softheartsandmachineguns
digital descent
96 posts
he/him or it/its, autistic, crp and sth fandom, 16
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softheartsandmachineguns · 21 days ago
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My brain's on fire
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softheartsandmachineguns · 1 month ago
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annual brahms fanart
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softheartsandmachineguns · 1 month ago
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WIP! She caught you! :D
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softheartsandmachineguns · 1 month ago
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The au I have in store can't be articulated into words yet
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softheartsandmachineguns · 2 months ago
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you're not an horrible person you are 15 years old
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softheartsandmachineguns · 2 months ago
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softheartsandmachineguns · 4 months ago
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Introduction to Drawing Metal Sonic
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Texture-less 3D models are from @/mellow-elbow 's massive folder of Sonic character models and reference photos. (And I love you for that, I use it a lot) Which are models ripped from the games. All other photos used here are from the IDW comics (Mostly issue #12) and other official sources.
➟Link to Folder ➟Metal Sonic Folder
Machines/computers are pretty and I wanted expand my skills, and am fixated on Sonic. So I found myself drawing Metal Sonic lately, and feel like sharing my learning experience on drawing this fucker since I found it interesting. I also needed to do something with these references because I used so many.
Obviously, do whatever you want. I am not going to police people on how they should be drawing a fictional robot. I mean hell, I don't draw him game accurate either and am still learning. I was interested in the details and robotics of it all to get a grasp of how he is drawn and be messed with.
From the references alone, his designs are more complicated and simplified between each artists and modellers.
Once removing all the overwhelming details, Metal boils down to very basic human anatomy. Or more accurately: he is a ball jointed doll. Think of how you can move the limbs of a Monster High or Barbie doll, it's similar.
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To me, it seems that the joints where he can pivot at 360° are the shoulders, hip, neck, and risks. The elbow and knee areas are able to swing front and back. (Not sure if that needs to be said but here it is).
Pauldrons are able to move too. (Think this is the most obvious but I need to remind myself this)
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Break down the hands into a basic drawing skeleton, a slightly curved rectangle for the palms and 3 joints for the fingers. Then draw the rest of the details from there since he has no muscles or fat.
There is a ball joint at the base of the thumb. That itself is a huge joint on the hand.
Fingers are drawn kinda skeletal.
Dude's pretty flat chested, and so his torso section goes inwards.
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A lot perspective will come into play when drawing him in different angles, especially those where body parts mesh into one another. Keep in mind that he can't squish like someone with flesh.
Can't remember where I heard this, but the design philosophy for each metal character is that everything on them has a function. Again do whatever you want, but if you want to make a game accurate design then keep this in mind. (It's not the case for Neo, but dude is allow to have a sense of fashion)
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softheartsandmachineguns · 4 months ago
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day 3: time capsule / futuristic (VERY late..)
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two verses of maria in the end. yikes.
@sonicfashionweek
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softheartsandmachineguns · 4 months ago
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comics as an art form make me insane. they’re so difficult to do well. there’s so many different ways to make sequential art work and most of them are deeply unintuitive. onomatopoeia that feels completely ridiculous to put down often reads seamlessly. panels on a page become a fractally nested image composition challenge that’s only possible to lose because if you do a good job no one will notice. you have to direct the readers’ eyes on a specific path across the page but also account for the fact that they won’t follow it. comic time isn’t linear. if the order of events isn’t crystal clear the story becomes incomprehensible. sometimes you need to do this on purpose. all this for a medium almost universally considered less effective than animation and less respectable than plain text. even its own name doesn’t take it seriously
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softheartsandmachineguns · 4 months ago
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day 2: urban / nature (redone)
sonic is VERY hard to draw
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@sonicfashionweek
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softheartsandmachineguns · 5 months ago
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alt / y2k !!!
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ran outta time but we ball !!!
@sonicfashionweek
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softheartsandmachineguns · 5 months ago
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redrawn those panels of metal sonic in idw
closeups:
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quite dissatisfied but hey + happy pride month
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softheartsandmachineguns · 5 months ago
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tw extremely low quality
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softheartsandmachineguns · 6 months ago
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softheartsandmachineguns · 7 months ago
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I have returned to bless yall with my immaculate chaos sonic redesign
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softheartsandmachineguns · 7 months ago
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Guys where the fuck is my bloody painter content!!! Where my comics, fan fiction, post, hcs, and deep drives!!!! Please I love him 😔😔😔😔
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softheartsandmachineguns · 7 months ago
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isnt dina literally fifteen whereas helen is twenty four
i'm in a romantic mood, what crp ship should i draw
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