shukuluku
bl/anime/manwha
298 posts
bangoshy's main blog go follow me @bangoshy for art here you will just find my fandom trash and ships
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shukuluku · 6 years ago
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😂
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shukuluku · 6 years ago
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Daily Reminders : stay hydrated, give your body the energy it needs and take your medication! Have a great day pals! You’re going to kill it today!!
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shukuluku · 6 years ago
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UPDATE || Thursday January 31st || 2019
Current readers, click *here* for the update!
* NEW READERS|| PATREON ||TWITTER ||STORE|| INSTAGRAM ||*
You can track #avasdemonupdate for all the updates!
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shukuluku · 6 years ago
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Woow i wonder why the comments are disabled lol you cant say that this is the majority of people because that is denying the existence of so many others who are forced to wear the hijab and burka from a young age (including me) yes people like your dad exsist but they are not as many as you think
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She did THAT
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shukuluku · 6 years ago
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My first online drawing workshop this year begins next month. For those who enroll this class will receive additional FREE content, 8 hours long Q&A Demo video. I showed various drawing demos based on various questions from students. Hurry! Enroll Today at http://selz.co/Ekk00zhu4
From basic human anatomy, figure, acting, gesture, expression, design, developing own style and many more in depth studies of the character drawing will be discussed. Students will use critical thinking on drawing and design to help develop basic drawing skill sets.
This workshop is for those of you who students or artists that are pursuing a career in the animation and game industry as a storyboard artist, character designer, visual development artist, character animator, comic artist and more. It is also for those who want to strengthen basic drawing techniques!
I’m keeping the class small this time due to on-going project of Blossom.
More info at http://selz.co/Ekk00zhu4
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shukuluku · 6 years ago
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Following The Eye
Eye-Trace For Games
When the camera in a game is done well everything feels just right, everything just flows. It’s the reason why Journey, why Inside, why Mario Kart 8, and just about every Nintendo game feels just as if anyone could play them.
Knowing how to deal with the eye not only helps you make your game more accessible but it also makes it easier to follow in the most hectic of moments.
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From: PlayDead’s INSIDE
My goal: Is to explain how to design the game around the eye’s limitations and create experiences that are more comfortable for our users. I will start with the simple yet effective concept of Eye-Tracing.
An example:
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From: Mad Max Fury Road
Follow the red circle: We can immediately read where the motorcycle is between shots and we see the barrel on the shotgun, each shot takes less than a second, yet we read every beat, and that’s because the eye is directed so well here.
Eye tracing is an editing technique used to direct where the eyes of a viewer will be across several shots, in other words it’s strategically moving the eyes of your player to a specific point in the screen and using it in different fun ways.
Create an environment in which you know which part of the frame your player is most likely to be looking at, this can be performed a number of ways but I wont get in the details of composition, color theory, photography or animation. I will only talk about the eyes.
Now, how does something from cinema world, a world where everything is scripted, and there’s a cut every 5 seconds or so apply to an interactive medium? Well the answer is simple it does so in a completely different way.
I will jump back and forth between games and movies but this is a game focused article.
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Do Your Eyes Follow?
What does the player see? What do you as a creator want them to see?
Do those 2 align? Can they?
Eyes have a 5 degree central vision, this is where we read books, if our target moves outside of the near-peripheral section of our eyesight the eyes will have to change positions.
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TVs tend to hang in the mid peripheral, it feels as if it covers the whole vision but it really doesn’t. Close one eye and make a frame with your hands observe how much your monitor or your TV takes of your vision space.
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My rules are: 
Screen Is A Plane Not A Window.
Eyes Are Slow.
Eyes Need A Home.
Up And Down Before Left And Right.
One Thing At A Time.
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The Screen Is A Plane Not A Window
The screen is a flat surface, not a window to another world.
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The key word here is Planar space! This is the basis of eye tracing, and designing moving media in a way that is easy to read for people. Even 3D movies need to compose in planar space.
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Maintaining the focus in a slowly moving point in planar space makes it easier on the eyes because your eyes have to move way less.
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Eyes need a home
Even when there’s nothing to be seen, the eyes should be directed to a point on the screen.
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From:Mario Kart 8
In hectic game-play, having one direct point to return to is imperative as it makes the gives the eyes a simple point to return to as they jump from object to object during the action.
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In games like Mario Kart the player doesn’t have to worry where the character is, but where the obstacles are.
