Hi, I make Sims challenges for sims 3 and 4. Some are going to be very mature
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Sims 4 - Soulmate Challenge
Soulmates who believe in them, well you do. That’s why you spend your first life looking for the one, and when you met them, it was like life finally gained color and everything fell into place, but would you find them in every life you would have. Is your question now.
This is a rebirth challenge/Legacy challenge, you will need the life and death pack for this challenge but I will also write a base game friendly way to play, you will start with your first life and gen one
Note before the challenge: to all who play the challenge, please do remember the point of my challenge is to have fun, is there a rule you don’t like to ignore, make it fun for you. I hope you enjoyed the challenge
Gen 1/First Life Cas Rules:
Must start with a family your sim will be an infant, you may have one or two parents
Parents and infant may have whatever trait you want
May look however you desire
Gen 1/First Life World Rules:
You must have your soulmate made, or pick a family for your soulmate, you’re soulmate may only be at most one life stage apart, so infant and toddler or infant and infant
You may play with both families, you may switch between them and you may play with only one family
May play on any lifespan, so short, normal or long
Gen 1/First Life Rules: As a child you were creative, dreaming away, as a teen you started to dream of true love, a soulmate, someone you would find and be with in every life. As a young adult you marry that person, and begin your family.
As a Infant you must grow up well, and get at least 3 milestones
As a Toddler you must max 1 skills, on short lifespan, 3 skills on normal and all 5 skills on long
As a Toddler you must get 3 milestones
As a Child you must have the creative trait
As a Child you must complete the Artistic Prodigy, Slumber Party Animal or Creative Genius aspiration, if you play short lifespan just one must be completed, on normal you may do 2 or just stick to 1, on long you must do 2 or all 3
Must earn a good grade either B or A in school as child and teen
As a Teen you must complete Goal Oriented, Painter Extraordinaire or Romantic Explorer aspiration, if you play short lifespan just one must be completed, on normal you may do 2 or just stick to 1, on long you must do 2 or all 3
Must marry your soulmate as a young adult
As a young adult and adult you must have creative and family oriented trait
As a Young adult and adult you must complete Soulmate, after you may do Successful Lineage, Big Happy Family, Super Parent, Renaissance Sim, and any of the teen aspirations other than Goal Oriented
Must have at least one child
Must be reborn as the child’s child, so you will be your own grandchild
You must be reborn as an Infant
Partner must be reborn into the family they were from as a infant
Gen 2/Second Life Rules: You don’t remember your first life, but youre romantic spirit stuck to this life. As a child you were playful and full of energy as a teen, romance would spark whenever it could, until you met them. Something stopped you in your tracks, this person, there was something about them. You felt something for them somehow, even though you had never met them before. The two of you fall in love, and travel the world.
As a Infant you must have either Intense, Wiggly or Sunny trait
As a Infant you must grow up well, and get at least 3 milestones
As a Toddler you must have either Independent, Inquisitive, Silly or Wild trait
Must get 5 - 10 milestones as a toddler
As a Child you must have Cheerful or Goofball trait
As a Child you must earn an A in school
As a Teen you must get the Lovebug or Romantic trait
As a Teen you must never get higher than a B in school
As a Teen you must complete Drama Llama, Live Fast, Leader of the Pack, Party Animal, Paragon Partner, Romantic Explorer or Serial Romantic aspiration, on short lifespan must complete one, on normale must complete one or 2, on long lifespan must complete 2 or 3
Must meet your soulmate, the person that was reborn and was your partner in your first life when you have 3 days left as a teen. May not romance them while you’re a teen
As a young adult, start romancing your soulmate
Must go on 5 vacations as a young adult, may travel to any world
As a young adult you must move every 7 days, may move to any world
As an adult must settle on a warm world and live there till they die, the worlds are Sulani, San Sequoia, Oasis Springs, Del Sol Valley or Tartosa
Must have 5 children, must get pregnant on every vacation
Must first get married as an adult
Must be reborn as one of the children's child, so you will be your own grandchild
You must be reborn as an Infant
Partner must be reborn into the family they were from as a infant or toddler
Gen 3/Third Life Rules: Books and stories could there be truth to the fables, fairytale love and soulmates, and not to mention supernatural beings, ghosts and more. You were a shy and quiet growing up, head in your books if you weren't writing your own stories.
As a Infant must have the Cautious, Sensitive or Calm trait
As a Infant you must grow up well, and get at least 5 milestones
As a Toddler must have the Angelic or Clingy trait
Must complete all 5 skills as a Toddler on all lifespans
Must be read a story once a day as a Toddler
As a Child must have either Bookworm or Clumsy trait
As a Child must earn and keep an A in school
As a Child must read 1 book all week days, and on weekends 2 book
As a Child must max 2 skills in all lifespans
As a Child befriend your soulmate
As a Teen must have Bookworm or loner as a trait
As a Teen must earn and keep an A in school
As a Teen become best friends with soulmate, no romance yet
As a Teen must complete Goal Oriented, Spellcraft & Sorcery, Nerd Brain or Renaissance Sim aspiration
As a Teen must write at least one book
As a Teen must read 1 book all weekdays, all weekends 2 books
As a Teen or Young adult must become a supernatural being, ghost count too
As a Young adult must start relationship with soulmate and marry soulmate
May not have a career may only live off writing book, as young adult and adult
Must have twins, if you don’t succeed have the extra child as quickly you can age them up as soon as you can and have them age up the same time as the first child
May remove whatever supernatural curse you got
Must become a ghost and get the burning trait, before being reborn
Must be reborn as one of the children's child, so you will be your own grandchild
You must be reborn as an Infant or toddler, and normal human sim, not supernatural
Partner must not be reborn, but must be kept as a ghost, may stay in your family or may be moved to his original family
Gen 4/Furth life Rules: Life felt empty, you knew why, you had some knowledge of your past life, you knew someone was missing, there was a hole in your heart, forever empty in this life.
As a Infant must have Cautious or Sensitive
As a Infant get 5 milestones and grow up well
As a Toddler must have Inquisitive, Independent, Clingy, Charmer or Angelic trait
As a Toddler may only be friends with family
As a Toddler must max 3 skills, in all lifespans
As a Toddler may only play alone
As a Child must have Gloomy, Music Lover, Macabre, Loner or Loyal trait
As a Child may only have 1 friend
As a Child must master 1 instrument skill on short lifespan, on normal 2, on long 2 unless you have city living then you must learn singing too, and if you have vampires then you must learn the pipe organ too, so all 4 if you have those packs
As a Child must complete the Artistic Prodigy, Whiz Kid, Slumber Party Animal or Creative Genius aspiration, 1 on short lifespan, 2 or 1 on normal, and 2 or 3 on long
As a Teen must have Loner trait
As a Teen must still only have one friend
As a Teen must play and instrument every weekend twice
As a Teen must earn and keep an A in school
As a Teen must never start a romantic relationship or do any romance
As a young adult and adult must have the loner trait
As a young adult and adult must never start a romantic relationship or do any romance
Must work in a entertainment career or sell music or work as a undertaker, the careers are Entertainer Musician Branch, Critic Arts Critic Branch, Actor or Undertaker Career funeral director Branch Mortician Branch
Must live in Ravenwood, Moonwood Mill, Copperdale or Forgotten Hollow, if you only have base game you may live in Willow Creek
Must only adopt children, may adopt as many as you want, and any ages
Must be reborn as one of you’re adopted children's child, as an infant
Now you rebirth you’re soulmate too, into his original family, He must be reborn as a toddler and not infant
Gen 5/Fifth Life Rules: You've been reborn again, and you don’t feel that emptiness anymore, you know they are out there, your soulmate, You seek to find them, you spend the days outside, befriend one person after the other, in a search for them. And when you finally did, happiness fills your life.
As a Infant must grow up well
As a Toddler must max 3 skills, all lifespans
As a Child Must make 5 friends
As a Child must not earn lower than a B in school
Must have 1 playdate a week on normal and long lifespan, on short must have 2 playdates as they age up in 7 days
As a Child must complete Rambunctious Scamp, Social Butterfly, Slumber Party Animal, Mind and Body or Playtime Captain Aspiration, on short lifespan only 1 has to be completed, on normal 1-2, on long 2-3
As a Teen must make 8 friends
As a Teen must hang out with friends once every week, on all lifespans
As a Teen must complete Admired Icon, Leader of the Pack, Friend of the World or Party Animal aspiration, 1 on short, 1-2 on normal, 2-3 on long
Must not get lower than a B in school as a Teen
As a Young adult must start, romancing and marry your soulmate
Must have 2 date nights a week, until you die
Must adopt 2 children and must give birth to at least one child, may adopt any ages
Must be reborn as one of the children's child, so you will be your own grandchild
You must be reborn as an Infant
Partner must be reborn into the family they were from as a infant or toddler
Gen 6/Sixth Life Rules: How could you hate your soulmate you didn’t know but they were your enemy, you hated them, till you didn’t what changed, you didn’t know but the hate was gone. And all that was left between you now was love.
