just a general Minecraft blog (my main is @missingno-polaris)
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minecraft is a good game for if you just want to dig a giant hole for hours on end just to destress from the rigors of Answering Emails
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Beyond
Our curiosity doesn't like to be confined; the constant desire to explore and discover what lies beyond the unseen horizon guides us towards venturing into those realms. What awaits us on the other side of the limits, one might wonder?
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creepers are such a hilariously bad thing to put in a sandbox game
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Cave Hearth
In Minecraft, you can craft mushroom stew, but traditionally, a stew is something you let simmer and bubble away. Wouldn't it feel more adventurous if mushroom biomes had little kitchens with some mushroom stew?
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I know so much about Minecraft I could write bind a book about it!
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I love the concept of minecraft as a post-post-apocalyptic world. like caves and cliffs made the terrain so intense it's like it was split by earthquakes. the structures are long since ruined. some known animals persevere and other new ones have evolved. there were people here but where are they now. nature has forcefully reclaimed what is hers
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i think another huge factor in the evolution of mincraft over time is that minecraft was kinda one of the first big-name games that "updated" over time? & during its lifespan, "live-service" games have become more of a thing; historically, updates were more, yknow, update focused. Not just "new content" for new content sake, but also rounding things out a lot more, filling out the game rather than just adding new ingredient after new ingredient after new ingredient after new ingredient ad infinitum. Which isn't to say Mojang is stuck in this- 1.20.5 was IMO the biggest update Since 1.13's Flattening, basically accomplishing the same thing with Item NBT -> Item Components. Rather, a lot of the time I think Mojang gets stuck in this expectation that they need to release eye-catching tiktok-marketable New ! New ! New ! features rather than really getting in deep with the inner workings of the game itself; this is why everyone remembers "new ocean biomes!" for 1.13, but most folks don't even know what The Flattening is. It's hard to make a less-than-5-minute youtube video showcasing "hey yeah we completely overhauled the internal handling systems for ID slots from integer to string values in such a way that we now have a namespacing system that allows for new content to be added Forever rather than having to worry about reaching the integer limit". Minecraft changed how games "as a service" happened, and then was changed By the concept of games "as a service" in turn. Hopefully they manage to actually pull it back eventually, & I think the new "drops" system is a really good way to do that, especially if they keep major technical overhauls limited to proper Updates.
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sorry for being a minecraftologist. i've had wiki admins tell me i've been working on the wiki longer than they've known about the game.
#i actually love seeing you post about this#i had similar conversations with friends but never to this depth#truly you're doing a good service to the community
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Like, did you know that 1.15 (buzzy bees) was originally going to feature a full overhaul / replacement to the 3D rendering pipeline, called Blaze3D? From what I've seen, it's still to this day only partially implemented, like they just... never finished it. It also released December 2019, just when covid was starting to hit.
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It's also really funny though because 1) 1.13 was a famously unstable update at launch, and 2) because 1.13 was The Flattening, it created a necessary rift between mod versions; the fundamental way you added items / blocks / mobs changed! now you could add however many you wanted without conflicts with other mods! but literally just because of this change, many mods were stuck in 1.12, so people kept playing 1.12, and decided "1.12 is the superior version everything since has SUCKED" despite the fact that like... they literally fixed the major limiting factor for mods in 1.13... like with the 1.8 crowd I get it, people don't like the new combat system, but for the 1.12 crowd it was literally just "users not understanding the massive technical change that happened and thinking mods stopped being update because 1.12 was Better TM" like it's Kinda Hilarious
#it's like people not understanding why modders don't want to make mods for forge anymore#Forge is simply bad and it is held back by one very bad individual#Neoforge was made by people fed up by that one bad actor and left him to make their own thing
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my Hot Take is that the best update mojang ever released was 1.13.
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