redtailarts101
Redtail Arts
50 posts
Redtail | She/They | Bigender demienby aporagender hypergirl | lesbian
Last active 60 minutes ago
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redtailarts101 · 2 months ago
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saw this on Twitter, so... here's a reminder to keep boycotting or start doing so if you were unaware of the boycotts!
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also, remember to do your daily clicks here (it's 100% free to do; how it works is that it generates ad revenue that goes towards aiding Palestinians), spread word about what's going on, and donate to vetted fundraisers if you're able to!
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redtailarts101 · 2 months ago
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The way to avoid this is the same as you use to avoid same face syndrome actually! Funny how this works. Under the cut is all my art advice, if you're looking for constructive criticism here. (And I mean constructive, it's all as polite as I could make it)
When you have a character design, you pick aspects to keep consistent. This character isn't too far off, but there are parts of his face that are inconsistent, and I can help you make them more consistent.
Let's start with the eyes. For the most part, you've done well! One thing you've managed to keep very consistent is the placement - good job! But there's mild inconsistencies in the shape, which I'll demonstrate.
Let's look at these 3 sketches specifically.
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The top two have a relatively consistent top of the eye. It's the lower part where it gets inconsistent. The top drawing has an upward curve. This could be a result of the expression, in which case disregard this, but his left (our right) eye doesn't have the same look as the other eye that invokes the idea that he's just smiling. The middle drawing has a more smooth, rounded bottom that curves downward but not by much, and the slope is still consistently going upwards. In both of these, his eye's outer corner is at the top.
The bottom one, however, is inconsistent. The top is not flat for most of the eye like it is on the others, coming to a point close to the inner corner. This one comes to a point in the center, and on his right eye (our left) it's closer to the outer corner. The inner and outer corners are also notably even with each other, and meet in the center of his eye instead of low or high.
You should have a specific eye shape in mind for the character, and you should think about all of these things. Where are the inner and outer corners placed? What shape does the bottom and top make? It can take time to get it all consistent, believe me, but once you get it down you'll have a distinct eye shape that can be kept consistent for your character and your character alone.
The next, most glaring inconsistency, is the nose. The size and nosebridge slope are changing. Some sketches portray the nosebridge as a mostly straight slope down, and some have it heavily curved inward. Some have the whole nose relatively large on his face, and some have it pretty small. Decide the size and stick to it.
The final inconsistency is the eyebrows. Across all but one they're fine, but in the top right corner of the page they are drawn quite thin compared to how they're depicted in all of the other sketches.
The ultimate cause of same face syndrome and changing face syndrome is the same - not deciding on unique features and specific facial details as a part of the character design. Often, artists can simply not think of these things, and don't consciously decide all of the specifics of their character design when it comes to facial features. This either manifests in global consistency across the board, with the artist defaulting to one very specific set of facial features in the eye, nose, mouth, and eyebrow shapes, sizes, and placements. Or, it manifests with inconsistency, where the character or multiple characters don't have defined facial features and instead they change from drawing to drawing. The solution to both problems is to have made decisions about each character's features, in detail, and it may take time to develop this consistency as you notice more details you want to make a decision on. This solves same face syndrome, as it gives each character different traits instead of all the same, but it solves changing face syndrome as well as it makes a decision on the details that would otherwise change.
Keep up the incredible work! Hope this advice helps.
same face syndrome? I don't have that. I can't fucking draw the same face on the same character twice
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redtailarts101 · 2 months ago
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Or specifically, sex-oscillating (I may have spelled it wrong) @someguythatdrawsstuff
This was the wrong account fuck
Heyo Hai, talking about new gender feelings now - Fry
⚠️Mentions of gender reassignment surgery below (adding this just in case anyone is uncomfortable with surgery talk):
Mainly wanted to talk about this because I had an eye-opening conversation with some people in a discord server I'm a part of yesterday
I'm confident that I'm transfemasc, androgynous, genderless boygirl, abimultigender (gender I coined), cistrans, cisneu/null, and neotrans
Basically, I'm agender, a trans male, and pretty neutral and/or null to be perceived as a "girl"
Like, I genuinely don't care one way or the other if people use she/her on me
I noticed I wasn't expecting gender dysphoria in the past, it was just insecurity on not being "trans in the correct way"
I'm no longer insecure about basically being girlneu/null, and I've never felt happier
Also, I do want bottom surgery (dualsex), but not top surgery
Or, I guess transmasc top surgery
I think I want bigger boobs-
Don't care if people think I'm weird for wanting that; it's my body, not yours
I still want testosterone ofc, but not too much, I guess
I use it/he/she + neofluid pronouns now, and I prefer to be referred with gender neutral names and terms as well
Just don't use they/them on me pls- unless if you're referring to me and my system members at the same time
My chosen names as of right now are still Fry and Chat, but still
TLDR; I (Fry) technically can't be misgendered now- no matter how hard transphopes try
K bye-bye
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redtailarts101 · 2 months ago
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HIGH ON STANDARDS LOW ON SKILL. CREATIVE PROCESS MAKE YOU ILL
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redtailarts101 · 3 months ago
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Say it with me everybody:
If you make your thin characters have stickman proportions, your artstyle is exaggerated proportions. Your fat characters should not be only a little bigger than your thin characters. The difference should be exaggerated. I made a chart
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[ID: A white background drawing with blue sketches. Above is a simple sketch of a girl, in blue, with thin stickman-like cartoon proportions, a skirt, a v-neck, and above-shoulder length straight hair, on the left. To the right is the same girl but with slightly larger proportions, a curved line on the side of her mouth, and curved lines under her eyes. To the right of her is a red x. Below is a green check mark, and the first girl again to the right. To the right of her is herself again, but drawn actually fat. Her face is normal. End ID.]