No rules for infant
As a toddler you must have playdates with your soulmate, on short lifespan you will have one, on normal you will have 2, on long 3. on all playdates you may not get along with your soulmate
Parents must be friends with soulmates parents
As a Child you still have playdates with your soulmate, but must still not get along, on short lifespan you will have 3, on normal you will have 2 a week, on long 3 a week
May make 3 friends as a Child and Teen
As a Teen you have to hang out with your soulmate everytime his family is over. His family will be invited over 3 times a week on all lifespans
As a teen when you have 7 days left you must start befriending your soulmate
As a young adult must become best friends with soulmate before romancing them
May not get pregnant while young adult
Must get married while young adult
Must have family over once a week
Once adult, may have a child or two or may adopt
Must be reborn as one of the children's child, so you will be your own grandchild
You must be reborn as an Infant
Partner must be reborn into the family they were from as a infant or toddler
Gen 7/Seventh Life Rules: You desired to be alone, you didn’t want love, and yet you did, you were a hopeless romantic. But you wanted to be alone, you told yourself that, you believed it, so why was it one person snuck into your life and stayed there.
No rules for infants or toddlers
As a Child may only befriend soulmate
As a Teen must have loner trait
As a Teen may only be friends with soulmate and parents
As a Teen must cook 3 days a week, all lifespans
As a Teen must start a garden no more than 8 plants
As a Teen must earn and keep a, A in school
As a young adult must, have romantic or Romantically Reserved trait and loner
As a young adult, must have a greenhouse with plants for food
Must only be friends with soulmate and family
May only work with food or sell food through a food stand, the careers are Culinary Culinary - Chef Branch, Critic - Food Critic Branch, Barista, Fast Food Employee
Must first start a romantic relationship when you have 7 days left as a young adult
Must first get married as an adult
Must first have a children as an adult
Must be reborn as one of the children's child, so you will be your own grandchild
You must be reborn as an Infant
Partner must be reborn into the family they were from as a infant or toddler
Gen 8/Eight Life Rules: You couldn’t find them for a long time, your soulmate, they seemed far away. You decided to settle for someone, there was no real love, but you cared about him, as a friend and he would treat you right, you got married prepared for your life when you met him, your soulmate. Your husband understood and the two of you ended the marriage, however the care never disappeared and he stayed a close friend for you.
As a Infant you must grow up well
As a Infant you must get 3 milestones on short lifespan, on normal 5, on long 10
As a Toddler you must max 1 skill on short, 2 on normal, all 4 on long
As a Toddler you must get 5 milestones
As a Child must make 5 friends, you will end up marrying one of them
As a Child must have 3 playdates a week
As a Teen must keep 3 of the 5 friends, you will still marry one of them later
As a Teen must earn and keep a A in school
As a young adult marry the friend
Finally meet soulmate once married, become friends, the divorce husband
Stay/Fix relationship with ex husband so you are friends
Marry soulmate
Have two children, one may be from the first husband
Family night once a week until you die
Date night once a week until you die
You must be reborn as an Infant
Partner must be reborn into the family they were from as a infant or toddler
Gen 9/Ninth Life Rules: You’re soulmate found you easily in this life, well it surely helped his parents being friends with yours. As kids you would play together, have slumber parties. As teens you would go to prom together and hang out. One day you take the chance and love blossoms. Later you married and had children, you grew old together like you had grown up together.
As a Infant must have Sunny or Calm trait
As a Infant must have 3 playdates a week with soulmate, all lifespans
As a Infant must get 5 milestones on short lifespan, 10 on normal, 15 on long
As a Toddler must have Charmer, Silly or Wild trait
As a Toddler must have 3 playdates a week with soulmate, all lifespans
As a Toddler must max 3 skills all lifespans
As a Child Must have cheerful trait
As a Child, have 1 playdate a week, 1 slumber party a week. All lifespans
As a Child earn and keep an A in school
As a Teen must go to every prom with soulmate as friends
As a Teen must hang out with soulmate twice a week. All lifespans
As a Teen must make 3 friends other than soulmate
As a Teen must start romancing soulmate when 4 days are left or after a prom, must be one as close to 4 days remaining
As a young adult go on vacation with soulmate every weekend
As a young adult get married, may start having children before marriage
Must have 3 children
You must be reborn as an Infant or toddler
Partner must be reborn into the family they were from as a infant or toddler
Gen 10/Tenth Life Rules: You had 10 lives, all different. And you learned a lot, but your soul and spirit wish to rest now with your soulmates, for eternity. You live life to the fullest, love with all you have.
As a Infant must grow up well
As a Infant must get all 31 milestones on normal and long lifespan, on short get as many as you can
As a Toddler must max all skills, all lifespans
As a Child must max 5 skills all lifespans
As a Child must complete minimum 2 aspirations all lifespans
As a Child must earn and keep an A in school
As a Teen must complete minimum 2 aspirations all lifespans
As a Teen start romancing soulmate
As a Teen max level a after school activity or career
As a Young adult marry soulmate
As a Young adult, max 5 skills
As Young adult or adult max a career, may quit after
Have children as Adult or Young Adult
Have family night once a week
Have date night once a week
When they die you may pick whatever you wish, the challenge is over
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The Pack Challenge Werewolf and their pack mentality could sometimes lead to problems, others however just want to be a lone wolf so to speak. And then there are some who could make their own pack from the amount of children they have.
Gen 1: They always dreamed of a big family, felt the happiest with a baby in their hands, a toddler holding onto their clothes and a child running wild. That was joy for them, that was their life and dreams.
Must have Family-oriented / Romantic / Loves Outdoors traits
Must have the Big Happy Family Aspiration
May only have 1 partner throughout their whole life
Must get married to their partner before having kids
Must have 50 babies with their mate
Must complete the cooking skill, the writing skill and write 5 books
Must live in moonwood mill
Gen 2: Growing up with so many around one can leave one to become a loner wanting to just get away. Yet a brewing anger from people being around could lead to outburst, you do not wish for a pack, you are just happy alone.
Must have Loner / Loyal / Bookworm traits
Must have the Werewolf - Lone Wolf aspiration
May only make one friend who they will later date and marry
May only be friends with family
Have 1 - 2 children when they are adult
Must have a library
Must find all and read all werewolf books there are 18 / 5 base game / 13 werewolves pack
Gen 3: Your parents' temper followed you, and you had come to see the werewolf part of you as a curse, all you want now is to be rid of it, cure yourself, live normally, well as normal as you can with werewolf kids.
Must have Active / Self-Assured / Hot-Headed traits
Must have the Werewolf - Cure Seeker
Must join the gardener career, do not need to complete
Must finish the gardening skill, logic and Piano
Must have at least 1 werewolf child before taking the cure
Must first get married after they have been cured
Must move to another world to get away from werewolves
Gen 4: Your parents had a different view on the curse as she called it, however you viewed it differently: this was your life, this was who you were, so you found yourself back in moonwood mill, trying to make a life. There was so much to see and collect in this small town.
Must have Loves Outdoors / Jealous / Kleptomaniac traits
Must have the The Curator Aspiration
May never get a job, must live of selling collectibles, fish and plants
Must join one of the packs in the werewolf world
Must have dated 5 different people, before settling down
Must have 3 children
Must finish the moonwood relics collection
Gen 5: Growing up in a pack had made you dream of leading your own, you had grown up ambitious and stride for the best, you didn’t find that love and romance had a place in your life, not with everything you wanted to do.
Must have Perfectionist / Ambitious / Foodie traits
Must have the werewolf initiate - emissary of the collective aspiration
May work in Culinary - Freelancer or Business careers
May only adopt children, must have adopted 10 kids before they die. They must all have grown up well, earned an A in school as children and teens and have 4 skills maxed
Must have 5 skills maxed before they are an adult
May never get married but can start romancing when they are an elder
Gen 6: You dreamed of finding your soulmate, someone who you would be with forever, someone to grow old with, until you did you found comfort in writing and romance books. Someday you would find your true love.
Must have Romantic / Loyal / Bookworm traits
Must have the Soulmate Aspiration
Must have twins, or 2 really close to each other
Must have written 15 books before they are an elder
Must complete the writing, Gardening and piano skills
May work as Babysitter - Culinary - Entertainer - Painter or Writer careers
Must adopt 4 children
Gen 7: Your parents' love was sweet, and you dreamed of something like that for yourself however you found you ended up breaking hearts instead. And when the sun came down and the night came out you found yourself more alive.
