mystmoon
I like weird stuff
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21+ / she/her / UK / tumblr old This is my personal blog, I mainly just reblog stuff I like, sometimes I draw and cosplay. I am terrible at remembering to tag reblog but shoot me a message if you need something tagged and I'll try to keep it in mind.
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mystmoon · 7 hours ago
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They are now calling for a boycott of all Starbucks stores for December 20th to December 24th.
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mystmoon · 8 hours ago
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so for this post from ovegakart i'm imagining spell rules going along these lines...
Nayru's Shield: Level 3 Abjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 500 rupees) Duration: Concentration, up to 1 minute The love and protection of the goddess Nayru shields you. You gain resistance to all damage for the duration. Additionally, this spell also summons a magic shield into your hand, granting the benefits of wielding a shield even if you are not proficient with shields. If you do not have a free hand, the shield does not appear, and this benefit is not granted. Finally, this spell also generates an emanation of protection around you, granting a +1 bonus to AC for any ally inside it, you excepted.
Nayru's Mirror: Level 3 Abjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 1000 rupees) Duration: Concentration, up to 1 minute The love and protection of the goddess Nayru reflects damage directed at you. You gain resistance to all damage for the duration. Additionally, creatures of your choice within 5 feet of you must make a Dexterity saving throw, taking 2d6 force damage on a failed save or half as much damage on a successful save, as shards of Nayru's protection strike them. Finally, ranged weapon attacks and ranged spell attacks that hit you are reflected off of you after dealing their damage, striking the original attacker for half their damage.
Notes: I split Nayru's Love into two spells, for Link and for Zelda. For Link: I figure this should be a hefty spell given the immense benefits it offers, but still accessible to an Eldritch Knight like Link. So I made it level 3. I'm also not sure about the concentration on it, since you can get smacked but it doesn't drop, I just wanted to make it slightly less busted by making it eat the caster's Concentration. For Zelda: More offensive, I originally thought like Armor of Agathys but re-read the handwriting and realized lol nope. So I made it so enemies who attack and hit you take the half damage that the shield stops you from eating.
Farore's Wind: Level 3 Conjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 100 rupees) Duration: Instantaneous Briefly surrounded by the divine gales of the goddess Farore, you teleport to a location within sight. Using a Higher-Level Spell Slot: You can teleport to any location you know within 1000 feet (4th level spell slot), any location you know within 5 miles (5th level spell slot), any location you know within 100 miles (6th level spell slot), or to any location you know on this plane of existence (7th level spell slot). If you cast this spell at 5th level or higher, there is a cumulative 15% chance for each level above 4th it is cast at (up to 45% with a 7th level spell slot) for a mishap to occur, sending you to a false destination. Holding or carrying an object linked to the intended destination removes this chance.
Notes: I figure the inspiration spells for this should be Misty Step (but range increased to 'anywhere within sight'), Dimension Door (range increased), and Teleport. It's a sort of catch-all spell. The only issue is that, in order to make it NOT BUSTED AS FUCK (which is already is tbh), I had to level-scale it, which seriously kneecaps Link as an Eldritch Knight. I also had to add in that a mishap can occur because even Teleport isn't perfect.
Din's Fire Level 3 Evocation Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 300 rupees) Duration: Instantaneous An explosion of Din's holy flames blasts from you in a 20-foot emanation. Each creature in this emanation makes a Dexterity saving throw, taking 8d6 fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning. Using a Higher-Level Spell Slot: The damage increases by 1d6 for each slot level above 3.
Notes: It's Fireball as an emanation, why not.
Zelda's Light Level 3 Transmutation Casting Time: 1 Bonus Action Range: Touch Components: V, S Duration: 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack and damage rolls. Additionally, when a creature hits another creature with that weapon, a bright flash of light accompanies the strike. The target must make a Constitution saving throw (using the caster's spell save DC) or be blinded until the end of its next turn. This spell ends early if you cast it again. Using a Higher-Level Spell Slot. The bonus increases to +2, and the weapon deals an additional 3d6 radiant damage with a 4-6 level spell slot. The bonus increases to +3, and the weapon deals an additional 6d6 (instead of 2d6) radiant damage with a 7+ level spell slot.
Notes: It's magic weapon but added blinding and radiant.
Lens of Truth Wondrous Item, Very Rare (requires attunement) While wearing this lens over your eyes, you have Truesight with a range of 120 feet.
Notes: Should this be legendary? True Seeing is a 6th level divination spell, so maybe! I made it attunement so you can't just pass it between people for a free action or whatever and you need to know it well to use it.
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mystmoon · 9 hours ago
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I’m a little upset because my husband (stressed out little Englishman, old as balls) had never heard Welcome to the Black Parade. What do you mean you’ve never. Like never heard it ever. You’ve heard it, though?? and it turned out that - NO.
