She|Her-Autistic-Chronic migraines-Executive disfunction- I am obsessed with BG3. I write on AO3. English is not my first language. when I am not writing, I am making things with my hands
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Metallic and Glossy Face Tattoo Patches
Published another small CC mod
Poesielibre's Metallic and Glossy Face Tattoos at Baldur's Gate 3 Nexus - Mods and community
Three lightweight plug and play patches are now available to spice up your face tattoos a little ! Want metallic ? Or maybe glossy ? Why not both !
Works with vanilla and custom tattoos, with replacers and unique tav versions. Vanilla and custom colors work as well. There's also an article on how to edit the patches for yourself to suit your need or preference.
#bg3#bg3 modding#my mods#baldur's gate 3#baldur's gate 3 mods#my bg3 mods#baldur's gate 3 modding#baldur's gate 3 mod#bg3 mods
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Color Me Blind now live
Adding 120 blindness options to Character Creation !
Poesielibre's Color Me Blind A blindness mod at Baldur's Gate 3 Nexus - Mods and community
Poesielibre's Color me Blind, a blindness mod for Baldur's Gate 3 - mod.io
This mod almost didn't see the light of day as I lost access to all my in progress project to the toolkit, but I ended up remaking it again, adding even more options.
#bg3#bg3 modding#my mods#baldur's gate 3#baldur's gate 3 mods#my bg3 mods#baldur's gate 3 modding#baldur's gate 3 mod#bg3 mods#I had issues with the original version that got fixed when redoing the mod again#It was still a pain to redo but it took me way less time
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Unlocked Dragonborn Scale Colors now live
Dragonborn Unlocked Scale Colors at Baldur's Gate 3 Nexus - Mods and community
Unlocked Dragonborn Scale Colors for Baldur's Gate 3 - mod.io
As any sane person would do, I decided to dive straight into dragonborn scale colors this weekend. While working on my own mod, I realized there were some scale colors unavailable to the player in character creation. After searching for a mod that made them available (because surely somebody had already done that right ?) and didn't find anything, I decided to make them available. Here we are now: 13 new presets for dragonborn.
#bg3#bg3 modding#my mods#baldur's gate 3#baldur's gate 3 mods#my bg3 mods#baldur's gate 3 modding#baldur's gate 3 mod#bg3 mods#I literally spent my whole day on this#it's been fun#I have so many ideas for color palettes and skin textures for my own mods#there's a few of these options I want to expand on as well
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Fair Eye Colors V2 now Live !
Version 2 is now available on Nexus: Poesielibre's Fair Eye Colors at Baldur's Gate 3 Nexus - Mods and community
And now also available on Mod.io: Poesielibre's Fair Eye Color Collection for Baldur's Gate 3 - mod.io
#bg3#bg3 modding#my mods#baldur's gate 3#baldur's gate 3 mods#my bg3 mods#baldur's gate 3 modding#baldur's gate 3 mod
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Fair Eye Colors V2
I am finished with redoing the entire Fair Eye Color collection in the toolkit ! I should be able to publish version 2 by the weekend.
Version 2 will go up on Nexus and Mod.io ! I will have this to be evaluated for console as well, crossing fingers it will go through.
Version 2 doubles the amount of colors available and more than doubles options available. Red eye colors have also been added to this version. Each standard eye color is available in 6 variants: White sclera, dark sclera, white sclera glow, dark sclera glow, white sclera bloodshot and white sclera bloodshot glow (all variants are identified by the usual abbreviations introduced by Astralities with the addition of WSB for white Sclera Bloodshot). The original flame glow has been reworked to my satisfaction and now looks good on dragonborns. Extra parameters have also been added to every variant to ensure maximum compatibility with custom races that uses extra colors such as Trip's Whisper of the divine or Archer's Ghastly Ghouls shadow cursed heads.
There are an additional 10 other colors added to the collection, 8 of them full blind variants and 2 full black eye colors.
Psst: you may have heard/read that colors of color mods recreated in the toolkit are not exactly the same. Fear not, I have taken the time and necessary steps to make sure each original color is exactly the same as version 1 !
