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Someone captured the solar eclipse on an airplane
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Broooo please do some stuff abt the Knight of Time thats my classpect and I wanna know more abt it
i havent been doing this shit for like a year man
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Hello!!! May I ask names and characteristic suggestions of a Land for a Prospit Heart player with a special interest in stars who is hopeful, but also very emotion driven? The player is also very kind and formal when needed to, but can be impulsive and gets irritated easily, and to finish it they are very focused on topics that revolve into the study of personality, like mbti (that’s also why she’s an heart player). I apologise for the lack of a Class, thank you regardless!!!
I know this isn't something I'm supposed to do for you, as you asked for land suggestions, and we'll get there, no worries, but before I answer this, I will say that since the lack of Class here is a bit troublesome as to how I personally do land/quest assignments, I'm giving your character a temporary class of Maid.
The emotional driving and impulsivity really screams a Maid of Heart to me, and as such, I'm going to refer to this character as a Maid in the land quest ideas. If you figure out a class better suited towards them, you are free to substitute if needed or resend an ask when asks are open.
I apologize if this isn't what you want, but it's merely an aid for me to complete this ask.
- Land of Supernovas and Forces.
This may sound like a name for a Space player's land, but your Force here isn't any typical scientific concept, nor the one you would otherwise expect from a certain franchise. This Force in mind is one of an emotional confrontational manner.
The Maid here has to travel upon the many clashing firestorms happening, and not only figure out that the Maid has to deal with consorts who just can't agree with each other, but to an all-out war between them. This will challenge the Maid, as they don't like to see others upset, and seeing this wears their patience thin.
They might act impulsively here, telling these consorts to quit fighting, to no avail. Over time, the Maid learns and understands that they're having a war over their Denizen's influence, where the Maid themself will have to get into the nitty gritty and have a VERY stern telling to this Denizen.
This might not end well, however, and the Maid will surely need to learn how to control their own emotions and especially their God Tier abilities, before this confrontation. When finally quelled, the firestorms will clear up in due time, as the consorts realize, with the Maid's help, that there's no reason to fight, and everything is okay.
-Land of Pinpricks and Algorithms.
Upon entering the Medium, this Maid notices something wrong with these consorts. They seem to be arguing. When confronted, they tell the tale of the Denizen, which sorts people into a four way type of personality group.
This clashes with the Heart player, as maybe their belief in such is that it's more fluid, needing more groups or just potentially arguing the point of it altogether.
Upon a further inspection, the Maid learns over time that these roles do serve a purpose, just like classpects do upon Sburb. The issue lies in that these roles are completely broad, and don't help these poor consorts at all. It's up to the Maid to confront their Denizen themself, and convince them to change the roles and their use, or the roles' definition altogether.
(Note: This might be more fitting for a Witch or Heir of Heart, but again. Using a placeholder class.)
I believe this land would take place underground, the "Pinpricks" in this Land's name referring to the little shines of light poking through the top of the cave.
Think that one area in Waterfall, in Undertale. They emulate stars, and maybe the consorts look to them for some societal reasoning, or maybe just a fun little reference you want. Who knows.
As for characteristics, I believe that regardless of whichever land you choose, make, or otherwise, you should incorporate their interest in stars.
Many metaphors for stars can be made with lands, and I really only had two major ideas. I'll list off some ideas you could have for this, as a compromise.
- Stars being a metaphor for loss, losing interests, or hope You did mention that this Heart player is very hopeful, and there are many directions you can take that in especially.
- Stars being a metaphor for potential, anger, or knowledge, mirroring Light and Rage as aspects.
- Stars being a metaphor for gaining interests, as an alternative. Depending how long you spend in your session, you might learn new things. Maybe a star pops up with new interests, for example.
I do hope, whichever path your Heart player takes, that it's one that's fufilling to them, and to your journey. Have a nice one, fellow Heart player.
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Hello! I was wondering if it’s possible to get a Bard of Breath? Thanks in advance!
I suppose it's about time I'd get to this.
