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There’s a bunch of right-wing people posting memes about “”DOGE”” making the government more efficient by removing funding from “”dumb bug researchers”” and I am now realizing how little the average person knows about entomology and its importance
Excuse me while I get sad .
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Imagine a person who only consumes Batman-related media. That is, they only watch movies and TV shows that have Batman in them, only read books that are novelisations of Batman media, only play licensed Batman video games, and so forth. This is not so absurd an idea; Batman-related media is sufficiently popular, varied and widespread that restricting one's media consumption in this way is completely feasible. However, I trust we can agree that if you actually do this, you will be left with very strange ideas about what popular media looks like.
The next step in this analogy is undestanding that if the only tabletop RPG you're acquainted with is Dungeons & Dragons, you have the same grasp of the tabletop roleplaying hobby as our hypothetical Batman Guy has of popular media.
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i've seen you talking about how games such as D&D and VtM assume that players will form a party do you have examples of games that don't assume that? specially more fantasy ones, but any really
Monsterhearts, Apocalypse World, Legacy: Life Among the Ruins, Godsend, Chuubo's Marvelous Wish-Granting Engine, just to name a few. The exact details vary from one game to the next, but none of these games have a built-in assumption that the player characters should cooperate as an adventuring party. Monsterhearts and Apocalypse World are my go-to examples because they illustrate this dynamic really well. Most of the character types in these games (skins, playbooks) aren't really built with an adventuring kind of play in mind and some of them have focuses that basically necessitate a different type of play.
The funny thing is, now that I think about it, that Apocalypse World as a game would actually support that horror scenario I was presented with a few weeks ago, where in a D&D game one player wanted a romantic storyline, another one wanted their character to run a shop, another wanted a big minigame out of deciphering runes, and only one wanted to dungeon crawl. Because Apocalypse World doesn't expect that the player characters will form an adventuring party that goes around doing adventures together, but instead has more of an ensemble cast type of play where characters may have storylines going on which only rarely intersect, but that's okay, because the game actually has tools and systems built in to support that playstyle. D&D has tools and systems built in to support "a bunch of idiots go on adventures" but not for "a big ensemble cast who all do their own thing."
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The Outbursts Of Everett True (Oct07th1916)
Art by AD Condo
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I'm sure many people have already shared this here, but I think it's important that people here on Tumblr need to see this.
"I disagree with Kamala's position on the war in Gaza. How can I vote for her?" by US Senator Bernie Sanders
youtube
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I'm sure many people have already shared this here, but I think it's important that people here on Tumblr need to see this.
"I disagree with Kamala's position on the war in Gaza. How can I vote for her?" by US Senator Bernie Sanders
youtube
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those coconut crabs shot amelia earhart’s plane down because they were misogynists.
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This is very similar to some very old improv games...
drow rpg thoughts
Yesterday I got excited and did a design outline for another game, this time about drow. Don't worry, the Eureka Patreon updates will keep coming monthly and we are even close to another free public beta release, but i have been under a lot of stress and might need to work on something else for a few weeks after that, even if only because i think it could actually be something i could make fully playable within a short time.
It is based on a particular setting written a while back by me and a close friend, the purpose of which was to reimagine drow with reasonable post-hoc explanations for the way they are portrayed in Forgotten Realms. It would be a very specific game, sharing a few design ideas with Eureka's rules, but not as broad and generalized.
This rpg will certainly come with a bunch of lore, but for right now the only thing you need to know is that in this setting, "Drow" is a title and referrs only to the female warrior-caste of dark elf society.
Many of the mechanics will be asymmetrical. A “party” will consist of one Drow and any number of her servants, with the goal of surviving incredibly dense hierarchical social situations
>problem will come up that could embarrass the Drow, threatening her Reputation (stat)
>Drow has to delegate tasks to servants that will fix the problem
>due to stupidly dense and impossible etiquette, actually delegating these tasks is not very clear or easy. Screwing up tasks and failing etiquette will reduce a servant’s perceived Competence (stat)
>due to high pressure, impossible working conditions, and garbled instructions, these tasks are not easy and are very likely to be screwed up
>the Drow has to contend with and smooth over the screwed up tasks. She can lose Reputation if she doesn’t discipline incompetence, but harsh discipline is only going to make the servants less able to complete the task.
