pantherlord4
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pantherlord4 · 3 days ago
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I know an RPG net thread that helps expand on Captain Clown here
Here's the thing about him
"He is the master of oppression through comedy.
His "humor" is crude, uncreative, lowest common denominator and very, very mean spirited. Alichino loves to punch down on oppressed and marginalized people, turning them into offensive sterotypes or making jokes about perceived flaws. When called out on this he goes to the old defenses of "Its just a joke" and "Don't be so thinned skin." All of this is a calculated psychological attack in order to erode empathy towards these groups and everyone remembers who is in the lower classes.
Alichino will also direct his "comedy" towards legitimate good aligned rulers, painting them as weak, incompetent, or exaggerating minor flaws in their characters, again this is a calculated effort to undermine public confidence in these leaders and get rules more in line with Asmodeus' world view (IE Fascists) put in charge. Alichino and his followers target anyone who is trying to make the world better, trying to fix broken systems, anyone who cares as idiots worthy only of mockery and scorn. He also delights in cruel mean spirited pranks which can be outright dangerous to the victims.
Ironically, Alichino himself is incredibly thinned skin. He can't stand be heckled, and he hates being the butt of a joke. Doing so can easily send him in a rage, at which point he drops all pretense of humor and tries to kill whoever upstaged him as gruesomely as possible. His arch nemesis is Picoperi, the merrygleam, the Empyreal lord of jokes, pranks, and surprises, not only for being legitimately funny, but he has managed to prank and bamboozle Alichino on numerous occasions.
Alichino's cultists consist of indivudal bards, playwrights, novelists and satirists who all publish and create nasty unpleasant barely disguised racist screeds meant to divide people and push oppressed people down. Most Alichino cultists work solitarily, but occasionally cults dedicated to him will spring up among groups of wealthy affluent people, who pass their time holding private parties where they kidnap random poor people and torture them to death in creatively horrific ways."
I can totally also see the clown subscribing to the "one bad day" ideology too(though in my eyes,one bad day is just the straw that breaks the camels back,it requires a series of misfortunes beforehand to work. Hence why Bruce didn't go mad but joker did; Bruce didn't have a bad life before that night in Crime Alley,joker was struggling for most likely MONTHS to YEARS and lost basically everything that night.)
Sorry I went overboard
It really is a pity, if I'm being honest. If you told someone who had never dove into Pathfinder's lore that Golarion has its own version of the Joker and that he was an extremely powerful devil whose job and entire purpose for existence, specifically, is "conquer Golarion," this hypothetical person would probably have their flabbers gasted if you told them he has never been the Big Bad in an AP or even so much as a Module.
This guy
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is Asmodeus' most trusted agent for the purpose of conquering Golarion, arguably THE most important planet in all of creation for Asmodeus to have total dominion over due to it containing Rovagug.
And yet, scarcely a mention in any book not specifically about fiendish divinities! One of the scant bits of lore about him (in Council of Thieves: Infernal Syndrome, pg. 89) tells of when his trickery was reversed upon him, while his second largest scattering of lore (throughout Rule of Fear) reveals him as the secret patron of a clown school, with his most fervent follower being a mime, who work to gather enough blackmail material to secretly control a whole city from the shadows.
NOT including him in more material feels like leaving proverbial money on the table, if you ask me.
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pantherlord4 · 11 days ago
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The main part of his poisoning is subtlety yes. Colorless, odorless, tasteless poisons.
With his specialty being charm based food like I said. The deadly stuff is only when he needs to eliminate someone. But thanks for the feedback.
So I have an infernal Duke I wanna try and make a bit more focused because a lot of his stuff a bit all over the place.
In life he was the court wizard of a queen and also a master poison maker. An expert in poisoning food and drink getting away with it. As a Duke I was thinking some of his abilities allow him to conjure poisoned food, with a special toxin that begins to make people more receptive to him and his abilities. Like imposing a cumulative -1 penalty to Will saves.
He's also a ratfolk,a fancy looking one too. Making him look harmless and easy to trust. Give off a noble fancy rat vibe.
Is this all too weird?
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Nope! Poisoned food works well as a power set--one I've also been thinking about, too! An Infernal Duke would make for a good poisoner, but you may also want to consider a Malebranche, the demigods of Hell in charge of conquering whole worlds, as such a power set is suitable for slowly overtaking a planet's leadership. But if you're going to leave him as a Duke, you'll also have to give him the ability to pierce poison immunity, as other devils are immune to poison! AND the power to either hypnotize or trick people into eating it, since such a powerset really only ever works against someone once.
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pantherlord4 · 17 days ago
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Leviathan at least is the closest
Tohu and Bohu are pretty easy too. Depending on what you do.
The more thought I put into it, the more I realize that attempting to translate the Endbringers from the Parahumans (Worm/Ward) universe into Pathfinder is a lost cause unless I severely weaken them... Which would be in character for them, actually, but still.
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pantherlord4 · 24 days ago
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GOO that's basically the Cosmic DJ.
