nayaninarayana-mga2023mi5015
MI5015 3D Games Design
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MI5015 Deliverables
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Project Files
This google drive links consists of all the source files related this project.
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Level Play Through
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Flythrough of the Game Level
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Reference Links
I watched these YouTube tutorials to add the Objective and Game Over menu to my game.
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Game Over Menu Test
This is the test run of the Game Over Menu to show the functionality of both the Restart and Quit buttons.
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Objective and Game Over Blueprint
The objective of my game is not to win or lose, it is to complete the objective and finish the game. The player is free to roam around and explore as this is an open-world game.
After the player completes the goal of the game, which is to collect a set amount of items/paintings, I wanted it to display a Game Over menu when the goal is completed. So I created a Game Over Widget and designed the UI to display two buttons for Restart and Quit.
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I connected the Game Over Widget to the previous Collecting System Blueprint and set the max amount of items to be collected for The Game Over menu to appear.
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Reference Links
This is the reference video for the tutorial I followed to create the Main Menu Blueprint
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Main Menu Test
This the test run of the Main Menu to check the functionality of the Play and Quit buttons.
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Main Menu Blueprint
I wanted the game to display a main menu when the player opens the game with two options to either Play or Quit. The main menu will also display the objective of the game so that the player knows the goal.
First I created a main menu widget and designed the button and texts to be displayed on the screen. Then I connected the buttons to open level and quit when clicked.
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Then in the level blueprint, I connected the Main Menu widget for it to be displayed on the screen when the game starts.
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For the background of the Main Menu I wanted it to show all three islands from the top view. I created a camera and placed it on top of the three island and set it to 'Auto Activate for Player 0'.
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Reference Links
This is the YouTube tutorial followed to create the collection system blueprint.
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Collecting System Test
This the test run of the collection system with the sound effect.
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Collecting System Blueprint
Item Widget and UI
I wanted the collected items to be counted and displayed in the UI. I created an item widget for this purpose.
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Connecting the item widget to the Thirdperson Character Blueprint for it to be displayed in the UI.
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Collecting System Blueprint
I followed a YouTube tutorial to create a Blueprint setup that allows to collect coins/items while also counting them.
Collectable Item and Collision
First I created the collectable item/painting's static mesh and its collision (in Unreal Engine I've named the collectable item as 'coin' as I was following the tutorial to make this Blueprint.)
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Collection Count and Sound Play
Then I made the blueprint to count and also play a sound when an item is collected. I downloaded a sound effect from a site called Pixabay.
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Designing the Collectable Item in the Game
The game I will be creating is a collecting game where the player is free to roam the islands and collect a certain amount of items to finish the game. I decided the items that the player would collect would be paintings, preferably from Jean Arp.
Therefore I decided to take inspiration from Jean Arp's paintings and design a painting inspired by his art style.
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This is the painting I created to be applied as a texture to the collecting item. I wanted the painting to look as similar as possible to Jean Arp's Style. Therefore I also used his color palette.
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The Completed Islands
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Asset Texture Maps
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For the three assets that represent the Eiffel Tower, Swiss Alps and Porta Nigra, I decided to texture them on Substance Painter as it is easier to paint them.
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