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This game sparked idea on how should I designed my narrative, it was an inspiration for my story in general.
Plot: Nier: Automata opens with 2B and 9S opening the way for a future incursion into machine territory, working to clear out machine threats for the local Resistance. With help from Anemone and later Pascal, 2B and 9S defeat multiple machine threats. During their missions, they witness the birth of and later fight Adam and Eve, physical manifestations of the machine network who reveal that their creators were destroyed centuries ago. 2B and 9S also encounter A2, who is on the run from YoRHa. It is revealed that the machines are beginning to feel emotions and gather in groups, and some like Pascal's group have grown tired of fighting. 9S is eventually captured by Adam, who is killed by 2B. Deprived of his brother, Eve goes mad with grief and drives the machines under his command into a frenzy. 2B and 9S kill Eve, but 9S is infected with the machine's logic virus, forcing 2B to kill him. Despite his body dying, 9S's personality is saved in the local machine network, allowing his transfer into a new body. The second playthrough follows the opening narrative from the perspective of 9S, offering new insight into the machines and Adam and Eve. 9S also learns that humanity has been extinct since the events of Nier aside from a server on the moon holding humanity's DNA and history. YoRHa and its mission were created to keep the androids from losing morale. He also encounters a glitch when performing a standard server sync, and halts the procedure for both himself and 2B.
The apparent deaths of Adam and Eve throws the machine network into chaos, prompting YoRHa to launch a full-scale invasion. 2B and 9S form part of the vanguard, but a logic virus attack turns every YoRHa unit aside from 2B and 9S hostile. The two retreat to the Bunker, which is subsequently overrun—the "glitch" 9S encountered was in fact a hole opening in YoRHa's virus defenses, leaving the entire squadron vulnerable. Infected herself, the Commander orders 2B and 9S to the surface then self-destructs the Bunker. 2B and 9S are forced to separate on the descent when attacked by rogue YoRHa, and 2B ends up infected with a logic virus. Saved from rogue YoRHa by A2, 2B uploads her memories into her sword and tasks A2 with completing her mission. 9S sees A2 kill 2B, and ignorant of their interaction swears revenge against A2. Alongside this, a structure called the Tower created by the machines rises above the land. The story then divides between A2 and 9S, with their respective Pods 042 and 153 interacting with each other.
A2 continues 2B's missions against the machines. During her story, Pascal's village is attacked when machines begin going berserk, and when A2 and Pascal fight off a machine attack the "children" of his village commit suicide in fear of being killed. A2 has the option of either wiping Pascal's memory or killing him at his request (or just walk away without killing him nor wiping his memory, but Pascal will grow hatred toward A2). Meanwhile 9S investigates the Tower and its purpose: he learns that androids and machines are constructed from the same materials, and the Tower is preparing to launch something he assumes is a missile directed at the server on the moon. During his quest, 9S is tormented by the loss of YoRHa and 2B, and becomes emotionally and mentally unstable. 9S eventually gains access to the Tower with help from Devola and Popola, who sacrifice themselves to fend off the attacking machines—they are revealed to be the last surviving versions of the android type that triggered the end of humanity, thus suffering persecution by other androids and programmed to feel perpetual guilt and atone for their actions. A2 follows 9S inside, where the machines' controlling artificial intelligence confronts them both—A2's backstory as the survivor of a precursor unit to the YoRHa that was designed to be destroyed is revealed, and 9S learns that the logic virus attack on YoRHa was part of the plan to perpetuate the ruse of humanity's survival and trap both machines and androids in a repeating cycle of war.
