Don't wanna be here? Send us removal request.
Text
Textures and lights in Cinema 4D
Adding textures to your 3D piece is very simple, once you have created or found the textures that you would like to use, you can simply drag the texture onto the object you want it to change.
Or you can drag it over and add it to multiple pieces at once if they are all supposed to be the same material/ texture.
Adding lighting to your piece can be done in multiple ways, either by using a physical sky so that the lighting is all done for you. You can also change where the sun is placed yourself so that the sun would cast in the direction you would like it to, casting shadows a certain way.
0 notes
Text
Avengers: Endgame
Cinema 4D was used within the creation of the film, allowing the people working on it to ‘play’ with formula's and simulations in a 3D space.
0 notes
Text
Tron: Legacy
Flynn's disc download, a highly controllable technical animation, was created by Lewandowski entirely in Cinema 4D.
Cinema 4D was used a lot instead of other software's because because a lot of the code art and other pieces they had to make for the movie wouldn’t render in other software's, it was also a lot easier to use and simple for people to learn.
0 notes
Text
Spider-Man 3
Spider-Man 3 used CINEMA 4D to create realistic digital environments and recreate sky elements in numerous scenes as diverse as the storm in the bell-tower sequence to the richly coloured sunrise sky in the climactic battle sequence.
0 notes
Text
Architectural visualization in Cinema 4D
Cinema 4D is extremely useful when it comes to Architecture and being able to visualize what you are going to build.
Being able to create buildings in Cinema 4D can help them Architects visualize the scale and placement of what they want to build. It can also help them think of the different shapes in the building and how the interior design will look like, being able to piece things together seeing if they work and easily being able to change it if they don’t think it works, rather than drawing out the plans and building it from that.
0 notes
Text
Game development in Cinema 4D
One of the big uses of Cinema 4D is for game development, being able to create level designs and characters; many other parts to the game as well.
Within Cinema 4D they can create hyper realistic backgrounds/ level designs (high poly) for the player to explore and see, they can also create low poly models for the game giving it a slightly more retro feel to it or as a creative choice.
They can also create character models fairly easily and have everything to the scale they want, even animating into it.
0 notes
Text
SKY BEAST ESSENCE: Poster
Finished poster talking a bit about the Sky Beast Essense which I made my bittle about.
0 notes
Text
Air Ship in bottle (2/2)
I enlarged the bottle to fit the ship inside and then added some clouds around it.
I rendered it and afterwards decided to turn the boat around and make it a little bigger.
In the end I am happy with how it turned out and all came together, with how the ship itself looks to how the clouds look. Originally the clouds were a white colour, but I’m happy with how adding a little bit of blue to them gave them a nicer look; they look a lot better than the bubble look I had created beforehand.
Learning to make the shapes I wanted was an interesting learning experience and learning how to use Cinema 4D was interesting as a whole. Cinema 4d was fairly easy to use, however there was a few things I had a bit of difficulty with remembering how to do.
0 notes
Text
Air Ship in a bottle (1/2)
When trying to create clouds to go around my Air Ship, I started of with trying to make them out of many spheres and giving them a blue-is foggy look to them.
In the end the ‘clouds’ I tried to make looked like bubbles, so Chris showed me another way to make clouds and I went with that cloud instead.
Making a sphere and adding a displacer to it, we could manipulate it to make it look more jagged and outstretched; adding a smoothing deformer to it after to give it a more rounded/ soft edge.
Adding a low transparency material to it so it would look more like a cloud. Making sure it wasn’t too transparent, but also so it wasn’t opaque.
0 notes
Text
The Droat
The Droat is a mix of a dragon and a goat, they are a hostile creature that roams the skys hunting live stock and humans.
0 notes
Text
Evaluation
The project I have found most enjoyable so far was creating the floating island and bottle necker pieces, because it aloud me to be creative and come up with character designs and a story to go behind it. I also preferred it over the computer work as I found it a lot easier to do, even if something's did go wrong and I had to restart a few times on the island, overall it was an enjoyable project to work on and I got to learn some sculpting skills and others skills I hadn’t learnt before, using new materials and methods.
I believe that it has been my most successful pieces because I am proud of how they turned out and they came together really well in the end, although with the island the first cast I did fell apart, I worked through it and managed to make another cast quickly and it turned out fine. Having known what to do and how to make the mould for my cast this time, I was able to work through it a lot quicker and in the end the outcome was great and I am happy with how it turned out.
