g. let him fall so he learns how to get up) 
Emmrich turns to Neve when he needs help acquiring some reagents he can't get his hands through normal ones, and she agrees to help him out (smuggling is involved)
Emmrich isn’t too thrilled about Neve taking over the Threads, questioning of what’s going to become with the organisation and the future and thinking it may become corrupt (sort of mirroring the way Neve is apprehensive about his lichdom) 
Taash likes Emmrich’s lich helmet. They are not usually fond of skulls, but that helmet is fine because it’s on fire
Taash thinks that gemstones like amethyst or green opal would look good with the lich helmet
Emmrich doesn’t seem to like unrealistic books as he criticised Harding’s “Gore-Knight” novels for their incorrect interpretation of magic. He is worried about people misunderstanding magic and spirits
Emmrich calls himself Harding's 'de facto physician'
On Manfred: 
(If Rook chooses to save Treviso) Manfred brings Neve tea by his own volition. Emmrich thinks it's because Manfred sensed she might need a friend
Manfred is as aware of his surroundings as most people (to a certain degree)
(If revived at the Necropolis) Manfred learns to say Emmrich’s name 
(If revived at the Necropolis) Manfred becomes much more talkative 
Manfred likes boiling tea because he is fascinated by steam
Emmrich suggests Manfred tries tending to plants in Harding's garden 
Manfred is curious about Spite and wanders into Lucanis’s room at night
Spite and Assan miss Manfred if he’s gone
On Lichdom:
Emmrich smells fine to Taash even after he becomes a lich 
Emmrich’s lich helmet burns with veilfire. He once tried using it in combat, but the flame ended up blinding him
Emmrich thinks Strife would no longer be interested in a relationship after he becomes a Lich. That doesn't prove to be true
Lich!Emmrich doesn't need to eat but still comes by the kitchen for company
The energy of Emmrich’s magic changed after he became a lich
Other liches call lich!Emmrich “Young Volkarin” 
Lich!Emmrich no longer has muscles, but when he tries out Taash’s pull-up routine, he can still feel something like “a spectral memory of flesh”, as if he had pulled a tendon
Emmrich starts seeing more books in the Lighthouse library after becoming a linch
About spirit, demons, and the Necropolis: 
There are spirits of Temperance and Diligence 
The Watchers avoid using the word “demon” because it creates bad expectations and can negatively influence spirits 
Some in the Mourn Watch suspected that elves originated from spirits, though it was just one of many theories, and not a particularly popular one
Chambers in the Necropolis can go missing (according to MW!Rook, they turn up, eventually)  
Even after the despair demon is banished from the Necropolis, the halls remain cold. However, the effects will abate with time
There are horses on display in the Necropolis
Watchers rarely get possessed thanks to the special wards of the Necropolis. Possessions also don’t happen as often because the necromancers already provide spirits with bodies, so they don't need to possess anyone by force
Bellara calls the background magic of Necropolis tidy and quiet
There something called “The Deep Necropolis” featuring sections like “The Unspoken Valley” and “The Charnel Bridge” (which has something called “nightmare fog”) that hosts all kinds of entities. Bellara is very excited to visit once the nightmare fog clears
Vorgoth ensures that the transgressions of those who use magical to cruel and abusive means will not be tolerated (whatever that means)
About Nevarra:
Many great Nevarran artefacts have been lost to time, including the Skull of Sabinar, the Key of Dead Dreamers, and the Crown of the Moon
There are strict rules about selling enchantments in Nevarra. You can’t sell anything without a licence and an inspection from the mage Circles
A Tevinter poem “Faustina's Song”, a romantic epic from the Steel Age, is very popular in Nevarra, and its quotes are used on ‘more than one’ epitaph in the Necropolis. Neve is surprised people even read it outside Tevinter 
Pineapples don’t grow in Nevarra
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stormwifewrites · 5 days ago
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hello I’ve been thinking about this a lot lately. The anonymity of tumblr means that I associate my idea/image of you with your icon and sometimes I look at people’s icons and I’m like ‘hmmm….what is that and why?’ 
so pls reblog this and comment in the tags the meaning behind your icon and why you chose it. this is a social experiment. do it for science pls.
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stormwifewrites · 5 days ago
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Lucanis complains that resurrection wastes the effort of a good kill. Which. Yeah. Anyway I cannot leave Emmrich out of my party, I love him too much 😔
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stormwifewrites · 5 days ago
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A slice of domestic life with Rook and Emmrich post-game. Just wanted something warm and sweet.
This is my Rook, Laelia. Her vibe ranges from Regency to Victorian fashion because I’m inconsistent.