#bg3#bg3 modding#my mods#baldur's gate 3#baldur's gate 3 mods#my bg3 mods#baldur's gate 3 modding#baldur's gate 3 mod#remaking this mod has been a blessing and a curse#it has been the perfect project to get familiar with the toolkit#having to manually change values to keep my original eye colors wasn't fun though#I'll work on my little eye color with extra parameters guide when the mod is published#not sure if the guide will be worth putting on mod.io but I probably should
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Horn project
Yes, I started another mod project. I am making horns this time. This is the ''Fancy'' version of this set. It still needs refits, variants and custom materials before this one is done.
#baldur's gate 3#bg3#bg3 modding#baldur's gate 3 mods#my bg3 mods#my mods#baldur's gate 3 modding#I've spend way too long trying to get the accessories material to work without success so far#And by way too long I mean most of the day was spent struggling lol#I hope I can add physics to the pearls#it should be possible with some guidance
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Finally, actual progress on the update
It's been difficult to find motivation to work on the update, but I've found a workflow that work for now.
Marine is fully converted and has a custom skeleton for all races. I made some changes to the mesh itself, I couldn't resist making the eyelashes a little thicker, fitting the original idea when I created this head. I've reworked the human ears, so the attachment is better, and I've reworked the facial textures a little bit, making them more inline with my usual facial texture work
#bg3#bg3 modding#my mods#baldur's gate 3#baldur's gate 3 mods#baldur's gate 3 modding#my bg3 mods#It took me petty much all day to do this but I'm happy with the results#The eyelashes have some issues that need fixing though
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The Head Experiment is now live !
Poesielibre's Head Experiment at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
This is the initial upload, I will follow up with patches probably this weekend and will probably update with custom wrinkle maps and any small fix necessary
#bg3#bg3 modding#my mods#baldur's gate 3#baldur's gate 3 mods#my bg3 mods#I am glas this is out#and I'm hoping this is not too late in the release of Patch 7 to catch on the evil hype#I have coded so much in the past three days it's insane with how many different versions I made#I'll be able to enjoy my break until the weekend and then after that I'll really not mod
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The clean version of the Head Experiment is done
The scar pack and the horror pack are next. As soon as the last two packs are done they will be published and I will go on a modding break for a few weeks. Firstly because I will be busier than usual and secondly, I've been working on mods pretty much every day for the past four months, after work and on my days off, usually spending around ten hours on my days off on my current projects.
There's only two heads in this mod, one male and one female but the variety will come with mostly textures.
#bg3#bg3 modding#my mods#my bg3 mods#baldur's gate 3 modding#baldur's gate 3 mods#this project is the most complex and also the most rushed one yet#larian's relase of patch 7 with barely any announcement has made me rush this pack since it's durge themed
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There is progress on the horror preset as I've moved on to the textures. I still have some clipping issues and neck seam issues to fix. Once these are fixed, I'll be working on converting to other races and the male version of the preset. The heads will be available separately with either clean or horror textures, having both will be possible. There will also be patches for Unique Tav and Eyes of the Beholder.
I was hoping to have this out by the time patch 7 comes out but I'm not so sure any more.
Pictures of the nasty scars/gore textures are under the cut
#nswf post#nsfw mod#my mods#my bg3 mods#bg3 modding#baldur's gate 3 mods#gore mod#the male version will have the same scars because it took four hours to make those and I don't have a thousand options for gore scars anywa#it took forever but the results speak for themselves#I hope I can publish this not too long after patch 7 releases#I wanted to have this available for the new evil endings#nsfw gore#how do I even tag this properly#nsfw gore mod
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The base textures are done, and I think it's one of the best I've made yet. Subtle natural redness on the cheeks, light eye bags, quite a few moles and some visible veins in areas where the skin is usually thinner.
New head alert: Vivien
I'm at a point where only working on the update is not fun and sometimes quite frustrating. I am working on a horror preset and as soon as all the kinks have been ironed out, I'll be quite happy. This is the clean version of the female version of the preset. The base textures are not finalized yet and I'm considering either keeping this version for a future pack or maybe add it as an option in the pack.