[ID for OPs image: a simple drawing on a white background. The outlines are black and most of the coloring is also white, except darker spots which are gray, and some pink spots on both character's cheeks, elbows, and knees. It reads "body representation" on the center top. The text is in white, outlined in black. Below that is more text, in green, reading "medium size charas:" on the left and ""fat" charas" on the right. The medium size chara has stickman-like cartoon proportions, above-shoulder length spikey hair, a plain t shirt, a belt with a pocket, a skirt, and the tops of her socks showing. Her ears are showing. Her hair, belt, skirt shading, and socks are gray. She is smiling and waving. She has one red arrow pointing to her, and red text saying "unrealistic stickman proportions." The fat chara has more realistic proportions, shoulder length curly hair with a heart hair clip, glasses, notably smaller eyes with larger pupils, a smaller nose, a collared t shirt, a belt, and shorts with a pocket. Her hair and shorts are gray. She is also smiling, and she has her hands on her hips. She has two red arrows pointing to her, and text for each. One says "actually average/medium size" and the other says "seems plus size only in relation to other charas." End ID.]
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And then they are like the only plus size Chara in the show.
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redtailarts101 · 3 months ago
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tutorial for drawing characters with cleft lip! sorry that it's mostly unilateral-centric but it makes up the vast majority of resources and photos. still tried to get tips for drawing bilateral clefts in though.
please keep in mind that this is an introductory drawing tutorial and has some generalizations in it, so not every “X is Z” statement will be true for Actual People : )
if you draw any characters using this feel free to tag me!!
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redtailarts101 · 4 months ago
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Vent art
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redtailarts101 · 4 months ago
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Design tip: adding "imperfections" to your character designs helps differentiate and diversify them, and makes each individual design more interesting. Add acne. Blemishes. Moles. Freckles. Keratosis pilaris. Vitiligo. Eczema. Other skin conditions. Give them an overbite or crooked nose. Your designs will be more unique this way and they'll be visually interesting even without having to clutter other parts of the design.
"but I don't know how to do any of that" okay look up tutorials or just go in blind and try! You're allowed to do it "bad" and then get better with time.
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redtailarts101 · 7 months ago
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some chill positivity from a 1998 Sesame Street book about the letter F
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redtailarts101 · 7 months ago
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I just really like drawing them :3
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redtailarts101 · 7 months ago
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i watched one (1) video on how to draw hands that changed my life forever. like. i can suddenly draw hands again
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these were all drawn without reference btw. i can just. Understand Hands now (for the most part, im sure theres definitely inaccuracies). im a little baffled
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redtailarts101 · 7 months ago
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Can't afford art school?
After seeing post like this 👇
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And this gem 👇
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As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
📺Here is my list:
Proko (Free)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard)
Aaron Rutten (free)
BoroCG (free)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Second part BOOKS, I have collected some books that have helped me and might help others.
📚Here is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. For digital art, I recommend not starting with a screen art drawing tablet as they are more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
💻As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates)
Procreate ( pay once for $9.99)
Blender (for 3D modules/sculpting, ect Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Libresprite (free, for pixel art)
Those are the ones I can recall.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
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redtailarts101 · 8 months ago
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this is like really good
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"The Man Behind the Slaughter." Trying to work more on perspective and composition.