The Bard of Breath
I love Bards.
Bard - passive destruction class, one who allows destruction of aspect, or invites destruction through aspect.
Breath - control over wind and airflow, as well as freedom.
The Bard of Breath is one who allows destruction of Breath, or invites destruction through Breath.
The opposite of a Bard of Breath is a Maid of Blood.
Bards don't typically mean harm with their aspect. They invite the destruction of it, or what is perceived to destroy it, almost subconsciously. A Bard of Breath probably has friends, or surrounds themselves with relationships, even if it isn't many. They limit their own freedom but don't realise why it feels so off.
They cut off their own metaphorical breathing space because they're focused in trying to salvage their own relationships. They might be too clingy or too distant, but even with those close friendships they often feel suffocated and need an escape.
They, like most Breath and Blood players, are stubborn as hell, and even when someone points out that maybe they're in a really unhealthy relationship, the Bard of Breath might hold their feet down and stubbornly stay, even if it hurts them.
On the flip side, a Bard of Breath pushed too far would cause a complete 180 in their personality, perhaps even ignoring friends, family, literally dipping off the Earth.
That, obviously, isn't the way to go about it either. It feels more to me a sense of that, if the Bard was pushed far enough, they'd do something like say "Fine!" and go about everything a different way, entirely out of spite.
Stubbornness so stubborn that they refuse to apply logic because of the spite towards whatever pushed them to be that way, until they realise that wait... it makes sense.
All in all, a Bard of Breath really just has some fucked up ideas of emotional attachment.
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thoughts on sylph of time ?
I like 'em/
The Sylph of Time
More stuff from the bottom of my drafts.
Sylph - passive creating class, one who heals/fixes their aspect, or heals/fixes with their aspect.
Time - control over time itself and the purity of the timeline, it represents patience.
The Sylph of Time is one who heals/fixes Time, or heals/fixes with Time.
The opposite of a Sylph of Time is a Prince of Space.
Healing and fixing through Time. Interesting. Immediately that makes me think that a Sylph of Time is a natural multitasker. Always bringing on some new big project one after another, and even if they get lost in the clouds about starting so many, they always try their hardest to set aside even a little bit of time for it.
They seem like the kind of person to love to compile old archives full of media that would be lost otherwise, and encourage definitely not illegal collection of these types of media.
The Sylph of Time is someone I can imagine keeping the Internet Archive up to date on all their favorite old websites, and donating to projects like that when they have the money for it.
In other sorts of terms, the Sylph of Time seems like someone who would split themselves up to help their friends. They feel like the kind of person to always want to be there for their friends, even if it means they sort of destroy their own health in the process.
They only want what's best for others, and in this sense, can be sort of overbearing about how much they try to involve themselves in their friends' lives. Perhaps it's a daily DM someone gets sick of or a constant stream of 'are you ok?'s that other people get sick of.
Of course, there is nothing wrong with being concerned for your friends like this, and the Sylph of Time isn't doing anything wrong, but part of the adventure that the Sylph of Time needs to go on is to learn that sometimes, you don't need to always be there for other people, that they can handle their own issues.
And that's okay, even if it takes a while. The Sylph of Time would likely need someone else to keep them in check for a change, to make sure that they don't obsess so hard over some project of theirs that they neglect their own needs.
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Haven't seen a Seer of Mind yet. If you yaint done it yet, how about it?
Time to see the Seer of Mind.
The Seer of Mind
I'm hilarious, I know.
Seer - passive knowledge class, one who knows their aspect or learns through their aspect for others.
Mind - the power over thoughts or control over minds.
The Seer of Mind is one who knows Mind or learns through Mind for others.
The opposite of a Seer of Mind is a Witch of Heart.
Besides our canon example of a Seer of Mind, they seem to be naturally curious people. Mind is an aspect of curiosity, and Seers love to learn. The Seer of Mind seems like one who would be very curious from a young age, always wanting to know about the world about them.
