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An updated demo of Covert Critter is now live for the Steam Stealthfest!
Partial controller support!
Updated ranking system!
8 full demo levels to stealth through!
You can play a new demo of it right now 🦎 ▼▼▼
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So, random thought…I talk too much.
Not in the sense that I’m not saying anything. Sometimes people can talk in circles without really adding anything to the conversation. I think I’m definitely adding things when I go on a whole rant. Just…an excessive amount of things. It’s kind of just how my brain works; I like being thorough.
I don’t really think this is a big deal, for the most part. I’m thankfully pretty good at telling when someone’s waiting for me to shut up, and I can adjust accordingly. Sometimes a person’s genuinely interested in what I’m saying, and that’s wonderful. However, it all starts spiraling out of control when I can’t see the reactions of the person I’m speaking to.
For example…making public posts. Fun fact: I make a lot of video documentaries. Y’know, the thing that’s basically a huge public post in verbal form, where length becomes crucial.
As I get back into the swing of making videos, I’m suddenly remembering that I’m REALLY bad at the whole pacing thing, and this is why. Like, I’m sure pacing sucks for everyone, and it’s really something you have to adjust for on a case-by-case basis, but my first instinct is always “This is far too brief! There are super important details missing!” There’s always the possibility I’m right on occasion, and that 40 minute video just really needed that extra bit where I’m talking about poster lamination oddities or whatever, but…odds are that I’m probably just talking too much again.
The worst part is that there’s almost always a justification for it. I’ll see a comment that says “I can’t believe they completely glossed over tidbit x”, and I have to refrain from responding “No no no, I didn’t! It was in the original script, around the 3 hour mark!!”
I really do think pacing is an art by itself. I adore words, and the ones I want to share are a reflection of the things that matter to me. But to properly pace and summarize my words, I have to know what things matter to everyone else. That’s the only way I can figure out which of my words are the ones that will mean something to them.
I think pacing is gonna be a big thing I focus on going forward. Less overly long intros, and less time spent getting to each main point. Getting into the meat of the topic shortly after starting the video still feels super wrong, but I think it’s worth learning how to work around that feeling.
(And apparently I’ll just cope with that by making long, useless tumblr posts lol)
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This is super interesting as someone who played this game in their childhood.
That being said, it broke my app a little and subsequently hurt my sides a lot.
I understand your worry, Old Man Logger Guy in Sonic Chronicles: The Dark Brotherhood by Bioware for the Nintendo DS (2008)
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As some rando with an heavy interest in AI, I really really like this take.
As amazing and cool as this technology is and regardless of how much I adore it, having generative tools of this caliber is a brand new thing with no rules or regulations on it. And the first thing that'll happen with something like that is exploitation for a quick buck. Everyone knows this, and in small cases this can be properly mitigated without too much hassle.
However, AI is going to change how we do so many things. This is NOT a small case and these conversations NEED to be had. This is really frustrating because, understandably, nobody WANTS to have this conversation as a public figure. It's a fucking dumpster fire right now, with early adopters clearly having no interest in respecting the wishes or wellbeing of the very artists that made it possible. Personally, I wouldn't like to have a calm and rational conversation with someone making a copy of my face and parading it around over theirs, either. Plus, if you're too easy on them, your followers are gonna feel like you don't have their back.
As a creator, the simplest and most effective way to deal with this is to come out and be like "Fuck AI, it's awful." Gets rid of the weird tech bros and proves your solidarity with artists. Hell, that may be even the best way to deal with it right now, I dunno. But people who are already interested in AI aren't going to be the ones listening.
That's why I have so much respect for content creators who can prove there are good uses for AI, (even if it is just silly little prompts, I think that's just as valid and frankly hilarious) while still being able to note just how dangerous it is for people's careers, livelihood, and...well, this may or may not be a little dramatic, but the growth and evolution of art itself. Not only do we need to talk about what ethical AI use is, but we also need to show people what it looks like. There's never gonna be a definitive answer, and AI in general is always gonna be a grey area every person will have a unique stance on. But creators have the opportunity to help formulate guidelines and, more importantly, hard lines that you do not cross.
