saiiboat 1 hour ago
Text
gem calling joel her wife in the new wild life. i think ive won
18 notes View notes
saiiboat 2 hours ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Vintage 80鈥瞫 Telemania Rainbow Cloud Phone.
24K notes View notes
saiiboat 2 hours ago
Text
died and came back exactly the same but something was so so so wrong with me before and now I have an excuse to really lean into it
43K notes View notes
saiiboat 2 hours ago
Text
Bad: Alright, alright. It was nice hanging out with you guys. Until next time!
Amora: was nice :(
Denix: GGGRRRRR UNTIL SOON
Bad: It was very nice. I'm... sure we'll see each other soon. Until next time! Thank you for showing me around, it was nice to see you again, and to see your house, and see all your stuff. Thank you for spending time with me.
Guaxinim: Bro, you're my family, man!
Bad: AWWW!!!
Tumblr media
And with that, Bad has left the Arkanis server for today!
127 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
Golden
30 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
the trap has been laid
6K notes View notes
saiiboat 2 hours ago
Text
I don't know who needs to hear this, but it has been a central Republican strategy in the final week before an election to claim that the polls are breaking their way, that a red wave is coming, that Republicans are engaging in victory tours at least since the presidential election of 2000. (That's when I stopped watching CNN regularly, as the network promoted this line despite the fact that Gore would go on to win the popular vote.)
Given that Republicans have, in fact, only won the popular vote once in this period (2004), this is a strategy, not a statement of fact.
Don't sweat the narrative. Vote. Turnout wins, not news stories.
488 notes View notes
saiiboat 2 hours ago
Text
Enigma do Medo/Enigma of Fear (Demo)!
It is a very cool game! The demo is available until the 4th November, with the full game releasing on the 28th of this month. I have finished the demo and had a lot of fun (bar a graphics bug and some weirdness with my specific laptop). So, as the last patch for the demo specifically has been released, I thought I'd do a quick accessibility roundup! (I will miss things, I do not have every disability thank god). This does not talk about glitches, bugs, or errors, just access features, and a few bits people may consider helpful to know.
This is not intended as criticism, this is intended as informative to people who may wish to play but have specific access concerns, and are perhaps hesitating because of that. Feel free to add on anything else you notice, or ask me about specific concerns and I'll see if I remember. Also this is only applies to the demo, which we know not to be feature complete.
Features
Adjustable screen brightness (only added in Nov patch)
All in game voicelines have text on screen, either via click-through speech bubbles or subtitles
Any text which is not read out will remain on screen until the player clicks to remove it, and can be returned to later
Available in Portuguese, Spanish, and English
Potential Difficulties
Brightness cannot be adjusted once in game
Non-remappable and in some cases poorly signposted controls
Sections require you to hold down buttons
Non-word sounds are not provided in subtitles (not progression necessary, but plot relevant)
Font choices on progression-necessary documents can be difficult to read. These documents are also not read out
Text size, colour, font, or background cannot be adjusted. The speech boxes do NOT look like they appear in the trailer, rather are grey text on black
Some text can only be read under a purple lighting effect. This cannot be changed
Some camera choices may cause motion sickness
Being able to hear specific sounds is extremely helpful to progression, with no visual indicators
Regular use of 'crazy' and similar terminology in a derogatory manner, as is typical of the horror genre
More details but also some mild spoilers and if I can work out how to reset the game screenshots beneath the cut. Nothing is any further than what Cellbit showed on stream ages ago, and I have used the earliest example of what I am trying to show in all cases.
Menus
The menus themselves I found hard to read, as a white text popup over whatever is on screen. When adjusting settings this becomes easier thanks to a partially opaque background.
Title screen (bottom left, have cropped)
Tumblr media
Options Menu (Creators confirm language will be split into voiceover and text in final release, for now both must match)
Tumblr media Tumblr media Tumblr media
In game menu
Tumblr media
Options are the same, but language is missing.
Controls
Tumblr media
While the game has both controller and keyboard/mouse controls, the keyboard and mouse seems very much an afterthought. Having played bits of the game with both, movement and combat are significantly more difficult this way.
