Don't wanna be here? Send us removal request.
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Would about something like greaser delinquents/punks? They don't want to build things up, just buck the system and cause mayhem.
Graffitiing walls,tearing structures down and generally bucking societal norms.
Would it be too reductive for a nascent demon lord and his followers to boil down to delinquents? Basically trying to give authority and order the biggest middle finger they can and tearing down the system without really wanting to build anything back.
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Given that I literally made a guy and a bunch of followers who're exactly that, no, it's not reductive. Vodani does, in his essence, represent more than just delinquents (anger aimed in wrong directions, exploitation of ill-informed and vulnerable populations, preference for short-term dopamine hits over long-term solutions, etc), but his actions and the actions he encourages in his entourage are definitely in the vein of short-sighted gang violence.
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You do amazing work.
I honestly feel a little envious of your endless skills. You are a treasure and I love your ability to tie things into canon lore
I could really use a pick-me-up. A kind word. Anything. I have been harassed by a student for being a trans woman. Again. Second time this month, not counting whoever stole the air nozzles off my tires so they would slowly deflate. The only place I have gotten transphobic harassment face to face has been on this campus. And admin doesn't care
I am leaving here. Soon. But I still have to make it through the next six days. And I find that prospect very challenging right now
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Explode head
Stare at someone suddenly their head pops like pimple.
what are the funniest spells to cast without observable components? A lot of good options are ones which summon something absurd, but one of my favorite options is Destruction. Someone says something you don't like and they burst into unholy fire. Naught left behind but a smoking pair of shoes.
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Hey @monstersdownthepath
A very happy unbirthday to you
Here's something I think is cool and I would love feedback on
Laprine, The Marching Hare
Sahkil tormenter of bizzare unlogic, contradictory yet absolute rules and the alien morality of the fey
Symbol: A white rabbit's head on a tea cup,with one ear curling into the handle.
Obedience: Spend an hour holding a tea party whose rules of etiquette change on a whim. As you hold the party, Randomly move objects around the table or equivalent you are holding the party at least 2.
Benefit:gain a +2 profane bonus against Law and Chaos effects(I'm unsure about this)
Laprine, known as The Marching Hare, is a Sahkil tormentor who thrives on the fear of navigating a world where logic is fluid, and rules are both nonsensical and absolute. He represents the dread of being judged by alien standards—of being punished for breaking etiquette you didn’t know existed. To Laprine, his world is perfectly reasonable; it is mortals who are irrational for failing to grasp his "perfectly clear" logic. He delights in creating surreal scenarios where his victims must follow his contradictory rules or face dire consequences.
Laprine’s gatherings are infamous among those who have encountered him. Mortals are invited— read abducted—into his endless tea parties or parades, where every action is scrutinized according to bizarre etiquette. A guest might be scolded for drinking tea too loudly, only to be punished moments later for not drinking loudly enough. Those who offend him are subjected to grotesque transformations or violent outbursts that contrast sharply with his otherwise genteel demeanor.
To Laprine, life itself is a grand performance, and mortals are his favorite actors. He sees himself as a benevolent host, offering mortals the opportunity to experience the "beauty" of his world. But his games are cruel and unrelenting, designed to strip away his victims’ sanity as they struggle to make sense of his ever-changing rules. Those who survive often find themselves forever haunted by the experience—unable to trust reality or even their own minds.
Laprine’s form is an unsettling blend of elegance and mania, embodying both the refinement of a fey noble and the primal chaos lurking beneath. His tall, wiry frame is draped in an impeccably tailored suit that seems perpetually clean despite his surroundings. The suit’s fabric shimmers faintly with colors that shift depending on the viewer’s perspective, giving it an almost otherworldly quality. A pocket watch dangles from his waistcoat, ticking irregularly as if mocking the passage of time.
His head resembles that of a hare but with exaggerated features—ears too long, eyes too bright and glowing faintly with an unnatural light, and teeth too sharp for any smile to seem kind. Despite his animalistic visage, Laprine speaks with perfect enunciation and an air of genteel condescension. His face frequently shifts between expressions of manic glee and cold disdain.
