character/inspiration blog for p'tajha kett, renh whittler, beset kagon, a'mariss renahg, islin arceneaux, crific storm, and asayama no kazushige of balmung server in ffxiv. follows from isseyas.
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! You can make any male character significantly hotter by giving them excessive piercings.
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I'M GOING CRAZY THEY CONFIRMED CLOSE IN THE DISTANCE AS A SONG FROM ARDBERT TO THE WARRIOR OF LIGHT
ARDBERT/WOL SHIPPERS WE WON!!!
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ffxivtwt is exhausting to look at rn
but never before have I felt a stronger urge to start or join a (sprout-friendly) no-men-allowed raiding static lmao
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Teary Eyes Posing Tutorial
So I've been desperate to replicate the teary eye effect we see in cutscenes (mostly Tataru unleashing her LB3 on WoLs) and all similar questions I've seen on the crime tool discords are met with the same "can't be done, photoshop it" line of answers if any. So if you have zero photoshopping skills like me and want a fix of that sweet angst, here's a quick way to fake it in-game directly while gposing:
(Requires very basic Anamnesis or Brio experience)
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(You might want this to be the last step after you're done posing your character, since you'll be dealing with a hand prop.)
Equip this prop to both your main and offhand, by typing in the numbers: 9072, 1, 1. and click below them to "show weapon."
2. Now since they're tiny little droplets, they'll be hard to see, so I suggest you click on the weapon bone in your preferred posing mode and scale them up to around 5. Raising the z value (3rd one) slightly higher makes the droplets rounder and easier to work with. And if the size doesn't change for some reason, try scaling the root or abdomen bone instead of the weapon bone.
3. Shove that thing up your eye (lovingly). It helps if you rotate each droplet sideways so that its shape matches that of your eye. (smaller tip toward your inner eye corner, large tip toward the outer corner)
4. Now the fun part! You can do this several ways: If you want the full-on LB3-level brimming-with-tears effect like Tataru's, just keep tweaking the scale of the droplet til it's about the size of your eye and position it just over the whole eye, tweaking and rotating until it fits perfectly inside your eyelids without clipping out, et voila.
The LB2 level: Another (more realistic?) way would be to lower the droplets to have them "well up" around your lower eyelids:
LB1 level: Or you can simply lay the droplets at their original size at the outer corners of your eyes for a "threatening to turn on the waterworks but can be assuaged with cake" effect
Bonus tips for extra realism:
- As with most other things, best to avoid symmetry
- Mix & match shapes & sizes
- The more dramatic your lighting the more dramatic they'll look
If you try this please show me. Angst gives me life thankyou.
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Hey all I tend to forget to be active on tumblr but I figure I should promote that im running a new monthly FFXIV Sapphic shipping event! The first Sunday of every month I’ll post prompts and you can use the hashtag to share your sapphic ships! Read more about it on my linked carrd
https://xivsapphicsunday.carrd.co/
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More Drakengard AU. Asahi is still a simp, Fandaniel still wants to destroy the world.
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You're an angel, I'm a dog
(sources in alt text)
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look all i'm saying is if you've ever seen someone be healed with magic, congratulations! you've witnessed a practitioner of necromancy. it's the exact same thing. all you're doing at a fundamental level is using magic to accelerate existing biological processes and animate tissue, the only difference is when you do it to dead tissue instead of living tissue, suddenly it's evil scary ~dark magic~ instead of good wholesome healing. it's purely cultural bias.
so no i don't think it's fair to say i "lied on my application" since i'm just as qualified as anyone to heal your party, but hey if you want to be a fucking narc and report me to the wizard council go right ahead. good luck finding an accredited healer at the wages you're offering by the way
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the miracle of being here
invitation, mary oliver// @arthoesunshine // when death comes, mary oliver//to be alive, gregory ott// the dead poets society(1989), quote: walden, henry david thoreau// joseph campbell// the aeneid, virgil// @babyangel-jpg // @rawjoy //sweet, charles bukowski// that it will never come again, emily dickinson// bjenny montero// ? // ? // moments, mary oliver// madness a bipolar life, marya hornbacher// wild geese, mary oliver// letters to a young poet, rainer maria rilke// on earth we're briefly gorgeous, ocean vuong// @ashstfu // i thought on his desire for three days, linda gregg
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FF14 Battle Portrait Tutorial
For the past few weeks I was trying to find a way to recreate the battle portrait from FF14 as there was a few characters that I want to see in that style but don't officially have one yet. I think I got it down more or less (see image below) so I thought it's a good time to share what I did.
First of all, I made a few files that would help make life a little easier. They can be grabbed here .
Note: I did use Reshade to do a bit of work at the screenshot stage to help speed up the process but the same effect can be recreated in Photoshop with a vanilla screenshot. There are a lot of tutorials on how to do comic/cartoon effect in photoshop and those would make good bases to work off of.
Step 1: Take the screenshot with the PortraitBase Shader on. I usually take two screenshots. One with "Comic" on and one with it turned off. This is so that I have more to work with if needed.
Step 2: Drag all the screenshots into photoshop and remove the background. In photoshop, arrange the layer so that the screenshot with the Comic lines visible is on top of the one with the effect off.
Step 3: Duplicate the the layer with the "comic" effect and apply Blur->Gaussian blur (radius 0.5)
Step 4: Take a look at the hair. In Eric's case, It still doesn't look blur enough to me so I used the blur tool and blurred it a bit more
Step 5: Create a new layer above the layer in the previous step and use the brush tool to start outlining the edges. Where to outline is up to you but the idea is to make edges defined so that it looks more like a drawing.
Step 6: Duplicate the outline layer and then hide that layer. Step 7: Merge everything under the outline layer. Step 8: Drag and drop the "Texture.png" into the project and Clip it to your character layer. Set the blending of the texture to "soft light". Step 9: Drag and drop the "stroke Texture.png" into the project and Clip it to your character layer. Adjust the size till you are happy then set the blending to "overlay". Step 10: Adjust the opacity settings of both texture layers until it looks good to you.
Step 11: Click on your character layer and go to image->Adjustments->Hue/Saturation (note: you will see I dragged in the official Hades portrait as a point of reference to work off of). Adjust the saturation till you are happy.
Step 12: Go to image->Adjustments->Color Balance and adjust the color till you are happy. In this example, since Eric is also wearing the Sophist robe, I tried to match that color to Hades' Sophist robe color.
Step 13: Once you are happy, drag the "Template.png" into the project and scale that to the size you want. Make sure it is completely covering the character. If it's not, you can just use paint more of it with the brush tool to extend it till it covers everything.
Step 14: Hide the "template.png" layer and select your character layer. Use the magic wand tool to select the outside of the character.
Step 15: With the selection still selected, click on the "Template.png" layer and press delete on your keyboard. You should now be left with a blank in the shape of your character.
Step 16: Drag the"Template.png" layer to be below your character layer. Then click on your character layer and clip it.
Step 17: Click on the "Template.png" layer and add a 2px stroke and shadow to it.
Step 18: Drag "Back_Deco.png" into the project and place it behind your character. Scale it till you are happy with it.
And that's it! Now you can recreate portraits for any NPCs that you want (in theory). A lot of it is also fine tuning to what you want but this should at least give you a decent base to work off of :)
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