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de_topfloor is now trending on page 1 on this week most popular maps, with over 1000 subscribers. Thank you for the support!
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de_topflor has only been released for 2 days and over 200 has already subscribed! Thank you!
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Some action screenshots from de_topfloor. If you haven’t tried it yet, check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=369539612
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It has been more than 3 years since I did any leveldesign. This holiday season I’m proud to release my first #csgo map.
Let me know what you think!
http://steamcommunity.com/sharedfiles/filedetails/?id=369539612
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How to make your own custom map overview (radar) in CSGO
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CSGO before you release a map - Pre-publication evaluation
https://developer.valvesoftware.com/wiki/Pre-publication_evaluation#Maps
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Useful console commands for taking screenshots in CSGO
r_drawviewmodel 0 = removes your weapon
cl_drawhud 0 = removes game hud (Radar, Money, Life, Time, Rounds, etc.)
F5 for taking a screenshot
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Small detail means a lot! In this example I'm redesigning a small staircase from just going straight to bend a little bit.
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The latest update of the overview of the map. It will be released this Christmas!
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Finishing the last details of the home office. As always shared my inspiration image as well.
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I consider this area done. Great to the to progress i've made in just a few weeks.
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Here is the indoor swimmingpool that works as a battlearena with many doors, windows or other pathways. Thats why it is one of the most interesting areas of the map.
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Here is a small home office
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Simple bedroom. that needs a bit more work to stand out.
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Narrow hallway with light between the pilars and a plant in the middle. I'm getting closer to getting some areas of the map completely done.
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One of the key things about lighting is to think about where your light sources are. After I added a nice warm color to the sunken fireplace I can almost feel the heat, just by looking at it.
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