When they meet at the top of the Tower, A2 reveals the truth about 2B; her real designation was "2E", a YoRHa unit designed to repeatedly kill 9S whenever he discovered the truth about humanity and YoRHa—2B suffered greatly from her role, and wanted to help 9S through A2. 9S, by now driven insane and infected with the logic virus, challenges A2 to a fight. The player then selects which character to control. In the third ending, should the player choose A2, 9S is defeated and A2 first cures him of the logic virus, then sacrifices herself to destroy the Tower while Pod 042 takes 9S to safety. In the fourth ending, should the player pick 9S, the two kill each other, and in his final moments the machine artificial intelligence tells him that the Tower has changed its function due to the machines' evolution and is instead firing an ark containing the essence of machine kind—including the still-living Adam and Eve—to find a new world. During the credits, Pods 042 and 153 speak to the player upon finding that the data for 2B, 9S and A2 are still intact. If the player agrees to save the data, this triggers the fifth ending: Pods 042 and 153 reconstitute the androids' memories and experiences and reconstruct their bodies—despite the possibility that the three would simply repeat everything, the Pods hold faith that they will forge a new future.
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This my final outcome, which is a series of digital collages based around Dystopia theme and the event of my narrative takes placed after the explosion from the group outcome. The design of some of my works are heavily inspired by Ghost in the Shell. My narrative is inspired by a game called Nier:Automata. Story 16-20Â
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This my final outcome, which is a series of digital collages based around Dystopia theme and the event of my narrative takes placed after the explosion from the group outcome. The design of some of my works are heavily inspired by Ghost in the Shell. My narrative is inspired by a game called Nier:Automata. Story 11-15
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This my final outcome, which is a series of digital collages based around Dystopia theme and the event of my narrative takes placed after the explosion from the group outcome. The design of some of my works are heavily inspired by Ghost in the Shell. My narrative is inspired by a game called Nier:Automata. Story 6-10Â
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This my final outcome, which is a series of digital collages based around Dystopia theme and the event of my narrative takes placed after the explosion from the group outcome. The design of some of my works are heavily inspired by Ghost in the Shell. My narrative is inspired by a game called Nier:Automata. Story 1-5
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This is the plan for the 3xA1 group outcome, we planned on individual’s timeline for each story and how everyone story can linked to each other. We planned on how the layout of the 3xA1 should be and since we are doing the 3xA1 in comic style boxes we also had to planned on what contents go on which panel and divide work equally between everyone in the group.Â
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This is the planning in the group for the first 2xA0 which we did this plan at the first week of this project
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Developing my digital collages, explanation on what images I use for each of my digital collage (which section of the image I use) and how I make them. Narrative cut 16-20Â
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Developing my digital collages, explanation on what images I use for each of my digital collage (which section of the image I use) and how I make them. Narrative cut 11-15
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Developing my digital collages, explanation on what images I use for each of my digital collage (which section of the image I use) and how I make them. Narrative cut 6-10
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Developing my digital collages, explanation on what images I use for each of my digital collage (which section of the image I use) and how I make them. Narrative cut 1-5
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The design of Dr, Lava which everyone in the group has agreed on the look of this guy because within everyone narrative we are agreed to include Dr. Lava in each one so that everyone story in the same time period.
The design of the monster and the robot meant to match or be as similar as possible to my group member design so everything linked.
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One of the first design on my furniture, This one meant to be a time machine and the concept of this chair is totally different to the one at the end of the of the project.
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Development of my furniture, This is Project Hope, it is a chair which allow the pilot to transfer his/her mind and soul onto the Fighter to protect humanity from threats and danger.
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Development on my narrative, story board, and explanation on the function of each equipment. The narrative was inspired mostly by Nier:automata and partly by Ghost in the Shell. The art style is inspired by Ghost in the Shell.
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Research on different part of equipment which required for Project Hope (the chair/my furniture), basically Project Hope needs mask, bracelets, bodysuit, and all of those plus the chair to transfer the pilot mind and soul onto the Fighter which the robot or a mobile suit.
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Some Development on the Furniture of mine, concept behind the furniture is heavily influenced by movie such as The matrix, Avatar, and The Pacific Rim however the look design is inspired by Ghost in the shell and Akira
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