Mass Effect 2 Coalesced.ini Cheats
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Mass Effect 2 Coalesced.ini Cheats Download
For Mass Effect 2 on the PC, a GameFAQs message board topic titled 'Best Coalesced Mod Ever!' Back up your original coalesced.ini file 2. Mass Effect 2 is an action role-playing video game published by Electronic Arts and developed by BioWare. The game was first released in 2010 for Microsoft Windows, Xbox 360 and in 2011 for PlayStation 3. Mass Effect 2 is the second part of the Mass Effect series which went very popular. This mod works with all copies of Mass Effect 2 and all of the DLC (DLC is not required however) What this mod does: This mod allows all classes to have access to soldier weapon sets (Heavy weapon, sniper rifle, assault rifle, shotgun, and pistol), and on the collector ship mission it will unlock a special weapon for you.
Downloads
To get the Downloadable Content (install these before starting a new game):
The following procedure involves editing a game file so it is advised that you create a backup copy of the file before proceeding. Use a text editor to edit the 'Coalesced.ini' file in the ' Program Files Team JPN Mass Effect 2 BioGame Config PC Cooked' directory changing the indicated lines in the file to the following to enable the corresponding effect. Mass Effect 2 Coalesced.ini File. Mass Effect 2 Coalesced.ini File. Drop it in C:Program FilesMass Effect 2BioGameCooked to take advantage of the modifications. Modifications include: Unlocked all squad mates for mission use from the beginning of the game. Also increased spare shotgun ammo (Katana, and Scimitar) by 1 magazine.
Buy the game: from Origin. The Legendary Edition doesn't support nearly as many mods. Yet.
Also buy All the Downloadable Content from Origin.
Mods and Utilities I recommend:
ME3Tweaks Mod Manager - despite the name, it works for ME2
Remove Shared Cooldown (Follow instructions on Description Tab.)
Files I'm mirroring:
SliderRegular.zip (21 KB) - The Mass Effect Font (used for titles in this guide). Extract it, then right-click it and choose 'install.'
Coalesced-modded.zip (78 KB) - An editited Coalesced.ini which incorporates all the tweaks listed below.
Coalesced-original.zip (78 KB) - The original Coalesced.ini, on the off chance you managed to screw yours up.
MassEffect2.zip (5.4 KB) - The original MassEffect2.exe, on the off chance you managed to screw yours up.
Hints
Saving:
Import a savegame from ME1. If you don't have one, try masseffectsaves.com.
There are some bugs from importing. Use the config program to import, then quit the game and open the imported save game with the Trilogy Save Editor, linked above. Go through and be sure the plot points are correct. After starting a new game and getting to the first point where you can save, it is also a good idea to double-check the imported plot points are correct for the new ME2 save.
The Save Game Editor is also a handy way to unlock squad-only weapons that you'd normally not have access to.
I'll only mention this once: Save often.
Quick Save before every Conversation, Hack, or Bypass. It'd suck to screw one up only to have to reload from a slot you saved an hour or more ago.
Use the Save Menu to save in new slots on occasion. These saves stay with your character, so they won't overwrite other games.
I recommend saving in a new slot when you first land on a plot planet and before starting every major plot point.
Save your save games. You can import them into Mass Effect 3, and your choices will affect many of the side-missions, and some other subtle options.
There are a limited number of save slots per character. You'll need to delete some of your old ones eventually, but it's not like you're going to load something from so long ago in the game, right? Rotating through 3 or 4 slots works well enough for me.
Combat:
Use your Abilities often. They make combat easier, especially on the higher difficulty levels.
Stay in cover most of the time. Only lean out when you're attacking. This allows your shield and health to regenerate.
Reload your weapon whenever you have a few free moments. Having to reload an extra time in the middle of a firefight can be bad.
Neural Shock can one-shot Husks.
Pull, Throw, and Shockwave, if used well, can toss enemies over cliffs, instantly killing them.
Stasis is annoying.
The Geth Plasma Shotgun won't shoot most shotable objects.