I will not be posting any progress of the the horror preset in case I upset Tumblr but there will be a link when the mod is up on nexus.
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New head alert: Vivien
I'm at a point where only working on the update is not fun and sometimes quite frustrating. I am working on a horror preset and as soon as all the kinks have been ironed out, I'll be quite happy. This is the clean version of the female version of the preset. The base textures are not finalized yet and I'm considering either keeping this version for a future pack or maybe add it as an option in the pack.
I will not be posting any progress of the the horror preset in case I upset Tumblr but there will be a link when the mod is up on nexus.
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Female Heads are converted
I took some example Tav pictures for the conversions and I will be replacing the pictures on Nexus with new ones with the update. I got some very helpful advice for the conversion of male heads so it might be possible for this update to have all heads converted to tiefling.
#bg3#bg3 modding#my mods#I am really trying to improve on my photography here and I am fairly happy with the results from today's experiment#I'll probably take a bunch more for this head collection and for the githyanki trio as well
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Updating the first head collection
I have finally made some good progress on the next update of my first head collection. Female heads will all the converted to Tiefling and all heads will have custom skeletons. Male heads will require a more hands on approach for teifling conversion and may only come in the next update.
Both Solange variants have succefully been converted and I am considering converting Iseult to other races.
Eyes of the Beholder and Unique Tav patches will be completely redone to be actual patches like I did for the Githyanki Trio, it will be lighter and also easier to maintain.
#bg3#bg3 modding#my bg3 mods#It took me too long to get to this point but this update will be my priority until the update is uploaded.
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Improved Pale Eye Colors and Fair Eye Colors now live !
The presets are now live:
The Pale Eye Colors are also live: https://www.nexusmods.com/baldursgate3/mods/11253
The preset page has 28 options to choose from ! Most vanilla eyes and some of my own presets are available in the optional files.
Dragonborn eyes are not included because I can't get the glow to act the same way as the vanilla version. Once I've got that figured out, I'll add the glow and non glow optional file.
I've also made a videotutorial/demonstration for those who want to make their own version or integrate the idea into their own presets !
The eye color collection has 15 colors to start, I've covered my bases by making the general eye colors used for cc and made a glow variant for each of them.
#bg3#bg3 modding#bg3 mods#baldur's gate 3 modding#baldur's gate 3 mods#baldur's gate 3 mod#my mods#I feel like I am exposing myself with that voiced video tutorial#I can’t bring myself to unlist the video yet but it is linked on the Nexus page#I also included a cat blooper from the recording lol#I think my favorite eye colors from the collection are cornflowe and violet#the violet glow is also very pretty
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Two new mods coming soon
I have been working a new preset in the past few days that should bring about 28-30 options !!! it will have a color collection companion mod for the best experience. It a simple preset with a simple concept:
Making pale eye colors show up better and lower thresold of paler eye colors showing up as grey when making eye color presets. This preset affects all eye colors and regular colors will be brighter as a resuslt of using the preset.
#bg3#bg3 modding#baldur's gate 3#baldurs gate 3#baldur's gate 3 modding#baldur's gate 3 mods#my mods#I'm back on cc mods and eye mods because they're so fun
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Update on the Tail Gear Mod
Thanks to getting a lot of help and correction on my code (because I'm not good at coding and barely know what I am doing), the first Tail Gear now works in game! Since we cannot create new equipment slots, this is taking the cloak slot which often clips into the tail anyway.
This means there is now a working template for future gear and armor. Some of the up coming gear will be actual armor with stats but there will some more flavorful/themed tail gear as well
#bg3#bg3 modding#baldur's gate 3#baldur's gate 3 modding#my bg3 mods#baldur's gate 3 mod#baldur's gate 3 mods#The modding community is awesome and there is alot of nice people willing to help when stuck#I wouldn't have been able to have this showing up in game without a lot of help#I am so excited to have this work
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