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playing arctic eggs is like, you're in the church talking to noid about his life philosophy but you have to fry him up a tin of sardines, a bottle of beer, and some bullets while you're at it
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Cosmism and Elysium - Music and mathematics
Plain text version here. Sources:
Quotes from the following writings:
Unveiling the musical revolution: Schoenberg’s atonality and the innovation of twelve-tone system by giuseppe.bonaccorso
Arnold Schoenberg wikipedia page
Alexander Scriabin wikipedia page
Temples, incense, giant bells hanging from the clouds: the wild world of Scriabin's Mysterium BBC music magazine
A Universal Productive Mathematics by Valerian Muravyev from Russian Cosmism edited by Boris Groys
Disco Elysium, Sacred and Terrible Air by Robert Kurvitz
bonus: more about the Mysterium
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House at Night - Serge de Vries
Dutch, b. 1968 -
Oil on panel , 14 x 18 cm.
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Ad Reinhardt painting at the Museum of Modern Art, 1964. Photos by Burt Glinn.
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I'M SO STOKED
GIVE UP THE GHOST - a new mystery roleplaying game is now LIVE On KICKSTARTER!!
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GIVE UP THE GHOST is a dialogue-based roleplaying game set in a strange city at the center of the world. Assume the role of Overseer Alhart, a one-eyed wanderer tasked to investigate a grim and prophetic fire. You’ll explore the weird, haunted corridors of the city Forde, and in your search for answers -- you will come to know the heart of the city as well as your own.
Your character, the Overseer, was born in this city… but you have never returned until now. Upon your arrival, the tide of history comes flooding back, and you’ll have to stake your share of the waters. Choose how to immerse yourself in this place, this city at the center of the world -- do you remain forever a stranger? Or will you reclaim your name?
Taking inspiration from legendary narrative games like Planescape: Torment and Disco Elysium, GIVE UP THE GHOST is about choosing how to live at the end of all things. You’ll confront the city’s pain, and work to uncover the traces of beauty still there.
If you’re into narrative roleplaying games about cities, liminal spaces, history, alienation, worldbuilding, apocalypse, and esoterica…. This is the game for you!
Consider supporting us on KICKSTARTER, following us here, or sharing this post with anyone you think might be interested! Thank you for reading!!
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gothic horror rlly is just. aw fuck look at what youve done. the house has inherited your inter-generational trauma and in response has transformed itself into a metaphorical device to track the decay of the family. we're never gonna pay off that mortgage now
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Jan Dibbets The Longest Day of 1970 from noon to sundown, Aktionsraum I, München 1970 color photographs on Plexiglas 63 x 64 1/2 inches (160 x 163.8 cm)
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the ship of theseus wikipedia article in 2003. 20 years later, after 1792 total edits, 0% of its original phrasing remains. (x)
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sea support, 2024, oil on canvas, 80 x 105 cm
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'jean-paul gaultier mannequin shot by françois halard, 1986' in fashion + surrealism - richard martin (1987)
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Iva Luliashi, It's invisible and you can't smell it, 2016, oil on canvas
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If my house began to expand in impossible ways and spontaneously grow new hallways and rooms I would simply use it as overflow storage. Sorry Navidson family but I'm just built different
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been considering hauntings as negative spaces. an absence that is also a presence, if only you know what you're searching for. which is why ghosts don't just appear to anyone - they're what we fill that space with, which requires us to sense that it's there in the first place.
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