Gameplay:
Read the manual. It's in the directory where you installed the game.
Unlike in ME1, the minigames do not require you or your squadmates to have any specific skill.
You'll need 240 Probes if you want to scan every planet once (and Uranus twice!).
You only get XP for completing Missions and Assignments. You do NOT get XP for killing enemies, so look for ways to avoid combat altogether, or at least to shorten it.
Paragon vs. Renegade. Personally, I've found it very difficult to be consistently one or the other. The game seems to be made for a combination of the two. I find some situations are better with a Paragon response, and others just beg for the Renegade option. I'd go so far as to say the experience is better with whatever mix feels good at the time. In any case, don't sweat your decisions - just have fun. It is, after all, a game.
Be careful when speaking with characters you DON'T want to romance. It's surprisingly easy to get involved with the 'wrong' person.
Download and install the all of the downloadable content. They're fun!
Legion joins late. If you want to hear all of Legion's conversations, save two DLCs for after the credits. New conversations only trigger after Missions, and N7 Assignemtns don't seem to count.
The closest face code for the ME3 default female Shepard that I can get is 743.QGG.M11.F81.JDG.13Q.1ED.711.J66.373.2G6.176. You may also wish to try the FemShep Appearance Consistency Mod.
Recruit everyone as soon as possible. If you wait until the last minute, some conversations won't advance to their conclusion.
Leveling:
Enemies level up at the same rate as you do, so the game is consistently challenging. This also means you need to keep your gear upgraded.
Equip better items as soon as you can, as enemies level up at the same rate as you, and therefore combat will get way harder if you don't.
System:
Sometimes when you return to the game from the desktop, all you get is a blank screen. When this happens, just press Alt+Tab again.
If you remap the 'leave planet' key, make it the same as the 'melee' key. I don't know why, but making them different from each other prevents you from being able to return to the Normandy.
If your textures start to disappear or look weird, try deleting C:UsersUSERNAMEDocumentsBioWareMass Effect 2BIOGameConfigGamerSettings.ini. The game will make a new one when you start it up again, and you'll need to readjust your graphics settings.
Cheats
The Easy way to unlock the console is to use the bypasser in ME3Tweaks Mod Manager - despite the name, it works for ME2
Download PCCPatcher.zip, either from Bioware or here. Unzip it somewhere handy.
Run PCCPatcher.exe and do the following (thanks to Halidun):
Browse for the files Engine.pcc and SFXGame.pcc in their respective boxes. They should be in C:GamesMass Effect 2BioGameCookedPC. Also, make copies of those files on the off chance something gets screwed up.
Click Load Packages.
On the Engine Tab, Check 'Unlock in-game console'
Click the Packages Menu, then Save Packages.
Close PCCPatcher.exe and run the game.
When playing in-game simply press the ~ (tilde key), above tab (also known as ` (grave)) to open the console, then type in the desired cheat. The TAB key brings up a single box at the bottom of the screen, if you prefer.
Note 1: I haven't tested all these codes, so use them at your own risk.
Note 2: If you want to get REALLY crazy specific with the cheats, see this guide: Mass Effect Wiki.
Note 3: These are NOT Case-Sensitive.