Only x-box controllers are fully compatible. Other controllers may work, but you will not be able to look up the controls, and when using a PS5 controller some of the button interpretations were difficult to remember.
Control scheme diagram only accessible from the in-game menu, not the title screen.
Controls are not remappable.
Combat requires holding buttons down, something I have significant difficulty with. You must hold down prepare to be able to use Mia's pistol.
Combat on keyboard requires both left and right mouse buttons. If you only have a touchpad this may prove difficult.
Puzzle controls are poorly explained and unintuative. I was stuck for over half an hour not due to not knowing the answer, but because I could not work out how to input it. It looked like there were clickable buttons, so I tried to click the buttons. What this did instead was "confirm" my selection, no matter where on screen I pressed. What I instead had to do was use buttons that had previously only been used to flip pages to rotate a dial until the selection I wanted was at the top. I write this to hopefully spare you the same.
Lupi is wonderful, but a prompt that there is a button to press to swap to him would be nice. I kept trying to interact with the hole I needed him to pass through. At that point I was using keyboard and it never occurred to me to try the button which switches character, despite trying out any buttons I could think of. The button is tab.
Screen Brightness (as of 2/11/2024)
Screen brightness is initially settable on the following screen. This appears when loading the game and CANNOT be adjusted later. I very much suggest setting it to higher than what it asks you to.
Tumblr media
Evidence, Text and Dialogue
All written dialogue has matching voiceovers (bar one line in the demo which plays the wrong voiceline), all audio recordings have subtitles. Documents are not read aloud, you have to be able to see them. In the demo version these have to be the same language. One of the devs has said they will be independently selectable at full release.
Subtitles only contain words, not sounds. When non-word sounds appear in an audio recording, the subtitles display ". . .". There is a prolongued period in the demo where there is no speaking in an audio recording, rather an extended amount of sound effects. These sound effects [running feet, door sounds, panting, grunts, etc] provide important context. While you can progress the game without this information, I think you would be at a significant disadvantage in terms of the narrative without access to them.
Some clue items use fonts which will be difficult for some people to use (faux handwriting is a common example). Cannot change fonts on these or elsewhere.
Text that can only be read under UV is white on a purple background. Needing black and orange to read, this was a special sort of hell for me.
(More spoilers on this point than I'm comfortable with, but I can't explain 'hearing sort-of necessary to progress' without it). At one point you must find an alternate entrance to a room. This involves breaking into said room. The weak point where you can break in has no visual indication, but instead denoted by being able to hear the same music you can hear when standing by the door when you are close. Theoretically you could find it by going into both adjoining rooms and hitting along the walls until you uncover the correct spot.
(Screenshots taken from the steam page where available, else Tubbo's playthrough on an earlier version, as there is no way to reset a completed game and they're the ones I could find fastest. I've cropped the text box, but as the subtitle was shown in the adverts I have included the whole screen for scale)
Text box:
Tumblr media
Document (Handwritten):
Tumblr media
Document (under UV. Black text is usual text, white is revealed by the UV):
Tumblr media
Subtitles (dialogue)
Tumblr media
There is a long sigh between the two sentences, not represented in the subtitles.
Subtitles (sound effects on cassette):
Tumblr media
22 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
brigitte moodboard!
17 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
how to kiss short gf the right way
148 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
overwatch HQ's IT couple.....
281 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
ITS HER BIRTHDAY IN EVERY UNIVERSE!!!!!
160 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
It鈥檚 important to note that Hana is the one more anxious in this scenario.
69 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
89 notes View notes
saiiboat 2 hours ago
Text
Tumblr media
doodle
162 notes View notes
saiiboat 2 hours ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
ow doodles + pajama cassidy concept I made a while back b4 the dva and hanzo ones were released as survey skins
40 notes View notes
saiiboat 3 hours ago
Text
Tumblr media
Simple coffeeshop ! Overwatch Au (Coffeewatch???) because I've been putting WAY too much work into this little challenge as of late and just wanted to do something simple and silly
16 notes View notes