Must have Outgoing / Romantic / Self-Assured traits
Must have the Serial Romantic Aspiration
May first settle down as an adult
May first get married as an adult or elder
Have 8 kids with 8 different parents
Must complete the Charisma - Mischief and Fishing skills
May work as Manual Laborer - Freelancer - Culinary - Criminal and Secret Agent careers
Gen 8: You’re Parents had gotten into a lot of trouble, you however enjoyed the quiet, you found that you were rather creative and good with music, afraid to be like you’re parent you didn’t find love until late in your life, how funny it was that it would be your best friend.
Must have Creative / Clumsy / Family-oriented traits
Must have the Painter Extraordinaire Aspiration then Musical Genius Aspiration
Must first get married as an elder
Must have a best friend from childhood who you will marry
Must “foster” 15 children by adopting
Must complete the Guitar - Painting - Piano - Violin - Writing and Cooking skills
May not have a job
Gen 9: Your temper was always explosive for some reason, and you wanted control. You wanted your own pack, you wanted to show everyone you were the strongest and not someone to be messed with.
Must have Ambitious / Active / Mean traits
Must have the Werewolf Initiate - Wildfang Renegade Aspiration
Must get married as a young adult
Must only have one child
Must complete the Fitness - Handiness - Programming and Charisma skills
Must works as Secret Agent - Criminal - Business - Athlete - Tech Guru or Freelancer
Must get to level 10 in 2 careers
Gen 10: Your parents rarely had time for you, it left you alone and quiet. You spend the most of your time outdoors, and you ended up joining the other pack than your own parents. Which left you a strained relationship.
Must have the Loner / Loves Outdoors / Good traits
Must have the Soulmate Aspiration then werewolf initiate - emissary of the collective aspiration
Must have 10 children, must all grow up well earn an A in school as a child and teen, and get 5 skills to level 10
Must complete the Gardening - Mixology - Logic and Gourmet cooking skills
Must have a bad relationship with parents until the parents are an elder
May not have a job, they must live from their garden, collectibles and fish
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Sims 4 - The Big Bad Wolf Challenge
The Big bad wolf Challenge
He was the big bad wolf, packs kept away from him and even Greg was a fair fight for him showing just how strong he also was. But after having been alone for so long, that his mind had gone dark and he was willing to do anything to get what he wanted. So when he saw a young witch with white hair he had been intrigued, but when he noticed her ears he was shaking they were ponty which meant she was from an elven descendant, witches and wizards like that were rare and very few were left. But when he saw her eyes his wolf had found his mate the most beautiful purple eyes looking for the noise but seeing nothing. You weren’t just from an elven descendant, you were an elven witch, rare and to be treasured. You would be his and he made his plan to kidnap you away from your group, and keep you for himself.
This is an 18+ challenge, this challenge has very very dark themes, so this challenge might not be for you, the themes: kidnapping, sa, stockholm syndrome, maybe death, violence. This challenge will need many mods.
Mods:
WickedWhims link: https://wicked.cc/mods/admin/wickedwhims/
Nisa’s Wicked Perversions link: https://wicked.cc/mods/nisa-k/nisas-wicked-perversions/
Dreams Of Surrender link: https://wicked.cc/mods/kritical/dreams-of-surrender/
FlirtyFetishes: BDSiM link: https://wicked.cc/mods/ellanoir/flirtyfetishes-bdsim/
Objects from Azmodan22 link: https://wicked.cc/objects/azmodan22/
YrSa BDSM devices link: https://www.loverslab.com/files/file/4070-sims4-yrsa-bdsm-devices/
Animations from Azmodan22: http://www.loverslab...ces-animations/
Anarcis: http://www.loverslab.com/topic/70765-sims-4-anarcis-animations-for-wickedwhims-update-20-3-17/
Anonny: http://www.loverslab.com/topic/72099-sims-4-anonnys-sex-animations-for-wickedwhims-new-update-20170315/
Lupobianco: http://www.loverslab...dwhims22122016/
Zorak: http://www.loverslab...whims-21122016/
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Cas rules:
1 teenage witch. (female)
Must have loves the outdoors trait.
Must have the big happy family aspiration
Must have pointy ears
Must have white or purple eyes.
Must wear white/silver jewelry only.
Must wear white, light blue and light purple clothes and shoes.
Must only have 2 normal wear outfits and sleep wear, and 1 outfit in every other category.
No shoes on any outfits other than the first normal wear, this is what she was kidnapped in.
The first normal wear, the formal wear and workout are their elver clothes so they can look more fantasy like I picked some long gowns.
All the other outfits are some the big bad wolf bought or gave them from their closet, but the big bad wolf was nice and stayed within the elven colors white, light blue and light purple.
They must like singing, cooking, baking, violin, gardening, mischief, wellness, white, blue and purple you can pick everything else.
Must have the werewolf butterfly tattoo in a light color of course, this tattoo is to showcase they are ready to be married off, elven tradition.
1 young adult werewolf male.
Must have hot headed and jealous. If you don’t have jealous pick loner, you can pick the last trait.
Must have the werewolf aspiration and pick the lone wolf.
Must wear dark colors, lots of black.
Must have scars, on body and face.
Can have as many outfits that you like.
Must like cooking, fishing, fitness, gardening, handiness, wellness and must dislike programming.
Their wolf must be dark colors mostly black.
They must look rough/mean around the edges, it's the big bad wolf after all.
Must have body hair, they are a werewolf.
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Build and buy rules:
Must live in a cabin.
Must have a room for the witch, it must be near where the wolf sleeps, unless it’s a basement room. This is so the wolf can make sure the witch doesn't escape.
The witches room must have a bed, a closet and must have 8 bdsm objects, these are for training or punishment.
Lot must be off the grid, mold, maintenance trouble and simple living. You may pick everything else, if you don’t have the challenge you can pick something else or not, also if you don’t like one of the traits it can be removed.
There must be a pond on the lot.
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Basic gameplay rules:
Witch and werewolf must really dislike each other in the beginning, he did kidnap her.
Aging must be off.
Witch must be locked in their room, until there have been rolled for something else.
The day before, of and the day after a full moon the werewolf is more horny and they must have sex at least 3 times a day, and if the werewolf wakes up during the night, he will wake up the witch for sex too.
If the welcoming party sees the witch, or talks with her the challenge ends as they were able to help her. So the wolf will try and make sure it does not happen.
The werewolf may have a job but it must be one they can do from home.
If the werewolf gets angry he will take it out on the witch, sex, until her need’s are almost all down. Or use a werewolf interaction, or be violent.
The witch may not go to school.
Whenever they are to have sex you will be doing a roll, or use a number generator.
If rolled then he lost control and bit or scratched the witch. Go into cas and give her a scar. He didn’t mark her and she is still “free”
If rolled his wolf instincts took over and didn’t use a condom, and finished in her and marked her. If he marks her by wolf instincts, she will not be able to love anyone else in a romantic way and is bound to him till death no scar.
He lost control, forgot a condom and finished in her, no scars.
If rolled his wolf instincts took over and didn’t use a condom, and finished in her and marked her. If he marks her by wolf instincts, she will not be able to love anyone else in a romantic way and is bound to him till death no scar.
He lost control, forgot a condom and finished in her, no scars.
If rolled he out of anger, didn't use a condom, and bit or scratched her which left her marked, she will not be able to love anyone else in a romantic way and is bound to him till death, with scar.
If she becomes pregnant the wolf will make her keep it, and it will be her main job to take care of the baby/baby’s. Of course the wolf will help, he wants a big family.
Even if the witch is marked she can still escape, it is only her love emotion that has been forced.
Whenever the wolf is out you must roll to see what the witch will do.
She tried yelling for help but no one heard her. The wolf hears her on the way back and punishes her, bdsm sex or a werewolf interaction or mean interaction.
She managed to get out of her room but not the front door, she took the time to explore the cabin. When the wolf comes back he punishes her unless she can do 3 friendly interactions without them failing.
She didn’t notice him leaving or had fallen asleep and missed a chance to try and escape. The wolf came back and gave her a privilege, you can see those in part 1.
She lost hope and didn’t try to escape, the wolf came back and gave her a privilege, you can see those in part 1.
She tried yelling for help and was noticed, but the wolf noticed and killed the person, and punished the witch.
She managed to escape and the challenge is over, “bad ending”
This challenge will have parts, each part has an A / B / C which has its own rules of course the basic rules still stand, unless other is stated.
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Part 1 A/B/C - The beginning:
After having spent weeks staking and learning everything he could about the elven witch he finally saw that she had gotten the tattoo which tells she ready for marriage, this made him happy it meant that the elven part of you would be able to bind you to someone and you would love only them, no matter what they did. But it also meant that he could lose you. So he took whatever he could carry of yours, then came for you, he would not lose what he deemed his.
Gameplay rules:
The witch may normally only leave her room to use the restroom, food will be served to her in her room.
If the wolf and witch become enemies, it results in the witch dying and the challenge ends, bad ending.
As the witch you need to roll every friday whether she will try and escape or gain the trust from the wolf.
