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Alright, I'll play :)
I'm not familiar with the character I got from the first one (Pearson correlation algo) , but I'll post both for funsies.
The 2nd one (from mean difference algo) is Ygritte, which I cannot argue with. The "item" list seems to fit as bit better as well:
OC Personality Quiz
Tagged by: @briar-ffxiv - thanks for the tag!
The quiz is here!
I took the recommended version of the quiz (3 minutes-ish) and got (drum roll, please)...
Shifty from Band of Brothers? I have never watched Band of Brothers, so I don't know how to feel about this and don't really have any commentary. But I did get to look into how the match happened, and it shed some light on it.
Seems about right, honestly! I'm especially fond of the top one being lumberjack, since that is literally part of his day job. Small vocab was also a very fun one because despite being a polyglot, Lejo's early RP days did feature him having a limited vocabulary as he picked up language number 5 (Eorzean common).
As for the follow-up characters, I didn't recognize some of the top ten ones, and wasn't super familiar with others, but one of them was Brock from Pokemon, the king of drying pans himself. What more could a person want?
I won't tag anyone I've seen get tagged already, but I'm definitely curious! Otherwise, maybeeeeee...
Tagging: @yedlihmad @hrudr @occams-rapier @mimble-sparklepudding @scholarlostintime @loldragoon-ffxiv and anyone else who fancies a go.
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Baldur's Gate 3 companions as tumblr textposts
Bonus Volo:
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Warlock: floating down the river styx on an inflatable donut and high-fiving all the lost souls i pass. i’m on vacation
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The specialist in Red Magicks must—as a matter of course—become quickly accustomed to the charitable acceptance and toleration of self-imposed limitations.
In the induction of a novice in particular, great care must be made to confine their initial forays with the blade to an established series of movements designed to ingrain a foundation of technical excellence upon which they might then build.
Unlike most traditional sword arts, however, the Crimson Duelists rarely trained with "blunts" or other protective equipment. Mayhap this was merely due to wartime scarcity of resources, or to quickly provide directly-applicable training, or to the necessity for any underground resistance faction to maintain unencumbered movement of operations; but I'd always rather preferred training with sharps, anyroad, and found an incidental boon—most especially to sparring—in doing so.
The more protected from harm the players feel, you see, the falser the sense of security upon which they come to rely. One tends towards the excessive use of force, and minimal control, under such circumstances. 'Tis the mentality of the novice who trains merely for sport. They take advantage of their partner's good graces, fully believing that when so well-girded, no serious harm can come to them at the end of a wooden sword.
In effect, they oft cause harm, and with reckless, blissfully ignorant abandon; for all their bluster and bravado, failing to advance in skill, or mastery. In contrast, a recognition of one's own vulnerability and that of the other trains you to make thoughtful and deliberate choices.
Even the more seasoned practitioner benefits greatly from such constraints. Every fencing exercise is an opportunity to discover the variable ways in which one might "solve" the "problem" of an attack.
Now, the moment you limit one or multiple offensive or defensive options typically available to you…oho! Soon, you discover that you've far more maneuverability than first believed. Now, my friend, you are forced to be creative.
The possibilities abound.
- The Duelist's Apprentice: "Dancing in the Dark"
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Female festive attire (left - Kyiv Region, right - Poltava Region), late XIXth - early XXth century
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friends
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rebloghing for later use....
Here's a Sadistic Prompt List for FFXIV Creators
Send a number to inflict one of the debuffs on my characters/muses
(I included the descriptions from the wiki for clarification on the effects but don't feel like you have to follow the description exactly, fellow writers/artists)
1. Amnesia
The target is prevented from using abilities, but not weaponskills or spells.
2. Bind
The target is immobilized, preventing movement, changes of facing, and usage of movement abilities. Usually breaks when any damage is received.
3. Bleed
Deals sustained damage over time.
4. Blind
Lowers the target's Accuracy for the duration, causing some attacks or spells randomly miss. Also grants immunity to gaze-based attacks.
5. Brink of Death
Strength, Dexterity, Intelligence, and Mind are reduced by 50% for the duration. It is received from a player dying with Weakness still active.
6. Brush with Death
Target is unable to self-knockout for the duration. Blue Mage only.
7. Burns
Deals sustained fire damage over time, occasionally a result of being within a ground effect applying the debuff.
8. Charm/Confusion
Causes the target to attack their allies. Players lose control of their characters during the effect.
9. Damage Down
Damage dealt is decreased. It is received after being hit by an avoidable mechanic. The strength of the debuff depends on the duty, and it can be a stacking debuff. Max is 16.
10. Deep Freeze
Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.
11. Disease
Movement speed and HP recovery via healing magic are reduced.
12. Doom
Knocks out the target after duration expires.
