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These are *all* the Simple Life brows in Afterglow naturals, you get one family in one package per brow. I've popped Volatile bases in the individual zips, too, or you can download everything in one package!
Download Simple Life Brow Bundle
Download individually:
Heavy 1 • Heavy 2 • Heavy 3 • Heavy 4 • Heavy 5 • Heavy 6
Short 1 • Short 2 • Short 3 • Short 4
Straight 1 • Straight 2 • Straight 3 • Straight 4
Curved 1 • Curved 2 • Curved 3
Arched 1 • Unique 1
Additional credits: Antoninko for the afterglow actions! check @the-afterglow-archive for more Afterglow ₊˚⊹♡
Buy me a coffee? I have a Ko-Fi!
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By request, here are some strawberry sims!
Silvia (red female sim), Aria (pink female sim), Jordan (red male sim)
They include the following exclusive cc by me:
Red strawberry skin
Pink strawberry skin
Red strawberry buns
Pink strawberry buns
Strawberry swimsuit recolor
Strawberry collared shirt recolor
Strawberry hair recolor
Thanks to all who created the rest of the cc!
All accessory meshes included
Download: Silvia, Aria, Jordan
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today i have a small christmas / holiday gift for you guys 🎄🎁💝
this is a 4t2 conversion of ep17 blouse bishop sleeves for adult females. it's enabled for everyday and formal, and has all morphs included. there are 35 swatches (5 EA, 15 recolours by @annett85 and 15 recolours by @its-adrienpastel )
the models + skirts used in the preview picture were made by @simstationdance
download: SFS / MF
i hope you all enjoy this conversion and have a happy holidays !!! 🎁🎉
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Fox Knocker, Deep Thoughts and Quintessential Cottage Doors - for The Sims 2
These are 4to2 conversions from the Cottage Living EP, low poly. They are functional, all recolors included.
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
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Download: SFS / Mega
A little something for the holiday season, I hope you all have a good one. These are Sentate's Fiona Sweater Dress, 4t2 converted and paired with Bunhead's slingback heels by @deedee-sims, converted for Lifa's trans TM & AM-EM. They're categorized as everyday & formal, have fat & preg morphs, the recolors are BSOK’d and teens can be either standalone or repo’d to adults-elders. Polycount: 4,728.
They come only in the 5 patterned recolors shown on the titlecard. I've done this dress before for the same body shapes, but with different shoes and in different recolors, over here.
Further previews under the cut.
Swatch ↓
Preg morphs ↓
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Sims Medieval Conversions - The Sims 2
youtube
Você pode encontrar essa animação aqui:
TSM Box.rar - Google Drive
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🍓🍓Strawberry Set🍓🍓
Strawberry beanbag: 3198 poly
Strawberry computer: 3802 poly
Strawberry pillow: 1706 poly
Strawberry table: 3135 poly
🍓Download🍓
unedited swatch:
Credits below the cut
Beanbag & pillow: kirikasims
Computer: channel4sims
Table: mechtasims
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top 10 freaking epic wallpapers for your family computer
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Sims 2 lore that nobody really thinks about that I find interesting: Olive’s maiden name is Muenda, which translates from Swahili means to “go to” or “you go to” (and I’m getting this from google translate forgive me) her father’s name is Peponi Muenda, which according to google translates to “go to heaven/paradise”
Olive’s mother, Lerato Muenda, has a first name that according to google translate is a word in the Southern Sotho language for “love”, accompanied with her last name meaning “go to”, we can assume her name would translate to “go towards love” or something similar to that, but her first and last name are two different African languages.
What I find interesting about this isn’t even necessarily the names themselves, but the fact that the sims 2 team decided to make Olive Specter non-debatably African, with a Swahili maiden name and everything.
And all of this is really to bring up Nervous Subject.
The Grim Reaper is his father, however Grim isn’t human and therefore has no genes to pass down (ignoring game logic where he needs to have genes) which should essentially make Nervous a clone of Olive, which ig would also make him trans so do with that what you will.
But anyway, I never see anybody talk about the fact that Nervous and Olive are canonically African. The sims fandom feels very White and even if not white, erases the canon cultures of the characters without thinking (i.e “it’s my dollhouse game they can be whatever I want them to be!!!”) and even though I’m not African (I’m a black American) this feels like really interesting character lore that people ignore.