She is angry at the wolf and won’t cooperate at all, fighting with the wolf for the next whole 2 weeks. Trying to take any chance to escape, this will result in punishments.
She lost hope and won’t try and escape but also won’t fight or be outwardly nice for the next week, this will lead to her sometimes being punished.
The wolf had been nice to her, making her more inclined to be nice to him back, and didn’t try escaping for the next week.
She was marked or got Stockholm syndrome and started to like the wolf the next 2 weeks. She was nice, and would do everything to keep him happy and didn’t try to escape.
She decided to try and gain his trust, by being nice to him, but trying to escape everytime she got the chance for the next week, this will lead to her being punished.
She tries putting up a fight, by trying not to eat, escaping every chance she gets, but stays neutral to the wolf so as to not get punished too often for the next week.
If the witch gets to be friends with the wolf, she will get privileges one a week these will be rolled for.
She got a book she could read but was still not allowed to leave her room unless she had to use the restroom.
She was allowed to roam the rest of the house but not leave for as long as the wolf was home.
The wolf bought her a gift, and allowed her 2 hours of leaving her room, but not going outside of the cabin.
She was allowed to help cook and got dessert, before having to go back to her room.
She and the wolf danced to some music and he allowed her to play an instrument in the cabin.
Her and the wolf grilled on the balcony that was closed off.
Every 14 days you will roll whether you go to the next part or stay at the one you are at now.
If you rolled you go to part 2 B
If you rolled you go to part 2 C
If you rolled you go to part 2 A
If you rolled you stay at part 1 ABC
If you rolled you will go to part 2 A
If you rolled you go to part 2 C
_____________________________________________________________
Part 2 A - Anger And A Risky Life:
The wolf was getting more and more angry, his little elven witch would not fall for him and be with him. His temper was getting bad and if she didn’t break soon he would likely lose control and break his own heart by hurting her too much, to the point her life will be gone.
Gameplay rules:
The wolf and witch must have a red friendship bar in the beginning, it can be just disliked but also full red, as long as they don’t declare each other as enemies.
If they declare each other as enemies the witch dies and the challenge is over, bad ending.
The witch doesn't get any privileges, as long as they are at part 2 A
If the wolf isn’t home the witch will only try and escape, so the roll for that will now look like this.
She tried yelling for help but no one heard her. The wolf hears her on the way back and punishes her, bdsm sex or a werewolf interaction or mean interaction.
She managed to get out of her room but not the front door, she took the time to explore the cabin. When the wolf comes back he punishes her unless she can do 3 friendly interactions without them failing.
She tried yelling for help and was noticed, but the wolf noticed and killed the person, and punished the witch.
She managed to escape and the challenge is over, “bad ending”
She managed to escape her room and almost made it out of the cabin when the wolf caught her, punished her and marked her, she is now bound to him.
She escaped but in a rage he hunted her down and she died, bad ending and the challenge is now over, bad ending.
The wolf will stay home more and only leave once a week maybe, to make sure she doesn't escape.
If the witch and wolf become friends she will be let out of her room for 3 hours a day to clean and tidy up the cabin.
The punishments you can roll for.
Bdsm sex, till needs are low on the witch, if she hasn't been marked she gets marked now, binding her to him.
Bdsm sex that results in 2 scars.
She lost one meal for the day.
The wolf marked her up with 2 scars as a punishment, this will also bind her to him.
The wolf left 2 scars on her.
Bdsm sex, till needs are low on the witch, if she hasn't been marked she gets marked now, binding her to him.
Every Friday you will roll how the witch will behave for the next week.
She was extremely angry and didn’t want to break so she is extremely rude to the wolf and will decline every time he initiates sex, this will lead to punishments.
Her mind broke, she now seeks comfort in the arms of the wolf, she will be very clingy and beg to be near the wolf, if rolled 3 weeks in a row she now has stockholm syndrome and will stay nice to the wolf, you will not need to roll after that, and you will go to part 3 A Or C. If you roll a 1/3/5 you go to part A if you roll a 2/4/6 you go to part C.
She didn’t want to speak to the wolf as she was mad, this would lead to her sometimes being punished.
She missed physical contact and conversations, she will start conversations herself and will agree to flirting but no sexual physical contact which will lead to her being punished sometimes.
She didn’t want to speak to the wolf as she was mad, this would lead to her sometimes being punished.
She was compliant and would answer the wolf but reject sex which would lead to her being punished when she did so.
Every 28 days you will roll whether you go to the next part or stay at the one you are at now.
Go to part 2 C
Go to Part 3 B
Stay at Part 2 A
The witch killed herself in protest, bad ending challenge is over.
Go to part 2 C
The wolf killed the witch in a rage.
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Part 2 B - Calming down after the storm:
She had quickly been broken down her heart now all messy, she was falling for him, she liked him, and he was kind when she just behaved, but she was still learning how to behave, and he was falling even more for her, his own anger calming down, he didn’t like hurting her badly so he was now finding other ways to deal with his temper.
Gameplay rules:
The wolf will now do punishments a bit differently. These are the punishments you can roll.
Bdsm sex, safe with condom.
Loss of a privilege for the day.
Bdsm sex no condom, if she hasn’t been marked she gets marked too.
Loss of a privilege for 4 days.
He marked her and gave her a scar.
She wasn't allowed one meal, pick either breakfast, lunch or dinner.
The witch now has chores, she cleans, cooks, keep the cabin tidy and takes care of the garden. She must have done all her chores by 7 pm every day. When she has to take care of the garden the wolf must be there to make sure she doesn't run away.
If the chores aren’t done by 7 pm, she gets punished.
She will no longer try to escape.
The wolf makes date night once a week, giving flowers and cooking for the witch and gives her a gift.
Once a week you will roll for privileges she will get 2.
She was given her own bookcase, in her room or the living room, if she’s gotten the book case she gets 2 books.
She was given 3 books.
She got one new outfit.
The wolf took her on vacation for 2 days, she may leave the vacation house but only with the wolf, he must be with her at all times.
He gave her a self made gift.
He gave her a bought gift.
The witch will now sleep in the room with the wolf unless she has been punished or if he is close to changing, then she will sleep in her old room.
Every week you will roll about how the witch will be towards the wolf.
She had a flashback to how she ended up here and got quiet. She will not speak to the wolf for 2 weeks or do anything romance or sex wise which will result in punishment, but will still do her chores.
She feels very in love, and will try harder to make the wolf happy, and will initiate sex herself at least once a day for 3 weeks.
She feels like getting closer to the wolf and will spend a lot of time with him for 1 week.
She misses her coven and seeks comfort in the wolf, she will not be doing any chores during this but won’t get punished as the wolf takes pity and likes her depending on him and clinging to him this last for 3 weeks.
She feels very in love, and will try harder to make the wolf happy, and will initiate sex herself at least once a day for 1 week.
She had a flashback to how she ended up here and got quiet. She will not speak to the wolf for 2 weeks or do anything romance or sex wise which will result in punishment, but will still do her chores.
The wolf will seek sex every morning, if the witch declines she will be punished.
The wolf is renovating a bedroom for them which they can share forever and then renovate the 2 bedrooms to fit children. The renovation will be done in part 3
Every 28 days you will roll about going to the next part or stay here.
Go to part 2 C, she had been fighting back a little too much and will have to regain the wolf’s trust.
Stay here at part 2 B
Go to part 3 A
Stay here at part 2 B
Go to part 3 C
Go to part 3 A
_____________________________________________________________
Part 2 C - Gaining trust:
Somehow he hadn’t managed to break her fully but she also knew she couldn’t let him know that, trust was the only way she could go if she wanted out and away from here, all she could do was hope she wouldn’t get stockholm syndrome in the meantime.
Gameplay rules:
The witch may only leave her room if the wolf is there, she is not allowed to cook at all.
She will have one chore which is to clean and keep the cabin tidy, she must be done with her chores by 7 pm or she gets punished.
If the wolf leaves she will try and escape, here are the rolls, it’s the same as part 2 A.
She tried yelling for help but no one heard her. The wolf hears her on the way back and punishes her, bdsm sex or a werewolf interaction or mean interaction.
She managed to get out of her room but not the front door, she took the time to explore the cabin. When the wolf comes back he punishes her unless she can do 3 friendly interactions without them failing.
She tried yelling for help and was noticed, but the wolf noticed and killed the person, and punished the witch.
She managed to escape and the challenge is over, “bad ending”
She managed to escape her room and almost made it out of the cabin when the wolf caught her, punished her and marked her, she is now bound to him.
She escaped but in a rage he hunted her down and she died, bad ending and the challenge is now over.
The punishments are a bit different, and are meant to “break” the witch.
Bdsm sex, till needs are low on the witch, if she hasn't been marked she gets marked now, binding her to him.
Bdsm sex that results in 2 scars.
Loss of a privilege for the whole week.
