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- Daybreak 1.8
Hits a lot harder when we later learn that Gilpatrick relied heavily on Victoria for support in the Patrol Block, and was so happy to see her as a positive face when he got powers against his will
Dude searched up anyone who may have been able to help her and did a damn good job. Respect Gilpatrick.
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Matchcut - Ward comic written by @nonplatonicsubtext and illustrated by me
Read her work:
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finally an answer to the age-old question, “who is the tony hawk of eorzea”
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I’ve got a lot of thoughts and half-written posts about how Worm and The Boys treat the concept of gritty, corrupt institutionalized superheroes, but I think the easiest way to articulate the difference is this:
Worm argues that if you’ve reached a point where superheroes are genuinely societally necessary to keep things functional, your society is already utterly fucked; the corruption, violence, ulterior motives and neuroses of your superheroes are a downstream thing you have to uncomfortably work around and paper over because you really do need as many superheroes around as possible to deal with the Kaiju and the unstoppable serial killers and the nanotech gray goo swarms. But every injustice perpetuated in the name of keeping the superhero system functioning- the treatment of Taylor’s bullying, Assault’s placement with Battery, Canary and the Birdcage, the Cauldron Coverup, Kill Orders, Simurgh quarantines, the C53 experiments- they’re all portrayed as bad things done by people who thought the alternative was worse.
Worm says, needing superheroes would be terrible.
In The Boys, superheroes are fundamentally superfluous to society (as a dig at law enforcement, the MI complex and Celebrities.) Unlike the comic, the supes are pretty combat capable, but there’s no problem on earth you specifically need to get a superhero to deal with, there are a lot of problems made worse by involving a superhero, the only people getting anything out of the existence of superheroes are the heroes themselves and the merchandisers. It’s purely parasitic. And yet more superheroes keep being made, because people like the idea they’ve been sold about superheroes (which is highlighted in season 3 in the meeting about Blue Hawk, where Deep says they should be going for more superheroes and not tighter regulation of existing superheroes like A-Train wants.)
The Boys says: Having or wanting superheroes would be terrible.
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Art by; surfacage
https://twitter.com/surfacage?t=sq4CdBDcfmQtKaEIRchvgA&s=09
#lmao yshtola with the trackpad#ryne gifted thancred that matching kat headset#omg graha perfect#ffxiv#scions of the seventh dawn#raid night: reactions
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❤️🐶Purery🐶❤️
Aka the eeveelution archetype
Purery Level 1 LIGHT Fairy Effect Monster [ATK 100 / DEF 100] (1) If this card is Normal or Special Summoned: Excavate the top 3 cards of your Deck, then you can add 1 “Purery” Spell/Trap among them to your hand. Place the remaining cards on the bottom of your Deck in any order. (2) Once per turn, during your Main Phase: Reveal 1 “Purery” Quick-Play Spell in your hand, Xyz Summon 1 Xyz Monster that mentions that card using this card as material, then attach the revealed card to that Xyz Monster as material.
Epurery Happiness Rank 2 LIGHT [ Fairy / Xyz / Effect Monster ] [ ATK 2000 / DEF 100 ] Materials: 2 Level 2 monsters (1) At the end of a damage step in which this card battled: You can add 1 “Purery” card from your Deck to your hand. If this card has “Purery Happy Memory” as material, 1 face-up monster on the field has its ATK halved. (2) Thrice per turn, when a “Purery” Quick-Play Spell is activated: You can attach that card on the field to this card as material. Then, you can return 1 Spell/Trap your opponent controls to the owner’s hand.
Epurery Beauty Rank 2 WATER [ Fairy / Xyz / Effect Monster ] [ ATK 1600 / DEF 1100 ] Materials: 2 Level 2 monsters (1) Once per turn: You can target 1 Effect Monster your opponent controls; that monster’s effects are negated until the end of the turn. If this card has “Purery Pretty Memory” as material, you can also activate this effect during the opponent’s turn as a Quick Effect. (2) Thrice per turn, when a “Purery” Quick-Play Spell is activated: You can attach that card on the field to this card as material. Then, you can change the battle position of 1 monster your opponent controls.