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redtailarts101 · 9 months ago
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My post on Facebook about "bad" art (in an anti-AI group)
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[Image ID: 2 Facebook screenshots, in dark mode, so the text is white and the background is dark gray. Transcript next. End ID]
[Image transcript: When people say AI is better because it looks "better" than beginner art they forget what the whole point of art is, because AI doesn't let you experience real art. Art is not about a good looking final product. It's about the joy of creation. It's about having an idea, and making it real (and I mean making, not describing it and having an AI make it for you.) Creative skill takes the ability to imagine something in your mind, and know how to recreate it, and art is creative skill (all creative skill, not just drawing and painting like we usually imagine). You are allowed to make "bad" art. Not only is it your only way to grow, but the point is not to be good. The point is that you exercised your brain by creating your idea and enjoying doing it. Art is for fun. The idea that AI is better or worse based on the visual quality misses the point. Most of us don't draw to look at the final product. We draw to draw. We enjoy it. (Line break.) Make bad art. Go ahead. It's okay. You don't have to be good to make art and enjoy making art. There's one thing AI can never do, not the programs nor the people prompting them, and that's experience the joy of drawing. No matter how much tweaking you do, or how much you learn about getting specific with prompts to get the result you want, it's not on the same level as the joy of drawing. That's the inherent value of human made art, it's the creativity it takes and the fun of doing it. Making art, no matter what form it takes, is good for your brain's development, it utilizes the creative part of your brain, and we as humans enjoy doing so. We are a creative species. (Line break.) Do not let yourself be discouraged because your art is "bad." Bad art is just as valuable for your happiness and development as good art is. Bad art is required to ever make good art. Everybody makes bad art at some point in their lives. (Line break.) Make your "bad" art. End transcript]
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redtailarts101 · 9 months ago
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Mangle redraws! From 2021, 2022, 2023, 2024
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[Image IDs: 4 drawings of Mangle from Five Nights at Freddy's 2. The first one has a gray background and mostly looks like a flat color, with minimal flat shading. Mangle is hanging upside down, with her main head right side up and his endo head pointing downward and to the right. There are gray wires hanging with him. Mangle looks deranged, happy and excited in an unsettling way. She is making eye contact with the viewer with both her heads. Her blacked out eye has a red dot instead of white with a cyan eye shine. On his endo head, the spot where the eye is missing is glowing red. Mangle has bangs in this drawing. On the second, the image is red-toned, and the background looks pinkish-purpleish gray. Mangle is hanging from the ceiling but not upside down, and looks more accurate to her actual in-game anatomy. He has blood on his mouth and his raised claw. Again Mangle's heads are making eye contact with the viewer. The eyes are the same as described for the first. The gray wires are visible again. Mangle has an evil smile, with furrowed eyebrows. The red lighting looks somewhat bad/messy. The shadows are purple. The bangs return. The third image has just Mangle's head, and half of Mangle's endo head, upside down. The background is one of the party rooms, with the floor, tables, and "lets party" banner in view. The overall look is desaturated and looks like it's on a camera. The wires are gone. Mangle looks excited. There is a glitch effect on her, separating into pink and sky blue. Her black eye is still red, this time red and white, now lacking the cyan shine. The rendering is monochrome. This time, he has her purple eyeshadow. The bangs are gone, but the eyebrows return. The fourth is rendered in pink lighting and purple shadows, with a yellow glow from his eyes and a slight red glow from his black eye. The background is just purple. The gray wires are back, and now there are red, green, and blue wires hanging with them, as well as red, yellow, green, and blue wires by Mangle's ears. Mangle's expression from the original returns, an unsettling smile on her face. This time, her head is sideways, and his endo head is upside down. Mangle also has a clawed hand held up. He has a glitch effect again, this time in red, green, and blue. The black eye is red and white again and includes the cyan shine again, and has the eyeshadow again. Mangle is meant to be making eye contact with the viewer but misses. This one is the darkest one by far. The eyebrows are gone again but the bangs do not return. End ID]
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redtailarts101 · 10 months ago
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Considering it. I hope it can be used with my phone
Good news, fellow artists! Nightshade has finally been released by the UChicago team! If you aren't aware of what Nightshade is, it's a tool that helps poison AI datasets so that the model "sees" something different from what an image actually depicts. It's the same team that released Glaze, which helps protect art against style mimicry (aka those finetuned models that try to rip off a specific artist). As they show in their paper, even a hundred poisoned concepts make a huge difference.
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(Reminder that glazing your art is more important than nighshading it, as they mention in their tweets above, so when you're uploading your art, try to glaze it at the very least.)
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redtailarts101 · 10 months ago
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I'll preface this by saying that there's more to art than being good and it's okay to be bad at art without the expectation of getting good BUT...
"I can't draw" well how do you expect to learn? None of us were born capable of drawing well. We LEARN by DOING. You HAVE to make art and draw to be able to draw! You can NEVER, EVER get good at drawing WITHOUT DRAWING. Draw!! Do it for fun! Do it because you're motivated. Do it to learn how to draw!
To prove my point, here's some examples of my art evolution digitally
One of the first, undated - May 2021 - Oct 2021 - May 2022 - October 2022 - May 2023 - Oct 2023 - This Week
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[I can't ID all of these sorry]
Wherever on this scale you think you are now, you too will be able to draw on the level of my epic mickey drawing. But you will never get there if you don't draw!
"I cant draw" then do it bad who gives a fuck.....
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