Insider information: the Transcendental Cha-Cha-Cha is the closest anyone on this planet has gotten to what it actually feels like for a mortal being to get drawn into the Courts of Azathoth.
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pantherlord4 · 1 month ago
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Would it be weird to compare her to Makima from Chainsaw Man?
Though Makima may be a different thing entirely.
Sahkil Tormentor, Kasadeya
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“Empress Wasp” © deviantArt user MissJaimeBrown, accessed at her gallery here
[Commissioned by @echo-of-carcosa​. Not going to lie, this one involved a lot of growing pains, but I’m happy how she turned out.]
Sahkil Tormentor, Kasadeya This lean woman is immaculately dressed and decorated, a vision of exquisite beauty. She would be perfect if not for the halo of wasps surrounding her body and the writhing and tunneling visible beneath her skin. The skin rents along her back, extending in four buzzing tendrils composed of vermin bodies held in a coherent shape.
Kasadeya The Queen Sangreal, The Royal Parasite Concerns industry, parasitism, seduction Domains Artifice, Charm, Evil, Nobility Subdomains Fear, Hubris, Lust, Toil Worshipers inheritors, moochers, vampires, vermin lords Minions fiendish spider eaters, hellwasps, sahkils Unholy Symbol a wasp whose body is an hourglass Favored Weapon light mace Obedience steal a small item or body part, such as a coin or a fingernail clipping, from someone without their knowledge or permission. Eat this item while meditating on how to extract more resources from this person. Gain a +4 profane bonus on Bluff, Disguise and Sleight of Hand checks
Kasadeya, the Royal Parasite, is the physical embodiment of exploitation. Her favorite order of the world is the privileged few feeding on the oppressed masses, both metaphorically and actually. Intensely vain, she can conceal her horrific appearance with illusions in an instant, and always tailors her apparent form as that of someone beautiful and powerful. She is a seducer and panderer of the first order, and directs her worshipers to be the same.
Kasadeya’s appearance may often seem frail and delicate, but she is a powerhouse in combat. She never travels anywhere without her scepter, which is in fact a rod of lordly might, and she favors the battleaxe setting in combat. The wasps that comprise her body can extrude into venomous tentacles, and create a cloud that drains the life from her enemies and transfers it to her. Despite their horrific appearance, her wasp appendages can trigger the nerves that cause pleasure, and those that survive her embrace claim that it is an intensely ecstatic experience.
Kasadeya rarely travels alone, and her retinue is comprised of dominated humanoids and monsters, allied sahkils, and vampires that covet her power. Vermin lords hold a special affinity to her, and she may have been their original creator. Those that succumb to Kasadeya’s charms may find themselves incubating a fiendish vermin lord in their body until it tears itself lethally free. Her worshipers include anyone that relies on charm and deception to make a living, or those that have come into vast stores of wealth without having done anything to earn it. Her cult helps to keep the huddled masses in their place at the bottom of the pecking order. Unsurprisingly, Kasadeya and Caracalla are allies due to their similarly toxic worldviews, and their churches often cooperate.
Keep reading
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pantherlord4 · 1 month ago
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A sahkil or something might fit better. Or maybe some kind of Old one
Do you know Junji Itos Uzumaki? Because Yhidothrus putting a spiral curse could be a reference to it. There's a ritual in war of immortals they mentioned that can make a curse come to life so it may be possible.
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You could say I'm passably aware of Uzumaki and Junji Ito's works, yes. (<-this is a sarcastic statement, im a very big fan of mr. ito's creations)
I'm not entirely sure Yhidothrius' alignment with spirals stretches beyond his Spiral Path and the insanity he induces with his presence, but there's a very big case to be made about the potential 'true' body of the Ravager Worm being some titanic spiral of flesh, stone, or substances yet stranger that might have something in common with the curse of Kurôzu-cho.
That being said, the insanity spread by Yhidothrius is mostly about the crushing passage of time and brushes with cosmic horror, whereas Uzumaki's horror erupts from themes of obsession, attachment, and cycles. The only true uniting theme between the worm and the curse is the spiral shape itself. It's not a LONG stretch to bridge the gap (and believe me, I know), but a stretch nonetheless!
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pantherlord4 · 2 months ago
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"voice of a high pitched madman"
So,he sounds like Mark Hamill's joker?
Herald of Zyphus: Gravedragger
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CR 15
Neutral Evil Large Outsider
Adventure Path: Iron Gods: The Palace of Fallen Stars, pg. 86~87
The cruel and capricious Herald of Zyphus, the Grim Harvestman, is every bit as petty and sadistic as his master. Known as Grinning Jack by most and viewed with the same horrified reverence by many mortals as children have for the boogeyman, Gravedragger enjoys spitting in Pharasma’s phace and taking a dancing dump upon anything he believes to be her plan. Far from the Psychopomps’ existence as orderly executioners, reaping those whose time has come, Grinning Jack and his associates live to sow random, pointless, tragic, or ironic deaths, eschewing slaying those who are already on their way out the door and instead choosing the most healthy or lively targets they can for destruction.
