myladyofsilver
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things dragon age could be doing with blood magic:
revolutionizing healing craft in thedas through the manipulation of a person’s blood (keeping ppl from bleeding out, restarting a heart that stops, finding and loosening blood clots, etc.)
foolproof pregnancy prevention through the stoppage of menstrual cycles
divining a person’s future to protect them from accidents or life-threatening injuries
helping parents find children and other loved ones who are lost/abducted through the use of blood-based kinship spells
blood leaves magical residue on murderers which particularly skilled blood mages are able to trace or at least use to corroborate evidence and convict criminals
protecting oneself or others from harassment/stalkers through the use of blood-based sigils; protecting oneself from blood-based kinship spells when fleeing from abusive homes
things dragon age actually does with blood magic:
lmfao congrats on your terrible life choices, you’re either an idiot or an asshole and you and/or everyone you love is dead
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i dont consider myself a 'fashion guru' by any means but one thing i will say is guys you dont need to know the specific brand an item you like is - you need to know what the item is called. very rarely does a brand matter, but knowing that pair of pants is called 'cargo' vs 'boot cut' or the names of dress styles is going to help you find clothes you like WAAAYYYY faster than brand shopping
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This scene looks peaceful. I'm sure nothing could surprise us here. GM - "Remind me of your passive perception please?"
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Shitty D&D Character Concept
Warlock/Cleric character whose patron and deity are their parents and also exes fighting over custody over the character, each trying to win over their child with increasingly powerful gifts.
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why are star wars planets more boring than earth and our solar system like sure we’ve seen desert, snow, diff types of forest, beach, lava, rain, but like…
rainbow mountains (peru)
red soil (canada/PEI)
rings (saturn’s if they were on earth)
bioluminescent waves
northern lights (canada)
salt flats (bolivia, where they filmed crait but did NOTHING COOL WITH IT except red dust?? like??? come ON)
and cool fauna like the touch me not or like, you know, the venus flytrap.. and don’t get me started on BUGS like… we have bugs cooler than sw aliens
BASICALLY like???? come on star wars you had one (1) job where are the cool alien species
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some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)
family/friends/personal
someone close to you is sick. you need to adventure to find a cure
someone stole something important from you and you need to find it
you’ve received a message from a long lost relative and are trying to find them
someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)
adventuring runs in the family! everyone is expected to complete one quest in their lives
your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage
another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them
there’s a magical drought in your hometown and you have to fix it
your hometown doesn’t have a lot of jobs so you have to travel and send money back home
some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time
quests/jobs
a god/patron has sent you on a quest to do something for them
you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)
you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related
your priest received a vision from your god and they sent you on a quest
you’re writing a book about the world and different cultures and you need first hand experience
you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own
you’re a detective who helps solve crimes and need to travel to solve a particular case
you’re a collector of a certain object and travel across the land to find it
you’re apart of an adventuring academy and have to complete a quest to graduate
you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners
you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own
feel free to add some of your own!
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The Arcane Cannon is charging. We need to get out of here now!
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We made this scene to accompany our Knotside City Streets map pack. Which shop will you be visiting first in the City?
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cursed amnesiac druidrevenant mistakes a dead outlaw for genuinely sad roadkill situation. the dead outlaw has complicated feelings about the consequences of this.
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Concept;
Tabletop campaign, but in the setting, combat dice are a real, tangible thing held and used by entities. Player characters/monsters/etc throw actual dice and act appropriately to their throws. They pick the dice up after, as is good manners.
What happens If you lose your dice mid-battle? Most creatures respect the system enough that combat doesn't happen outside of dice rolling etiquette.
What if you've lost your dice somehow? Gotta file a requisition from your local combat dice office. Lots of slimes and rats queueing up for replacement dice. An alternative would be to get your hands on the dice of other entities...
Etc.
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another accidentally forgotten reference i made for my girlie, hemlock!! 🐸🌿 i wasn't going 2 post this one bc although i love her design sm but i screwed the pooch on how this reference looks w the background, it bugs me so bad but i figure someone might still like it anyway!!
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There is a lone shipwreck on an unmarked location of Anchor Island, a ship which bears the wounds of mutiny and murder. The restless souls of the sailors haunt this shipwreck, along with numerous creatures that have taken residence in the hold.
This ship has a total of 3 floors (4 if we count the quarterdecks and cabins). The cabins once housed the captain, first mate, and many of the ship's officers. The lower deck held the ship's crew and served as a common area for eating. A kitchen to the rear provided food for the crew. The cargo hold held many crates, and barrels, along with a small jail cell for mutineers and vagabonds.
This map pack includes a fully-functional "ship at sea," if you want your players to sail this ship before crashing it.
Download the map for free here.
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One of the best compliments I receive is when my DnD group forgets that I’m playing both characters in an exchange.
We’ve been playing with the same DM for years and have legacy characters that pop in sometimes but also in our last campaign I took over a really pivotal NPC in order to romance my wife harder. So I end up having a lot of talking to myself scenes because characters need to resolve their differences or bond.
I initially worried about having conversations with myself but my party is always excited about it and routinely forget that I’m both people. They view my characters as discrete entities and I think that just about the highest praise imaginable.
Today when discussing a book scene my beloved said, “I’m excited to put in Nastya yelling at Orion, we didn’t get that in game.” In game the party watched Nastya chewing out Orion and I described body language because the content of the argument was secret and because their accents are hard to switch between.
“Yeah, I didn’t have the fortitude for that one.”
My wife paused before going, “Oh yeahhhh, both of them are you. I forgot.”
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High above the crashing waves lies a well-defended castle that is built into the side of a mountain. This castle serves as the home of Captain Flint and his rag tag army of buccaneers and outlaws!
This fortress features high stone walls reinforced with two towers and plenty of cannons to scan the horizon. A large mountain provides natural protection from the north and west.
A small hamlet is set up within the castle, with a mountain spring providing fresh water. More buildings are in the process of being built, as this castle serves as a refuge for many convicts and brigands.
You can download the high-resolution map for free here.
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(Context: Psychic, who recently got a noble title, is planning his introduction to high society - think a debut; his fiancé is...helping.)
DM: "On your return home, you find that a servant has left a bunch of clothing on your bed, alongside a note from [Fiancé]. It reads 'You need to visit the tailor, and make sure everything fits.' There's a lot of -"
Psychic: "How...how many outfits are there?"
DM: "Well the plan is for it to last the entire Midsummer."
Psychic: "Oh, so like, ten outfits. That's doable."
DM, grinning: "No, this is nobility. There's an outfit for the morning, one for the afternoon, and one for the evening. That means thirty!"
Psychic, glancing over at Druid: *Mouthing "Help. Me."*
Druid, a socialite: "Ooooo, how fancy!"
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