Setting them apart from a Light player, though, is that the Seer of Mind would be much more focused on people than the wider world around them. They'd be obsessed with learning how people behave, even to an uncomfortable degree. It might get to a point where some people are disturbed by it.
Their desire to know more about Mind can breach some rather ethical boundaries, especially if the Seer of Mind in question has an intense, obsessive personality. They might go as far as to get uncomfortably close with other people all in the name of curiosity.
The Seer of Mind reminds me of someone who's always thinking, always desiring to top what they last did in their amazing feats. They aren't malicious at heart, but a lot of their desires to learn about the minds of others can go south quickly.
Who knows, they might be into neuroscience. I can picture a Seer of Mind being obsessed with how the brain works, wanting to know all about that sort of stuff. They might even become the self proclaimed therapist, researching all sorts of disorders and trying to apply it to their friends.
I most certainly can picture a Seer of Mind trying to help out a struggling friend by asking them what kind of mental disorders they have and then performing home brewed psychoanalysis based off of whatever answer that they get.
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Have you been requested Page of Hope yet? Love Jake, and I also classpected my favorite blorbo as Page of Hope, but would like to see your analysis on the classpect, too! (The blorbo is Luffy just in case you were curious. I am mashing my special interest with my hyperfixation over here)
I also love Jake English.
The Page of Hope
Wowza, such a wonder that Mod Dirk likes Jake English, like that's a real shocker to me, Junior.
Page - one who serves their aspect, or serves through aspect for themselves.
Hope - control over positive emotion, and hope itself.
The Page of Hope is one who serves Hope, or serves through Hope for themselves.
The opposite of a Page of Hope is a Rogue of Rage.
To start off, I will say that Pages of Hope are often lost in their own minds of grandeur, and while that might not always be rugged Aussie boy adventuring, it's an example of how they utilise escapism from a dire situation that might be putting them under a lot of stress.
Pages often think that they have a lack of their aspect, and ones of Hope are no different. They might put up a cheery facade, but that is a coverup because a vast majority of the time, they feel utterly hopeless about their situation and seek any sort of escape from it, even if that constitutes ignoring their issues.
To anyone who knows how to read them well, or even just people who like this sort of thing, they can tell right away that the Page of Hope's whole mask of a facade is utter bullshit, but actually separating the Page from this bubble of theirs is difficult.
And because of this, it will hurt more to rip someone out of their safe space than it will to work with them on it, but I wouldn't pitch it out of the ballpark to go to say that the Page likely has had an experience just like that. It's only natural.
Pages of Hope aren't all delusions of better times and whatnot, they are pretty smart, smarter than most people think. Part of wearing a mask is while you might have parts that are rough from wear, some of it really does seem like your face.
And Pages of Hope are like this. While some parts of their everything might be obvious bullshit, other parts are not. Hope players are uniquely in tune with those around them, and are determined to make the most of every situation.
With Pages of Hope, they have downright fierce determination, and with this they can achieve absolutely anything if they really want to, freaky Hope powers aside. They genuinely possess this motivation, and a lot of people look past it because all they see is an idolised version of them.
So while the Page of Hope should definitely work on seeing their own situation for what it is and begin to face it head on, they are compassionate people who do not deserve to be harmed about whatever problems they certainly collected throughout their life.
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heyo heyo can i request a Witch of Blood analysis?
Yeah.
The Witch of Blood
Literally steamrolling through these right now.
Witch - one who manipulates their aspect or manipulates with their aspect.
Blood - control over blood and bonds between others.
The Witch of Blood is one who manipulates Blood or manipulates with their Blood (ew).
The opposite of a Witch of Blood is a Seer of Breath.
Attachment issues. If you're a Witch of Blood you likely have serious attachment issues that revolve around an axis of two outcomes. You are either way too attached for anyone's good, or you're not attached at all but obsessed with attachments nonetheless.
Witches typically have a pretty warped view on their aspect, and that can be for a variety of reasons. For a Witch of Blood, they probably have some pretty unhealthy relationships. I can see them as being too close to someone in one friendship, and too distant from someone else in a different friendship.
