outerrimhorror
Outer Rim
4 posts
1800s Cosmic Horror
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outerrimhorror · 1 year ago
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Here are some cool pieces that my friend made with the pixel art style in mind! So, the first image is a rough concept of what the main game would look like. You'd move from space to space on the map to get from one side to the other, exploring, gathering resources, and avoiding dangers such as random encounters that would transition into a sort of text-based phase where you follow a short narrative (hopefully without losing a member of your posse), random weather events that are 100% not natural such as sand storms but the sand is shards of glass and literal acid rain that damages your wagon and hurts your posse, stampedes, giant creatures roaming about as depicted in the map image, etc. The other image is what a type of encounter could look like. In this case, it's a minigame where you have to slowly move your wagon across the screen without startling the creature in the background (which we shall call the turkey for now), or else risk it pecking at your wagon and having it gobble up something.
What it takes could be some supplies, animals, a member of your posse, or nothing at all and just damage the wagon. Oh yeah, and your posse members have a chance of freaking out and yelling, making you have to quickly click on a text bubble that pops out of the wagon to shut them up, so that's fun! But yeah! I think what my friend has done her is really cool and I honestly couldn't thank them more for helping. I have trouble explaining things and having a visual representation of what's in my head reaaally helps! I know this is a lot of random info, but I wanna get some basic ideas out first. I'll make some posts dedicated to specific things sometime later, but ye. Thanks for reading my ramblings! :>
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outerrimhorror · 1 year ago
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Game design and my indecisive braaaaain
Hi again! Today I want to talk about potential designs for the game! So, I was originally inspired by games like Darkwood and Don't Starve in terms of the art style for Outer Rim (especially Darkwood cause damn that game is gross and gorgeous). So when my friend began drawing those creature designs in the previous post, they were more in a semi-realistic style. But then they pointed out that they actually thought that, since I told them that the game was like a horror version of The Oregon Trail game, they thought I was going to be in a more pixelated style.
And you know what? I hadn't actually thought of that, and once they started making some pixel art illustrations, I feel like they'd won me over with Outer Rim having a pixelated style! It makes sense, to be honest, and I'm surprised I hadn't thought of that, so I think I'm gonna stick with that for now. Of course, nothing is set in stone and we're only just beginning this journey, so things can always change, but I think it could be really cool. Pixelated horror is absolutely a thing and 100% can still be scary, with games like Faith and NES Godzilla (what inspired some design choices my friend made). Gonna make another post showing off some things they've made and I have a lot more to say that can't fit here.
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outerrimhorror · 1 year ago
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So I made this blog literally yesterday late at night and fell asleep soon after, so I wanted to make this as a continuation of my previous post to give some more details of what this project is. So, Outer Rim is a world-building project that I began as a means to challenge myself and my writing abilities. I love writing, but I hadn't really done so in a very long time and I also believed that I sucked at writing horror. So, with the help of some good friends, I'm here to prove myself wrong and make something real spooky and, so far, I'm pretty proud of what I've got so far!
So to expand on what I wrote yesterday, this is a cosmic horror story that I hope to one day make into a game! You would play as a cowboy that lived in a settlement in Missouri that managed to keep itself isolated away from the effects of the meteor and it's abilities to completely morph the life around it. That is until word spread that wildlife with strange deformities were seen in the plains nearby, signifying that the mutation is making its way east. So you and other settlers come up with a plan to make their way to the old growth forests in Oregon as it seems to have been left alone by the mutation.
The gameplay would consist of recourse management as you cross the otherworldly, unnatural biomes created by the meteor, encountering flora and fauna that can both help and threaten your posse, meeting survivors that can help you on your journey or try and kill you, all while doing everything you can to make sure your posse makes it to the old growth alive. This project is inspired by The Oregon Trail games but with a cosmic horror twist to it. Here I have some concept art depicting some lovely wildlife you could find traveling the Outer Rim! These were illustrated by a good friend of mine who has helped me stay with the writing process of this project. Enjoy!
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outerrimhorror · 1 year ago
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Hello!
I've made this blog as a means to archive everything relating to a project I'm working on called Outer Rim. It's a story about a meteor entering the Earth’s atmosphere and fragmenting into smaller pieces that land across 1800s America, bringing new life that slowly changes and mutates the land. 15 years later, a cowboy living in Missouri is tasked with leading a wagon of settlers across the unfamiliar, mutated land to safety in the old-growth forest in Oregon. Enjoy your stay! :)
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