13. Down for the Count
Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.
14. Dropsy
Deals sustained water damage over time, occasionally a result of being within a ground effect applying the debuff.
15. Earth Resistance Down
Increases the earth damage taken by the affected player.
16. Electrocution
Deals sustained lightning damage over time, occasionally a result of being within a ground effect applying the debuff.
17. Fire Resistance Down
Increases the fire damage taken by the affected player.
18. Frostbite
Deals sustained ice damage over time, occasionally a result of being within a ground effect applying the debuff.
19. Heavy
Reduces the target's movement speed.
20. Hysteria
Causes the target to wander aimlessly in confusion.
21. Ice Resistance Down
Increases the ice damage taken by the affected player.
22. Infirmity
Reduces all healing received by the target.
23. Interrupt
Temporarily blocks the target from casting spells, usually as a result of a ability used to interrupt an ongoing cast.
24. Lightning Resistance Down
Increases the lightning damage taken by the affected player.
25. Magic Vulnerability Up
Magic damage taken is increased.
26. Misery
The target is plunged into the depths of misery. Damage taken is increased.
27. Pacification
The target is prevented from using weaponskills (or auto-attacking), but not spells or or abilities.
28. Paralysis
For the duration of the effect, the target is randomly stunned for short periods of time, preventing all weaponskills/abilities/spells and movement.
29. Petrification
The target is unable to execute any weaponskills/abilities/spells and movement for a short duration.
30. Physical Vulnerability Up
Physical damage taken is increased.
31. Poison
Deals sustained damage over time.
32. Reduced Immunity
HP recovery via healing magic is reduced.
33. Seduced
The target is forced to walk towards the caster, usually preventing other actions. The player loses control of their character for the duration.
34. Silence
The target is prevented from using spells, but not weaponskills or abilities.
35. Sleep
Overwhelming drowsiness is preventing the execution of actions. Usually breaks when any damage is received.
36. Slow
Increases the delay between auto-attack and weaponskills and spell recast timers (anything affected by Skill Speed or Spell Speed).
37. Sludge
Deals sustained earth damage over time, occasionally a result of being within a ground effect applying the debuff.
38. Stun
Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.
39. Vulnerability Up
Damage taken is increased. It is received after being hit by an avoidable mechanic. The strength of the debuff depends on the duty, and it can be a stacking debuff. Max is 16.
40. Water Resistance Down
Increases the water damage taken by the affected player.
41. Weakness
Strength, Dexterity, Intelligence, and Mind are reduced by 25% for the duration. It is received after being revived from death in combat.
42. Wind Resistance Down
Increases the wind damage taken by the affected player.
43. Windburn
Deals sustained wind damage over time.
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Rubicante: My hands cannot hold even the smallest of hopes. All my training and power cannot save a single life. Yet even should war rage, even should the world be engulfed in darkness, will my duty remain, to keep the flame alive. That is all these hands can do.
Cagnazzo: MY HANDS ARE RATED E FOR EVERYONE
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Junelezen: days 1 & 6
Portrait
Mount
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This is an absolute religious experience that I was not prepared for
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Red Magic Shower Thoughts
I think that whomever wrote the lore behind how red magic works had accelerator physics in mind. Maybe an obvious conclusion, but it's an interesting thought experiment. Paraphrased from the particle accelerators Wikipedia article:
"Electrodynamic or electromagnetic accelerators, on the other hand, use changing electromagnetic fields…to accelerate particles. Since in these types the particles can pass through the same accelerating field multiple times, the output energy is not limited by the strength of the accelerating field."
From my (very) limited understanding, this is basically the explanation given for why a red mage's spell strength ("aetherial output" I guess?) isn't limited by their personal reserves of aether — because the mage and their sword act as the accelerator.
To take things a little further: black & white mana act as the changing electrical fields which accelerates the particles (aether). This back and forth positive/negative charge would be analogous to keeping the black and white mana balanced.
That's not even getting into electromagnetic focusing...
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PSA: MirkeSweep!
I doubt there's a person around here that hasn't used Sounsyy's amazing resource to supplement their story writing, so let's show her a little love ❤️
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"Catenaries Apartment"
Location: The Catenaries, The Quadrivium
Zone: The Crystarium, Lakeland (The First)
Coords: 12.6, 14.3
This was a new find for me! Ever want your very own apartment in the Crystarium (that isn't instanced?). Look no further—you even have a nice view of the Wandering!
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"Lakeland Archipelago"
Location: Sullen, Lakeland
Zone: Norvrandt, The First
Coords: 23.4, 34.6 (Weed)
Need a quiet place to go fishing? Maybe a strolls along the boardwalk? This is the place for you.
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i gasped out loud when he showed up
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