This does not make them a horrible person. I reinstate.
And this is also where I pull out an invisible DSM-5 and pretend to be your psychiatrist. A Witch of Blood likely has attachment issues that stem from a lot of issues relating to this growing up. Any number of things that involve parents, siblings, whatever, especially a loss, can warp someone like that, and while I'm not saying that every single Witch of Blood has a dead father or anything, loss of a close bond, whether that be through falling out or something, affects people.
Losing a lot of bonds can do this, too. The Witch of Blood might have gone through events in their life that caused them to lose people or things close to them, and as a byproduct they obsess over wanting to keep their bonds in check.
They want control because they don't want something to go wrong, is all I'm saying. At heart, they're scared of something bad happening. They also might overshoot just how much people want to have their relationships meddled with, and part of working with them is setting boundaries.
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Could you do Sylph of Breath? :)
Yes. :)
The Sylph of Breath
Sylphs have a nice godtier outfit.
Sylph - passive creating class, one who heals/fixes their aspect, or heals/fixes with their aspect.
Breath - control over wind and airflow, as well as freedom.
The Sylph of Breath is one who heals/fixes Breath, or heals/fixes with Breath.
The opposite of a Sylph of Breath is a Prince of Blood.
Something that I find that Sylphs struggle with is specifically, when people don't need or want their help with their aspect. A Sylph of Breath fixes and heals through Breath, and while a visual of them breathing on a wound to heal it is hilarious, metaphorically it's a different story.
They try and heal people through, mainly, encouraging them to drop people that they consider to be bad for whoever they're trying to help. This is not always a bad thing, but it comes to be a bad thing when the Sylph pushes for it, even if it might end up doing more harm than good.
In their eyes, attachments are probably the most dangerous thing that can hurt someone, and they will talk about it. Sylphs love analysis, and a Sylph of Breath might obsess over different relationship types (platonic or otherwise).
There's more to it than just "drop your friends xoxo". The Sylph of Breath might also encourage to give people space when something happens. They're the friend who tells you to go and cool off after an argument.
They want the best for their friends, and sometimes they accidentally hurt them in the process, but that's a thing we all do. They might be caught up in their own ideals of how to help others, but learning hands on from other people how they like to be helped is something that would help, too.
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heir of doom analysis?
Tumblr user spyoxin?
The Heir of Doom
MMMmm Yum Yum.
Heir - passive manipulation class, one who is changed by aspect or inspires change through aspect.
Doom - control over death and destructive energy.
The Heir of Doom is one who is changed by Doom or inspires change through Doom.
The opposite of an Heir of Doom is a Mage of Life.
Heirs of Doom inherit Doom. Oftentimes, Heirs start out with a little bit of their aspect, and lean into it more as they mature/grow up. For an Heir of Doom, this has a bit of a bleak outlook.
To me, I feel like they'd grow up to realise that the world is not as carefree and fun as they thought it was when they were younger. I think that they would experience hard loss, and it would change and shape them as a person. Perhaps they would become cynical and bitter, or maybe they wouldn't.
Point being, I think that the Heir of Doom would be seriously changed by their aspect, and perhaps not in the good way. I feel like they'd turn to some form of quiet escapism to get away from it, but they'd be bogged down by their own self misery because they just don't know how to separate reality from their self-fabricated issues.
The Heir of Doom is someone I see as constantly not having a great time, and that's okay. I believe that they really need someone to talk to. Or just to cry for like 3 hours whatever works.
To me, they seem as though they have a lot of unresolved trauma, even from the start of their life. They seem like the type to turn towards any form of mind consuming content, like scrolling the internet for hours in the dark of their own room.
Heirs are changed by their aspect, and ones of Doom are changed by death, but they are also changed by rules. Perhaps an Heir of Doom finds more sanctuary in their life once they have a set of rules that they can follow that they make up. Maybe something organised helps them out.
Doom is about rules and death, and part of what I think would make their life better is accepting that while these rules and looming inevitability are unavoidable, that doesn't mean that you can't make the most of them.