>Failure state for the servants is if their Competence ever reaches 0, and failure state for everyone is if the Drow’s Reputation ever reaches 0.
Half the Game Master’s job will be keeping track of the strict and deliberately impossibly overcomplicated etiquette by which servants have to address Drow, and docking their Competence when they screw up(and possibly docking Drow Reputation if anybody else sees her letting that slide), and keeping track of the strict militaristic code of honor and (evil) morality that all Drow are expected to exemplify whether they actually enjoy being cruel psychopaths or not, and docking Reputation when the Drow fails to uphold the right standard of evilness in front of other Drow.
The servant part of the “party” will either have to humorously manipulate Drow while hiding that anything is wrong, or they and their Drow will all have to all work together to maintain a facade of this brutal hierarchy
Drow lose Reputation and servants lose Competence when they fail to adhere to social etiquette that covers like 15 pages of instructions (designed to be impossible to follow). In that way, it might be considered similar to Paranoia, with a similar sense of humor.
Some of the servants’ etiquette would be like
>don’t speak out loud to a Drow unless told to by that Drow
>at the same time, don’t remain silent when a Drow expects them to answer a question even if she didn’t explicitly say they could speak
And this is why the Drow has to be a PC, because this same servant etiquette is a pitfall for the Drow. if she doesn’t make her expectations explicitly clear, it puts the servants in an impossible situation, where they will embarrass her with their incompetence(even though it’s her fault) and she will be socially obligated to go out of her way to discipline them. Of course in the in-setting society, the fault lies with the servant, because they should have intuited when they were being given permission to speak or not. Some Drow will be self-aware enough to realize that they caused this situation, most won't.
The structure of their society will often incentivize a tactful Drow to "roll with" mistakes made by servants, e.g. "No, my servants did have permission to address me out loud, you just weren't clever enough to catch it."
Each will have to cover for the other, and/or hide things from each other and the Drow's social rivals.
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Hey if you’re schizophrenic/psychotic I just want you to know that you’re a wonderful person and that you deserve so much better than the demonization, marginalization and stigmatization you face in this society.
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A while back my pharmacist saw my deadname on my profile and accidentially called it out, he corrected and deleted my deadname from the system so only my preferred name shows up now. There was a crowd of people behind me, so as he hands over the pills he apologized, in equal tone and volume as when he called my deadname and lied saying it's been a long day and he didn't mean to call out -his own- name. I quietly told him it was fine and he didn't need to do that for my sake.
His response: "No, it's my name now."
I went to the pharmacist yesterday, his nametag is my deadname. He informed me he's immigrating and in the process he's changed his first name to my deadname to have an English sounding name. That's why he's now able to get a reprint of his nametag to be my deadname. And repeated, with the intense seriousness of someone who is going to die on this hill: "It's mine now. Not yours. I'm taking." His tone indicated that decision is final.
Bro literally deadnamed me once, and has committed to flat out stealing my deadname. It's his now. Legally. Officially. I over heard his co-workers call him by the name.
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I love how the casting notice for Hermes in Hadestown effectively reads "Any age, any gender, any race, ability to serve cunt essential"
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And, sneaking as an old fart, it's equally not your place to tell someone they have to like it.
“This representation was groundbreaking for the time and a lot of people liked it” and “This may have aged poorly and many modern audiences from the group don’t feel represented by it and are bothered by aspects of it” are not mutually exclusive
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One day, I will see this and not cry. But not today.
Euripides (Tr. Anne Carson) / @wholeheartedsuggestions / Jenny Slate / Euripides again
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