The wolf marked her up with 2 scars as a punishment, this will also bind her to him.
She was locked in her room for the full day and may only leave her room to use the restroom, food must be brought to her.
Bdsm sex, till needs are low on the witch, if she hasn't been marked she gets marked now, binding her to him.
She will get one privilege per week.
Allowed out in the garden with the wolf near her at all times, she can garden, take care of animals if you have any or just relax.
She was allowed a day where she could roam the whole cabin, but have to go back to her room at 9 pm.
She was given a handmade gift.
She was given a purchased gift.
She was given 2 books.
The wolf gave her a date night, with flowers, a gift dinner and dessert.
Once a week you will roll for how she will behave.
She is angry and tries to fight back, by not talking with the wolf and declining his sexual advances. This will lead to her being punished each time she does so.
She liked the company of the wolf and decided to get to know him better. She will sometimes reject his sexual advances but not always, when she does she will get punished, unless she can do 5 friendly interactions and 3 romances without them falling.
She has Stockholm syndrome and will do anything to please and make the wolf happy. If you roll this 2 times in a row one week after the other she will be stuck with the stockholm syndrome and you will not have to roll again.
She started to fall in love with him, and will be nice to him as well as initiate sex.
She got sad from missing her coven and seeks comfort in the wolf, she will not be doing any chores during this but won’t get punished as the wolf takes pity and likes her depending on him and clinging to him this last for 3 weeks.
She had a flashback to how she ended up here and got quiet. She will not speak to the wolf or do anything romance or sex wise which will result in punishment, but will still do her chores.
The wolf, makes a “game” night once a week, where they play games, watch tv, grill on the closed in patio, unless the witch has been punished on game night,
Every 28 days you will roll about going to the next part or stay here.
Go to part 3 C
Go to part 2 B
Stay at part 2 C
Go to part 3 B
Go to part 3 C
Go to part 3 B
_____________________________________________________________
Part 3 A - A loving marriage:
Whether it was Stockholm syndrome or if she had really fallen in love with the big bad werewolf didn’t really matter. She loved him with all of her heart and being. It just so happened that the big bad wolf also loved her, and would do anything for her. He loved her and was ready to go down on one knee and finally start their own family for good.
Gameplay rules:
The Elven witch is now allowed to walk where she want’s even outside, although she will most times bring the wolf with her.
She no longer has chores, she and the wolf share the load, however she will cook breakfast, and he will cook dinner, who does lunch can shift. She will take care of the garden, as she loves the outdoors.
And she can finally work on her magic and potions.
You may now age her up to young adult, when you age her up you have to age up the wolf first to adult.
The wolf must get down on one knee and ask her to marry him.
They must have a small wedding, just the family and close friends.
Must take a week long honeymoon in another world.
The elven witch may make 3 friends but not more.
The wolf doesn't care for friends but will be friends with the witches' friends.
No more punishments.
All sex must be without condoms and the pill, so no contraception.
Now you must roll what kind of sex they have.
Bdsm but with after care, cuddling, messages and a shower for the witch.
Loving sex, very passionate, can leave the witch with a new scar.
Sex with the witch on top/in control ish.
Rough sex, leaves scars, aftercare after cuddling, messages and a shower, for the witch.
The witch focuses solely on the wolf, bj, and bdsm. With aftercare cuddling, messages and a shower, for the witch.
Shower sex.
Must make sure all their kids grow up well, with good grades and everything, they are a very close and supportive family.
The witch must learn all potions, and all practical magic, she may learn mischiefs and untamed magic.
Date night every saturday.
Every wednesday game night for the whole family.
_____________________________________________________________
Part 3 B - A Full Break Down:
The wolf had, had enough of her hot and cold, and still not having given into him. So he found the perfect site, the doll shop, this would train her and break her for good, when she comes back she would view him as her master and would do anything for him and anything he asked. Whether she liked it or not she would be his.
Gameplay rules:
The wolf must make the witch into a doll with the nisa’s mod. You do this with a computer, the site is called tam explore I believe, then the doll shop.
There will still sort of be punishments, these will be if she doesn't finish her chores in time and when the wolf gets angry, here are the rolls.
Bdsm sex that leaves a scar, no contraception/no protection.
Miss one meal.
Being locked into the bedroom and may only leave to use the bathroom.
Bdsm sex no contraception/no protection.
The wolf gives her 2 scars.
Bdsm sex no contraception/no protection.
The witch may only practice practical magic.
She may not learn any potions or mischief magic or untamed magic.
The witch will have chores she is to clean, cook all meals, unless it is stated, take care of the garden, and she is to initiate morning sex every morning.
All sex must be with no contraception/no protection, the wolf wants to have a big family.
Every week you will roll what privileges the witch will get.
She was given 3 book’s.
She was given a date night, flowers, a gift, message, dinner he cooks or orders and dessert.
She got a new outfit.
She got a handmade gift.
She got a bought gift.
She got a handmade gift.
The wolf must get down on one knee and ask her to marry him.
Small weddings, only family if they have any.
The witch may not make any friends.
The wolf does not desire to make any friends.
Honeymoon, but she must be with the wolf at all times.
The witch may be outside if the wolf is with her.
Must make sure all their kids grow up well, with good grades and everything, they are a very close and supportive family.
Every wednesday game night for the whole family. If she is being punished by being locked in her room she may not join.
_____________________________________________________________
Part 3 C - A Forced Hand: If he had to drag her all the way up the aisle he would so he did, mostly the two of them had a good relationship, but from time to time she would try and fight back, trying to keep a part of the old her, her outburst were in vain though, he was there always, and it was time they really started their family.
Gameplay rules:
The wolf must get down on one knee and ask her to marry him, if she rejects him she gets punished until he gets a yes. So each no result in one punishment.
No wedding must elope, he dragged her down the aisle and forced the ring on her finger.
Small honeymoon max 3 day’s, she must stay inside at all times.
The witch will have chores, cleaning, cooking breakfast and lunch, keeping the cabin tidy, and taking care of the garden. The wolf must be with her when she takes care of the garden. All chores must be done by 7 pm.
The witch will be punished if she acts out or doesn't complete her chores in time, these are the punishments you can roll.
Bdsm sex.
Loss of a privilege for the day.
Bdsm sex.
Loss of a privilege for 4 days.
He marked her and gave her a scar.
She wasn't allowed one meal, pick either breakfast, lunch or dinner.
Date night every friday, flowers, a gift, messages, dinner and dessert.
Noon sex everyday, after the wolf is done with his work.
The witch may not make any friends.
The wolf does not desire to make any friends.
The witch may learn potions and must learn all practical spells.
Every Saturday game night for the whole family.
All kids must grow up well, it's a close and supportive family.
The witch get’s privileges, these are the ones you can roll.
She gets a spa day, the wolf must be with her, if you don’t have that pack, she gets a message, a bath and dinner with dessert.
She got 2 books.
She got a handmade gift.
She got a new outfit.
She got a bought gift.
She got a handmade gift.
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Sims 4 The Bunker Challenge
The world went to shit, only a few bunkers are left around the world, and lucky for you and your family were lucky to get a ticket to one of them. Now you live there with some other families. Trying to make a living and survive in this cruel world that it had become.
This is a legacy challenge, for a minimum of 10 but you may play as many gens as you wish. I have made one bunker so far, which kinda was made with the thought of having every pack, I will later make a base game one, with eco lifestyle, as this challenge is more fun if you have that pack and more challenging. As before my gallery ID is: NichoDB here you can find the bunkers, if you wish for bigger or smaller bunkers please let me know, either here on tumblr or on the bunker on the gallery. Of course you are more than welcome to make the bunker more your style.
Cas rules:
Make a family, parent’s, one or two kids or more, a teen if you like, there are 3 “apartments” all have a parents room, one has a teens room and a toddler, with an infant bed too. The next has a kids and infant room. The last one has a kids room and a Murphy bed in the living room. You can use this info to make your family.
Aging can be whatever you like, for a challenge you can pick short.
One parent must have a special eye color, purple, red, white, or what you consider special. The next heir must have that eye color, if no kids have the eye color the family dies and the challenge ends.
You may switch between families but must stay with that family for the whole gen, so no switching during the gen.
Bunker rules:
If you have apartments, make the 3 apartments into apartments and fill the other two, these will be the other families in the bunker when everyone is inside, lock the bunker door, delete it or set up a fence so they can’t leave. If you don’t have apartments, invite 2 households over and lock them in the bunker. You can lock the door for your apartment so they don’t “live” there.
You may only leave the bunker to fix things or if rolled, and will have to roll or use a random number generator, to find out whether they are fine or not.
1/ you didn’t spend enough time out and are fine.
2/ you got sick but not infected, must stay inside their apartment, unless to eat or use a bathroom for a week.
3/ you didn’t spend enough time out and are fine.
4/ you got sick but not infected, must stay inside their apartment for a week.
