Just a simmer in her 30s wanting to share her gameplay screenshots. Playing The Sims 3 since 2009. https://www.youtube.com/@bbmarshmallow/videos
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I am just in love with my forever save--Bloomwood! I've been playing a household of 3 roommates and it turned into a little love triangle o_O
I've also been messing around with some shaders. Not sure how much I like it yet but still experimenting!
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started a new save in Northeny
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Let's Get Drunk - Mod Download
Introducing 3 different types of beverages: alcohol, non-alcoholic juice, and tap water!
Full documentation is included in the download!
Alcohol
Purchase from the grocery store, buy mode, or from Alcohol Racks on community lots. There are up to 7 different alcohol glasses that may be used depending on the setting/occasion. There's also a champagne bucket that only serves champagne!
By default: drinking nectar, from a professional bar, playing juice pong, and drinking from a juice keg also count as drinking alcohol. This is tuneable.
Most sims will become drunk after drinking around 4 cups, however this can fluctuate depending on if your sim is a lightweight (or an alcoholic), or if they are out clubbing.
Drunken Behaviour
There are 6 different types of drunks. Traits and buffs affect how sims will act when intoxicated. Whether it's picking fights, streaking, having giggle fits, or falling flat on their faces, there's something unique for everyone.
Drinking is social behaviour so most of the fun will be seen when drinking in groups.
Benefits:
Sims can be more successful at various social interactions
Non-violent drunks will be less angry
Drunk sims are less exhausted
Sims may lose all sense of embarrassment (and morals)
Drawbacks:
Excessive drinking increases the risk of addiction, poisoning, fainting and vomiting
Underage drinkers may be punished
Going to work or school drunk can lead to dire consequences
Drunk driving or travelling abroad while drunk may lead to fines, or a police visit
There are many other effects besides the few mentioned above.
Social Interactions:
There are 10 new unique social interactions, including: ramble incoherently, drunk tease, shove, spill soul, and show off guns. All with TS4 animations I converted!
Hangovers
Hangovers don't come on immediately after a sim finishes being drunk, and the intensity, length and symptom frequency depends on how well the sim looks after them self before and after. Things like napping, drinking water, and eating certain food will reduce hangover severity.
Addiction
A sim's propensity for addiction depends on how much they drink (a lot), their traits, and if there is a history of addiction in their family. Addiction has the ability to become fatal.
It can be disabled in the tuning.
Juice
Juice can likewise be purchased from the supermarket & buy mode. There are 3 different types of cups that may be used. Toddlers can also be given juice.
Benefits:
Blocks 'too spicy' buff
Increases children's party score
May increase the intensity of drunk buff
Drawbacks:
Can give sim's toothaches if they already have a sugar high
Water
Water can be drunk from the kitchen sink (any room with a fridge or stove)
Benefits:
May reduce hangover length
Reduces sims temperature
Thank yous:
To @aroundthesims for generously allowing me to use her meshes in my mods. It's always appreciated. Link to the originals can be found in the documentation
To @zoeoe-sims for the commodity tutorial at MTS
To Douglas Veiga for the gardening service mod that helped me also with the alcoholic commodity
To @desiree-uk for helping me brainstorm and being the reason behind water being added
To TS4 for the animations which I converted
To Lizcandor as her 'common' code was a great reference on how to reference NRaas Woohooer PROC tests (romantic social interactions will also take woohooer attraction and preference settings into account)
Compatibility
Made on version 1.67
Because there are new romantic interactions, Nraas woohooer may generate a script log when loading the game. It's not actually an error so can be discarded. (The documentation includes a way to stop this though)
All new objects are unique so shouldn't be conflicts.
If you would like to give a tip as thanks, feel free to do so here: my kofi. I'm always grateful for your kind words and generosity!
Download here: Simblr.cc - Let's Get Drunk Mod
Thank you and hope you all enjoy!
Phoebe :)
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WIP - Alcohol Mod (+ mini Tillage Update!)
To make a long story short, I had to restart my current world, Tillage, because I was trying to uninstall a mod but it couldn't be done safely and was spurting out so many script errors and lagging my game etc etc. So, I have all new sims living in Tillage!
The last family in my rotation were who I made the taxes and benefits mod for, and this current family has sparked this new mod.
What's the point of having a liquor shelf, when the only liquor isn't even drinkable because it has the Hobo Script OBJK attached? I haven't had that mod installed for years!
Not only is there alcohol, complete with different glasses depending on the occasion...
There's also fruit juice, that even toddlers can enjoy...
And water, straight from the kitchen tap.
So there's something for everyone (except babies!).
Drunk sims may act differently depending on their current traits/buffs. Hangovers creep up on sims and the symptoms can be lessened/managed through certain activities. Binge drinking is a thing, and can have consequences.
I even made a custom commodity/motive so that sims may be pushed to do certain drunken activities autonomously.
This mod has been a bit difficult because I really hate working with props + converting animations means finding appropriate voice files, and making jazz scrips and whatnot.
This mod really isn't perfect however, I'm like 85% finished and it's finally completely stable!