Epurery Plump Rank 2 EARTH Fairy Xyz Effect Monster [ ATK 200 / DEF 2100 ] Materials: 2 Level 2 monsters (1) Once per turn: You can target up to a total of 2 Spell/Traps in the GYs; attach them to this card as material. If this card has “Purery Delicious Memory” as material, you can also activate this effect during the opponent’s turn as a Quick Effect. (2) Thrice per turn, when a “Purery” Quick-Play Spell is activated: You can attach that card on the field to this card as material. Then, you can banish 1 monster on the field until the End Phase.
Expurery Happiness Rank 7 LIGHT [ Fairy / xyz / Effect Monster] [ ATK 2500 / DEF 1100 ] Materials: 2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster with 5 or more materials attached. (1) During your Main Phase: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent controls until the end of the turn. If this card has a Level 1 “Purery” monster attached as material, your opponent cannot activate effects in response to this effect’s activation. (2) When an attack is declared for a battle involving this card that has has 5 or more materials: Inflict 1500 damage to your opponent.
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That day, mankind saw half of its number sacrificed to bring forth Zodiark.
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Amazoness Warrior Chief
Warrior EARTH Level 5
[ 1900 ATK / 0 DEF ]
You can only use the (1) and (2) effect of "Amazoness Warrior Chief", each, once per turn.
(1) If you control no monsters, or all monsters you control are "Amazoness" monsters: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your deck, also you can only attack with "Amazoness" monsters for the rest of this turn.
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Aileron
Lv1 WIND
[ Machine / Effect Monster]
[ ATK 0/ DEF 0 ]
This card is always treated as a "Sky Striker" card. You can only use the (1) and (3) effects of this card's name once per turn, and only 1 per turn.
(1) During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" Monster you control; Equip this card from your Hand or Field to that monster as an Equip Card.
(2) A "Sky Striker Ace" Monster equipped with this card gains 400 ATK.
(3) If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY.
#Sky Striker#product news#VJump promo#i guess it lets me put one for one in my sky striker deck?#so much hype for such an average card#konami why
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Mathmech Circular
LIGHT Level 4
[ Cyberse / Effect Monster ]
[ ATK 1500 / DEF 1500 ]
You can only use the effects listed (1)(2) of cards with this name once per turn each.
(1) You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to the GY; Special Summon this card from your hand, but for the rest of this turn, you can declare attacks with 1 monster only.
(2) If you Normal or Special Summon another "Mathmech" monster, while you already control this face-up card: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand.
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A kingdom hearts tomogachi?! Comes with a cool feature, if it dies the device multiplies and you get; the original, the heartless, the nobody, AND the Xeanort version!
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Labrynth Servant Arianne
DARK Level 4
[ Fiend / Effect Monster ]
[ ATK 1800 / DEF 1100 ]
You can only use the effects listed (1)(2) of cards with this name once per turn each.
(1) You can send 1 Normal Trap in your hand or Set you control to the GY; Special Summon 1 Level 4 or lower Fiend monster, except "Labrynth Servant Arianne", directly from your Deck in Defense Position.
(2) If a monster(s) leaves the field by your Normal Trap's effect: You can draw 1 card, then you can either Special Summon 1 Fiend monster, or Set 1 Spell/Trap, from your hand.
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Earth Duelist Pack: Amazoness
Amazoness Golden Whipmaster
EARTH Level 5 [ Warrior / Pendulum / Effect Monster ]
1 Scales 1
[ ATK 2000 / DEF: 1200 ]
[ Pendulum Effect ]
You can only use the (2) Pendulum Effect of cards with this name once per turn.
(1) Your "Amazoness" monsters gain 100 ATK x their Level. (2) When an attack is declared involving your "Amazoness" monster: You can target Spell/Trap on the field; destroy it.
[ Monster Effect ]
You can only use the (1)(2) monster effects of cards with this name once per turn each.