5/ you got sick, and infected and will be evacuated and will have to leave between 8-11 pm, have them leave the bunker then have them move out.
6/ you didn’t spend enough time out and are fine, but you found a pet, cat or dog. If you don’t have pets you may gather and dig 5 things.
Each week pick a day of your choice where you will roll or use a random number generator to get your challenge or a disaster or maybe a happy thing.
A sickness is out there and if someone gets infected they will be evicted from the bunker and have to fend for themselves/die.
1/ A parent has gotten sick but didn’t get infected. They must stay in their apartment for a week.
2/ The heir or a parent has gotten sick, and got infected, they have to be removed and let out of the bunker between 8-11 pm.
3/ A sim or a family was seen outside and was brought in as they were not sick or infected.
4/ One of the family’s got sick and infected and will have to leave the bunker.
5/ You found a pet, cat or dog. Or you may gather and dig 5 things.
6/ The heir or a parent has gotten sick but not infected, and must stay in the apartment for a week.
You may buy groceries and drag them in, as well as sell the animals for product and meat.
If you have eco lifestyle you must have off the grind challenge on, if you don’t you can have it off. Volcanic Activity must be on if you have Sulani, after all the world has gone to shit. Quake Zone must be on if you have city living, for the same reason as volcanic activity. For an extra challenge you can have on simple living, if you have cottage living, you may remove it, if you find it to make the challenge less fun. Technically goes for all of them, I want my challenges to be fun not annoying.
Now for good lot traits you can pick whatever you like, however I put on, child’s play, homey and sunny aspect.
If someone behaves too badly, getting caught cheating, having 3 or more enemies they have to be evicted to protect the bunker and those who live there.
Gen 1 rules:
The heir must get to level 10 charisma and writing.
The heir must write 4 book’s, they are basically journals.
They may have a job but must only work from home so they can self register, pick freelancer or get a job where they can work from home, here's a list of jobs that allow that (Civil Designer, Education, Engineering, Gardener, Law, Military) There are more but these seem most fitting.
They must make at least 2 friends who aren’t family.
Must have 2 kids
Gen 2 rules:
Must get to level 10 of cooking and comedy.
They must have 2 friends from each family living there.
Must hold parties once a week.
Must have 4 kids.
They may have a job but must only work from home so they can self register, pick freelancer or get a job where they can work from home, here's a list of jobs that allow that (Civil Designer, Education, Engineering, Gardener, Law, Military) There are more but these seem most fitting.
Gen 3 rules:
Must get to level 10 of gardening and violin.
Must only be friends with family and their partner to be.
Must have the loner trait.
Have 1 to 2 kids.
They may not have a job and must live off the extra produce from farming.
Gen 4 rules:
Must get to level 10 of handiness and fitness.
Must work out 3 times a week.
Must have a best friend.
Must only have 1 kid.
They may have a job but must only work from home so they can self register, pick freelancer or get a job where they can work from home, here's a list of jobs that allow that (Civil Designer, Education, Engineering, Gardener, Law, Military) There are more but these seem most fitting.
Gen 5 rules:
Must never get to level 10 in any skill’s, 9 is the highest they may reach.
Must go through 3 hobbies, like gardening, handiness, painting, knitting and such.
Must have had 3 partners by the time they are elders.
May not marry.
May have between 1 - 4 kids.
They may have a job, but must go through 5 different jobs, and may not get more than 4 promotions in said career. But must only work from home so they can self register, pick freelancer or get a job where they can work from home, here's a list of jobs that allow that (Civil Designer, Education, Engineering, Gardener, Law, Military) There are more but these seem most fitting.
Gen 6 rules:
Must get to level 10 in 4 skills.
Must get in love as a teen and marry that person.
Must have 5 kids.
Must be good friends with all kids.
They may have a job but must only work from home so they can self register, pick freelancer or get a job where they can work from home, here's a list of jobs that allow that (Civil Designer, Education, Engineering, Gardener, Law, Military) There are more but these seem most fitting.
Gen 7 rules:
Must get level 10 in logic and piano.
Marry as an adult or elder.
Adopt a kid, must not be able to make or have kids, they are infertile.
Have a rocky relationship they start dating as teens, then break up and get together when they are adults again.
They may have a job but must only work from home so they can self register, pick freelancer or get a job where they can work from home, here's a list of jobs that allow that (Civil Designer, Education, Engineering, Gardener, Law, Military) There are more but these seem most fitting.
Gen 8 rules:
Must get level 10 guitar and programming.
Must first get in a relationship as an young adult.
Have 1 or 2 kids and adopt one.
May not have a job, they are a stay at home parent.
Must have 2 friends from each family.
Gen 9 rules:
Must get level 10 gardening and painting.
Must have 5 paintings up that they have painted in their apartment.
Must never get in a relationship.
May have a child by donor with a friend or by adopting.
Must have family night every friday.
They may have a job but must only work from home so they can self register, pick freelancer or get a job where they can work from home, here's a list of jobs that allow that (Civil Designer, Education, Engineering, Gardener, Law, Military) There are more but these seem most fitting.
gen 10 rules:
Must get level 10 writing, violin, guitar, piano and Mixology.
Must have had 4 partners by the time they are young adult.
Must get married before having kids.
Can have as many kids as you want, but must have one.
Must become friendly with all exes but not close friends, just they mended the relationship, if it ended badly.
They may have a job but must only work from home so they can self register, pick freelancer or get a job where they can work from home, here's a list of jobs that allow that (Civil Designer, Education, Engineering, Gardener, Law, Military) There are more but these seem most fitting.
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The Kingdom Challenge for sims 4
You are new to your kingdom having just taken over. It is now your time to rule and build a great kingdom, how will you rule with an iron fist of fear or with love and kindness?
Starting with kingdom rules:
Choose your world this world will be your kingdom, meaning the more lot’s the world has the more you have to build and the more you can have to live there.
Must build your palace, a “farm”, a library, a bar and 3 houses to start out your kingdom.
May make a family on the farm or pick one, make 3 other families, they will be your subjects, they may be workers, noble’s or royals.
Family rules:
Workers, may only live on lot’s as big as 15x10, 20x15, 20x20, if they are farmers they may live on 50x40, 50x50, 64x64, if you have for rent they may live in small and medium rentals, if you choose a world with apartments they may live in san myshuno in lot (1310 21 Chic Street/910 Medina Studios/1312 21 Chic Street/17 Culpepper House/1313 21 Chic Street/920 Medina Studios/19 Culpepper House) Evergreen harbor (Pinecrest Apartments #402/Pinecrest Apartments #404/Stonestreet Apartments #3/Stonestreet Apartments #4)
May only work as Babysitter, Barista, Criminal, Culinary, Entertainer, Actor, Fast food employee, Fisherman, Gardner, Manual laborer, Military, Painter, Engineer, Retail-Employee, Writer, Style Influencer, or have a farm if you don’t have cottage living or horse ranch the farm will consist of plants only, if you have the packs you must have chickens to get egg’s, you may pick any animal to get wool and milk.
Workers may only adopt strays, if they are a farmer they may buy all pet’s including horses.
Marriage, may only be between workers and nobles
Workers can become nobles, through work the Criminal career at 9, Writer at 10 or Military at 9, or status money at 50.000 and friends with 6 noble families every member.
Family size may be as big or small as you wish.
Female must move into the family she married into, males become head of the house, elders may not move out and must stay with the head of the house. May only have one house.
Nobles may live on lot’s 15x10, 20x15, 20x20, 30x20, 30x30 and 40x30, if you choose a world with apartments they may live in san myshuno in lot (701 ZenView/ 2A Jasmine Suites/2B Jasmine Suites/18 Culpepper House/VIII Landgraab/121 Hakim House/122 Hakim House/888 Spire Apartments/IX Landgraab/930 Medina Studios/FountainView Penthouse/1020 Alto Appartments/1010 Alto Appartment/Torendi Tower Penthouse/may turn Stargazer Lounge into a penthouse) May not live in any apartments in Evergreen harbor.
May work as Astronaut, Athlete, Business, Cheer Team Member, Chess Team Member, Civil Designer, Computer Team Member, Conservationist, Critic, Detective, Doctor, E-Sports Competitor, Education, Football Team Member, Freelancer, Interior Decorator, Law, Military, Politician, Salaryperson, Scientist, Scout, Secret Agent, Self-employed, Simfluencer, Soccer Team Player, Social Media, Tech Guru, Video Game Streamer, Writer.
May adopt and buy all pets, may also take in strays, may also breed and sell purebred pets as a job, to other nobles or royals.
May have more than one estate, may have a greenhouse but not a farm.
Marriage may be between workers, nobles and royals.
Can become royals through marriage only, but only if a son marries into the royal family. Can become workers if status becomes low become enemies with 2, become disliked by 5, and if caught cheating but only the one who did the cheating.
