Text
I do enjoy it when a game is clearly trying to use a wildly inappropriate pre-built game engine for what it wants to do, but I don't see why RPG Maker should have all the fun. Do grid-based tactical combat in Inform. Write a rhythm game in Twine. Implement that precision puzzle platformer in Ren'Py. You know you want to.
12K notes
·
View notes
Text
I had insomnio last night so... More text posts~










810 notes
·
View notes
Text


what species are they? sorry I stacked them
33K notes
·
View notes
Text
YEAH YEAH YEAH YEAHYEAHYEAH YEAH YEAHYEAHYEAH
16K notes
·
View notes
Text

I'm surprised that I haven't seen a fic where Zoey tries dating another kpop star and it doesn't work out and Mira comes pick her up and spoils her rotten with affection and treats 💕
9K notes
·
View notes
Text
I must say, Steven Universe is a lot more enjoyable when you don't need to read through a heaping helping of Tumblr discourse about who's secretly abusing whom this week.
23K notes
·
View notes
Text
Y'all ever think about the way video game bosses are designed to lose? How the bombastic soundtracks, the impressive displays of villainy, the teeth-rattling power of their attacks, are at once engineered not just to sell you on how unfathomably strong and vile they are, but also to make the player's inevitable victory all the sweeter?
Viewed this way, a boss battle is more like a choreographed dance - they call, you respond and counter-call. The trick is to learn the steps - once you know where to move, when to strike, when to defend and how to best allocate your resources, victory is not just achievable but actually almost impossible to avoid. You cannot help but recite the winning plays, over and again, because that is what the dance demands of you both - and is there not a savage sort of beauty in such a thing?
Is it any wonder then that we look back on these bosses so fondly, almost as if they were old friends? We danced together once, and oh what fun we had while doing it!
19K notes
·
View notes
Text
forgive me father for i have not locked in
25K notes
·
View notes