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sardonyxsims · 1 year
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all of the barbies is pretty (damn) all of the barbies is bad. it girls, and we ain't playin' tag 🫧
FIT ONE: HAIR / TOP / BOTTOMS*/ EARRINGS / SOCKS / SHOES
FIT TWO: TOP / BOTTOMS* / EARRINGS / HAT / SOCKS / SHOES
*paywalled, ts4rebels is linked.
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sardonyxsims · 1 year
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Adfly bought by Linkvertise
Sooooo Adfly links now take you to Linkvertise, a website even sketchier than Adfly was. People have lost computers to viruses originated from that website. Not only that, but I read that they have been cracking down on bypass websites as well.
If you are a CC creator that continues to use Linkvertise, you are a scumbag and knowingly exposing people to viruses. Just sayin'.
If you are a Sims player do NOT download from Linkertise. Save yourself.
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sardonyxsims · 1 year
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So immediately, Miles dies of mumps, poor thing. Bradley takes his spot as the man of the house. The family spends the year 1300 mourning their father and trying to make as much money as their can. But as 1301 hits, the twins switch their focus to marriage. Bradley goes to meet their new neighbors, the Moodys. They have two daughters, Isabel and Thora. While he finds them both beautiful, Isabel takes his breath away. They spend several days together and quickly fall in love. One evening, he asks to court her and musters up the courage to kiss her, just as her dad walks over lol.
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sardonyxsims · 1 year
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Finchwick Church
This staple Church in Finchwick, Henford-on-Bagley, has stood on this hill for 200 years. Now your Sims can get married amidst all of this history.
So I finally bought MWS after they patched it, and for this reason - so I could build a little traditional English gothic church.
However, this lot doesn't have direct sunlight so photographing it was hard but did you also know that churches should always be build with the altar facing East to align with the sun rising. Turns out I have made the opposite of that so prepare for some bad luck in this fella.
MOO and debug used Lot Type: Wedding Venue Bath: 2 World: Henford-on-Bagley
Full list of packs used on the Gallery
No CC used in this build Origin ID is TheSeptemberSim
If you would like to download this build please use the links below. Although all my builds are no CC, I use a custom thumbnail so make sure 'modded' is checked to see this in your game.
NO ADS DOWNLOAD (sfs) DOWNLOAD (Gallery)
If you would like to support me, consider buying me a coffee ❤️
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sardonyxsims · 1 year
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☘ Medieval & Fantasy Sims 4 Mods List ☘
i gave up and created my own fantasy/medieval cc list! 🌜 it includes both gameplay mods & cc items; not only themed but general ones too (ok it's basically my mods folder with links). i hope someone may find it helpful and will find something new there! 🌿 i will also be adding more to this list over time.
Here is the 🌷 LINK 🌷
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♥ cc finds: @historychallengecc @fantasyccclove @ribbonsmedieval @sims4historicalccfinds @simshistoricalfinds @ts4medieval @fairysimsmedievalcreations @sssvitlanz
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sardonyxsims · 1 year
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I really wanted to record this for my channel but all of a sudden, nothing wants to work right. Which is weird since I've recorded plenty of Sims content before. But I can always document my ultimate decades challenge here!
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Miles Wainwright is a 48 year old single father of 3. The twins are Bradley and Katherine, age 20. And then Beatrice, age 17. The mother of the 3 siblings died shortly after delivering Beatrice, from what we know today as Eclampsia. Miles has done his best and managed to see all of his children reach adulthood. His next goal is save enough money for his daughters to marry.
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sardonyxsims · 1 year
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The Ultimate Decades Challenge: X
This challenge was originally created by Zombie Cleo to get your sims from 1890 to 2010 and play throughout history. The way I play this challenge has been modified and designed so that you start in 1300’s England and make it ALL the way to current day America. The point of my decade's challenge is to, of course, challenge yourself but at the same time: live as historically accurate as possible and get your family's legacy to survive to modern times without dying out. You can expect a lot of tough times, death, and heartache...but still fun times as well.