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could i request an analysis on the mage of mind?
Yes you can.
The Mage of Mind
Oh so eepy.
Mage - one who understands their aspect, or one who takes action through knowledge of their aspect.
Mind - the power over thoughts or control over minds.
The Mage of Mind is one who understands Mind, or one who takes action through knowledge of Mind.
The opposite of a Mage of Mind is an Heir of Heart.
Quite like their Seer counterparts, Mages of Mind are still naturally curious people, but what sets them apart is that this knowledge comes to them easily, especially from a young age. They're the kind of kid in your preschool class to always predict what people are going to say, type beat.
They're curious, yes, but also a little uppity about what they know in the process. Part of the Mage's journey is realising that they can be wrong sometimes, and that other people might know more about something that they think they know all about. Part of that is just realising that everyone fucks up at some point.
They have a deep fear of fucking up, because even if they know they know a lot, Mages of Mind are acutely aware that they do not, in fact, know everything, and they might even constantly be on watch to try and fix that, always trying to learn answers to obscure questions nobody asks.
They're always thinking, always asking questions. They're self taught psychoanalysts, and they're always trying to get into people's heads even if it's just for fun. They like messing with people, and might have a weird obsession with seeing how people respond to certain stimuli.
Like an SCP researcher. Researching the critters. Except I believe human experimentation is against the Geneva convention so don't do this.
Mages of Mind seem like the kind to love mind puzzles and games, and love to pick up patterns, like in strategy games such as Minesweeper. They love to see how those patterns work, and would make great neuroscientists in the field of how humans respond to general stimuli.
They're like curious little cats, always searching for new ways to wonder. Mages are the active class for knowledge, and Mind is up in knowledge and people and how things work on a different level to Light.
Super interesting.
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heyoooo if you’ve got the time—bard of doom? i really like your interpretation of bards so i was curious on ur thoughtz :)
I have the time now.
The Bard of Doom
Only the time is 5 months later. Sorry about that.
Bard - passive destruction class, one who allows destruction of aspect, or invites destruction through aspect.
Doom - control over death and destructive energy.
The Bard of Doom is one who allows destruction of Doom, or invites destruction through Doom.
The opposite of a Bard of Doom is a Maid of Life.
Now, I've already talked about this in my Prince of Doom post, but the Bard of Doom has some interesting abilities because of the wording of the sentences I said above. Not only do they encourage literal Doom, they can also encourage destruction of Doom, which works as a double reacharound. They use Doom to destroy, or they destroy the Doom.
It's like fixing a house (destroying the Doom) or letting it crumble to the ground and leaving it to rot (destroying with Doom).
Now, Doom players are often tied down by rules and death, but when it comes to Bards and Princes, they are often exempt from these 'rules' (haha) because of the nature of their class. Bards of Doom do not care for rules.
They might think it's stupid, which is fair, or they might just not even bother to follow the rules in the first place, literal rules or social agenda or whatever. They're weird but unapologetic about it.
Bards of Doom are the masters in the careful art of Literally Not Giving A Shit about Anything Ever. Not to say that they don't care, but when it comes to things that a lot of people get tied up in, especially death, Bards of Doom are just like "Why should I care?"
Their world might be falling apart, and when that happens, they probably will start giving a shit. For how apathetic a Bard of Doom might seem, they are fiercely protective people at heart, and if someone tries to hurt someone the Bard is close to, there is hell to pay.
They have a lot of conflicting emotions behind whatever face they put up, and a lot of times, they have no idea how to solve or even begin to tackle the heap of issues they've likely gotten themselves into. I can see the Bard of Doom as being someone who accidentally neglects their own needs, either because they're caught up in something else, or if they just forget.
They invite destruction, so I feel as though a Bard of Doom would be very melodramatic about losing people close to them. More of a "oh, it was inevitable anyway" kind of attitude. It'll affect them, but they'll try to not let it show anyway. They don't want to be vulnerable.