And he said: well i wasn’t an American child during the millennium or indeed at any point in my existence now was I? So of course I had to explain about welcome to the black parade, I mean, REALLY. Really? Really!
Anyway unbeknownst to me it CLICKED for him and he liked it in quite a normal, I-will-hear-that-song-again way and he added it to his playlist of what he fondly believes to be similar-sounding songs, which in context affected me like a blow to the back of the head. Sir; your brain. Explain it to me please.
And he was like wdym. Sounds like Queen.
And the thing is. If you are a virgin to MCR and don’t give a damn about anyone or anything and you’re a highstrung little guy who is not an American and is a million years old, and if you spent your ENTIRE teens in a healthy outdoors attitude of underage drinking and smoking and banging other teens on unsupervised hiking trips while being attacked by swans, and other worldly and mentally healthy adventures that did NOT involve being on the internet too young, so that you genuinely wouldn’t know who Gerard Way was if he leapt out from behind a mailbox and bit you suddenly;
If MCR means nothing to you at all, net zero context, net zero interest, genuinely no nostalgia or cringe or judgement or admiration because you are NORMAL,
fuck me. Sure. It DOES - fuck me: okay. You win this Dr Glass. It does - yeah actually you’re right. It’s - it sounds like Queen.
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mystmoon · 11 hours ago
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There's wholesome ships and there's toxic ships, but I'd like to coin 'sodium chloride ships', where the individuals involved are both horrible and dangerous people, but somehow being together renders them surprisingly well-adjusted (if a little salty).
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mystmoon · 12 hours ago
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mystmoon · 12 hours ago
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mystmoon · 12 hours ago
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mystmoon · 12 hours ago
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"Why are you complaining about not having evil options? I know that none of you play evil/the majority of people play good characters anyway."
Most good RPGs won't just give you an evil choice and a good choice. Usually it'll be a sliding scale of assholery, and usually there will be a decent enough in-universe reason to do something "evil".
A good enough writing/dev team will make it very tempting to pick a shitty option, be it through gameplay advantages or character motivation. Some games get away with just making it fun/unhinged to be a dickhead (Mass Effect Renegade Shep comes to mind, as they objectively get a "worse" mechanical outcome at the end of the trilogy, but plenty of people still maintain it's the best way to play). WotR gives you enough wacky chaotic options that playing a goody two-shoes makes me feel like I'm missing out.
I actually think that having bad options presented to the player makes the choice to be good all the more rewarding? Like when I see just how much of a shithead I could make my character, what truly cruel and unhinged things they could say, that makes it more meaningful when they don't? Ya know? I could be evil but I choose not to? In games where I'm placed in a position of power? Imagine that. Not picking those options is just as much of a power fantasy as anything else, to me.
You can be good without being nice. Games aren't great at this distinction yet, but being able to be sassy or stoic or rude while still making "good" choices is very much a part of roleplaying. I don't have many "evil" OCs (aside from my original work), but all my OCs are good in different ways. Some of them are just barely good enough to not be evil.
Sometimes one "evil" choice presented can fit an OC that is otherwise a disinclined to do bad shit, just because it better aligns with their personal morality. So even if I don't play a wholly "evil" OC who picks every "evil" choice, I can still play somebody who's unique and complex. Or at the very least somebody who makes mistakes? Like people do?
Replayability? In an RPG?? Might be important? Yes most people don't play evil ... for their first run. But people who replay games, and particularly RPG players, will make multiple characters/runs, and the existence of different options makes the prospect much more rewarding.
Idk man. There's like a bajillion reasons that players who only play good guys should still want the options to be shitty in their games. And a bajillion more for why they should exist in roleplaying games in particular.
Just my onion though.
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mystmoon · 12 hours ago
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@elodieunderglass horrible things with legs
(source)
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mystmoon · 12 hours ago
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A bus may have only a couple of passengers, especially at the beginning or end of its route. But let's also take fuel efficiency into account.
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mystmoon · 12 hours ago
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Jackie the pirate mushroom by Khuc Cay
Free crochet pattern here
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mystmoon · 12 hours ago
Video
The Trouble with NFT’s
A sequel to this
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mystmoon · 13 hours ago
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hey folks,,,,,... glad 2 b here on tubblr . here's a little self-portrait of me,, a human male
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mystmoon · 16 hours ago
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guys. please
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mystmoon · 16 hours ago
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mystmoon · 16 hours ago
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Dec 4: Remember that time we learned Clark Kent totally peeked at all his Christmas presents with his X-Ray vision? (Justice League, “Comfort and Joy”)
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mystmoon · 16 hours ago
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