His movements are unnervingly fluid yet unpredictable; he might bow gracefully one moment and leap savagely across the table the next.
Laprine casually defies physics as though it were an afterthought. He drinks from a filled teacup while leaving its liquid floating mid-air; he cuts streams of tea with his ears like scissors; he rearranges objects on the table without touching them by simply declaring their new positions aloud. To him, these acts are perfectly normal—he finds it baffling when others react with confusion or fear.
He often chastises mortals for failing to understand his "perfectly reasonable" actions: "What do you mean you can’t walk on shadows? It’s terribly rude not to try!" His ability to warp reality extends beyond theatrics; he can alter time within his domain so that moments stretch endlessly or collapse into themselves like folding paper.
One of Laprine’s most terrifying traits is his obsession with names. In his presence, no one can use the same name for him twice without consequence—whether it’s "Laprine," "The Marching Hare," "Host," or any other title bestowed upon him. Breaking this rule allows Laprine to steal something precious from you: your identity, your voice, or even fragments of your soul. He sees this as perfectly fair—it was your mistake for failing to follow "the simplest rule."
Laprine’s personality is a maddening blend of theatrical charm and capricious cruelty. He exudes the air of a benevolent host, welcoming his guests into his surreal domain with exaggerated politeness and flowery language. However, beneath this facade lies a sadistic streak that revels in confusion and suffering. To Laprine, mortals are fascinating playthings—fragile minds to be bent and broken under the weight of his nonsensical rules.
He is obsessed with etiquette, but his idea of proper behavior is as fluid as it is contradictory. Laprine delights in creating impossible scenarios where his victims are doomed to fail no matter what they do. For example, he might demand that tea be sipped loudly to show appreciation, only to scold the same guest moments later for being too noisy. His punishments for breaking these arbitrary rules are swift and grotesque, yet he delivers them with an air of disappointment rather than malice, as though his victims have let him down.
Laprine’s sense of humor is as warped as his logic. He finds great amusement in the confusion and frustration of others, often laughing uproariously at their attempts to navigate his ever-changing expectations. His laughter is high-pitched and unsettling, carrying an edge of mockery that makes it clear he sees himself as superior to those around him. To Laprine, life is a game where only he knows the rules, and watching others struggle is the ultimate entertainment.
Despite his chaotic nature, Laprine views himself as a refined and cultured individual. He takes great pride in his appearance and manners, often chastising others for their perceived lack of sophistication. However, his own behavior frequently contradicts this image; he might leap onto the table mid-conversation or drink tea directly from the pot while berating a guest for improper posture. These contradictions are deliberate, designed to keep his victims off-balance and questioning their own sanity.
Laprine’s interactions are laced with condescension, but he delivers his insults with such flowery language that they often go unnoticed at first. He might compliment someone’s "delightfully rustic" manners or praise their "admirable effort at understanding basic etiquette," all while smiling warmly. His words are daggers wrapped in silk, cutting deep while maintaining the illusion of civility.
He has an insatiable need for control and thrives on the power he holds over others. Laprine’s domain is a reflection of his mind—an ever-shifting landscape where reality bends to his whims. He uses this power to create elaborate scenarios that force his victims into impossible choices, delighting in their despair as they realize there is no way to win.
Laprine’s obsession with names adds another layer of menace to his personality. He demands that no one use the same name for him twice, considering it a grave insult if they do. This rule is both arbitrary and absolute; those who break it face horrifying consequences, such as losing their voice or having fragments of their identity stolen. Laprine sees this as perfectly fair—it was their mistake for failing to follow "the simplest rule."
He has a theatrical flair that permeates everything he does. Laprine speaks in grandiose tones, gesturing dramatically as though every word is part of a performance. He often pauses mid-sentence to strike a pose or deliver an aside to an imaginary audience, further blurring the line between reality and theater. To him, life itself is a stage, and everyone around him exists solely to play their part in his grand production.