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stormwifewrites · 6 days ago
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Nevarran Locations & Landmarks
Nevarra City– This is the capital of Nevarra. Home to the Grand Necropolis among other things. This is also primarily where most festivals and balls are held, as well as where the Palace of King Markus is located. Nevarra City is also home to the  residence of the Anaxas house, and location of the Duchess Games. [Though the current ruler of Cumberland hails from this family: Duke Sandral Anaxas.] It is also home to the Castrum Draconis as well as the Minanter River which carves through it.
Castrum Draconis– Vast Botanical Gardens with hundreds of statues depicting Royalty and Heroes of legend [Powerful Generals, Dragon Hunters etc.] Along the roadways leading up to the Castrum are stately columns of black marble amidst which statues of Kings & Queens of Nevarras past are on prominent display. In Autumn there is a festival held [ see Ancestral Pageant in my Nevarran Culture Post] where many great families hire performers to recreate famous moments in the statues lives by lantern light. Often draping the statues themselves with their house colors. Notably the Pentaghasts and Van Markhams tend to compete for the best show each year.
Blackthorne Manor– The estate was gifted to a family who then took on it’s name by Queen Vanneska the Fourth. [codex: ‘A Tale of the Blackthornes’] Twenty Generations have walked its halls, [meaning if a generation is estimated at 25-30 years, I would potentially date both the manner and Vanneska to 500-600 years ago, placing somewhere around 3:50 Towers to 4:50 Black.] That said, the codex this is from is annotated by Emmrich stating this must have been written in better days– that no one knows what horrible fate befell the Blackthornes. Noting rumors of suspicious deaths, untended crypts and salacious affairs. [This means that my date estimates could be to young and the manor could be even older.] At some point since its abandonment, it became the base for the Necromancer Johanna Hezenkoss.
Grand Necropolis– A large mausoleum sometimes said to be at the heart of Nevarra city while other sources say it's on the outskirts of the city. This is the main base of operation for all Mortalitasi, including the Mourn Watch. There are open-air gardens, crypts, and mausolieums. The structure is as large as a city in its own right, some royal burials being described as palaces of their own. [Lead concept artist Matt Rhodes remarked while designing the structure that, at least in early concepts, his inspiration was an inverted Tower of Babel. The Mortalitassi, instead of seeking knowledge from the stars, they seek it from their dead.] It is also of note that the geography of the Necropolis shifts quite a bit. Chambers are known to shift and change sporadically. [Note the Memorial Gardens being lost until Rook discovers they had moved to the Vault of the Beloved & also the lack of panic over the Basalt Hypogeum at first because it was thought they moved within the Necropolis, not that they were stolen.] Though Emmrich does say during the 'Walking the Graves' questline that it is unlikely for a section to move while people are inside of it, impling it's more common for less traversed chambers to shift. Unless I am mistaken it appears the cause of this is shift is largely unknown, if not gently implied that it's something to disuade tomb raiding. [I cannot remember which dialogue it is said in, I will search, but I am pretty sure looting deterents are mentioned at one point.] While some areas like the gardens are open to the public for days of mourning, many of the lower wings are heavily restricted even among the order.
Basalt Hypogeum– A vast section of the Necropolis that was stolen and transported to Blackthorne Manor to facilitate Johanna Hezenkoss’ experiments. Once defeated Myrna notes a great magic will be required to attempt to transport and restore the wing to its place in the Necopolis.
Cascades– One of the ‘Lost Watcher’s Wings’
Chamber of the Unforged– This is a hexagonal chamber with several small treasure caches on each spoke. Notably this is where Rook faces the Formless One when it possessed the body of a taxidermied high dragon. It is considered one of the ‘Lost Watcher’s Wings’. The hallway leading to this chamber seems to hold several important memorials, as statues, paintings and gated off rooms of gold and urns line each side. [Knowing that the Tanhausen family commissioned the high dragon to be taxidermied it could possibly be a wing for their quite prominent family. However we do know that the ‘last’ crypt of the Tanhausen’s is in the Memorial Gardens.]
Charnel Bridge– Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about undead. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Charnel Pyramid– A section of the Necropolis that is ‘disagreeably cursed.’ [Codex entry: From Myrna, on Rediscovering the Gardens] Myrna recommended that the Pyramid should go through a lustration before the next Equinox. [Lustration: a policy that removes public officials or beings from positions of power associated with a repressive regime; this makes me wonder if it is similar to the situation with undead during the War of Banners.] The area surrounding the pyramid must also be quite sizeable as it was debated to be used as a backup location for public days of mourning in the event the location of the Memorial Gardens was not rediscovered in time.
Cobalt Ossuary– A resting place for skulls within the Necropolis. This is the location of the spiritual disturbance in the short story ‘A Flame Eternal’ in which a skull began to hiss and scream from it’s niche. [We know that some royal families and high nobility have full Palaces as their resting places. I would assume an Ossuary with skulls in niches more than likely is for lower nobility, or even commoners if they are able to be inturned in the necropolis, based oh how unextravagant in sound in comparison. But this is just a guess.]