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sardonyxsims · 1 year
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I just found out about Morbid's Ultimate Decades Challenge and I have to try it. I don’t know if I’ll post here or record it on my channel.
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sardonyxsims · 1 year
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favorite hairstyles for black female sims ♡
part 3 / all maxis match!
01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11 / 12
also this baby hairs
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check out part 1 & 2!
credits go to all the cc creators! @sheabuttyr @daylifesims @oakiyo @feralpoodles @gegesimmer @simcelebrity00 @enriques4
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sardonyxsims · 2 years
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Infant Playmat "The DangleMaster Deluxe" (Functional)
Inspired by the adorable Sims 2 store item, I've created a base game playmat with similar design, it functions the same as the portable infant crib and all animations adjusted to work as intended! yes even the mobile upgrades included.
Base Game Compatible
Original Mesh + Textures
Functional
6 swatches
Correct LODs, Custom specular and normal maps.
DOWNLOAD 🍼 - Patreon (public)
You can search for “SimsLabs" or “Playmat” in the buy catalog to find!
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sardonyxsims · 2 years
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to all the cc creators and modders out there working their asses off trying to fix everything after the update, our games would be nothing without you and i appreciate you so much <33
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sardonyxsims · 2 years
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I've put together a few tips that I've learnt during my pose making escapades. I hope they'll come in handy!
My best piece of advice is just to mess around yourself. You don't even have to make anything useable at first, but you've gotta give yourself time to get used to how Blender feels.. the controls, how stuff moves etc. Give it a chance!
Useful titbits: Under "View" on the righthand side, change the Lens from the standard 35,000 to 250,000. It'll change it from a weird fisheye perspective to something that looks a bit more normal. It especially makes working with the face much easier.
The two tiny clipboards with left and right arrows at the bottom are where you can copy/paste a pose (this'll come in handy later!)
When you open a rig the pivot points are set to Median Point. Change this to Individual Origins (you can do this by clicking the two little white circles at the bottom as you can see below). That way the joints move according to their.. individual origins. Surprise! This means when you move multiple points at once, like the eyes or the knuckles, they move as one but act as though you were moving them separately. It avoids any weirdness, trust me!
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Personally, I avoid reference pictures. I find moving my own body (or making my poor husband my muse) is much better. If that means getting into a weird position on the floor or pretending to throw something in the middle of the living room, fine. Maybe close your blinds though...
Move, Rotate & Adjust Height: First of all, make sure you're in pose mode! For the most part, we want to use the rotate feature for the body (press R for rotate or select rotate from the bottom menu. To reset a joint, press ALT+R... If you want to reset the whole body, press A twice to select all the joints, then press ALT+R) and move (press G for move or select move from the bottom menu. To reset, press ALT+G) for the face. If you move the body too much it looks distorted and we don't want that! Same for the face, you can use rotate subtly but use it too much and you'll end up in uncanny valley.
You can adjust the height of sims by using the points shown next to the dots below; try and move each one only a little bit, up or down, to avoid stretching the sim out too weirdly. You can also use the ankles, but not if you've set up an Inverse Kinematic joint on them (we'll get to that soon).
Only move your sim via the pelvis point. Do not touch the orange dot! If you do your sim might not pose in correlation to where you place your teleporter. Also try not to let your sim go below the horizontal line, otherwise they'll clip into the floor! (If you line your view up just right the line appears grey as below, otherwise it's either green or red depending on where you're facing). Leave a lil' gap for shoesies. In fact, you should leave gaps in most places to allow room for clothes etc. So don't make the sim directly touch their leg for example, or their hand will clip into their pants!
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Joint Locking: I always work with the bottom two knuckle joints locked on every finger, we don't want any demented fingies! I also lock the jaw point, so no matter which direction I'm facing when I move it, it'll only ever move up or down. You can always unlock them if you're trying to achieve a certain look, but for the most part we don't want them moving in any other way.
Select the joint/joints (you can select multiple joints at once by either pressing C and dragging the mouse over the points, or by pressing B and dragging a box over them) and lock W, X & Y. Once you've done this, save your rig! That way, you won't have to do it every time.