If married to a worker the noble marrying will become a worker themself and will be disinherited, they may see their family but may never get to be a royal and to be noble again they have to get 50.000, must become friends with the king and queen and get either Criminal career at 9, Writer at 10 or Military at 9 .
Family size must be medium to big, must have at least 3 kids.
Female must move into the family she married into, males become head of the house, elders may not move out and must stay with the head of the house.
Royals may live on 40x30, 40x40, 50x40, 50x50 and 64x64, if you choose a world with apartments they may live in san myshuno but only in the uptown, they may not live in any apartment in evergreen harbor.
May work as Business, Cheer Team Member, Chess Team Member, Computer Team Member, Conservationist, Critic, Drama Club, Freelancer, Law, Military, Politician, Self-employed, Simfluencer, Soccer Team Player, Social Media, Writer.
May buy and adopt any pets, may sell pets to other royal families.
May have more than one estate, must have a vacation house, may have a small farm or greenhouse.
Marriage must be between nobles and royals, to stay royal
If married to a worker the royal marrying will become a worker themself and will be disinherited, they may see their family but may never get to be a royal again.
Family must be big must have at least 4 kids 8 if you like a challenge
Female must move into the family she married into, males become head of the house, elders may not move out and must stay with the head of the house.
Cas rules:
Worker, must not wear gloves in any outfits as it’s a sign of either nobility or royalty
They must have at least one of the worker traits Creative, Maker, Green Fiend, Rancher, Animal Enthusiast, Horse Lover, Dog Lover, Cat Lover, Freegan or Loves Outdoors. Can pick any other and earn any other you like but may not switch out the worker trait for another trait, may have noble and royal traits.
Workers must use some clothing items from the Outdoorsy Fashion, Hipster Fashion, Country Fashion, BoHo Fashion and/or Basics Fashion.
May not have extravagant fancy clothes. Is for nobles and royals.
To make it easier have their be a W in their last or first name or make it a second name like Nadia W Smith or something like that, so you know they are a Worker family.
Noble, must use some clothing items from the Preppy Fashion and/or Polished Fashion.
Nobles must wear gloves on party and formal outfits, and can wear on others too.
Nobles may wear extravagant fancy clothes.
To make it easier, have a N in their last or first name or make it a second name like Nadia N Smith or something like that, so you know they are a Noble family.
Nobles must have at least one of the noble traits Bookworm, Art Lover, Perfectionist, Overachiever, Materialistic, Proper, Self-Absorbed, Snob, Nosy, Jealous, Insider, Generous, Foodie.
Royal, must use some clothing items from the Polished Fashion and/or Preppy Fashion.
Royals must wear at least one outfit with gloves, does not need to be a main outfit.
They must wear extravagant fancy clothes, they may have more relaxed outfits but they need to still be somewhat fancy and pretty.
To make it easier, have a R in their last or first name or make it a second name like Nadia R Smith or something like that, so you know they are a Royal family.
Royals must have at least one of the royal traits Ambitious, Hot-Headed, Paranoid, Wise, Materialistic, Overachiever, Perfectionist, Generous, Proper, Self-Absorbed and/or Snob.
Gameplay rules:
To get the first new family into the world the regent must get to level 4 charisma and have held 3 parties.
Next family is at level 7 of charisma and held 6 parties.
Next family is at level 10 charisma and held 10 parties.
After that it depends on money too, 1000 per person.
To get the new building of choice, you must have at least 30.000 per time.
Royals must make their line strong with kids and with high skills and education if you have university.
Royals must hold parties for small and big occasions, and engage with their subjects, they can be mean they can be nice, up to you.
Royals must set rules if you have eco lifestyle they pick the thing that will be set in place.
If you have get together you may make groups, as consuls and such, may use it to make rules too.
Nobles must hold parties for big occasions only.
Nobles must work hard for their family and earn level 10 in at least 3 skills, and get at least one education if you have university.
Workers may not hold any parties.
Workers may not take an education unless they become noble.
Workers work hard for their family and what they have.
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Into The Future Challenge for sims 3
The future holds many things. But what if you didn’t go back to your own time, but stayed where you felt at home.
Intro: For this challenge you will need into the future pack for the sims 3, as the challenge is surrounded by that pack. This is a legacy challenge for 10 gen.
Starting out with cas rules:
Only one sim
Sim must be young adult or adult
Sim must have computer whiz, else they can have whatever trait you want
Must have the High Tech Collector lifetime wish, and complete it
Must have a special hair or eye color or both, which will be the factor of the next heir
Life was sad, empty and you always felt like you were born in the wrong timeline so when one day a portal shows up and a guy named Emit comes out and tells you about the future, you help him and follow him. Only to learn this is where you belong. So here you stay.
Gameplay rules:
Have aging off until you get to the future
Must get to level 4 of any career before going to the future
May travel and get an education in you want, but still aging must be off
When you get to level 4 of your career, trigger the portal and Emit, so you can go to the future
Turn aging on onto whatever you would like, customize if you want or keep aging off
May not move into your own place until you done all Emit’s quests
Make 3 friends
Get a partner/girlfriend/boyfriend
Earn money however you like, from a career or from doing stuff which can earn you money
Move into your own place
Get married
Have at least one heir, need to have at least one of the factors special eye color or hair color to be the heir
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Gen 2
You understand why your parents went to live out their life in the future, but you dream of doing good, and having a big loving family.
Rules:
Needs to have family-oriented trait, may pick or randomize the others
Must to have surrounded by family lifetime wish and complete it
Needs to get the renowned philanthropist legacy statue, you can find the statue near city hall, it will tell you how to get it
Needs to live in the present for a while, must be single while you do
Aging must be off while you live in the present
Get to level 5 of the doctor career before going back to the future
Turn aging back on to whatever you had before
Get married and complete your lifetime wish
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Gen 3
Your parents had always taught you about being good yet the computer wiz from your grandparents runs through your blood, just like your parents and grandparents you belong in the future, you have no doubt’s about that. Yet you find falling for metal not flesh and you seem to have been building plumbots since you could hold a tool.
Rules:
Needs to have computer-whiz and good traits, may pick or randomize the others
Must have the more than maschine lifetime wish and complete it
Must never go to the present
Must complete the bot building skill and advanced technology
Must have built 10 plumbots by the time they become a elder (You may sell them)
Must keep one plumbot they will be your partner
Must give the plumbot the sentience and capacity of love, you can pick the other trait chips or randomize them somehow
Must complete the bot arena career, must do the mechanic line
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Gen 4
You were always fascinated with bot’s and the tales of how your family came to live in the future, it left you curious about the present, so you decide to go back and live out your adulthood there, but you miss home, and your life is far from done having its adventures.
Rules:
Must have bot fan, ambitious and good sense of humor traits, may pick or randomize the others
Can have whatever lifetime wish you want but must complete it
Must live in the present for a while with aging on
Must get to level 3 in 2 careers og level 6 in one in the present
Must get the Pioneer of plumbots legacy statue
Must have 3 friends in the present and in the future
Must have a girlfriend in the present but break up before going back to the future
Go back to the future, join the bot arena career and get married
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Gen 5
Your parents taught you to live life to the fullest and you find you have a connection to music, like it runs in your veins. You find music is the only way to express yourself, and it helps you fall in love, in so many ways.
Rules:
Must have virtuoso, hopeless romantic and loner, may pick or randomize the others
Must have master of the arts lifetime wish and complete it
Must complete laser rhythm-a-con and guitar skill, if you have any other packs that give you more instruments skills, then you have to complete those too
Must get the lustrous entertainer legacy statue
You do not need to live in the present for longer than it takes to get the statue, no career or relationships needed in the present, may pause again while in the present
Must marry someone with the virtuoso trait also
Must buy their own house but it needs to be small, and in a secluded area
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Gen 6
Your parents' love for music and each other always inspired you, yet you can’t seem to help breaking hearts, it seems like space has got your heart in its grip and it won’t let go, but you don’t mind your love affair with the stars.
Rules:
Must have the traits great kisser, flirty and commitment issues, may pick or randomize the others
Must have the heartbreaker or master romancer lifetime wish, and complete it
Must never go to the present
Must not move into a new home
Must have the astronomy career, and pick space explorer and complete the career
Must retire from the career as an elder
Must never get married
Must have the next heir from going to the hospital and having a baby that way may have a doner or just customize
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Gen 7
You sadly had a bit of an unstable mind, but it wasn’t your fault, too much space travel could do that and as your parent were in love with space itself it had given you a part of itself. You found peace and love so you were happy.