Laprine’s mood swings are as unpredictable as his rules. He can shift from manic glee to icy disdain in an instant, leaving those around him scrambling to keep up. One moment he might shower a guest with praise for their "exquisite taste," only to turn on them seconds later for failing to compliment his suit quickly enough.
Despite his cruelty, Laprine sees himself as a benevolent figure—a teacher guiding mortals toward enlightenment through his games and punishments. He genuinely believes that his rules make perfect sense and is baffled when others fail to understand them. When confronted about the absurdity of his behavior, he responds with patronizing pity: "Oh dear… it must be so difficult for you simple creatures to grasp such elegant logic."
Laprine’s reality-warping abilities extend beyond theatrics; they are tools for reinforcing his authority. By casually defying physics—such as walking on shadows or rearranging objects with a word—he reminds his victims that they are at his mercy. These displays of power are always delivered with an air of nonchalance, as though he finds it tiresome to explain something so obvious.
Laprine’s cruelty is not born from malice but from boredom and curiosity. He sees mortals as puzzles to be solved or toys to be played with until they break. Their suffering is incidental—a byproduct of their failure to adapt to his world rather than something he actively seeks out.
He has an almost childlike fascination with mortals’ attempts to resist him. Rather than angering him, defiance amuses Laprine greatly; he sees it as another opportunity to demonstrate his superiority. However, this amusement quickly turns to wrath if resistance persists too long—his punishments become far more severe when he feels disrespected.
Too niche?
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....... you are a poet ya know that?
Speaking of charon
Would a good description of his voice be something like
"smoother than the passage of time and twice as ancient"?
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Measured as a well-tuned grandfather clock, its every tick and tock clearly enunciated. One loved and cherished, oiled and cared for, its pieces dutifully changed out each time one began to rust so that its function was never impeded, to assure any form of failure is impossible. He sounds like a grandfather, but not a comforting one; a grandfather that believes his children and grandchildren foolish or unworthy of what wisdom he may pass on. There is disdain tempered by age behind his words as he speaks, a blade sharp enough to cut past any argument with no effort, to slay the ego of any being, though one kept in its sheath as to not be used wantonly and recklessly. If nothing else, the Horseman of Death knows the value of using weapons sparingly until they can be used efficiently.
This is also why he speaks the way he does. When Charon deigns to speak, one gets the impression that he is reading off a script he has exhaustively rehearsed. To those who've spoken with him, they often feel as if he already knew what to say and wasted no time saying it, as if he has had the conversation a hundred times already, and its ending was decided long before they walked into the room. There is a finality when he brings a conversation to a close that, thus far, has always assured the last word is his.
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My approach and idea was more "evil midnight bomber what bombs at midnight" in terms of Vibe. An insane bomb maker rather than an arsonist. But thanks for the feedback.
Odd idea I'd like feedback on
Would a daemon harbinger with a penchant for explosives work? More focused on destroying buildings, especially important ones and even more so when important people are inside. A mad bomber who wants to eventually find a way to blow up a planet. Too chaotic or no?
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It would work well, and Paizo agrees with you in this regard, because Hastrikhal already exists, and her Divine Obedience requires you to set an occupied building on fire. She's one of the more infamous Harbingers because of this!