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Inverse Kinematics: I have these set up for each leg, arm, finger and thumb to save time. It means that when you move the bottom joint (eg. the finger tip, wrist or ankle) the whole limb moves with it. It's especially useful for the thumbs & arms since they tend to behave themselves better. Stick with three for the thumb, fingers and ankle joints.. with the wrist point, you can go up to four and it'll include the clavicle joint too. Though it's a fussy one, so I prefer to move this alone for the most part. You can always change it temporarily if you want!
To do this, click on the lil' bone with a chain underneath on the right side, as below, and choose Inverse Kinematics. Then change the Chain Length to 3. Save your rig again so you don't have to set everything up next time!
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Be especially careful when using this method to move the fingers as it'll throw out those locked joints we mentioned earlier! I really only use these ones to move them ever so slightly.
Also, be careful when using it to move the legs (and sometimes the arms) as they can be unpredictable! It's best to rotate the joints separately to give it an idea of what you're going for, then use the joint to move the limb into a more natural position. You can see underneath how demented it can look if you don't give it a general idea before you start... I used the exact same movement here on the left/right (slightly up and to the left) but the right one started with the knee bent.
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Ripping off EA: Use EA animations to save yourself some time! Almost any animation in game can be found/used. To do this go to the Sims 4 Studio > create a new animation > save the package (I called mine RIGBASE) > open it in S4Studio and choose your rig (eg. female, male, child etc.) and pick "EA Clip" > find an animation to work from > export and save the pose > open the pose in blender. You can work from here, or you can copy the pose (press A twice until all points turn blue, then click on the left clipboard at the bottom to copy it) paste it onto your own rig and work from there instead.
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This method is super helpful when you're a beginner, or for more tricky body positions. There's no point wasting time, faffing around posing the rig into a kneeling position when there's a perfectly good base you can work from.
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Frankenposing: In a similar vein to the above, frankenposing can also save a huge amount of time. So, you've got two poses.. let's say one stood up and one sat down. You want the emotion/arm movements from the standing pose, but you can't be arsed making them sit down. No worries! Copy the top half (press C to select several points at once or B to click and drag) and paste it onto a previous pose you've made (or ripped off EA.. heh). Adjust accordingly and voila!
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Move slowly: If you want your sim to bend over, lean to the side, look up etc etc.. you can't just snap their neck/spine or whatever. You've got to work your way down/up to it. Eg. Your sim's looking up; so start from the bottom of the spine, tip it back a bit, move to the middle, tip it back a bit... Right up until you get to the neck. This is where moving your own body comes in handy! 9 times out of 10 we don't just move one body part.
So let's say your sim wants to touch their noggin'. Don't just grab the wrist and try and drag their arm up to their head, it won't look right. First, adjust the clavicle upwards a bit. Then you can grab your wrist and move the arm into a rough position. Rotate your elbow and pose your fingies (you can adjust them more perfectly later, we just need an idea to begin with). Now you should be able to lift the arm and it won't look demented.
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I hope all these tips help you out, I promise you'll get better with practice! I plan to make another tutorial about using custom rigs at some point. Maybe one for facial expressions too. Happy posing ❤
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sardonyxsims · 2 years
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just putting it out there, simlaughlove's cc tutorial masterlist is literally how i learned to make cc when i was just getting into it 🕺🏽✨
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sardonyxsims · 2 years
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I’ve been wanting to learn how to mod the Sims in some way for a long time. I really want to make cc but since I’m a web developer, I’m thinking I might have an easier time learning how to make script mods. My primary language is JavaScript but I’ve dabbled in python before. Let’s see what I can learn!
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sardonyxsims · 2 years
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The bachelors for Patricia’s bachelorette challenge. Chris is my favorite!
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sardonyxsims · 2 years
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I have so many sims made that are sitting lonely in my gallery. So I decided to do the Bachelorette challenge. Here’s our lovely bachelorette Patricia!
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sardonyxsims · 2 years
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My game automatically patched. It’s so broken 😭
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