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the legacy
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youtube
The Sims 3 Generations trailer had me in a chokehold all those years ago, so I wanted to recreate my own version of it. It also features some of the many amazing interactions from the More Romantic Interactions mod by @thesweetsimmer111! 💗
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New video out tomorrow morning! iykyk
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I've spent days working on my latest Youtube video. It has been a lot of hours for a 3 minute video but I hope it will be out this weekend! It was nostalgic as fuck for me. If you haven't checked out my Sims 3 youtube channel, check it out here!
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More Romantic Interactions - Release
It's finally here! An early happy 16th birthday to the sims 3, and with it you can enjoy a bunch of fresh new romantic interactions 😁 More info and download in the link below! Download Link (ModTheSims)
Image Previews
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I wanted to try something new since I have a lot of fun making up backstories for Sims. YT restricted it to 18+ only though LMAO.
https://www.youtube.com/watch?v=HfP2RQmP0tk&t=1s
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youtube
I really want to go back into making The Sims 3 videos! I have some fun ideas brewing ☺️
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I used Nraas DebugEnabler to schedule a SimFest every day for a certain lot, but a Simfest happens like 3 times a day lol. Anyone know how to fix it?
I tried resetting the lot, resetting DebugEnabler, changing the proprietor, and demolishing the lot and putting it back but it is still happening??? :(
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Evelyn visited Aquarius with her friend Autumn and roommate Matty. The mixologist was hot and saw Don Lothario getting down with the preacher's wife on the dancefloor on a Wednesday night.
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I have never played Into The Future but I own it and just discovered that the holo disc I thought was a damn frisbee is a digital pet???
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Some photos from the SimFest in Bloomwood!
Angela Pleasant met Sabrina Carpenter at the SimFest (although she did not perform) and Carl performed acrobatics and served some face.
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Populating New Pleasantview
The Parks The Park home is a space where ambition meets understanding. They’re not perfect—but they’re learning, together, how to be a family that grows without losing each other along the way. They strive for balance between tradition, love, and chasing dreams. Their home is filled with small joys: Rina’s cooking experiments, Liam’s quick jokes, Maya’s bursts of creativity and late-night gaming sessions. It’s a household where everyone is expected to work hard but where laughter and encouragement are never in short supply. Change is coming, and though the Parks aren’t sure exactly what the future holds, they’re ready to face it hand-in-hand—with a little patience, a lot of love, and maybe a brand-new addition to their growing family.
Liam Park (The Funny Businessman) Liam is the kind of guy who remembers birthdays, brings snacks to meetings, and always holds the elevator. Charismatic, clever, and generous with his time, Liam is genuinely beloved by everyone he meets. In the office, he's known for his creative mind and problem-solving skills—but his kindness sometimes holds him back in the cutthroat world of business. Growing up, he has always felt the pressure to be responsible, successful, and composed. At home, Liam is playful and affectionate, especially toward his younger sister, Maya, whom he’s practically helped raise. He adores his wife Rina and often jokes that she’s the true “brains of the operation.” Although they are both often busy with work, they try to make the most of their time together.
Rina Park (The Brilliant Scientist) Rina is a brilliant woman who can be a perfectionist by nature and by trade. She specializes in plant biology and has made a name for herself in her field. At home, she's the quiet force of the household—neat, organized, and grounded. Though she keeps her emotions close, her love language is acts of service: preparing beautiful, balanced meals, maintaining the immaculate home, and checking in with Maya’s teachers. She expects a lot from Maya—not out of pressure, but belief in her potential. While she used to push a little too hard, she's learning to let Maya explore her own path, even if that path has neon lights and pixelated dragons.
Maya Park (The Romantic Gamer) Liam’s teenage sister, Maya, is living with the couple while she finishes high school. Maya is a hopeful romantic, full of color and curiosity. Everyone expects her to be the next academic star of the Park family, but she dreams of becoming a video game designer. Instead of homework she spends more time either playing video games or reading romance books. She develops crushes on any boy that is nice to her. While Liam and Rina once worried about her future, they’ve come to appreciate her for who she is: sensitive, creative, and deeply loyal. She may not follow the traditional path, but she’s carving out something special in her own way.
#sims 3#the sims 3#ts3#simblr#sims 3 gameplay#ts3 gameplay#sims 3 screenshots#ts3: new pleasantview families#ts3: park
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So, this is what I'm working on instead of the 4-5 almost done mods I should be getting ready for release.
If you have no idea what's going on here, you're completely normal.
This is intended to be a way to set Options from the Options menu for an individual save instead of for the entire game. It involves building menus with Battery's UI utility in ways I'm quite sure he never intended.
All of my saves are played by starkly different rules. They have different lifespans and year lengths. Some have supernaturals and some don't. I swap out my mod lists with a couple of clicks using Sims 3 Mod Organizer. But right now, I think like most people with highly customized save files, I have several copies of options.ini and copy the one into the game to match the save I want to play. Which I almost always forget the first time and have to close the game and start again.
At this point, I have everything setting, saving, and loading. The lifespans are definitely getting set correctly. The demographics settings are harder to test, but I'm pretty sure the way I implemented them is solid. Mostly I need to test that what I did with supernaturals doesn't affect the save in any long-term ways.
I'm not sure the season and lunar settings are getting applied. So, buh. If I can solve that, I can put it up for alpha testing on MTS for those who are interested.
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