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I can help with Pocketcat too if you want
I make a lot of references to things in my drafts, so here's an incomplete list of what's in there so far:
--Homebrew Horror: Qlippoth Primordial, Aonarious
--Homebrew Horror: Underlord
--Spaghetti Staff
--Three more Homebrew Horror conversions of monsters from the Book of Unremitting Horror, refitted for the Golarion setting; one of them is a completely new creature inspired by a monster from the BoUH but which would not work in Golarion's setting due to a lack of technology, so I went a psychic route instead
--A homebrew for a symbiotic, psychic qlippoth that grants its host incredible psychic powers at the cost of inevitably mutating them into a horrific monster
--A homebrew for a boogeyman based on Pocket Cat from the game Fear and Hunger
--The aforementioned fey noble of beards and the fey noble of haircuts, as well as the Archfey known as the Harvest Lords
--A new Outer God: Hafemeriq, the Utopic Shepherd, and a Great Old One, Kalavall, the Fragrance Architect
--An artificial deity accidentally created by the Dominion of the Black: a Chaotic Evil Dominion Intelligence of Trepanation, Archives, and Psionics
--SEVERAL lists of half-ideas for deities, demigods, and monsters that I thought about and wrote down, but have yet to expand on. This includes the Empyreal Lord of Acupuncture, the Empyreal Lord of Meteors, and the Empyreal Lord of Sanitation and other unglamorous jobs which nonetheless need to be done.
--On one of the above lists, there's also mention of a daemon harbinger of death through sleep deprivation and the somnodaemons, which I had completely forgotten about until I made this post.
--Unfinished Monster Spotlights for: Maharishi Manu, Larabays, Enlightened Contemplatives
--Unfinished Spiritual Spotlights for: Brigh, Mestama, Alseta, Aldinach
And many, many more! hahah ahahaha help
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Even better
She pulls out THIS. the party tank is reduced to red paste within a round.
I got reminded of this post earlier today and was amused by an absolutely awful, demoralizing thought.
I want you to imagine a party of players marching into the Furnace to confront Szuriel with an army at their back, fighting through her hordes to get to the daemon general herself. Then, once the party finally confronts her, she raises her sword, the Lamentation of the Faithless, the daemonic symbol for War... throws it aside, and pulls out an enchanted pair of these bad boys
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Wonderful work as usual! You are a delight to listen to.
If you know the SCP foundation
Would you say something like Laugh is Fun is a good example of cosmic horror? I can definitely see Laughy Mclaugherson as GOO
Merry Christmas by the way
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Cosmic horror? Certainly not; SCP 2030 is SURREAL horror, with its only hint at cosmic significance being the vague "let us in" at the very end, but even that is more surreal. Old McLaugherson himself is far too human to be a creature of cosmic terror... you know, like a disarming mask of Nyarlathotep. Pull the mask back and you may see something that blows your mind, but as-written there's no cosmic horror in 2030, just good old surreal and body horror!
That being said! A while back I was asked how I'd make a Great Old One themed on laughter, and Laughy McLaugherson is a pretty good concept to build off. A creature that wants others to laugh but which gravely, horrifyingly misinterprets what's actually funny to anything but itself and, perhaps, its eldritch audience, its presence forcing calmness and hilarity into creatures that were screaming at the top of their lungs just seconds before. It has a limb that looks close to but not quite human that it uses to communicate, but it does so in ways completely nonsensical to anyone not under its influence.
There's something there.
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More Sahkil should focus on the creepy and eerie like these two. Go for dread,unease, and uncomfortableness (not to the point of that tormenter He Who Was Deleted) instead of shock and in your face horror.
Two new Sahkil Tormentors

(Pic source)
Many Daemon Harbingers seem to represent mortal fears and frailties rather than the unfair deaths, so I made my own to address this. The Sahkil Tormentors are completely different beasts altogether, and thus far they’ve been fairly consistent at being things worthy of fear, but there’s still a little bit of design space for more personal terrors. Below are two such Tormentors; the doll one has been in the works for a while and I originally planned on writing a full article on it, but the shortform of this puts less stress on my brain to invent needless amounts of content.
And earlier this week I was reminded of sleep paralysis, a terror no Sahkil takes advantage of… until right now.
Reminder that Sahkil Tormentors grant Boons in the form of spell-like abilities that may be used 2/day!
Keep reading
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I think Do-wreck for the first with a a hard wr
And Do-roaca for the second. With a hard R
question to those among you who can speak the language: How, exactly, are "Doirich" and "Dorocha" pronounced?