Godenable god modeFlyenable fly modeGhostwalk through wallsSuperSpeedyou move really fastWalkreturn to normal speed and on footTeleportMove player to location in crosshairs (not on the map)EnablePowerCooldownToggles power cooldown. Doesn't work on class-specific skillsKillTargetKills the target under the reticuleKillEnemiesKills all enemies on the mapKillPartyKills your squadStasisPartyFreezes your squadce hench_picksquadBrings up the squad selection screen- will cause the game sounds to mute until you reload a saveKillSelfOr Suicide - kills ShepardToggleFlycamToggles Free Camera modeShotTakes a screenshotToggleHUDAlso ShowHUD - shows most of the HUDSlowMo #Changes the game speed. #=2 is twice as fast, #=0.5 is half as fastStat FPSToggles display of the framerateGiveXP #replace # with desired number of experience pointsSetParagon #replace # with desired number of paragon pointsSetRenegade #replace # with desired number of renegade pointsAdjustCredits #replace # with desired number of creditsGiveTalentPoints #replace # with desired number of talent points (21 for Shepard)InitGrenades #Set number of grenades, replace # with a numberInitMedigel #Sets amount of medi-gel, replace # with a numberInitCredits #Sets the party credits, replace # with a numberInitAmmo #Sets amount of ammo to #InitProbes #Sets number of probes to #InitFuel #Sets amount of fuel to #InitPalladium #Sets amount of Palladiam to #InitIridium #Sets amount of Iridium to #InitEezo #Sets amount of Eezo to #InitPlatinum #Sets amount of Platinum to #AdjustCredits XIncrements or decrements the party's credits, replace X with a number preceded by + or - e.g. AdjustCredits +1000000000GivePower PGives Shepard a bonus power, see list below for how to replace PSetIntByName UUnlocks an upgrade, see list below for how to replace UUnlockAchievement AUnlock Achievements, see list below for numbers to replace Ashow fogtoggles fog off/on
Format for Bonus Powers replacing P:
Format: GivePower target SFXPower_power name. Example: GivePower self SFXPower_Shockwave
Note: The game won't let you use more than 6 at a time, so if you're full, adding more won't do you any good.
Upgrades for replacing U:
Format: SetIntByName Name #Example: SetIntByName Tec_AutoPistol 5
The # is the number of those upgrades you want in your inventory
NameIncreases WhatTec_AutoPistolSubmachine Gun DamageTec_AutoPistolR1SMG Shield PiercingTec_AutoPistolR2SMG Extra RoundsTec_AssaultRifleAssault Rifle DamageTec_AssaultRifleR1Assault Rifle PenetrationTec_AssaultRifleR2Assault Rifle AccuracyTec_BioticUpgradeBiotic DamageTec_BioticUpgradeBiotic DamageTec_BioticR1Biotic DurationTec_BioticR2Biotic CooldownTec_HeavyAmmoHeavy Weapon AmmoTec_HeavyPistolHeavy Pistol DamageTec_HeavyPistolR1AP Heavy PistolTec_HeavyPistolR2Heavy Pistol CriticalTec_MediGelMedi-Gel CapacityTec_MediGelR1Trauma ModuleTec_MediGelR2Emergency ShieldingTec_ShepardHealthHeavy Skin WeaveTec_ShepardR1Heavy Bone WeaveTec_ShepardR2Heavy Muscle WeaveTec_ShieldDamage ProtectionTec_ShieldR1Burst RegenerationTec_ShieldR2Hard ShieldsTec_ShotgunShotgun DamageTec_ShotgunR1Shotgun Shield PiercingTec_ShotgunR2Shotgun Extra RoundsTec_SniperRifleSniper Rifle DamageTec_SniperRifleR1AP Sniper RifleTec_SniperRifleR2Sniper Headshot DamageTec_TechUpgradeTech DamageTec_TechR1Tech DurationTec_TechR2Tech CooldownsTec_HackModuleHack Module for hacking mini game Tec_BypassModuleBypass Module for the bypass mini game Tec_GruntShotgunGrunt's Shotgun damageTec_GruntUpgradeGrunt's VitalityTec_JackUpgradeJack's BioticsTec_LegionSniperLegion's Sniper Rifle damageTec_LegionUpgradeLegion's Shield StrengthTec_MordinUpgradeMordin's Omni-Tool
Tweaks
To disable the intro logo movies, go to C:GamesMass Effect 2BioGameMovies and rename or delete BWLogo.bik and ME_EAsig_720p_v2_raw.bik
To revert the dialog in the introductory conversation to reflect an ME1 import, first start the game to validate the DLC, then exit, and remove (DLC_DHME1) from C:GamesMass Effect 2BioGameDLC
Coalesced.ini Editing
For all of the below, the following steps will be necessary:
Make a backup of C:GamesMassEffect2BioGameConfigPCCookedCoalesced.ini
Use Notepad++ to open Coalesced.ini
Note: Notepad, Wordpad, Word TextPad, or anything else will not work, as they will ruin the file.