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hello! I have stumbled upon your account a day or so ago and I really like it! you get the whole classpecting thing right on in my opinion :)) anyways, I was wondering if you could maybe analyze a rogue of rage? I feel like that combination might be interesting to look into! if you're busy, take as much time as you need <3
Hey, been a little while. Here's your analysis.
The Rogue of Rage
I love the Rage Godtier colors.
Rogue - passive stealing class, one who steals aspect, or steals through aspect for others.
Rage - control over negative emotion, as well as Rage itself.
The Rogue of Rage is one who steals Rage, or steals through Rage for others.
The opposite of a Rogue of Rage is a Page of Hope.
Right off the bat, I can tell you that the Rogue of Rage is crafty. Rage is all about negativity and negative energy, perhaps literal Rage, and the Rogue of Rage is likely really good at taking that in stride.
They are smart enough to know how to diverge the Rage from others, either through careful wordplay or just being really good at changing the topic.
One of the themes of Rage is the concept of No, and I think that a Rogue of Rage would find very unique ways around this, because I think that they'd be incredibly clever people.
Rogues steal their aspect and turn it around, so I think that the Rogue of Rage would constantly be helping their friends out of trouble, because they can twist around people's words to make them look good or look bad depending on how they want it.
They are good at diverting Rage, but it always has to deflect elsewhere, like cause and effect. I think that they wouldn't be the best at perfectly getting around this, and that they might occasionally suffer the consequence of slipping up every so often.
But I think one of their flaws lies in that they never know when to be serious. They'd be so good at getting rid of the serious bad negative aspects that they'd never be able to focus long enough to understand that sometimes, shit has to go down.
Essentially, I'm saying that while the Rogue of Rage is a master wordsmith, sometimes they really need to get a good ass kicking to keep them in line.
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If it's okay can I have a page of blood and seer of blood <3
Seer of Blood already done, here's the other.
The Page of Blood
Let's finish off both the Blood aspect and the Page class.
Page - one who serves their aspect, or serves through aspect for themselves.
Blood - control over blood and bonds between others.
The Page of Blood is one who serves Blood, or serves through Blood for themselves.
The opposite of a Page of Blood is a Rogue of Breath.
Pages start out with a lack of their aspect. For a Page of Blood, it is a lack of Blood (not literally....maybe?) and bonds for them.
They start out with probably no social life, and what they do have is probably limited. They don't go out often, and distance themselves because in reality, they are afraid to gain deep connections.
For a Page of Blood, they might have had some bad experiences prior with deep, long lasting relationships, and didn't want to repeat that.
They have this put up air of aloofness, and try to desperately hide just how lonely they are behind this mask.
They don't certainly thrive on socialising, or forming strong bonds, but in their focus to remain 'immune' to all of the social throes, they forget that they need those bonds to survive. They get so far up their own ass on being completely free that they have a chokehold on their own bonds, and don't even realise it.
It starts to bite them in the ass when they don't realise that they hurt people on accident, and it might frustrate them because they get caught up in Breath.
They really just need checks. Part of their journey to self empowerment is getting over a fear of creating those strong bonds, for even if they end badly, it's really only the good parts of it that matter.
They shouldn't have to be afraid of people.
They probably find a lot of enjoyment in imagining scenarios, and I think that they also get lost in their head a lot. The Page of Blood is someone I can see as a troubled and creative person who just needs a gentle guide to get their life back on track.
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have you done bard of void?
Now I have.
The Bard of Void
Almost done, boys.
Bard - passive destruction class, one who allows destruction of aspect, or invites destruction through aspect.
Void - control over literal nothingness and secrets.
The Bard of Void is one who allows destruction of Void, or invites destruction through Void.
The opposite of a Bard of Void is a Maid of Light.
The Bard of Void is a gossiper at heart. I can see them not being one in the spotlight, but often hanging around those who do, and picking up a lot of secrets about the ones they hang around.
Bards and Princes are known for the destruction of/through their aspect, and I think that the Bard of Void wouldn't outright expose someone's secrets... just maybe leave a few hints here and there to start painting a picture, and when the puzzle pieces fall together, they can easily pass it off as someone else.