I saw someone on twitter imply that Olive Specter wasn’t black, because I guess her maiden name made them assume she was latina? (Which you can be both lol) but upon looking into it myself I noticed not only is she black, she’s AFRICAN. People see the maiden name Muenda and go “oh that looks like Spanish, she’s latino!” When in reality it’s Swahili! In the lore of Olive’s family, her parents are both African though likely from different areas seeing as her mom’s name implies she’s from South Africa.
But all of this makes it even more confusing why the sims team chose to keep Nervous white for like 20 years? You know he’s not white, even if the Grim Reaper had genes to pass down, Nervous would still be half black. So why did it take until Sims 4 Life & Death for them to actually make him black, when from the start they knew his mother was African? It’s honestly weird and annoying and do NOT let EA brainwash you into thinking it didn’t happen, they absolutely love whitewashing.
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itty bitty "tattoo" set
4t2 Pipco's Zombie Stitches - SFS / MF 7 unisex tattoos | Civic Idol Poster | misc > misc
credit: x-pipco-x
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Saline Bodyshapes V2 - Lady Apple
It’s only been a couple of days since the initial release, but @cindysimblr had an interesting request and I had some time to work on it, so here’s V2 of the Bodyshapes Mod. This should be the last major update for a while, besides releasing some other shapes.
-The mod now has a framework for trait support so that, for example, you can have a Lady Apple noblewoman age into different clothing than a Lady Apple peasant. The mod now requires HexagonalBipyramid’s Easy Inventory Check. Trait support is only a framework in the mod as it’s released – there’ll be a tutorial coming in a few minutes that will explain what you need to do to customize and enable it – and if you don’t want traits to affect clothing, you don’t have to do anything. (You still need Easy Inventory Check, though.)
-The Clothes Picker now allows you to check which bodyshapes an outfit is enabled for without actually buying the outfit. It’s also now in the shape of a pile of clothes rather than a houseplant. One thing to note is that the Clothes Picker is sellable in OFB stores, so you can still have a tailor if you want; if you have the business owner pick the outfit that’s stored in the clothes pile before setting it for sale, this will persist through restocks, and the chosen outfit will still be saved in the clothes pile when you take it out of the customer’s inventory.
-This release fixes another couple of minor bugs with showerproofing temporarily disappearing in certain situations like move-in, and it now includes an interaction allowing all tokens to be removed from the neighborhood at once.
-Lady Apple now supports teens and (correctly this time) YAs, including college-related age transitions.
This edits several files, so if you’ve already downloaded, you will unfortunately have to redownload the whole thing. You’ll need to delete the old folder rather than letting them overwrite. Any clothing you’ve edited yourself is still fine to use with V2.
V2 is here at SimFileShare.
Edit Dec 19, 2024: Updated; please redownload. The Lady Apple files and the core files are now in two different .7z archives. Both are available here on SFS along with other relevant files.
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Tutorial: adding new shapes to bodyshapes mod
Here's the promised tutorial. I'm sorry about the delay. Please also note that this is for v2 of the mod only; v1 is no longer supported.
Before I begin, I've realized I forgot to credit Quinctia the first time around. Their tattoo boxes and tutorial were where I started experimenting with overlays, and this mod contains resources cloned from their work. So, I'm giving them belated credit here.
First, one very important warning that was exceptionally frustrating to figure out and is responsible for most of the delay: you MUST use SimPE v0.73.44 for this. IIRC, later versions process certain kinds of resources a little differently, and the difference in the resulting package breaks a few kinds of mods/CC. This is apparently among them. Following this tutorial with any version of SimPE past 0.73.44 will very likely damage the character file of the sims the resulting overlay is applied to. (Specifically, in testing I found it to screw up the face and body meshes stored there.) If you test the overlay and the test subject's UI portrait completely blanks out (not just their face texture, but their hair/body/accessories too), then this is probably what's happened, and the best thing to do is throw it all out and start over.
With that out of the way, you'll need...
a pair of nude meshes, top and bottom, for each age group the shape is available for. A full-body nude mesh won't work.
a full set of seven outfits in the shape, set up as in this tutorial, for each age group the shape is available for. YA/A/E can all use the same outfits as long as they're enabled for all three ages.
a shape number. This has to be an eight-digit hex number; the first six digits all have to be zero, and the last two can't be zero or one and can't be the same as any other shape for the same gender. I've got a list here on Dreamwidth of a few numbers I've used or am planning to use. Please leave a comment telling the rest of us which number you're using for any shape you set up.
these template files.
