As a Dungeon Master, I run my campaign with friends on a weekly basis and tend to have so very... interesting... encounters with the minds of my players. I'll be doing daily updates on these amazing events that can only be described as the best times of my characters lives.
Don't wanna be here? Send us removal request.
Note
It’s a long shot, but did anyone following this blog also follow my old choose your own adventure side blog?
Is this blog still alive?
for the moment, pretty dead. but who knows if I'll every decide to start it up again
sorry to anyone who was invested in the story I was making up
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This couldn’t be a more obvious portent if it fell from the sky on a clear day.
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More fun facts about ancient Celtic marriage laws: There were no laws against interclass or interracial marriage, no laws against open homosexual relationships (although they weren’t considered ‘marriages’ since the definition of a marriage was ‘couple with child’), no requirement for women to take their husband’s names or give up their property, but comedians couldn’t get married
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Stop. Normalizing. Bath Bombs. they’re training people not to recognize the inherent dangers of magical vortexes
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14/5 - 20/5: A Small Catalog Of Very Reassuring Things
Here are four things that are very, very reassuring to find on land you’ve recently moved to. Definitely good signs.
1. Poorly concealed underground …. thing.
2. Small purple flowers twining around a skull. This species of flower does not seem to be present anywhere else on the property, and you’ve never seen it before. The skull is too large for a rabbit, too small for a deer.
3. Fallen signpost. No text remains.
4. T h e d o o r
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Random Gemstone Generator
image credit: Lucas Durham
A “Gemerator,” if you will. Since there is already a way to roll randomly for gemstones in the DMG (p. 134), this series of tables is for creating brand new gemstones that might not even exist in nature. These are the gems as you might find them in a dungeon. To determine their worth, I would use the DMG. The appearance of the gem might not affect its overall worth since we are inventing new gems, so just make it worth as many gold pieces as is appropriate for the circumstance. You can also use this with my jewelry generator.
Gem Type
Most precious stones and minerals considered gems come in two varieties, either a stone or a crystal. Roll 1d6 to determine the gem’s type:
1: Stonelike (Matte)
2-3: Stonelike (Glossy)
4: Crystalline (Opaque)
5-6: Crystalline (Translucent)
Gem Size
First roll for the gem’s size. Since this is D&D, the gemstones can afford to be much larger than in reality. Fun thing I never really thought about before making this is that gemstones are a good way for adventurers to carry around gratuitous amounts of wealth in a smaller amount of space. Imagine carrying around a one-centimeter diamond instead of 5000 gold coins in a one-ton chest. Don’t ever dismiss the importance of gemstones.
Gem Shape
Although a gem’s shape does come from its cut, to simplify this series of tables and increase the variety it generates, I’ve separated the gem’s cut and its shape into different tables.
Gem Cut
Most valuable gems found in a dungeon have already been cut unless said dungeon is a natural cave system. To determine how the gem was cut, roll on the table below. Before modern advances, most hard gems were “cut” by abrading two gems together of similar hardness, beveling the natural crystal’s corners into facets. The gem dust from the abrasion was gathered and mixed with water or oil for polishing the gems into their finished form.
Gem Color
Next roll for the gem’s color. I could have just gone with ROYGBIV colors but gems can come in many varying hues. If you roll a 20, the gem has two colors. Roll again, ignoring further values of 20. Then roll on the next table to determine how the two colors interact.
Gem Pattern
Duo-colored gems are common, especially among stones rather than crystals. Think things like banded agate or tigers eye.
And you’re done! You’ve got a brand new gemstone that may or may not exist in nature! Use it for important or unique magic items or when imagining a new mineral for your setting.
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Don’t
Play D&D with anyone you wouldn’t want to go on a 3 hour car trip with.
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That’s why you gotta put dummy items that make the players think are cursed so they fall for the real ones
Well it’s probably cursed
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Player: (rolls nat 1) Well I was driving until I crashed the wagon
DM: (realizing the wagon had plot-relevant items inside) shitshitshitshit.......
Don’t
Play D&D with anyone you wouldn’t want to go on a 3 hour car trip with.
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Players: Are we there yet?
DM: (frantically drawing out maps on the spot) I honestly don’t know
Don’t
Play D&D with anyone you wouldn’t want to go on a 3 hour car trip with.
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When writing D&D adventures, if I’m stuck on how to write what’s in my head I’ll mark that it’s a work in progress so that when I come back to it later I can try to fill in the gaps. It
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that’s the best example
plot twist: the introverted character who doesn’t like big social gatherings or speaking in front of people is still an introvert by the end of the story because introversion is not a character flaw and it doesn’t need to be overcome
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When the Monk multiclasses into Druid
A Tibetan Monk blesses the deer that gather around him and someone snaps a picture. Upon viewing the picture they notice a rainbow had appeared.
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