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Perhaps parts of the ritual does involve a fiend but it's more like a witness/promising the soul to that fiend to make the ritual work. Like both victim and caster are now bound to this fiend via contract. Or maybe the ritual involves killing the target and the soul is given to the fiend, make it so you're skipping the line for them by sacrificing the victim to the fiend and giving them the soul as an offering.
Or possibly closer to Hell Girl, the ritual marks the victim's soul, meaning if the fiend kills the target they get the soul because it was branded as hell's property. Like an Infernal version of Apollyon's Soul Plauge. The boneyard has no choice but to send them to Hell because they've been marked as property of hell. The fiend killing the person was collecting what belongs to them.
Ever heard of Hell Girl?
I can totally see a devil or an Infernal Duke offering something like the Hell Correspondence to mortals as a quick way to gather souls
If you don't know Hell Girl,here's an explanation
If you visit the Hell Correspondence website at just the right time and enter the name of someone you want to damn to Hell (if I remember correctly) the Hell Girl and her minions will appear and give you s black straw doll with a red thread around the neck. If you pull the thread, the person you cursed is killed and damned to Hell, but the cost is, you will also be damned to Hell when you die.
I could see it being a type of diabolic contract. They take one soul in exchange for yours, with no loopholes aside from divine intervention.
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I'm afraid that's another hard sell. You can contract devils to carry out assassinations all day and night, that's common! However, to have a devil drag an innocent person's soul to Hell and keep it there for eternity? That simply doesn't happen in Pathfinder. Often.
Skipping the Courts of Purgatory is a BIG cosmic no-no, and while demons and daemons may not care, the devils at least pretend to play fair, and thus the souls of innocents who are bound for other afterlives are usually allowed to leave Hell unless the devils think they can get away with keeping them. If devils could just skip the waiting line, they wouldn't work so hard to get their hooks into people and corrupt them beyond redemption!
Now, there are ways to skip the waiting line already, including the Ebon Acolytus, the Malediction spell, and most infamously Hellfire Ray, but all these methods will draw the ire of the Boneyard against both the mortal using them and the fiends receiving the souls, who will send a polite correspondence to the fiend in possession of a soul that doesn't belong to them commanding its release. If the soul isn't released to a proper afterlife, THEN the attacks begin as the forces of the Boneyard mobilize against the fiend, either directly via hunting psychopomps, indirectly via sneaking infiltrators to pilfer the soul, or by using agents in the universe to begin exacting their toll upon the fiend's mortal servants to force their hand. Sooner or later, one way or another, the error is corrected.
Only archfiends tend to have the power needed to hold onto improperly-sorted souls; anything less typically falls to the forces of fate. The only reason they get away with it at all is because... well... a lot is happening in the universe. Those three line-skippers above I mentioned cause a lot of chaos; it takes a while for the error of a missing soul to be spotted, then the soul must be located, THEN the fiend holding the soul must be contacted, and if the contact doesn't work, a plan to retrieve the soul must be made, and further plans must be constructed if the first one doesn't work. In the bureaucratic courts, it may take a while for an imprisoned soul to be freed, but one way or another it will happen, if not by the psychopomps themselves, then by the agents of other gods who are alerted to the soul-stealing. If your Duke is going around stealing the souls of high-ranking worshipers of Good-aligned deities, it won't be very long until he's confronted by one of them directly, at which point Asmodeus is more likely to hold up his hands and back away than to intervene, because he's been playing fair this whole time. As far as anyone knows.
... that's a lot of paragraphs, but this awoke something in me. If you really wanted it to work, you could skip the direct involvement of fiends altogether and make it a ritual that a mortal can perform themselves, condemning themselves and their target to a lower plane. Malediction and Hellfire Ray are allowed to work because they're the result of mortal choice, both damning the user for using them and giving the fiends receiving the souls a bit of plausible deniability, especially in the case of devils, who appreciate and exploit the existence of loopholes. If a devil is found to have a soul that isn't supposed to be there and confronted by the psychopomps, they can just hold it out at arm's length and go "Goodness gracious! I had no idea! Honest and truly, I thought this one was mine! Please, take it and put it where it belongs! I'll be sure to tell my followers to stop blasting people with evil beams!" while silently cursing the fact they were caught cheating.
