Gaming Enthusiast, Casual Enjoyer of other things He/They https://www.twitch.tv/PusheenHat
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do you also break down sobbing at this moment every single fucking time you re-read one piece or are you normal?
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I want a big Yakuza style back tattoo but it's a Hieronymus Bosch piece
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Backlog Review: Procession to Cavalry
The Procession to Cavalry is another game which is made almost entirely to facilitate a joke or a bit. Thats sorta a theme among the games I've been reviewing here, but that will not last I promise. Say NO! More was built on a bit, Later Alligator was built on a bit, and The Procession to Cavalry is the finale of our joke game trilogy. Not that the games themselves are a "joke" or not worthy of respect or analysis, just that when I think of the game, I think of the joke that the game is telling. Unfortunately, TPtC has my least favorite bit so far. It's a game that sort of tries to exaggerate an idea of a Renaissance era Crusades-y vibe? The games environments and characters are constructed from what I'm going to call "Renaissance paintings" (even if thats not exactly accurate, thats the idea). At one point you can actually view an in world gallery of all of the paintings used to construct the game. The joke isn't necessarily bad, or not funny. The truth is that at about an hour and a half in the bit had kinda run its course with me. This isn't exactly a problem though. I had played Say NO! More through the point that the joke had completed. The main issue I had with this game is that it's closer to the point n click game that I thought Later Alligator would be, and not too long into the game I had hit a puzzle wall. Honestly I could've probably figured it out, but if I'm not playing the game for the joke, and I'm not playing it because the gameplay is fun, then why am I playing? So really what I'm saying here is that I dropped TPtC after I hit that waist high wall. That isn't necessarily a knock on the game or anything, its just a testament to how quickly the joke wore thin with me. Your mileage may vary on that front. If you like the joke enough I could imagine someone playing through whatever kind of puzzle that would be placed in front of them. Same for if you just like the Point n Click style game play. On a positive note though, the visuals of the game are unique and have a lot of character. The way the player character flings their limbs about as they traverse these painted screens is full of whimsy. As someone who has a passing knowledge of some of the paintings they used in the game it was neat to find one and recognize it. My favorite was "Girl with the Pearl Earring" by Johannes Vermeer. It was actually when I realized that the game was constructed from real paintings rather than original pieces created in the style of the time. The music is also perfectly picked for the environment and vibe of the game. At the start of the game there's a band playing "The Stars and Stripes Forever" by John Philip Sousa and juxtaposing that with the image of a war hungry protagonist begging for someone to become a target for their sword while standing in front of a town ravaged by the war was a lovely way to start the game. With that as well, as you progress you can always click on the bands playing on screen to see what songs the creator has decided to put on the moment, which is a feature that I quite like. All in all while I ended up not finishing TPtC I would still recommend it to anyone who enjoys an eccentric or exaggerated sense of humor. I only stopped playing because my brain was too tiny in the moment that I was playing and looking up a solution isn't exactly my style. Thanks for reading :)
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Backlog Review: Later Alligator
Later Alligator somewhat swerved me. I understood the idea of the plot going in, but I thought this was going to be closer to a traditional point n click game. Later Alligator is closer to a mini game collection placed on top of the idea of a point n click game. Maybe if I'd done a little more investigatoring on the Steam Page I would've understood that. Not like it makes any difference, Later Alligator is really a lovely, funny, comfy, and breezy good time. To contrast it with Say NO! More, which had 1 joke that it ran with the whole time. Later Alligator has a number of different jokes, placed over the shell of the joke of Alligator New York City. There are so many charming characters in this game. Every time you meet a member of Alligator New York City it will be memorable. Each resident carries their own mini game for you to complete to progress the time of the story. Some of these are big hits, like Goro Majima Gator. Some of them less so, but nothing ever becomes more tiresome than the time taken to complete them. Pat is an amazing lead and a joy to be around. He's so perfectly cute and naive. We definitely need to protect Pat. Every time he called me back to the hotel I couldn't find it in me to be upset that he was interrupting my minigaming. I'm a minigame apologist, among my friends I think there's a perception that minigames are an obligation in most games that include them and would be better left out. I personally enjoy having a new little thing to do for a minute and Later Alligator delivers. If I remember correctly there are upwards of 30 minigames to take part in. Each only takes about a minute or so most of the time so you can take a quick stop in 3 card monty, and move onto a claw machine game, and before you know it you're 10 minigames deep and you haven't noticed. If you're in the mood to just listen to some goofy alligator puns and play some minigames there really is no better place to go than Later Alligator. This gets a large recommendation from me if this sounds at all interesting to you. The jokes and characters are extremely charming, the minigames are fun, and the story is endearing.
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Backlog Review: Say NO! More
This is the first in a series of small game reviews that I'm going to use as a writing exercise. I started a game backlog because I'd been a little bit stranded on what to play. I knew that I had plenty of games to play but I just hadn't started anything. I knew that Say NO! More was a short game so I decided to start with it. Just knocking something off the list would feel like a strong start. I considered playing Say NO! More because a friend recommended it as a game that had a cheery atmosphere for me. It served as a cute little time to bring me out of a rut I'd been in. It had sat in my Steam library for a number of months though. It's one of these things where because it takes no time at all, you find it easy to push off. Say NO! More positions you in the role of an underpaid intern at a generic large corporation and uses that as a way to make the protagonist push back against the disrespect that they receive from their coworkers. The game lands on some pretty favorable conclusions about making space for yourself in the workplace and even in personal relationships. The game play is extremely simple, boiling down to your intern avatar running up and facing someone trying to take advantage of them, you saying NO! and repeat until the game ends. My favorite part of the game was actually the customization of your intern and how they Say NO! More. There's a good amount of customization of your intern physical characteristics (hair, eyes, etc.), but also you get to choose in what language your intern says NO! and with multiple choices for each language I think I sat in that menu just listening to all the NO's for 10 or 15 minutes. I landed on a German NEIN because I've been learning German lately. It doesn't change the way all of the in game characters speak, but to have your own little NO! is special and a worthwhile inclusion. To be honest, while the game was a fun little romp, I was growing sort of tired of the joke after about an hour and a half. Say NO! More is only about 2 1/2 - 3 hours long but just pressing the NO! button for that long is going to get tiring. All in all with the cute art style, fun jokes about corporate lifestyles and shit bosses, and customization options, I think that Say NO! More is an easy recommendation for someone looking for a fun but brief good time.
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i made a new video btw
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SIGNALIS is very good
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White Woman steals your board, calls the police to negate your effects
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let this be a lesson, apparently Maxx C isn't that bad
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I refuse to read a card ever in my life
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