Crescent Fane– Another chamber of burial, described vaguely as having sunken black walls, with bowls of silver flames [I am not sure if this is a descriptor for veilfire or something else entirely.] around each coffin. [‘A Flame Eternal’] The only known person interred here is a woman named Mathilde, whose husband’s skull became restless until they were once again joined together. [Fane, also means a temple or shrine, so it is possible this is a temporary resting place for the recently dead, maybe to prepare them or just until they are moved to a more final resting place, as Emmrich mentions Mathilde passed ‘in her sleep, last midnight.’]
Hollow Belfry– This seems to be a common area, or main spoke. Several hallways branch off into the other chambers of the Necropolis. The center has a lowered portion where Myrna and Vorgoth tend to be stationed, alerting watchers to hauntings & providing the guild market. It also has an upper atrium.
The Memorial Gardens– This is where public days of mourning are held, while we don’t know it’s original location we do know that this chamber went missing before appearing at the vault of the Beloved [Which, in my opinion is in some way the Necropolis foreshadowing Emmrich & Rook getting together (conditional) since this seems to be Emmrich’s favourite spot to wander, and well Vault of the Beloved… anyways I digress.] The Garden is a cemetery that spralls outward amongst an array of flowers and statues.  This includes the Tableau of the Dead, created from real skeletons in 7:20 Storm. As well as the large statuary monument ‘Love in Life and Death’ which displays two skeletons kissing among other posed figures, overgrown with a flower called shrouds kiss. This is a statue dedicated to the enduring passion of those bound by love. We know that the Rites of Rememberance can be performed by Watchers here as well as a meditative puzzle involving the cleansing bells. In addition to that, the only known/named people to be buried here are Rupert & Elannora Volkarin [Emmrich’s parents], and  the last tomb of the Tanhanhausen line. 
The Path of Sighs– One of the ‘Lost Watcher’s Wings’.
Shrouded Halls– One of the ‘Lost Watcher’s Wings’.
Spectral Court– One of the ‘Lost Watcher’s Wings’.
Unspoken Valley- Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about Spirits. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Upper Mortuary- in banter with Neve, Emmrich mentions he left several of his books in his apartment at the Necropolis. When questioned if most Mourn Watchers live on the Necropolis grounds, he simply replies that the ‘Upper Mortuary is quite pleasant.’ this to me signifies that he is not the only one, and/or this could be one of many more residential areas within the Necropolis. I would assume if this is an area for high up faculty, students and trainees may be housed elsewhere.
Vault of the Beloved– One of the ‘Lost Watcher’s Wings’. This is where Emmrich prepares an intimate dinner date for Rook (conditional) as well as being the new resting place of the Memorial Gardens.
Weeping Vale– We simply do not know much about what the Weeping Vale is, but dialogue between Emmrich and Rook (conditional to Mourn Watch) tells us that recently there was a problem solved by the Mourn Watch to stop wandering cenotaphs from appearing. [A cenotaph is a memorial or monument to someone whose body is buried elsewhere. This is typically done to honor those who died in war, but not always.]
Flora of the Necropolis– I cannot find much on plants related to Nevarra specifically, but some are mentioned directly: variegated weeping widower, shrouds kiss, & unknown willows capable of making their own noises [Codex: New Fauna].
Hunter Fell– A small city west of the capital. This is where King Caspar Pentaghast is from, as well as the location of the tea house that Charter calls a meeting of spies to discuss the movements and motivations of Solas. [Tevinter Nights: The Dread Wolf Take You] The only other thing to really note is that when Tylus Van Markham seized the throne from King Nestor Pentaghast [5:37 Exhalted], several surviving Pentaghasts fled to Hunter Fell. Eventually in 9:42 Dragon, the Inquisiton was called in to investigate Duke Tythas Pentaghst, ruler of Hunter Fell. He commanded a network of spies and warriors called the ‘Five Belles of Hunter Fell’ suspected of being tied to the Venatori.
Cumberland– One of the largest cities in Thedas, it sits South of Nevarra city, where the Imperial highway forks and portside to the Waking Sea. Not only does it function as a major trading port but also as a seat of immense knowledge. Home to the College of Magi, which is thought to bear the brightest mages and scholars throughout Thedas. It is also where many tournaments of combat, and archery are held. The current ruler is Duke Sandral Anaxas.
College of Magi– The college of Magi sits at the center of the city the Sun Dome’s golden exterior and massive spires making the city itself seem gilded and brilliant.  The palace itself was gifted to the Chantry by  a Nevarran Duchess. Keeping with the Nevvarran tradition of statues, the College of Magi is no different, the entryway featuring busts of ever Grand Enchanter from the last 600 years since this is the place from which they are chosen by a council of First Enchanters. The College of Magi is thought to bear the brightest mages and scholars throughout Thedas, some of which then move on to recruitment with the Mortalitasi.
