servafes
šŸ’
1K posts
20 | she/her black | twt: deaddinergirls
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servafes Ā· 4 months ago
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Every time I read a Nasu interview I get incredibly jealous because having a kind, emotionally supportive live-in boyfriend who believes in your writing ability and can both draw well and do basic game coding is like playing on easy mode. I'd let him slap his favorite white girl's face in every media property we work on too.
you can have one of those too. I believe in you.
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servafes Ā· 4 months ago
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one very striking thing about how people around urobuchi talk about urobuchi is that, in nearly every project he shares with other creators, the interviews strongly imply that working with him is an arduous process of constantly dissuading him from ruining the entire project by doing something extremely stupid
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servafes Ā· 5 months ago
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i love how hard pako worked to give nobu an anniversary outfit that is completely ridiculous and makes no sense. the High Heels from Hell. the garish oversized headpiece. the completely unnecessary chains and whatever the hell is going on with those dangling skeletons. it truly understands the spirit of the guy who historically dressed like such a dipshit he drew stares wherever he went
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servafes Ā· 6 months ago
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The unfortunate truth in the world is that being a judgmental prick and having a point can be very easily to accidentally cross, and some people on here just want to feel superior to others.
Hate this website, impossible to have any nuanced discussion
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servafes Ā· 6 months ago
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to add onto that i feel like ppl forget thereā€™s like artists n shit working on these games.. iā€™d love to highlight the devs too but it seems like at the end of the day devs of any medium of game arenā€™t seen as human unfortunately so thatā€™d fall on deaf ears but like. it reminds me of what i was thinking a few days ago abt how whenever an artist doesnā€™t ā€œdo goodā€ on art for a mobile game fans of them will claim they were just phoning it in just for that artist to have been like super hyped about the project or something.. like never stop critiquing the business model but the whole ā€œnot a real gameā€ mindset is starting to rub me the wrong way
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servafes Ā· 6 months ago
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idk man if the mere mention of gacha games makes you launch into a rant about soulless coomer cashgrab gambling that doesn't make me think you actually care about exploitative practises in the (mobile) gaming industry. if you can't imagine why anyone would care about these games, be it playing or making them, for reasons other than "sexy png" and "gambling addiction" I don't really have any reason to believe you know what you're talking about. and you're kind of an unpleasant person also.
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servafes Ā· 7 months ago
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in all things remember to always ask yourself, is that fictional woman devoid of personality or do you just hate that she's drawn sexy
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servafes Ā· 8 months ago
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ć‚Ø惉恐恠ā™‚
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servafes Ā· 8 months ago
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fgo
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servafes Ā· 9 months ago
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ćƒćƒ¬ćƒ³ć‚æć‚¤ćƒ³å²”ē”°ä»„蔵
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servafes Ā· 9 months ago
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servafes Ā· 10 months ago
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servafes Ā· 1 year ago
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Valentines, 2000
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servafes Ā· 1 year ago
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something that's super obvious from every single nasu interview and now once again from the samurai remnant interview is that fate's immense and continued success really is because it's just genuinely good and fun. it's good and fun and because of that numerous established industry professionals keep falling over themselves to get to contribute to fate themselves and will show up to nasu's door with a whole project team in tow begging him to let them make a game for him please let us make you a game we love musashi we want to make musashi a game please
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servafes Ā· 1 year ago
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one thing people donā€™t talk about much concerning shirou (but bless you if you have) is how when he analyzes and projects a tool or a weapon he is internalizing all its history. he is taking within himself every use, every strike, every clash, and every emotion poured into what heā€™s holding by its wielder. to understand the tool, he must understand the person it belonged to. for a single moment, he experiences what it was like to be someone else. in unlimited blade works he can accomplish this by virtue of being ā€œno oneā€ to easily displace into the silhouette of ā€œsomeoneā€, but in heavenā€™s feel it is a compassionate recognition of the other through the undeniable self. when muramasa picks up the hammer of the dwarf smith who raised caster artoria, he can instantly tell this was the tool of a person who gave his all to his task. this was something used by someone who cared, someone who would treat his tools with the same love heā€™d treat a person. the blows delivered by this hammer are the expression of a hard, disciplined, kind soul. the man this hammer belonged to didnā€™t just forge good instruments. he forged a good person. the look in muramasaā€™s eye tells you the emotion heā€™s experiencing is ā€œfondnessā€, both fondness directed at this man by artoria and the fondness this man had for her in turn.
why did this man make? well, for what other reason? for love, of course. wouldnā€™t that blossom a smile on your face, too?
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servafes Ā· 1 year ago
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servafes Ā· 2 years ago
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6 years later šŸ„¹šŸ©·šŸ©·šŸ©·
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SHES MY PERMANENT SERVANT NOW!!!
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