With my island, researching sea stacks and other build of floating islands –whether it was from a game or movie- helped a lot with how I could shape it and what colours to use when painting it. When doing my sculpture for the bottle, doing research on chimeras and snake milking helped a lot as chimeras are a mix of a few different animals, same as looking as animal hybrids only more mythical, and my Sky Beast sculpture looks like a mix of a few different animals. Looking at snake milking helped as of how I was going to have the Sky Beast placed on the bottle and the reasoning of why it was placed like that, which in turn helped me figure out what was going into the bottle and the story behind it, helping me come up with an idea for the label.
Generating my ideas for this project came from drawing out a few ideas and also looking at some images from Pinterest or even games, one game in particular that I thought of was Fran Bow which is a point and click game and has some interesting character and background designs. Drawing out ideas has been the most helpful, however I haven’t posted any research on the game, so that is something I will have to work on. To improve my research on things that have given me ideas or could give me idea’s, something that might help is to write down what has given/ could give me ideas so I remember to do research on those ideas.
When reflecting on my development of my work, I tend to try and take as many photos as possible even if sometimes I forget to take a picture of something when doing it. When writing up and talking about what I did and how I could improve, I sometimes have trouble with my wording or knowing what to write about; sometimes I know exactly what I want to write on a post, but on other posts I might not write as much or not go into as much detail as I am not entirely sure what to put, that is something I need to work on.
At the end I have compared my work to other students or a professionals, however I don’t always do this as I’m not sure on how to compare them or what to say about it. It is something I need to work on as it could help me figure out what I could possibly change or improve on.
When doing research for the plant plushies I found a lot more female makers than male, whilst not everything was plush based, the creators we looked at were predominantly female. The creator Adam Frezza from Chiaozza is possibly the only male maker that we had researched; there is a possibility that the reason there aren’t as many male makers in this type of industry compared to female makers, is because historically females would be the ones doing sewing or making clothes ect. Whilst the men would do more of the heavy work. Although historically these were the men and women roles, things have changed and over the years anyone can do just about anything if they work for it and enjoy it. Originally it would just be women that did sewing and made clothes or plushies, however now you have male designers and plush makers, for example Josh one of the members of staff makes and sells his own plushies.
0 notes
Text
I changed a few things from the rough draft when finishing it up, but overall the story is the same.
0 notes
Text
0 notes
Text
Cinema 4D Air Ship (2/2)
I added the materials to each part of the ship that seemed fit.
I changed the wood material as I thought the darker one fit better that the first one I had picked.
The last thing I did was add a Physical Sky, so that when I rendered my piece it would have some lighting hit the ship and give it shadows and more depth.
These are some of the rendered photos I had got and I am rather happy with how it looks. I would like to add more to it, such as add some clouds around it to give more of the affect that it is flying through clouds and I need to add it into the bottle as the finished piece.
0 notes
Text
Cinema 4D Air Ship (1/2)
I started of by making a boat shape, extruding and scaling it so it curved in. Once I had gotten the shape I wanted I extrudes a bit from the middle so that it would have some sides and be like an actual boat rather than some odd shape.
After I had gotten the boat shape I wanted, I moved everything from my old design and rescaled and fixed them onto the new ship design.
Moving onto the wings I used the spline tool and extruded it with a height of 0.5cm.
For the sail I used a plane and gave it the properties of a material and animated it with wind, stopping it at a certain frame so that it was frozen in that motion, giving it a better shape.
Moving onto the materials I made a few and also used some premade ones. Finding a good wood material for the ship and the masts and a linen fabric which I uses for the sail and the wings, the wings being a more reddish colour than the sail.
0 notes
Text
My Alien Plant Ecosystem (3/3)
After putting all my little alien plant creations together, I’m really happy with how they all turned out. I feel like they all worked really well together and the colours complimented each other nicely.
It was also interesting making things with all sorts of materials and trying new things. One of my favourites being the latex sculptures and the felt flowers. Although I like the latex sculptures, doing the French knitting was rather tedious and was rather loose no matter what I tried, however, it was somewhat relaxing to do whilst listening to music or watching something.
I feel like the least successful one was my plushie as it was very floppy and the stem didn’t give it much structure, so if I was to do it again I would try make it more structured and sew the petals and eye together better than I did so that it doesn’t leave any small gaps in-between them.
Looking at posts Pinterest and Etsy gave me a lot of ideas for the plushie and how I could have styled it, however I could have added more detail to the eye or the petals.
Photographing the plants within different backgrounds and lighting made them come to life a bit more and the angels helped show different parts of it and just shows them of. I’m happy with how a lot of the photos came out and how I captured the alien plants in different lights.
0 notes