Gravedragger has the voice of a high-pitched madman even in his human guise, which he uses to walk unseen among the population (if he’s not literally unseen via at-will Invisibility) until he finds a target whose death suits his criteria. Unlike many Fey or even other fiendish Outsiders who sow discord and woe, Grinning Jack is not at all a patient planner or a cunning mastermind. He uses his 3/day Bestow Curse to strike his victims with sudden frailty before shoving them into an obstacle they cannot recover from… if he doesn’t just use his 3/day Slay Living to knock the target instantaneously dead. For the Herald of Zyphus, a sudden and unexpected death is the name of the game, so he wastes little time in enacting any sort of “plan” for fear of his victim going left when they should have gone right, or ducking when he needed them standing. For him, his acts of murder are accomplished the moment he spots a target and thinks of a means to kill them.
The most work he does is set up ambushes, lurking at just the right corner or near just the right hole for someone to come near before he blasts his victims off cliffsides or bridges with his 3/day Gust of Wind or 1/day Telekinesis, electrocuting everyone in a crowd with his Chain Lightning, or activating Bury Alive. As cruel and terrifying a death as one can inflict, Gravedragger can use Bury Alive to yank any target within 100ft to any open hole he’s adjacent to, causing the earth around it to immediately collapse in on them and suffocating them in short order. Notably, there is no save to resist being buried alive; all he must do is succeed a CMB check (which he has a +25 to) to yank someone a hundred feet and hurl them into a hole. Thankfully, he has no way to swiftly create any holes and must rely on one’s he’s either prepared beforehand, or ones he finds.
Besides his spells, he’s armed with a monstrous +2 Heavy Pick, whose meager 1d8+7 damage can trick one into believing that they can tank his Full-Attack easily. Unfortunately, his pick has a critical hit range of 19-20… and a critical modifier of x4, meaning the LEAST amount of damage a critical hit can do is 32, suddenly making his melee less of a joke. His range, however, IS still a joke; despite having the intimidatingly-named Long Arm of the Reaper, which lets him hurl his pick at targets within 100ft, and despite very clearly having four iterative ranged attacks listed on his statblock, Long Arm of the Reaper very clearly states that his pick gains the Returning special quality, which means he can only make one ranged attack with his pick before he must wait for it to return. Those iterative attacks listed under his ranged abilities? Those are there for reference to tell a DM what his attack modifier would be if he decided to throw his pick at any point during a Full-Attack; he can attack twice in melee at +24 and +19, but if he then throws his pick the attack is made at the third iteration of his ranged attack (+13) rather than +23, and he misses out on his final melee attack for the round because he threw his weapon. 
He very, very much wants to stay in melee. Not only are his most dangerous spells touch-range, but he’s got a few more tricks to make melee fights with him awful for everyone else, such as casting Ice Storm directly on his space, a spell which basically cannot damage him thanks to his 30 Cold resistance, but which traps everyone else in difficult terrain to prevent them from easily leaving his 10ft space/10ft reach, or using Greater Invisibility on himself up to 3/day to make almost certain his pick will hit its mark while preventing anyone from fighting back. His DR 10 is easily surpassed by most weapons players would have access to at this level (cold iron and magic), but he’s protected by Unearthly Luck, granting him a +4 luck bonus to his AC (29) and all of his saving throws (+15/+18/+17)… and more importantly, everyone around him must contend with his two 30ft auras, the first Frightful Presence, the second the infinitely more frightening Unluck Aura. Everyone within this aura is slapped with the dreaded Misfortune effect, which cannot be resisted by any amount of saving throws, forcing them to roll all d20 rolls twice and take the lower result. Suddenly, his Bestow Curse and Slay Living become far more threatening, his Frightening Presence goes from an annoyance to a certainty, and his AC–while lower than most Heralds–becomes much harder to hit with any amount of accuracy. Keeping his enemies close is quite literally his best option, as only immunity to mind-affecting effects can protect one from his luck-sapping aura.
Immunity to mind-affecting effects, or a simple Prayer spell. You see, ANY luck bonus–no matter the source, no matter how small, and no matter what dice roll it affects–protects one from the Unluck Aura. Even the niche Crafter’s Fortune spell can shield the entire party for weeks from the mischief of Gravedragger, halting his foul aura without them risking losing the bonus by attacking or casting spells… to say nothing of how frustrated Grinning Jack must feel when he’s trying to fight halflings, his natural predator, whose simple, racial +1 luck bonus to saving throws completely protect them from his most powerful, debilitating ability. Do not, however, allow yourself to laugh at him or think he’s a joke, or think he’s barely worth the effort of dispatching, because that’s exactly what both he and his god want.
You can read more about him here.
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pantherlord4 · 2 months ago
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Welcome to my little corner of Tumblr. Where I try to revamp myself.
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