Rules:
Must have unstable, loves the outdoors and clumsy traits, may pick or randomize the others
Must have the perfect garden, high tech collector or perfect mind, perfect body lifetime wish and complete it
Must never go to the present
Must not move into a new home
Must have one of each crystal plant
Mondays you need to go collect everything you can in the world of collectables, plants, bugs, nanites and such
Wednesdays is selling day, sell plants, fish, nanites, bugs and such
Friday is fishing day, you must go fishing every friday
Sunday if you have a partner you must go on a date
May never get a career
Must get a partner and get married
Must have 2 kids
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Gen 8
The love your parents had was like a fairytale, they made you believe in true love, even though it was hard growing up in that small house and with a parent whose mind was broken, you knew about your ancestry but you weren't sure about the stories so you decide to see everything for yourself.
Rules:
Must have the ambitious, bookworm and charismatic traits, may pick or randomize the other
Must have the made the most of my time lifetime wish and complete it
Must complete advanced technology, bot building and charisma skill
Must build a plumbot, this will be your helper through life
Must live in the present for a while get to level 3 in 1 career before moving back to the present
Must get the time keeper legacy statue
Must get a partner and get married or get with the plumbot
Move into your out and into your own house before having kids
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Gen 9
You always had a close relationship with your parent sibling, and dreamed of having your own big family one day. As you grew up with a plumbot it of course made sense it stayed with you and that you’re partner, makes and sells plumbots themselves.
Rules:
Must have the family-oriented, hopeless romantic and bot fan traits, can pick or randomize the others
Must have the surrounded by family lifetime wish and complete it
Must have as high relationship as possible with parent sibling and the plumbot they made
Heir must make money from painting and gardening
Must marry someone with bot fan or computer wiz
They must earn money from building plumbots, trait chips and everything else that comes with the bot building skill
Must go visit or have family visit once a week
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Gen 10
You had a knack for building bots, you were also a very smart person, who wished to achieve a lot, love and kids would come along the way if it was meant to be, that’s what you believe.
Rules for the last gen:
Must have the genius, ambitious and handy, may pick or randomize the others
Must have the, the tinker, swimming in cash, perfect mind. perfect body, more than maschine or living in the lab of luxury lifetime wish and complete it
Must complete bot skill, advanced technology, athletics, handiness and logic skills
Must have 3 friends
Must make your own plumbot
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Castaway Challenge for sims 4
You were on a plane which crashed and now you are stranded alone. What will you do?
Intro: Hello for this challenge you will need island living (for now) as I have made the island you need for the challenge there and with that pack. My gallery id is: NichoDB
Here you can find the island I have made for Sulani for the challenge, I will be making another one base game friendly in case you don’t have island living. This is somewhat a legacy challenge as you will need to survive on the island for 10 gen (generations)
starting out with cas:
1 sim any age from teen to adult
Any traits really, may randomize if you want to.
The rules for the island and first gen:
get sim onto island, made it easy there is a ladder leading in so no need for cheats.
Pick 2 garden beds, and one tree bed from the basement.
Pick 1, either chickens, bee’s or goats and sheeps may only pick up to 3 in all of goats and sheeps (2 hens and 1 roster, 3 goats and 3 sheeps are in the household inventory) You can trade them for meat, indgredents and simoliens they will leave the bag at the egde of the lot wich you can drag in.
Pick 1 bed of choice, from the basement may change the color of the bed.
Pick one storage chest with 1 suitcase, may change color also from the basement.
Pick 2 hobbies: there is a small gathering of hobbies, knitting, painting, handiwork and such. You may only pick 2. These will be important choices, as they will have consequences.
Pick 6 book's from the lilttle bookcase thing. You may buy book’s, but you may only pick 6 in all.
Pick 1 grill or the cooler.
Pick the toilet if you don’t have, jungle adventure for the pee bushes on the island.
Pick 1 trashcan.
Pick laundry if you want.
Lot traits Off grind must be on, if you have cottage living so must Simple Living, and great soil must be on too, may pick any other traits and challenges for the lot.
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Now put all plant’s, and the 2 ladders in the family inventory and delete everything in the basement. Now the 1 gen starts, rules:
Skills will determine what you can and cannot do. So if you want a hut/house you’ll need handiness skill, the higher the more you can make/buy. Gardening will determine how many plant’s you may have and how much from the harvest you may keep. If you have nifty kitting,the knitting skill will allow you new clothes and outfits. Painting will allow you to change color on objects you make/buy, so the higher skill the more color you get else it’s the wood/brown colors neutral colors, on the objects.
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you chose so 9 plants, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags) 9-10(shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
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The last rules for gen one
Gen one may first get a partner when they have a small hut/house. You may make this sim or take one that is already generated from mange households, they must be single.
May have as many kids as you like, just remember only one is going to be the heir.
You may not have any pets in gen one sorry
NO LEAVING LOT ONCE ON IT
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
Gen 2:
Whatever gen 1 left is what you have, to survive with
You may get a pet, but no leaving lot for it
NO LEAVING THE LOT
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
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Skill rules:
The rules are the same somewhat
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
Gen 3:
Whatever gen 1 and 2 left is what you have, to survive with
You may get a pet, but no leaving lot for it
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
NO LEAVING LOT
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
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Skill rules:
The rules are the same as gen 2
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
Gen 4:
Whatever the last gen’s left is what you have, to survive with
You may get a pet, but no leaving lot for it
NO LEAVING THE LOT
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
May pick 4 plants from the family inventory or 1 tree, so a tree box or plant box
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
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Skill rules:
The rules are the same as gen 2
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
Gen 5:
Whatever the last gen’s left is what you have, to survive with
You may get a pet, but no leaving lot for it
NO LEAVING THE LOT
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
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Skill rules:
The rules are the same as gen 2
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
Gen 6:
Whatever the last gen’s left is what you have, to survive with
You may get a pet, but no leaving lot for it
NO LEAVING THE LOT
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
May pick 4 plants and a tree or 2 trees
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
___________________________________________________________________________
Skill rules:
The rules are the same as gen 2
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
Gen 7:
Whatever the last gen’s left is what you have, to survive with
You may get a pet, but no leaving lot for it
NO LEAVING THE LOT
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
May pick 4 plants or a tree
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
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Skill rules:
The rules are the same as gen 2
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
Gen 8:
Whatever the last gen’s left is what you have, to survive with
You may get a pet, but no leaving lot for it
NO LEAVING THE LOT
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
May pick 8 plants and 1 tree or 2 tree and 4 plants (if possible)
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
___________________________________________________________________________
Skill rules:
The rules are the same as gen 2
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
Gen 9:
Whatever the last gen’s left is what you have, to survive with
You may get a pet, but no leaving lot for it
NO LEAVING THE LOT
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
All plants left are now yours
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
___________________________________________________________________________
Skill rules:
The rules are the same as gen 2
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
Gen 10:
Whatever the last gen’s left is what you have, to survive with
You may get a pet, but no leaving lot for it
NO LEAVING THE LOT
May get a partner/get married when they are young adults. You may make a younger sim, the partner is basically someone new who stranded on the island (use the basement to get them onto island by placing the ladders back in, and removing them after they are on the island)
Money cheats are allowed
CC is allowed and so are mods
The rules are guidelines the point is to have fun, is a rule making it less fun remove it
___________________________________________________________________________
Skill rules:
The rules are the same as gen 2
Handiness unlocks 1-3(Small decorations, and big objects that look broken or not put together right, can NOT fix any objects that break, leave it broken or delete said item) 4-6 (Walls max 10x10, windows, doors,stairs no more than 4 steps and railings/fences) 7-8 (All hobbies and other objects, toilets, beds, kitchen stuff all objects are now unlocked but not the best quality so must look like it could be handmade, can now fix all broken objects) 9-10 (May build as big as you want and as much as you want no limit, and can buy any object, if you have eco lifestyle you may buy solar panels and water catcher, get some power going) Of course anything the woodworking table allows you to build as you level up you can build but the levels allow you to buy stuff from build and buy mode.
Gardening unlocks 1-3(May only have the plants you on the island so what gen 1 left, may only keep 3 off each plant harvest so does a plant give you 5 or 10 then you have to sell until you only have 3) 4-6(May plant 3 extra crops, may keep everything) 7-8(May make a small farm no more than 6 garden plots from cottage living or you can use the garden beds) 9-10 (May have as many plants or farms as you want and can evolve plants now)
Knitting unlocks 1-3(May have any small piece of clothing hat’s, socks, gloves, underwear, bra’s, may not make new outfits) 4-6(Rug’s can now be bought too, any shirt any length, skirt’s and shorts) 7-8(All kids clothes and down, so toddler and infants, may buy sleeping bags, new outfits can be made no shoes) 9-10(shoes are now unlocked,outfits with shoes are now unlocked) Of course as before anything you can knit as you level up are you allowed to make.
Painting unlocks 1-3(beige, brown, white are unlocked, may not change color on items, unless it’s to beige, brown or white) 4-6(Yellow, red and blue colors are unlocked and so are simple patterns) 7-8(Purple, orange and green are now unlocked) 9-10(All colors any pattern you like)
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