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Eyes Are Slow
Eyes are freaking slow, if you bring motion to a target and this target moves too fast the eye will unhook from it, this occurs because of something called Saccadic Masking a mechanism in our brain that removes all the blur we should have in our eyesight and replaces it with point 2 in an image.
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This means things on the screen need to move at a slow pace but not in any space but in planar space, remember the first rule The Screen Is A Plane Not A Window, as long as the characters move slowly through planar space the characters will be easy to follow, we are aiding the player to follow the character by moving it as little as possible.
If something moves slowly across the screen the eye has an easier time reading it.
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if you move something too quickly the eye gets lost.
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For example this is easy to follow by the eye.
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This isn’t.
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From: Playstation All-Stars
Now on this.
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From: Super Smash Brother’s Ultimate
Unlike PlayStation All-Stars, Super Smash Brother’s camera is designed around the philosophy of making the action as easy to follow as possible.
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Game camera attempts to make the characters move smoothly through planar space, it will even sometimes hook characters if they don’t move for a bit.
This philosophy means everything, this philosophy created this marvel of technical prowess. Regardless of how it was engineered the camera in Smash Brother’s is superbly created.
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Up And Down Before Left And Right
It’s easier for the eyes to follow vertical motion than horizontal motion.
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This is why magazines design text in small columns, and entire languages are designed to be read vertically. Eyes find moving up and down more comfortable.
(Read on a large screen)
Up and down.
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Left and right.
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This also helped Journey’s devs to create a smoother camera that otherwise would have wobbled inelegantly.
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Vertical motion will still cause Saccadic masking if motion is too fast, vertical motion just happens to be slightly more comfortable to follow than horizontal motion.
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One Thing At A Time
One thing at a time, and only one thing at a time.
I’m not going against the laws of composition nor framing, you can do amazing things with multiple characters, and crowds. This rule here talks about how even in highly composed shots we still only see one face at a time, one item at a time, or one enemy at a time.
Eyes can only see one thing at a time. Crazy huh? You have to literally stop looking at one thing to look at another. Hell it’s even scientifically proven we can’t multitask. So don’t force people in your supposed-to-be-entertainment product to attempt things that we aren’t biologically designed to do (unless it’s multiplayer, or if you figure it out, who am I to stop you).
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From: Super Mario Odyssey
Make sure that if something is happening on the screen that only one thing is happening that requires the player’s full attention, now this may go against the idea of action game-play for a lot of people, specially in games with a lot of AI going at you, this is easily remedied by having only one AI attack at once, think, and ask yourself the question, What is the main focus at this very moment? and make it immediately readable. Yes, even if it’s outside the screen.
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Solutions
I will give some solutions to improve your game on the engineering side.
1) Create the camera system backwards.
Engineer the camera system to respect the points in planar space first and then calculate to it.
2) If you know where the eye is, use it.
Dynamically determine where the eye is right before the next shot, or right before elements are to be displayed.
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We can create things that only games can do, we can dynamically adjust the camera, the next shot, or item position for our users.
3) Guide the eye.
It’s your job to guide the eye, figure out ways in which you can do it the most effectively.
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Things like the opening in Journey are just brilliant. The eye follows the character to the top of a hill just to bring an even bigger from the horizon.
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The Future
I hope this gives people an understanding of how the eye works in games and helps us understand the one issue that I think plagues entertainment software the most, we think of the camera as a dual state either it is a “Game Camera” or a “Movie Camera”, that just has to stop, I think we can embrace cutting and create something that is neither Game nor Movie camera.
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With a better understanding on how to handle eye-tracing we can do things film can’t even imagine, so I hope this article helps you learn something I noticed. And helps you realize that one thing that only your game can do that will blow us all away.
Cheers,
-Fern.H.W.
Liked this article? Follow Me In Tumblr
https://twitter.com/Fern_hw
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shukuluku · 6 years ago
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Hey, I have zero experience in drawing or any kind of manual art like that. But I've decided I want to try and learn even just the basics, but the resources online are sketchy and I have no knowledge to be able to decipher what's good and what's not. I really love your art, I know you probably get this a lot but where do you think I should start?
ALRIGHT alright alright I’m going to make this some sort of ”beginner artist” masterpost and include as many resources as I possibly can. I am going to assume you want to focus on the ”drawing” aspects of art since it can take many forms. Here are some pointers and resources I consider vital when learning how to draw, things I’ve learned from multiple art oriented courses. This is going to be a very quick and general thing and I’ll make some serious and properly drawn tutorials in the future (the drawings in this one are going to be embarrassing, try to only take the general idea from them) but to start off:
Before you jump into drawing in any particular style, learn your realism.