You probably want...
a hex editor. This is optional, but it speeds things up quite a bit. I'm using HxD in the screenshots.
Open up Bodyshop and start a new project. All we need are valid group and family numbers; once you've copied those down somewhere, you should throw the project out. (If you leave it in the Projects folder, it'll conflict with your shape.) An eye color is probably quickest.
Get the following numbers together:
the new group and family numbers from your Bodyshop project
the shape number
two new GUIDs (generated however)
the instance-high and instance numbers for both the CRES and SHPE of each nude mesh
the group number for each outfit being used
Make a copy of the two template files and the template spreadsheet.
You have two main options from this point: either use the 'Hex Editing' tab on the template spreadsheet to find-and-replace various numbers reasonably quickly and then do a few more things by hand, or go the slower route, use the 'By Hand' tab, and replace them all in SimPE.
If you're using a hex editor:
Fill the requested numbers into the correct green boxes in the "Hex Editing" tab. Do all of them before you do any find-and-replacing.
Copy/paste the orange boxes into the hex editor's "replace" field, and copy/paste the yellow boxes into the hex editor's "find" field.
Make sure you pay attention to which numbers you can expect to find in which file, make sure you're in hex mode when you f&r, and make sure the numbers you're using are correct. If you paste in something with a different number of digits, your file will break and you'll need to start over.
Once you're done with find-and-replace, open up SimPE. Make sure you don't get any errors when opening resources up, and do a few spot checks to make sure, for example, that the most common group number you're seeing is the same as what Bodyshop gave you. If things seem OK, do the remaining replacements listed in the "Hex Editing" sheet by hand.
If you're editing by hand:
Look at the "By Hand" tab in the template workbook, which lists the various places you'll find the numbers you need to swap out and gives you room to organize the new ones. Please note that all numbers are hexadecimal even where not marked: 10 isn't twice five but twice eight.
If you'd like to speed things up without a hex editor: export all the resources inside Template1.package, open up the package.xml file in a text editor, find-and-replace every instance of "3166489547" with the DECIMAL version of whatever group number you got from your Bodyshop project, save, and then import those resources to a new (shape)1.package file using the edited package.xml file. (Note that SimPE won't show you the package.xml file by default.) You'll still have a heck of a lot of numbers to replace, but this will take care of several dozen.
Regardless of the method:
You'll need to make the BHAV edit pictured above - change Literal 3 (which is invalid) to Literal 0 or Literal 1 as appropriate.
One thing you'll want to keep in mind: the gender BHAVs detect for any given sim will always match the pronouns on their chance cards. If you're setting up a shape for trans women, for example, you'll want the BHAV to make it available to women even though those outfits are in the broader-shouldered half of the catalog. The mod won't be able to stop you from trying to apply a shape to sims it won't fit; if that happens, you'll get an error message and the sim's appearance won't change.
At this point you're ready to check things out in game.
One last, frustrating troubleshooting note: if most things seem fine but one particular outfit makes the game crash when a sim swaps into it, then after double-checking that it's been referenced correctly, make sure the GZPS in the recolor file is not compressed. I don't know why that's sometimes a problem, but I ran into it a couple of times during testing.
Here's a link to the updated V2 SFS folder, which contains the shape templates (note that the UniformTemplate file is for the older tutorial on giving sims with certain traits different age-up outfits), an updated version of the core mod and the Lady Apple files, and the Athletic Girl files created while getting this tutorial together. All meshes are included. If you set up any other shapes, please let me know!
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An incomplete taxonomy of esoteric texts:
This text is discussing esoteric subject matter
This text is being deliberately obscure because its author knows they don't have a coherent thesis and they're blowing smoke
This text is written in earnest, but its author has very poor communication skills
This text's translator has misunderstood something that was meant completely literally as a complex metaphor
This text is actually perfectly straightforward in its native language, but every available translation fucking sucks
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Another new lot unlocked is The Foundling Home for orphaned children.
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It's actually funny how humans decided "fuck living in caves with all these creepy crawlies", got out of caves, built houses that have all the nice parts of a cave without any of the yucky parts, and then all the little bugs and spiders and other creepy crawly creatures that used to also live in caves thought "sweet, new and improved caves" and moved right back in with us.
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