rudiray
software and game developer, rigging TD and CG generalist
25 posts
My name is Rudi Hammad.I am a software and game developer and CG generalist.
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rudiray · 4 years ago
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Shooting animation test
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rudiray · 4 years ago
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First animation in 2d.
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rudiray · 4 years ago
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Muscle system R&D
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rudiray · 4 years ago
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Ironman mark VII. I loved that armor.
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rudiray · 4 years ago
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Project: Peter Rabbit 2 Studio:  Animal Logic My job: Senior rigger
In this film I developed worflow tools, added new features to the rigging system and rigged many characters. I had a great experience in Sydney working at Animal Logic. Amazing city, amazing studio and very cool people.
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rudiray · 4 years ago
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Push tech: mimics lips push collision in translation and rotation at high fps rate.
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rudiray · 4 years ago
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Arm tech test: pushing a bit further the rig
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rudiray · 4 years ago
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Arm tech test
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rudiray · 4 years ago
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C++ plugin demo: testing openGl on viewport 2.0
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rudiray · 4 years ago
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Testing a spine prototype
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rudiray · 5 years ago
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Demoreel 2019
This is my professional works reel of 2019.
Cheers,
R
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rudiray · 6 years ago
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Project: The lion king Studio:  MPC My job: Senior rigger
   In this film I rigged plenty of animals, doing animation rigs and cfx rigs with muscles simulation systems. I did birds like the vultures,flamingos and others; felines like the cheetahs and the animation rig on Scar; insects; pumba baby animation rig, and more. I also did some development work helping with the code for the collision system in feet of all lions; The new wing rigs for flamingos and some other generic utils.
Thanks to MPC and to the lion king rigging team for making me part of this amazing film.
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rudiray · 6 years ago
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Hi, this is a little demo about a C++ plugin I am programming to make stretchy Ik joints. This quick video compares the rigging networks created with maya's default nodes Vs a DG custom node. Cheers R
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rudiray · 6 years ago
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Project: Wonder park Studio:  Ilion animation studios My job: Senior rigger
In this film I rigged plenty of characters and props. I also did some development work like the tail rig system, a universal eye rig for the modeling department to speed up their workflow, etc...It was a great experience working at Ilion and meeting so many talented people.
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rudiray · 7 years ago
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Project: A wrinkle in time Studio:  MPC My job: Rigging TD  
In this film I did the rig of the mountain vortex that helped the animators previsualize its behavior as guide for the particle artists
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rudiray · 7 years ago
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Project: The commuter Studio:  Cinesite My job:  Senior rigger  
In this film I helped rigging the train that was mainly done by Rick Boyle. Special thanks to Cinesite and Rick for opening the doors of London to me.
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rudiray · 7 years ago
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Project: Bitz & Bob Studio: Jellyfish pictures My job: Lead rigger and software developer  
In this show as rigging lead I developed for the studio the rigging system and  did with it all the rigs of the characters in the show. I also gave training to the riggers. I supervised as well  the modeling of all 6 main characters of the show to make sure that they were rigging ready.
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