Save the file and use ME2IniFixer utility to fix it. If the game crashes on start, it means you either ruined it with the wrong editor or forgot to fix it. Restore from backup and retry then. Make sure to save a copy of the new file in case Coalesced.ini gets reverted by an updater or the game.
If you're still not comfortable doing this editing yourself, here's a working file with all of the below tweaks: Coalesced.zip
Remove lens flares and bloom
LensFlareMaxOcclusionIncrement=0.0
LensFlareOcclusionStepSize=0.0
Bloom_Scale=0.0
m_fDOFDefaultBlurKernel=8.0
Mass Effect 2 Coalesced.ini Cheats Free
Fix the Field of View (FOV) (zooms out from Shepard so you can see where you're going) thanks to hamstergene.
(SFXGame.SFXGameModeDefault) (copy and paste the line below in this section)
Bindings=( Name='F11', Command='set SFXGame.SFXCameraMode FOV 100' )
You can add others with different FOV numbers, too.
Increase game speed by a factor of 10 while holding the middle mouse button:
Bindings=( Name='MiddleMouseButton',InputMode=BIO_INPUT_MODE_NONE,Command='SloMo 10 | OnRelease SloMo 1',Control=False,Shift=False,Alt=False)
Unlock all normal weapons:
Bindings=( Name='NumPadOne', Command='SetIntByName Wpn_AssaultRifle2 1 | SetIntByName Wpn_AutoPistol2 1 | SetIntByName Wpn_Locust 1 | SetIntByName Wpn_GethPulseRifle 1 | SetIntByName Wpn_HeavyPistol2 1 | SetIntByName Wpn_Shotgun2 1 | SetIntByName Wpn_SniperRifle2 1' )
Unlock all heavy weapons:
Bindings=( Name='NumPadTwo', Command='SetIntByName Wpn_CryoBlaster 1 | SetIntByName Wpn_GrenadeLauncher 1 | SetIntByName Wpn_NukeLauncher 1 | SetIntByName Wpn_ParticleBeam 1 | SetIntByName Wpn_Flamethrower 1 | SetIntByName Wpn_MissileLauncher 1' )
Make Powers ignore shields
bShieldsBlockPowers=false
Fix mouse acceleration (speeds up planet scanning)
bEnableMouseSmoothing=false
MouseSensitivity=0.15
bUseMouseDampening=false
Disable Automatic Weapon Swapping when out of ammo
bOutOfAmmoWeaponSwap=false
Make the Hammerhead fly and be invulnerable
ThrustRegenerationFactor=2
SelfRepairRate=10000000
SelfRepairDelay=0.001
ThrustRegenerationDelay=0.01
MaxPitchAngle=60
VerticalThrustBurnRate=0.1
Squad Weapon Damage
For every weapon, change DamageHench=X.XXf to DamageHench=1.0f to make your squad mates' weapon damage equal to your own.
More Storming (faster and more running both in and out of combat)
StormStamina=99.9
StormRegen=99.9
StormStaminaNonCombat=99.9
StormRegenNonCombat=99.9
More MediGel Capacity
MaxMediGel=9
More Probes
MaxProbes=120
The number needed (with Thane's upgrade) if you want to fill the bay, then scan every planet without having to refill.
The Normandy has more fuel or doesn't use any
MaxFuel=10000
FuelEfficiency=0.0
Corpses Stay Longer
m_fCorpseCleanupFirstAttemptTime=180.0
m_fCorpseCleanupAttemptRetryTime=60.0
Corpses will still disintegrate if they're supposed to.
Disable hints after the Tutorial, except in Casual difficulty
Find the first 17 lines that start m_aHints=(HintName=', and change MaxDifficulty= to 0
I recommed leaving the 'Tutorial' lines as is so you know what's expected of you then.
