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Hello! My name is Chris and for my Teach Something Project, I will be showing/telling you how to play Dungeons&Dragons 5th. For the purpose of this conversation, I will not be referencing other books like Volo’s Guide to Monsters, Xnathar’s Guide to Everything, etc. I will only be discussing the Player’s Handbook (Picture 1) The Monster Manual (Picture 2) and the Dungeon Master’s Guide (Picture 3).
Okay, so what is D&D? D&D is a role playing game where you and your friends sit down at a table together or online and embark on epic quests and reach the end of the journey. The game itself can be the DM’s own creation, a written module from the game developers, or one found online by other D&D fans. You can be either the good guys or the bad guys depending how you want to play it. Now you want to play the game, first we need to make a character sheet.
As you can see in picture 4 (sorry for the bad quality this is what the sheet will look like and your first task is to fill it out with the proper skills, feats, abilities of your race and class. When it comes to the 6 main stats: Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma you can either go standard array which you can find in the handbook or roll themselves. I’d roll 4d6 and subtract the lowest number from the 4 and that’s what one of yours stats is, rinse and repeat 5 more times. Now you pick your race, It’s not too important but your race can grant you some special traits other races cannot. Like the tiefling that due to their infernal bloodline gain resistance to fire, as they level up can naturally cast certain spells, and can see in the dark. Other races may not get those abilities so each race is special in their own way. Then you have your class. There are 12 in the book each with their own special roles, powers, etc. Fighter is the primary melee class, taking lots of damage and dealing lots of damage. Wizard casts spells from the back dealing lots of damage and helps the party solve complicated puzzles. the Cleric heals the party and grants buff to keep them fighting hard.
(Picture 5) This is a picture I found online shows a Fighter, Bard, Paladin, and a Wizard. Each character has their own role in and out of combat and it’s up to you to decide how that character will act.
Well that should cover the basics. The only thing left to say is that the game operates by rolling dice, 7 actually. A d4, d6, d8, d10, d12, d20, and a d100. Primarily you will be using the d20 the majority of the game as it will determine whether you succeed or fail. Rolling a Nat 1 is the worst thing that can possibly happen to you as it results in a critical failure. You don’t just fail, you fail so miserably something very bad might happen. Opposite goes for the Nat 20 which causes everyone to lose their minds when they roll one. I hope you’re a lucky person cause it will come in handy when you need RNJesus at your side.
That’s all I got for now, if anyone has any questions feel free to ask. Have fun and may the dice be in your favor.
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