This is probably mistake #1 in many young art enthusiasts: they go straight into wanting to draw either anime, or a particular cartoon’s style because a stylized form of art is much more appealing to them than realistic things. Which is valid, but I’ll have you know in order to get any of those styles right, you have to learn the basics AND ONLY THEN proceed to use that knowledge to ”deform” said realism into any style you want. Be it learning from life drawing and observing, pictures online of real people or animals. When you look at a big household name in the artist world’s work, as flashy as their stuff might be, a trained eye is able to tell immediately if the person has proper anatomical knowledge or not, no matter how much they try to mask it with ”this is just my style.” Let me show you an example: 
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(excuse the 5 minute sketches pls, note these are actually highly inaccurate (the knees should be placed lower on the second drawing and calves shouldn’t be as big as the thighs) but I wanted to demonstrate ”realistic proportions” in contrast to more of a stylized drawing in a really quick way, a google search for “human anatomy” will bring up much more accurate visual representations of all this so I highly recommend doing that)
But basically in order to play around with anatomy you first need to learn realistic proportions (you don’t need to absolutely master them or anything, but you need to know things like the distance between the forehead, eyes + nose and chin correlate, places where fat stores in comparison to where muscle stores, the size of the forearm until in reaches the wrist/arm are practically the same, arms + hands reach below the hipbone and halfway to the the upper thigh) and only then proceed to bend those rules to create your own stylized version of things, which means you get to play around with a lot of shapes like so: 
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USE GUIDELINES
For the love of all that is holy make use of guidelines, whether with a light colored blue or red pencil if you’re drawing by hand or a sketch layer in Photoshop/SAI etc. They will help out so much when it comes to knowing where you should place each feature. Many people attempt to draw directly without them and while after a lot of practice it might work, to start off you really need to understand basic figure building.
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(I’m literally drawing all these one drawing a minute excuse the shittiness I’m just trying to get the point across ahah gOD THESE ARE PISSPOOR)
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Carry a little sketchbook with you if you can and draw strangers while riding the train, bus, etc. Just draw whatever you see.
It’s not only entertaining when you might be bored out of your mind but extremely productive to draw people, animals, scenery, anything you can see that you might want to sketch out for practice, you can. No better way to learn than real life. 
Take time to draw. And draw. And draw.
You will not learn or improve overnight, bettering yourself when it comes to art is an endless and ongoing lifelong process. But it won’t be due to osmosis, you gotta sit your ass down and draw as frequently as you can afford to (although excesses can be bad for you, learn to also take breaks and find comfortable positions because drawing CAN REALLY MESS UP YOUR BACK like badly and you don’t wanna end up hunched over because of it or with tendonitis) But believe me: practice makes perfect and if you learn to observe and understand why you’re drawing what you’re drawing, why are you placing that line where you’re placing it and start thinking in 3D, you will surely improve.
Now for the part you truly want to look out for -
RESOURCES
USEFUL BOOKS/AUTHORS
Andrew Loomis
Leonardo Da Vinci
Michaelangelo
Force: Dynamic Life Drawing For Animators
If you want to learn how to draw animals
Basically any artbooks from any games/shows anything that interests you and might inspire you, because inspiration is a big part of this whole matter.
MATERIALS
Prismacolors for sketching (I recommend blue/red ones)
A drawing tablet for digital art if you wish to pursue it (a cheap one will do if you are a beginner, no need to go all fancy just yet - I recommend a medium sized one)
Adobe Photoshop (you can either get a student version of it legitimately, although many people torrent it because of the ridiculous pricetag) OR ALTERNATIVELY PenTool Sai (Free!)
BLOGS WITH AN INFINITY OF TUTORIALS
artists-references
art-references
artist-refs
artreferenceblog
art-help
HELPFUL WEBSITES
http://www.posemaniacs.com/thirtysecond (for pose practice)
http://www.quickposes.com/pages/timed (for pose practice)
http://robynrose.deviantart.com/ (stock photo resources)
http://senshistock.deviantart.com/ (stock photo resources)
http://www.springhole.net/writing_roleplaying_randomators/charactergens.htm (for character prompts)
http://conceptartworld.com/
Last but not least, some artists that inspire me beyond words and that might also inspire you.
mattrhodesart
phobso
shoomlah
skoptsy
makanidotdot
keaneart
grimchild
roggles
theminttu
leah-smith (one of the people who I grew up with learning from, endlessly thankful)
I hope this helps!