For example, DougDoug recently made a super funny video where he had ChatGPT essentially try to beat the entirety of Pajama Sam 1 while speaking in-character as Sam himself, just by describing what was going on in the game to it. What stands out to me in this video is the fact that he used ElevenLabs to give this fake Sam his own voice, but he specifically went out of his way not to use voice files from the game to train the voice. Instead, he used horrific combinations of the voices of his friends, (after getting permission, of course) and then put a filter on it to give it that Humongous Entertainment audio stank. Not only did it lead to a very funny bit in the video itself, but it also showed a line: He wasn't gonna make a voice actor say lines that they didn't give nor were paid for, and considering we're just now leaving the trend of presidents playing Minecraft, I think that's such an important boundary to set.
All this to say: I hope Penny does actually do episode 3 of Sonic Destruction sometime soon. I think it would be really nice to have a big voice when it comes to derivative work outright say where she draws the line. Maybe I'm a little biased because of how much I love technology, though, and because it feels really shitty to be the bad guys here. (Which, for the record, we definitely are right now.) I definitely don't blame her if she doesn't, to be clear. Nobody wants to address the elephant in the room, especially when said elephant has a fucking turret mounted to it and is starting to look a little sickly.
But, man...we need to talk.
As you've said more Sonic Destruction is coming, do you have a line or two from ep 3 you could share that doesn't have a huge spoiler or anything tied to it?
It has not been written haha. I wanted to write it a lot sooner but truth be told I've been kinda intentionally not interacting with my usual AI channels as a small show of solidarity with the writer's strike going on, since though AI is not the biggest concern of the strike necessarily it is a talking point that is brought up and part of the fight is for regulation of AI tools in artistic industry, which is something I agree with. I do think that there is an ethical place for AI tools in creative work, Sonic Destruction is not the first example of something like that (plus it helps that kinda the whole point of SD is to giggle at how silly the idea of writing an entire script with little to no human input is anyway), but right now the technology is being pushed in a direction that is designed to replace humanity in art with efficiency, and maximize return on investment. Which is just... not the point of why we create, imo. So it's a subject I care enough about to shoot myself in the foot a little lmao.
I HAVE actually considered moving forward on the video anyway and maybe using its reach to communicate some of my stance on these ideas, but I'm not sure how tasteful it would be to do so. I defer to public opinion on that, so if you have any opinions feel free to let me know.
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real game reverse engineering things that sound like a creepy pasta: the 1997 game "Take No Prisoners" apparently always has network support enabled (as it's built on a copy of the QuakeWorld source), even in single player.
And if you go into the console and ask it how many players are in the the game, it'll count them up, then tell you one minus that number.
So in a single player game, it'll count that there are two players in the current session, then subtract one so it can lie and say there's only one player active. who is the other player? I don't know. I don't think anyone does yet.
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Hi can you guess where I’m migrating from. Anyway ^_^ hiii here is some cute ulala art I made in like 2021 that I still rly enjoy
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the r/curatedtumblr -> tumblr migration is so funny to me. it's like going to the zoo and enjoying it so much you climb into the enclosure to live with the monkeys
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obsessed with the implication that Mario is bad at video games
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Game board from a Flash game available on Nintendo of America's official site for Mario Party 4 in 2002. The board is a more crudely drawn and simplistic version of the Toad's Midway Madness board from the actual game.
Main Blog | Twitter | Patreon | Small Findings | Source
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In Super Mario 64 DS, it is possible to climb slopes of any steepness without slipping simply by holding a box, by alternating jumping and diving, as seen in the footage.
Main Blog | Twitter | Patreon | Source: youtube.com user “SkicoNow”
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Hey, I'm Rad
I'm the weirdo that made that one Tech Rules channel on YouTube. If you saw a Spyro or FNaF1 video with an ugly 2000's green background then that was me, hi! No, I will not change it. Ugly 2000's imagery is my essence. Apparently I'm supposed to put SOMETHING in the blog so I don't get blocked on sight? So hi? I'm on Twitter to update on video stuff but it's so, like...stuffy. I don't really ever feel like I can just say things without it being attached to the stuff I make, which feels odd. Maybe I can use tumblr for that. Odds are I'll just completely forget I made this in like a week though lol.
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