Just the links for my new mods!Follow dawns-beauty for mod development and general TES bloggingNexus Link for older mods
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Small update here for non-CBBE users: fixed a small gap around the ankle on the female armors
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Small update to my Fennorian preset: I've added a HPH-EFM version
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Khajiit Ear Fluff got an update!
What's new in 2.0:
fluff that uses your hair color (thanks to WhiskersIsTheCat!)
3D Khajiit Brows Patch- new brows separated from the originals, plus new Hair Tint versions
BeastHHBB Patch - I mistakenly published this one before I actually made it do anything (RIP), so in 2.0 it actually adds brows
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Khajiit Ear Fluff is out!
I wasn't able to figure out why it wouldn't use your hair color, but I was able to make it use your skin tone after all
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Lunar Lattice Tweaks Presets has been updated!
There are some tweaks to make the ears work better and fix some of the eye issues.
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If you like the textures from Serval Khajiit Race but want to use them in combination with other texture replacers, this might be the mod for you!
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i believe you posted the wrong link :p
Yep, thanks for letting me know. Fixed now! XD
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Kayden's Male Lion Texture -awg Tweaks
Fixed MEGA Link
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Mod Update: fixed a lot of issues with the Lunar Lattice Tweaks FOMOD
Will be working on fixing up some issues with the presets next
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I made some Bosmer eyes with star-shaped pupils, like ESO's.
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Immersive Dunmer Locations: Unofficial NavMesh Fix and SSE Port
This mod was originally published for LE by evgirunslaad, but they deleted it due to issues with the NavMesh. I always loved this mod, and I actually had an archive of the file, so I went ahead and fixed the deleted NavMesh and ported it to SSE. It is ESL-ified.
Requires BEES if you're using an old version of Skyrim.
Original page via WayBack Machine here.
It adds more Dunmeri clutter to the New Gnisis Cornerclub, the Atheron house, Sadri's Used Wares, Refugee's Rest, the Shrine of Azura, the Sacellum of Boethiah, and Merryfair Farm.
I made 3 optional patches:
Legacy of the Dragonborn
Daedric Shrines - Azura
LOTD - Daedric Shrines Azura Combo Patch
Download here
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I converted a bunch of elf NPCs to RaceMenu presets
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Small fix for missing naked hands data
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OKAY, hopefully the last update for real:
SPID version is now retired, and can be found in the Misc files
Skypatcher version has had all masters files removed. All outfit mods formerly required are now just soft requirements. It will change the outfits depending on what mods you choose to use
The editing process is now much simplified (see Article for details)
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Just uploaded a file that:
adds outfit records
fixes the lowered hood bodyslot (it wasn't showing up correctly)
fixes the male gloves meshes (uses wrong coordinates, would sometimes disappear)
fixes the male beast claws (broken mesh)
Should be totally safe to update midgame
Hedge Mage Armor - Sassy's Tweaks
Hedge Mage Armor is one of the staples of my modlist and an all-time favorite of mine, but I have some qualms with it. Namely, the distribution and lack of recolor support for males and beast races. So I've come up with a plugin replacer mod that makes it work a little better for me.
Essentially, it removes all the broken script functions, world space edits, and quests and makes the armor simply craftable. The plugin now uses the correct SSE form, and is now an ESPFE so it won't take a plugin slot. It also patches the male version of the mod, with tweaks to the male beast race torso meshes and new male glove meshes. It also adds claws to the beast race gloves
It adds all the optional recolors, for male and female, humanoid and beast alike. I have also added a lowered version of the hood. Lastly, everything is now craftable.
Required Mods:
Hedge Mage Armor by elleh:
I recommend downloading the regular version, or just delete the .esp. Be sure to load my files after it!
2. Hedge Mage Armor - Male Version by Tathrin:
You need to download the 'Hedge Mage Armor - Male Meshes' from the optional files. You can load this anywhere or combine the meshes with my mod
Download here
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Hedge Mage Armor - Sassy's Tweaks
Hedge Mage Armor is one of the staples of my modlist and an all-time favorite of mine, but I have some qualms with it. Namely, the distribution and lack of recolor support for males and beast races. So I've come up with a plugin replacer mod that makes it work a little better for me.
Essentially, it removes all the broken script functions, world space edits, and quests and makes the armor simply craftable. The plugin now uses the correct SSE form, and is now an ESPFE so it won't take a plugin slot. It also patches the male version of the mod, with tweaks to the male beast race torso meshes and new male glove meshes. It also adds claws to the beast race gloves
It adds all the optional recolors, for male and female, humanoid and beast alike. I have also added a lowered version of the hood. Lastly, everything is now craftable.
Required Mods:
Hedge Mage Armor by elleh:
I recommend downloading the regular version, or just delete the .esp. Be sure to load my files after it!
2. Hedge Mage Armor - Male Version by Tathrin:
You need to download the 'Hedge Mage Armor - Male Meshes' from the optional files. You can load this anywhere or combine the meshes with my mod
Download here
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A few more updates!
Khajiit Has Wears now supports Skypatcher and has had the installation simplified (hopefully avoiding a lot of the problems that came from using plugin replacers)
Khajiiti Apex Armory - awg's tweaks now actually edits the armor in a way that uses my cubemap edits
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