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OPEN-FACE-MAC-AND-CHEESE-BURGUH-SANDWICH-FROM-HY-VEE
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a DnD item that should exist:
the Brown Bag of Plenty
The Brown Bag of Plenty looks like an ordinary brown paper sack lunch. Once per day, a PC may use it to provide a healthy and nutritious lunch to each member of the party. All lunches consist of the following (with substitutions for allergies and other dietary restrictions):
One peanut butter (or other nut butter in case of allergy) and jelly sandwich on wheat bread. Type of jam is randomized, with grape and strawberry most common. Sandwich will be cut diagonally.
One juice box, also randomized.
One bunch green grapes
One packet carrot sticks
One packet crunchy snack food (most commonly potato chips, but flavors are randomized and other types of chips, crackers, veggie puffs, popcorn, etc are also possible)
One packet cookies (most commonly chocolate chip or Oreo-like sandwich cookie)
Eating a lunch from the Brown Bag of Plenty will restore 1d6 hit points for each item consumed. This effect will not take place unless the fresh fruit and vegetables are eaten — i.e., eating the cookies alone will have no effect, but after eating the grapes and carrot sticks 3d6 hit points may be restored.
If the PC enters a body of water within 45 minutes of consuming a lunch from the Brown Bag of Plenty, they will lose 1d6 hit points for each item consumed.
In addition to providing 1 healthy lunch per character per day, the Brown Bag of Plenty will also dispense orange slices (2 per PC) after combat, with the same 1d6 effect as its lunches.
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Random Calendar Builder: Starting With Weeks
This is part three of a series on calendars! See this master post for more calendar content: https://www.tumblr.com/randomtable/713543620842700800/random-calendar-series-masterpost?source=share
A different approach to building a calendar with randomization: starting with the smaller units and building up.
1d12 Week Structures
1. A 6 day week, with no set “weekend” - different days off are taken by different people. 2. A 5 day week, with a single weekend day of rest. 3. A 10 day week, with two concurrent weekend days of rest 4. A 4 day week, with no set “weekend” - different days off are taken by different people. 5. A 6 day week, with days of rest on the third and sixth days. 6. An 8 day week, with two concurrent weekend days of rest 7. A 7 day week, with two concurrent weekend days of rest 8. A 9 day week, with days of rest on the third, sixth, and ninth days. 9. A 10 day week, with three concurrent weekend days of rest. 10. An 8 day week, with three concurrent weekend days of rest. 11. A 6 day week, with two concurrent weekend days of rest. 12. A 7 day week, with two concurrent weekend days of rest and a day of rest on the third day.
1d4 Naming Conventions for Days of the Week:
1. Days of the week are referred to by numerical names (ie “firstday” or an equivalent in one of your worlds languages). One day has an exception; what’s special about it? 2. Days of the week are named for gods or other religious figures. What kinds of prayers or rituals are devoted to them on their days? 3. Days of the week are named by duties, chores, or cultural practices that are expected to be done on that day. Are these widely followed, or viewed as something “no one does anymore”? 4. Days of the week are named for planets and/or other celestial bodies (or, for lunar calendars, they might be related to phases of the moon instead). What religious, cultural, scientific or magical associations do these planets have?
For the Rest of the Calendar (1d4)
1. A lunar calendar. Each month is divided into four weeks, based on the full moon, new moon, and waxing and waning half moons. There are 5d4 months in the year. 2. A solar calendar. There are 9d10 weeks in a year, and 5d4 months.* 3. A lunar calendar, based on multiple moons. The moon with the shortest lunar cycle is used for the weeks, while a moon with a longer lunar cycle is used for the months. There are 9d10 weeks in a year, and 5d4 months in a year.* 4. A lunisolar calendar. Each month is divided into four weeks, based on the full moon, new moon, and waxing and waning half moons. There are 5d4 months in the year, but every 2d4+1 years there is an extra month in the year, which helps keep the months aligned to the seasons.
*The number of months may not divide evenly into the year with these results. To resolve this, multiply the number of weeks by the number of days in one week. This is how many days are in the year. Divide the number of days in the year by the number of months in the year, to get the number of days in the month. If this number is whole, great! If not, take just the decimal of the result and multiply it by the number of months in the year to find the number of extra days. You can distribute these days to either make some months longer than others, or insert extra days between months that are observed as holidays.
This post is already pretty long, so if you want to build your calendar further, check out my posts on randomly generated solar and lunar calendars.
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I am happy to inform you that in Dungeons and Dragons: Honor Among Thieves, it is in fact CANON that the entire party has a LOW INT stat.
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