They like to know obscure things, but they have a habit of oversharing their obscure things, to the point where they might even become mainstream, if the Bard has a big enough following.
They feel like the type of person to talk about how they love 'obscure' music, when most of that happens to be semi-popular bands that the average person may have heard of. Not to bash but I just feel like it'd be true.
Bards typically need a push to accept their aspect, and it typically needs to be a hard one. The only way I can really see it happening to a Bard of Void is that they get their secrets leaked at some point. They destroy their own Void, and I can see this fall from grace being partially self made.
Not to forget, but Void is also about 'nothingness' and the concept of it. A Bard of Void would destroy nothing, meaning that they create where they destroy the absence of something.
Where they see a blank canvas, they might be filled with the urge to create on it, and so I see the Bard of Void to be the one to create graffiti on walls. To fill out Wikipedia articles of concepts nobody's ever heard of.
They care a lot about the obscure, but sometimes trip up in that.
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witch of life?
The Witch of Life
As we close in, I get a little more melancholic about it.
Witch - one who manipulates their aspect or manipulates with their aspect.
Life - control over literal life and natural energy.
The Witch of Life is one who manipulates Life or manipulates with Life.
The opposite of a Witch of Life is a Seer of Doom.
For Witches, something that they often struggle with is the fact that not everyone needs what they can give of their aspect. Witches are a whole lot of a deal separated from their aspect, and as such, struggle to grasp the concept of it. The way it was explained to me once is that Witches struggle with the constant loom of their opposite aspect over their head, in some way. For a Witch of Life, that can be interpreted as having Doom over their head, in some way. Threats of death, of a chokehold on rules, or something else involving the aspect of Doom.
Witches are powerful. They have a shit ton of potential energy, and all of the means to use it. Yet their aspect haunts them, and affects them in several different ways. For a Witch of Space like Jade, she was able to do whatever she wanted, but she was all alone, because she was presented with literal space between her and her friends. For a Witch of Life, i.e. Feferi, has a a lot hanging over her head at once. She had a big chance of dying, especially since she would inevitably have to fight the Condesce. For a different Witch of Life, their vice would absolutely be different, yet it would be same in some way. Life hangs over them, and Doom hangs over them.
Witches often struggle with understanding when other people need their aspect. For a Witch of Life, this might manifest in the form of that they don't know when their help isn't needed. Life players have a running leitmotif of being helpers and caretakers, and a Witch of Life might not always understand that sometimes, their help isn't wanted, and whoever it is will be fine on their own, no metaphorical training wheels needed.
Witches manipulate their aspect, and as such, a Witch of Life manipulates Life. Now this can mean it literally, but it can also mean that they manipulate their environment or change it to their whims. Perhaps they bend the rules their guardian has set in place and gone a little out of bounds, just as a test. They might be quite good at manipulation of rules to get to what they want.
Life players are often shoved quite awkwardly into positions of power, where even if they enjoy it, they try and do something about it. For a Witch of Life, they'd be the kind to rebel against all that said position stands for, even if it means breaking down fundamental values about whatever that is. Another interpretation of Life is that it can be about breaking/bending/adjusting rules to better suit how they want it.
And Witches are a master at this. As a manipulation class, they bend and break the rules of their aspect, and so I see a Witch of Life bending and breaking and challenging the rules of Life. They stand up to their predetermined destiny and they say "but what if I did this instead?" They're always curious, always trying to figure out more about the world around them and trying to fit it into their own personal ecosystem.
But one thing that they definitely struggle with is being able to relate to other people. For as much as a Life player might be a caretaker, they also fully have they ability to suck at that. A Witch of Life would struggle on how to come across to someone as trying to help, and their idea of help might actually end up hurting someone else.
They struggle with fighting against things that aren't actually there. A Witch of Life finds it easy to fight back against a real thing, it gives them material to work with, yet they still find it an issue to fight back against hypotheticals. Their life is perpetuated by big if questions, and if they're focusing on it, the Witch of Life protests against it, even though these big if questions might not even become true.