Now, much like Malediction and Hellfire Ray, there's nothing stopping there from being an archfiend who simply knows the ritual, and happens to leave scrolls of it around in old dungeons and happens to tell its mortal worshipers that they exist. Why, this fiend may even retrieve the scroll FOR them if promised a juicy enough deal! But it's up to the mortal to actually use the power for themselves, allowing the fiend to wash its hands of the incident if it's actually caught by the Boneyard by going "I was just helping this mortal here achieve some revenge! It's their fault, not mine!"
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I was thinking if the mirror is broken,they just move to a different reflection. Being more spirit than physical. A spectral reflection.
If there's no reflection possible they are essentially trapped in a way.
im trying to make a type of undead that lives in reflections and mirrors, and hurts people by hurting the reflection.
How would that work mechanically? Or would it just be a flavor thing?
There are monsters that similarly attack shadows or can attack in melee at great distances. So I would say that the mirror monster can attack at a distance, but what that distance is would depend on the size of the mirror. You should also figure out if breaking the mirror hurts the monster, or just expels it into physical space
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I have a semi full write up for the harbinger I mentioned.
Nerakull, Winter's Shroud, the Lean Season.
He's very ratfolk like too. A partner or rival of his may also be rat-like but have a theme of invasive species and swarms of creatures like rats, locusts and rabbits.
How would you make a Daemon harbinger that wants ol Trail Mix's status as Horseman of Famine? I know Creaturecodex has caracalla who's about inflation and price gouging. One I have is about winter and darkness; famine caused by endless snowfall,cold and denial of sunlight. Destroying ecosystems through winters most brutal aspects.
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ironically, the same. I in fact have an Outer God with the same portfolio, a thus-far nameless entity I'm reworking, as its old incarnation drew too much influence from the W---igo. You can see its pictures and its old name here, though its title is the God of Extinction.
A deaemon that wants to supplant Famine outright is something I have not quite touched on, my closest is Molvulia, the Curdled Princess, who embodies death by food poisoning and sabotaged food, and is stated to covet the throne of Famine. The intentional destruction and infestation of edibles is her modus operandi, though a full replacement for the Horseman of Famine in my mind would likely be something similar to Caracalla, a being representing food hoarding and food destruction, forcing others to slave for just enough to survive, if that. The least subtle allegory for capitalism possible. I have a prototype for a capitalism daemon harbinger in my drafts, but it likely won't see the light of day for a while still.
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daemons of sleep deprivation
You have my attention. I'd be happy to help ya with them!
I make a lot of references to things in my drafts, so here's an incomplete list of what's in there so far:
--Homebrew Horror: Qlippoth Primordial, Aonarious
--Homebrew Horror: Underlord
--Spaghetti Staff
--Three more Homebrew Horror conversions of monsters from the Book of Unremitting Horror, refitted for the Golarion setting; one of them is a completely new creature inspired by a monster from the BoUH but which would not work in Golarion's setting due to a lack of technology, so I went a psychic route instead
--A homebrew for a symbiotic, psychic qlippoth that grants its host incredible psychic powers at the cost of inevitably mutating them into a horrific monster
--A homebrew for a boogeyman based on Pocket Cat from the game Fear and Hunger
--The aforementioned fey noble of beards and the fey noble of haircuts, as well as the Archfey known as the Harvest Lords
--A new Outer God: Hafemeriq, the Utopic Shepherd, and a Great Old One, Kalavall, the Fragrance Architect
--An artificial deity accidentally created by the Dominion of the Black: a Chaotic Evil Dominion Intelligence of Trepanation, Archives, and Psionics
--SEVERAL lists of half-ideas for deities, demigods, and monsters that I thought about and wrote down, but have yet to expand on. This includes the Empyreal Lord of Acupuncture, the Empyreal Lord of Meteors, and the Empyreal Lord of Sanitation and other unglamorous jobs which nonetheless need to be gone.
