I play games and make things but mostly just share and shitpost.
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Ok , I'm considering joining the skeleton war 2022 but, I am undecided on sides, so wizards, skeletons, convince me
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If you’re trying to catch a housecat that’s gotten outside, don’t forget: they’re an ambush predator and you’re a persistence predator. You have several times more endurance than they do - use that to your advantage! Don’t run after them; that’s playing to the cat’s strengths, and vigorous pursuit may cause them to hide. Instead, follow them at a brisk walking pace until they get tired and need to have a lie-down, at which point you can simply pick them up and take them home.
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We’re doing Postmodernism is Sociology, and the teacher was talking about ‘language games'— language that is so specialised that unless you’re part of a specific group it’s totally incomprehensible.
And, as an example, he gave us this monstrosity:
And, what’s even worse— I fucking UNDERSTOOD IT. I had to EXPLAIN this to my fucking sociology class.
This is why we should never have let the millenials become teachers.
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An ode to the best walk cycles in fighting games
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I dont know what to say. I’m at a ,’ , |,’_’ for words
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- In System Shock and other shooters, the last bullet you have has multiplied damage. - Enemies in Bioshock will deliberately miss their first shot to give the players a chance to dodge. - Many platformers (I think Braid was one quoted) have a window where even if you fall off of a ledge, you can still jump. - Assassin’s Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived. - Shadow of Mordor grants additional health to dueling Uruks to increase the length of the fight for the sake of spectacle. - Silent Hill: Shattered Memories removed one physical sense of an AI every time you respawned in a nightmare run, slowed down enemies if you looked over the shoulder, and only tow enemies were allowed to chase you at once while the rest had to flank you. - Thumper’s time signature corresponds to the numerical value of a level - Suikoden spawns less enemies in the world map if they’re walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding) - Gears of War provided significant buffs to new players in multiplayer that tapered off with a few kills (to encourage them to replace multiplayer). - Half Life 2 has ledges and railings set as ragdoll magnets to enemies will fall over them more often. - Ratchet and Clank scaled enemy damage and hid enemies based on time played and total deaths of the player. - Jak and Daxter would trip players to mask the presence of loading - The Bureau/XCOM, enemy AI gets more aggressive if the players don’t move every 15-20 seconds - In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught. - F.E.A.R bent bullets towards things that exploded - Enemies in some LEGO games have a hit or miss chance. If a projectile misses, it’s offset and has no collision. This is done to make fights more hectic. - Alien:Isolation has the Xenomorph learn player habits (if the player hides in lockers a lot, it learns that) - The Xenomorph has 2 brains - one that will always know where you are, and one that controls the body and is given hints by the first brain. - Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player. - Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro. - Hi Octane displays different stats for different cars even though they all have the same internal stats. - Enemies in Arkham Asylum do not perform 180 degree turns so the player can be stealthy. - Elizabeth in Bioshock: Infinite throws resource to the player based on the player’s current state. - The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive - Guitar Hero rates you out of 5 stars, but won’t give you lower than a 3. - Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets. - Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing _and_ releasing during same frame=0.25 ½ - Counters to your current class in Overwatch sound louder. - Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception. - Firewatch counts silence as a player choice in dialogue conversations
http://www.reddit.com/r/Games/comments/6xqtgz/an_insightful_thread_where_game_developers/dmhz7fa
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Your guide greeting you as you enter a new area of the game
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Me: *Removes my cat from my lap to do something else.*
My cat: Father is…evil? Father is unyielding? Father is incapable of love? I am running away. I am packing my little rucksack and going out to explore the world as a lone vagabond. I can no longer thrive in this household.
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