They're always trying to understand, even if it is a bit misguided. The Witch of Life is one who might initially struggle to understand the hard times of their friends, but they try. They want to be there for their friends, and so they try pretty hard to get to it. They are hella good listeners, but they might suck at giving advice, because they don't know /might not have a good grasp on where to give advice that applies to them rather than what applies to who they're talking to.
Life players are usually pretty adamant on the 'I know best' logic of thinking. For a Witch of Life, this might be amplified. They might put a pretty solid hold on the fact that they think they know best, and getting an opinion in that rivals them would seem to be an intimidating feat, something that almost seems impossible. They'd disagree with something if it rivals what they think they know the best about, and getting over that is something they struggle with.
Life players, and definitely Witches, can be hella stubborn. For a Witch of Life, they're stubborn to the bone. This is not a bad thing, especially because it means they have very solid ground in what they stand for and believe in, but it can be a bad thing if they close themselves off from any criticism. They have trouble getting their head out of the clouds, to see the potential reality of the world they're in, that not all of their ideals will work.
So that begs the question. What can a Witch of Life do?
Well from what we know in canon, Witches are very good with their aspects. Unfortunately, the canon Witch of Life, Feferi Peixes, sort of fades into the background and appears a few times after her death.
What we do know from her though, is a few interesting things:
Witches of Life are able to manipulate Life on several scales. For example, the dreambubbles. That's something a Witch of Life in a different session could theoretically reproduce.
They have very good healing/revival powers. Feferi heals WV, from basically death.
Speculation:
A Witch of Life would be able to manipulate the lives of others. For example, I think that the Witch of Life would be able to change the lives of people they don't like. Metaphorically, they could use their status or abilities in the social world to knock someone down a peg... but that's less of a 'Witch of Life' power. I think that they'd be able to manipulate the lives of their enemies to literally just murder them.
They bend and break the rules... of reality. I think that they'd be able to manipulate the rules of Life to sort of heal people. Something that would completely obliterate someone becomes a harmless 'tis but a scratch' because of their ability to bend the rules.
They decide who lives and by extension who dies. I think that a Witch of Life would be able to manipulate someone's ability to live. If they really want you around, you stay around.
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Bard of Rage whenever you can?
The Bard of Rage
Almost.
Bard - passive destruction class, one who allows destruction of aspect, or invites destruction through aspect.
Rage - control over negative emotion, as well as Rage itself.
The Bard of Rage is one who allows destruction of Rage, or invites destruction through Rage.
The opposite of a Bard of Rage is a Maid of Hope.
Bards are often seen as the session's wildcards. They live in a situation where they can be pretty loose cannons. Often, they tend to swing on a pendulum between giving the most benefit and giving the most harm, mostly not of their own choice. They struggle with controlling their aspect or what it does, and might rely on other things to get away from it.
For a Bard of Rage, they destroy rage in others or destroy through Rage. Essentially, this means that they are an enabler at heart, and don't necessarily ask their friends to stop when they might be doing something stupid. They might be along for the ride just for the hell of it.
The Bard of Rage is someone who is protective at heart. Rage players tend to be protective of those they care a lot about, and a Bard of Rage is no different. If something happens, their ability to destroy with Rage could send others into a frenzy, and might cause actual chaos and havoc if they get pissed off enough.
Rage is often an aspect about literal negativity, or otherwise limited options. It takes narrow paths, and forces its users down narrow ways of thinking. A Bard of Rage might succumb to this one day, but I generally believe that they majorly stand against this.
A Bard of Rage tries to destroy their fear. While they might appear as completely different, inside, they are afraid. A lot of this fear is of the unknown, and a lot of it might come from their upbringing. Another characteristic of Rage is fear, and how it affects the Rage player.
They are heavily influenced by the world around them, and the wrong environment is sure to spell out complete and utter disaster if it's taken the wrong way. As, Bards usually have some of the most sway in a session.
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