Reduce the amount of time the notification boxes display
DisplayTime=1.0
Increase number of sound chanels to prevent sound clipping:
MaxChannels=64
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Change how long after an NPC's last line of dialog before the conversation wheel appears:
m_fShowLastLineOffset=0.0
(0.0 helps prevent choosing the wrong thing when skipping through dialog)
Alter how long the credits take to scroll:
fScrollTime=180
That makes it 3 minutes instead of the default of 4:15
Add the blue casual appearance from ME1
Find CasualAppearances=
Add this line after the other four:
CasualAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a'),PlotFlag=-1)
Infinite Ammo for all weapons
bInfiniteAmmo=true
Makes it so that you effectively have an infinite number of thermal clips. Doesn't break the tutorial.
(Also edit bioWeapon.ini files in the DLC folders. You won't need to 'fix' those.)
Editing Weapon Loadouts
Under (SFXGame.SFXPlayerSquadLoadoutData), you can find several things:
Abilities for player classes. (make a custom class!)
Weapon loadouts for player classes.
Weapon loadouts for squad mates.
Changing them is fairly straightforward. Just copy and paste, or delete.
For example, if you want Jacob to only use Assault Rifles, delete the stuff in parentheses, and add in LoadoutWeapons_AssaultRifles
Mass Effect 2 Coalesced.ini Cheats Download
Editing Weapon Properties
First, know what weapon you want to modify. Here is a list of how the names appear in the .ini (just search for the names shown here in bold):
M-3 Predator Heavy Pistol - HeavyPistol
M-6 Carnifax Hand Cannon - HandCannon
M-4 Shuriken Machine Pistol - AutoPistol
M-9 Tempest Submachine Gun - SMG
M-8 Avenger Assault Rifle - AssaultRifle
M-76 Revenant Machine Gun - MachineGun
M-76 Revenant Machine Gun - MiniGun
M-15 Vindicator Battle Rifle - Needler
Geth Pulse Rifle - GethPulseRifle
M-23 Katana Shotgun - Shotgun
M-27 Schimitar Assault Shotgun - HeavyShotgun
M-300 Claymore Heavy Shotgun - FlakGun
M-92 Mantis Sniper Rifle - SniperRifle
M-97 Viper Sniper Rifle - AntiMatRifle
M-98 Widow Anti-Material Rifle - MassCannon
M-100 Grenade Launcher - GrenadeLauncher
ML-77 Missile Launcher - MissileLauncher
M-920 Cain - NukeLauncher
Collector Particle Beam - ParticleBeam
M-622 Avalanche - FreezeGun
Mass Effect 2 Coalesced.ini Cheats
Below the name of the weapon are its stats. Where applicable, be sure to change both the X and Y numbers to the same values.
Damage=(X=368.3,Y=368.3) -The damage each shot does
DamageAI=0.95f - The ratio of the above damage an enemy will do with this weapon
DamageHench=0.57f - The ratio of the damage a squad mate will do with this weapon
RateOfFire=(X=70,Y=70) - Self explanatory (I'm not sure how the numbers tranlsate to seconds)
RateOfFireAI=1.0f - The ratio of the above for enemies
MagSize=(X=1,Y=1) - Ammount of ammo in a clip
LowAmmoSoundThreshold=0 - How many shots left when the 'click' sound of an empty clip will play
bUseSniperCam=true - Whether or not this weapon will go into slomo when zooming
bIsAutomatic=false - Whether or not you need to click for every shot
bInfiniteAmmo=false* - Whether or not the weapon has infinite clips
InitialMagazines=12 - How many clips the weapon starts a mission with
MaxSpareAmmo=(X=12,Y=12) - How many clips this weapon can atually hold
*Change this to true. In the tutorial, when you pick up the pistol, it'll already be full of ammo. In order to advance the tutorial and reload the gun, just fire off a shot and press the reload button.
*Infinite Ammo for M-90 Cain
Under (SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher), change AmmoPerShot=XX to bInfiniteAmmo=0
Mass Effect 2 Coalesced.ini Cheats Codes
last modified 7 July 2021
Mass Effect 2 Coalesced.ini Cheats Download
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