Additional notes about historical events at the College of Magi [& some Dorian and Ashur lore]: In 9:38 following the Kirkwall Rebellion, the Chantry disbands meetings of the College of Enchanters [Based on context and what I am able to find, it seems the College of Enchaters is the name of the council of First Enchanters.], as well as any unsanctioned mage gatherings. This meant the dissolving of mage fraternities. This is also around the time that former Warden Fiona is elevated to the position of Grand Enchanter. [Wynne blames this as the reason the conclave was disbanded.] Grand Enchanter Fiona was quick to begin campaigning for independence, leading a vote among the College of Enchanters to secede from the Chantry entirely. Though the vote did not pass, the existence of the vote was enough for the Templar order to call for the dissolution of the College of Enchanters. More political unrest insues leading to Divine Justinia II calling for a meeting of the College of Enchanters, now disbanded, to the White Spire instead of their traditional seat in Cumberland. This lead to Grand Enchanter Fiona once again pleading for secession, causing High Seeker Lambert to declare the College of Enchanters treasonous. After a daring rescue of some of the enchanters, Fiona once again led a vote on succession in Cumberland. This time since too few first enchanters remained, some having died in capture, the fraternities casted their votes. This lead  ultimately to the dissolution of the circles and the movement towards mage freedom. The factions mentioned above include:
Aequitarians– This is the most dominant of the fraternities in the College of Magi. Their ideology is moderate, and thus popular. It is that mages must use their abilities ethically, and responsibly within society regardless of Chantry law. They believe mages have the power to help people, and should be doing so. Historically leaders of this group include Wynne & Rhys.
Isolationists– While less popular, this smaller faction simply believes mages should separate from the Chantry, and society as a whole. Creating their own systems and culture without any scrutiny towards the practice of magic or danger towards those without.
Libertarians– This group desires the Circle to become self governed and separate rom the chantry. While on the surface the Libertarians seek to do this peacefully, a subgroup of resolutionists within the faction have no issue usng violent means to achieve this. This group has been led historically by Fiona & Adrian.
Loyalists– As the name implies this group is the most devout, following the word of the Chantry. They are often viewed negatively by other mages for being apologists to the oppression faced by mages.
Lucrosians– the smallest fraternity amongst the College of Magi, these mages simply align themselves with the priority of gaining wealth, and political influence over any social cause.
In Veilguard we receive a conversation between Dorian Pavus and Ashur [who may or may not be Divine Aequitas II] in which Dorian comments, ‘Speaking of brash rebels, remember Cumberland? Spring of ‘38?’ to which Ashur replies ‘I wish I didn’t.’ This has had me so curious as to why they were present, were they part of the fraternities that helped vote against the circles since fraternities voted in the place of first enchanters? Or were they simply there as support to keep templars from intervening the College of Enchanters meeting. Either way. Super interesting additional lore on Dorian & Ashur. We know Dorian was part of the Lucerni [a faction dedicated to redeeming and restoring Tevinter] but that is a group exclusive to the Magistirium and not one of the fraternities of the College of Magi. In fact it is more than likely closer tied to the Shadow Dragons. [If you want a less summarized version of 9:38 Dragon, most of the information comes from Dragon Age: Asunder.]
Diamond Lass– in the ‘Dragon’s Den’ district of Cumberland, this is a luxury inn. Drinks are said to be served with crystal goblets alongside runes said to keep the beverage cold.
‘Dragon’s Den’– This is a walled off sector of town, adjacent to the more wealthy quarters of the city. It functions as a Dwarven trading hub and due to his most of the buildings are described to have distinctly Dwarven Architecture.
Forsythia Estate– This is the ancestral residence of the noble house Forsythia
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Thank you all for the kind words on my first lore post. In this next section I tried to break down several key locations. If there are ones you'd like to see that I did not explore please let me know! If there is anything I missed or got incorrect, I am open to corrections! Additionally I would love any additional descriptions or information about the sections of the Necropolis, information is scarce, so any additional notes are welcomed. For more posts on this topic, they will be marked on my page under the tag Nevarran lore.
I hope for this to be a resource for fic writers but also knowledge for my fellow lore nerds. More will be posted soon as feel sections become complete.
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stormwifewrites · 6 days ago
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The shades of death have greater depths than you may know, Rook.
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stormwifewrites · 6 days ago
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A magical old man and an elven twink supporting their skinless son 😌❤️
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stormwifewrites · 6 days ago
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Emmrich Volkarin and Johanna Hezenkoss in their 30’s
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