--On one of the above lists, there's also mention of a daemon harbinger of death through sleep deprivation and the somnodaemons, which I had completely forgotten about until I made this post.
--Unfinished Monster Spotlights for: Maharishi Manu, Larabays, Enlightened Contemplatives
--Unfinished Spiritual Spotlights for: Brigh, Mestama, Alseta, Aldinach
And many, many more! hahah ahahaha help
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a long time I made a DBD killer that can pretend to be a survivor and make a survivor look like the killer.
This was years before among us and the killer was more based on the TF2 Spy,even had a lizardlike appearance and. Name like "the Conspiracy."
What would a daemon of hair look like? Death by scalping maybe.
Would a fiend associated with hair work?
Maybe a barber Velstrac or a demonic cousin Itt. A daemon of hair would pretty unique though.
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Probably! It's a fun theme, and one I've pondered on two separate occasions myself; the Indomitable Radiance, an Outer God I've mentioned a few times in other articles, is partially associated with hair (though it's more concerned with hygiene and beauty as a whole), as its own luscious locks need to be pruned and cut to remain perfect. The castoffs become Shaggoths and Shaglings, hair-based creatures obsessed with their own hygiene.
I've also got a pair of fey nobles in the works: One who believes in the beauty of beards, and one who believes in the beauty of baldness. They're mortal enemies.
A barber-ous fiend is interesting design space! I like the thought that pops into my head when considering a barber velstrac, a small subsection of velstrac who cultivate amazing hairstyles on themselves and others before scalping themselves or their victims to preserve their "works." Hairy demons are also all over, but ones focused on hair are few and far between; you mention a demonic Cousin Itt, and that makes me think of some awful pillar of hair that spreads strands out like webbing to ensnare and slice people apart.
This isn't from Pathfinder, but in my love of Dead by Daylight, I've created quite a few fan-killers, one of which is called the Clog or the Clot. It is what happens when the blood of the eldritch Entity presiding over the game mixes with the effluvium and runoff from its infinite human victims, birthing a beast of unholy and slimy hair whose texture and smell can only be described with 30 seconds of retching. A demon (or even a qlippoth) along those lines would fit perfectly into the Pathfinder universe!
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Would a fiend associated with hair work?
Maybe a barber Velstrac or a demonic cousin Itt. A daemon of hair would pretty unique though.
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Probably! It's a fun theme, and one I've pondered on two separate occasions myself; the Indomitable Radiance, an Outer God I've mentioned a few times in other articles, is partially associated with hair (though it's more concerned with hygiene and beauty as a whole), as its own luscious locks need to be pruned and cut to remain perfect. The castoffs become Shaggoths and Shaglings, hair-based creatures obsessed with their own hygiene.
I've also got a pair of fey nobles in the works: One who believes in the beauty of beards, and one who believes in the beauty of baldness. They're mortal enemies.
A barber-ous fiend is interesting design space! I like the thought that pops into my head when considering a barber velstrac, a small subsection of velstrac who cultivate amazing hairstyles on themselves and others before scalping themselves or their victims to preserve their "works." Hairy demons are also all over, but ones focused on hair are few and far between; you mention a demonic Cousin Itt, and that makes me think of some awful pillar of hair that spreads strands out like webbing to ensnare and slice people apart.
This isn't from Pathfinder, but in my love of Dead by Daylight, I've created quite a few fan-killers, one of which is called the Clog or the Clot. It is what happens when the blood of the eldritch Entity presiding over the game mixes with the effluvium and runoff from its infinite human victims, birthing a beast of unholy and slimy hair whose texture and smell can only be described with 30 seconds of retching. A demon (or even a qlippoth) along those lines would fit perfectly into the Pathfinder universe!
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