(1) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card on the Pendulum Zone (2) If you Special Summon a "Amazoness" monster, while this card is in the GY: You can place this card on the Pendulum Zone
Amazoness Silver Swordmaster
EARTH Level 3 [Warrior / Pendulum / Effect Monster ]
7 Scales 7
[ ATK 1200 / DEF 2000 ]
[ Pendulum Effect ]
You can only use the (2) Pendulum Effect of cards with this name once per turn.
(1) Your "Amazoness" monsters gain 100 ATK x their Level. (2) When an attack is declared involving your "Amazoness" monster: You can target "Amazoness" Spell/Trap in the GY; add it to your hand.
[Monster Effect]
You can only use the (1)(2) monster effects of cards with this name once per turn each.
(1) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card on the Pendulum Zone. (2) If you Special Summon a "Amazoness" monster, while this card is in the GY: You can place this card on the Pendulum Zone.
Amazoness Shaman
EARTH Level 2 [ Warrior / Effect Monster ] [ ATK 800 / DEF 1800 ]
You can only use the (1)(2) monster effects of cards with this name once per turn each.
(1) If this card is in your hand or GY: You can target 1 "Amazoness" card you control or in the GY, except "Amazoness Shaman"; return it to the hand, and if you do, Special Summon this card, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except "Amazoness" monsters. (2) If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand.
Amazoness Pet Liger King
EARTH Level 9 [ Beast / Fusion / Effect Monster] [ ATK 2900 / DEF 2800 ]
Materials 1 Level 5 or higher "Amazoness" monster + 1 "Amazoness" monster
You can only use the (2) effect of cards with this name once per turn.
(1) Your opponent cannot attack other monsters, except this one. (2) You can target 1 "Amazoness" card you control and 1 "Amazoness" monster in your GY; destroy that target on the field, and if you do, Special Summon the target from the GY. This card cannot attack the turn you activate this effect.
Amazoness Kaiserin
EARTH Level 10 [ Warrior / Fusion / Effect Monster] [ ATK 3200 / 2800 ]
Materials 1 "Amazoness" Fusion monster + 1 "Amazoness" monster
You can only use the (1) effect of cards with this name once per turn.
(1) If this card is Fusion Summoned: You can Special Summon 1 "Amazoness" monster from your Deck. (2) Your other "Amazoness" cards you control cannot be targeted or destroyed by your opponent's card effects. (3) If this card was Fusion Summoned by using "Amazoness Queen" or "Amazoness Empress" as material, it can make up to 2 attacks during the Battle Phase.
Secret Arts of the Amazoness
Quick-Play Spell Card
You can only use either 1 of the (1)(2) effects of cards with name once per turn, and only once that turn.
(1) Fusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck by sending listed monsters as material from your hand or field to the GY. (2) During your Main Phase: You can banish this card from the GY; once this turn, if you would Fusion Summon 1 "Amazoness" Fusion Monster, you can send 1 "Amazoness" monster from your Extra Deck to the GY as required Fusion Material instead.
#YGO product news#amazoness deck#pendulum support#fusion deck#earth warrior deck#Earth duelist pack#YGO ARC-V Tyler Sisters
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Exorsister Malfa
Spellcaster/Effect
You can only use effects 1 and 2 once per turn.
1. When you control no monsters or only Xyz Monsters, you can special summon this card from your hand, and special summon 1 "Exorsister Eris" from your deck. During the turn you activate this effect, you can only special summon "Exorsister" monsters.
2. If a card leave either players' GY, you can Xyz Summon an "Exorsister" from your ED using this card as material.
Exorsister Ritania
NORMAL TRAP
You can only activate 1 copy of this card per turn.
1. If you control only "Exorsister" monsters, you can pay 800LP; target 1 card on your opponent's field or GY, banish it, and then, acticate one of the following effects:
-Xyz Summon an "Exorsister" Xyz monster using one monster you control as material.
-This turn, when you perform an Xyz summon, banish 1 card your opponent controls. (non-targeting)
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