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Lizard Boiiiii
The final version of Lizard Boiii on sketchfab.
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Task 3 - Substance Painter
Here are some of the renders for my lizard. my favourite part is the emissive light with i have on the like emeralds on the staff.
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Task 3 - Substance Painter
This is what i did for the staff and the bodywear. i originally gave it a gold styaff with emissive glow but sooner changed that as it didnt match the character.
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Task 3 - Substance Painter
This is the clothes that i created in substance painter. i found a Cotton texture that i liked and used it for the clothes and then brought it into photoshop in order to darken and saturate the texture. i also gave the character blood on his clothes .
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Task 3 - Substance Painter
This is the armour i designed in substance painter. i went for a old wooden theme with the silver and gold metalic look across the center of the middle piece of armour.
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Task 3 - Substance Painter
These were my first few screenshots from working on the lizard. i decided not to waste valuable time by doing the whole lizards body whenever i realised that most of the body is hidden from his armour, clothes and accessories. So i did a few read spots on the chest and the arms and on the face.
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Task 3 - Substance Painter
These are the references of colours which I used on my character in substance painter. I used 2 different chameleon references as I like the dark reds and and the lighter colours of the other chameleon, specifically the greens.
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sketchfab
Dagger - 3DCoat
So after the retopology we went into 3D Coat with our model and this is what i produced.
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Task 2 - Retopology
Has to be the most stressful task this year. My retopology kept breaking or would end up linking and connecting to a different spot each time i did. WHICH WAS 7 TIMES. But got there in the end. The 7th Attempt.
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Cartman
My vertex painting and model of Eric Cartman.
“Screw you guys, I’m going home.” Eric Cartman, Some time ago.
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Optional - Character or Environment Vertex Painting
These are the references i used for when i created my Cartman Character in Maya.
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Krabby Patty
This was the Krabby Patty that i ended up creating. I hope i did Spongebob proud.
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First Task: Vertex Shading in MAYA
For my food that i had to create in maya and vertex paint i used these two images as my references to make a krabby patty from spongebob.
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Second Year
From this point on I will be uploading all my second year work to the blog. I’m also gonna make a website as a personal portfolio soon.
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Stupord Studios - Azhar, Bes, Olu & Ryan
Self Evaluation :)
out of all the projects that i have done this year, i would have to say that this one has been the most exciting project yet. in terms of the final outcome of the entire room i am extremely proud of us as a group with how well we all worked together, communicated and exchanged ideas in order to make this outcome possible :) i had such a god group of lads who also understood the limitations i had with not having a PC at home as well which also helped. it didn’t all go according to plan though we had a lot more ideas that we wanted to do but floor space cause limitations for us but overall i am extremely happy with the outcome of the project and cant wait until next year to get started again :)
As a wise man once said....
″there is no need to be upset” - Besjan Gashi, 2018
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Google Drive
Final Build of the game :)
https://drive.google.com/open?id=1UlkA4TNfWiRsT5xaGcpqH4wlB-2hCh6M
Week by week Project folder :)
https://drive.google.com/open?id=1N8YQKcRo60w5gmhH-OUJQ1W3XMaQ7Vte
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Project Renders - Finale!
very proud of the VR outcome :)
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