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shukuluku · 6 years ago
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YA/Kid’s Comics/Graphic Novels with LGBT Characters
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Highly relatable if you were ever in middle or high school theater. Plenty of romantic drama, as you may have guessed by the name, but a really cute story. 
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This one is kind of the odd one out on this list and I debated leaving it off because of that. Aster isn’t explicitly queer, but his story does explore what it means to be gender non-conforming with a supernatural twist. Deals with breaking gender roles, and is really sweet. (It also has a very nice sequel called Hidden Witch) 
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This book gives me life. It’s just very sweet. 
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I mean, I’m just a sucker for this art style. LOOK HOW CUTE. 
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Noelle Stevenson can always be trusted to deliver, and Lumberjanes certainly does. 
Add your own! 
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shukuluku · 6 years ago
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AND I HAVEN’T REALIZED THAT THE KAGEHINA COMIC I DID LAST MONTH WASN’T UPLOADED FULLY, LIKE WHAT XD
SO HERE YOU GO :D The whole comic for ~Come and Talk to Me~ :D <3
Comic©Mine
Song used: Come and talk to me by Jodeci
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shukuluku · 6 years ago
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Gay: Activate
Comic from last month on Patreon…..pls come support my memes..
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shukuluku · 6 years ago
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shukuluku · 6 years ago
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hello I'm sorry if you already answered this but I'm having trouble drawing people in perspective and I was wondering if you could show me how to do foreshortening or how to use those perspective grids to draw a person.
Hey homie!
I wrote this whole article on perspective I think you should read first: https://artres.xyz/post/an-artist-s-guide-on-how-to-keep-things-in-perspective/. 
After you read that crash course article, I definitely recommend checking out Andrew Loomis’  Figure Drawing For All It’s Worth. He goes over how to apply perspective with people/foreshortening in a wonderful way. 
The book is in the public domain (bless), so here are some lovely screenshots: 
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Thanks for reading! If this post helped, please consider reblogging it or sharing it with your friends! ❤️
More useful articles and resources / support Art-Res | my art tumblr | Idea Generator | Check out the Art-Res Anatomy Ebook!
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shukuluku · 6 years ago
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Review of the book Zeus Grants Stupid Wishes by Cody O’Brien.
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To sum up this book in a single sentence - “What would happen is Deadpool wrote a mythology book.”
Yeah, this guy-
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Wrote a book. Here are some examples of why I think this.
GREEK MYTHOLOGY 
The Greek creation myth.
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The story of Hephaestus god of Blacksmithing and Aphrodite Goddess of Love.
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The story of the Minotaur. 
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NORSE MYTHOLOGY
Norse creation myth.
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Odin orders Loki to steal Freyja’s necklace. He does. This is so in character for both of them Freyja instantly knows who to blame.  
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EGYPTIAN MYTHOLOGY
Ra gets mad at humanity and creates Sekhmet Lion Goddess of Killing Stuff. 
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How Isis retrieves her huband’s coffin from the support pillar it got stuck inside.
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MAYAN MYTHOLOGY
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How to try and kill the god Zipacna and fail. 
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CHRISTIANITY MYTHOLOGY
How God made Eve from Adam’s rib. 
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The story of how King Solomon judges proper maternal instinct. 
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HINDU MYTHOLOGY
Men ask Shiva to stop Kali’s murder rampage.
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And this is how he does it. 
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JAPANESE MYTHOLOGY
The Goddess Izanami gives birth to the whole island of Japan. 
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A story about Tanuki.
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AFRICAN MYTHOLOGY
Creation myth
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SUMERIAN MYTHOLOGY
Creation myth
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The Epic of Gilgamesh: Being born
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The Epic of Gilgamesh: Meeting his best friend.
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NATIVE AMERICAN MYTHOLOGY
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Do I really need to explain why I feel the Merc with a mouth was involved in the retelling here?
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shukuluku · 6 years ago
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Made this for Inktober Day #02: Captains’ style switch with Kuroo and Bokuto (ch 320)
(I was supposed to do this as traditional art but I got sick so I didn’t want o spread germs on the papers sooo my ipad took the sacrifice.)
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shukuluku · 6 years ago
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It’s October first, you know what that means
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shukuluku · 6 years ago
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absolute defeat.
inspired by this
[ twitter | IG ]
Bonus:
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He could probably break out of it by sheer anger
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shukuluku · 6 years ago
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