mountaingoit
mountaingoit
Oi, what you lookin at?
504 posts
Just Call Me Lydia!!Female 20+, Virgo (Ooc: I pulled this outta my ass)
Last active 60 minutes ago
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mountaingoit · 6 days ago
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the one time that I did hooves justice
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The Mountain Goat: Lydia Katheere
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mountaingoit · 7 days ago
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Blog introduction
Meet Lydia Katheere, the fastest satyr in the plains.
[this is my new blog intro]
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Lydia: Hey, the name’s Lydia. I’m the scout of the group. I also do recon, hiking, rock climbing, and camping.
Lydia: You may have met some fast fellas, but as far as I know, I’m the fastest in my group. Wanna see me dunk on tourists?
[if answer: yes]
Lydia: Cool. Let’s check out the summit, I heard there’s some slowpokes over there lol.
[If answer: no]
Lydia: *sigh* Fine, your loss.
[If answer: mention quest]: uggh, it better not be another fetch quest.
Quests:
Round up the Renegade Raiders [Stealth/Adventure/Justice]
Investigate Campfire Sites [Drama/Horror/Survival]
Defeat a Wild Beast [Survival/Adventure/Drama]
Ooc: I’ll make some stuff up along the way, so there might be plotholes. However, I will make some official posts about each quest once I finish the roleplays.
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mountaingoit · 14 days ago
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new icon lmao
0 notes
mountaingoit · 1 month ago
Text
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
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HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
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HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
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HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 1 month ago
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Ohhh
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
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HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
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HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
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HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 1 month ago
Text
my poor brain would never be able to understand coding
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
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HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
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HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
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HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 1 month ago
Text
dang
I recall two times that I’ve tried making a game, two times
I’ve made point and click games where the player has maneuver their cursor around blue spikeballs to click on a red ball
the blue spike balls send you to a game over screen and were programmed to randomly spawn everywhere upon clicking the red ball (the effect also applies to the red bed)
Easy mode was 2, hard mode was 6
there were times that the spike ball was completely spawned underneath the cursor and rendered the game into a softlock.
the second game was a point and click but you had to carefully move the cursor around a maze made of blue obstacles that was either really hard/frustrating or easy. (I named it Mousey Maze)
The coding for Mousey Maze was….atrocious
I copy-pasted the entire code for the obstacle and typed the tag names of every single blue block into the same code repeatedly (yandev route)
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
Tumblr media
HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
Tumblr media
HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
Tumblr media
HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
Tumblr media
HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 1 month ago
Text
admittedly I have a bunch of messy sketches and drawings that don’t make any sense.
As well as some unfinished drawings where I just gave up
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
Tumblr media
HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
Tumblr media
HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
Tumblr media
HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 1 month ago
Text
[hold on let me switch blogs]
I honestly wish I had a better image quality of the page, I had finished drawing my ocs on another page and here’s the result
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Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
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HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
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HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
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HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 2 months ago
Text
another art dump
with an actual manga attempt
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A scary backstory
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Old stuff
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Tomfuckery
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3 notes · View notes
mountaingoit · 2 months ago
Text
Yep!
✨Pixels✨
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
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HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
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HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
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HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 2 months ago
Text
@agentleem
Some plans
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
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HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
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HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
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HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 2 months ago
Text
Here’s an update on this whole thing lol.
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This a sketch of three of my ocs in a video game format.
Yes, I do plan to draw them in Piskel.
I plan to start with the anime eyes to get a sense of the proportions of the head. Very likely to be 8-16 pixels tall, with the head being roughly 6-7 eyes tall, so the head size may range from 48 pixels to 112 pixels tall.
So…it’s likely to be super complicated
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
Tumblr media
HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
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HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
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HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
22 notes · View notes
mountaingoit · 2 months ago
Text
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
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HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6] 
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers   [1st Level]                    3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word         [1st Level]         Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level]     Range of effect:     [5d8 hp]     [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
Paula Dendafter [Str Build]
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HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage]     [Heavy]
You swing your greataxe into the target.
Physical hits     [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving    [Strength check]       [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]. 
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
Lydia Katheere [Dex Build]
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HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn]                 Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target.         The spell lasts for five turns.                           [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark    [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn.            [1 action + 1 bonus action]
Longstrider       [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
Paprika Whitterstone [Cha Build]
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HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands      3d6 fire damage   Dexterity save:        DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile   1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets.              [1 action]
Chromatic Orb  3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack.   [1 action]
Mage Armor    base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
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mountaingoit · 2 months ago
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Not gonna lie, I kinda suck at side profiles
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The nose is horrendous.
Canvas size: dunno.
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mountaingoit · 2 months ago
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Not gonna lie, Lydia’s costume doesn’t make sense
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I’ve been using the skirt designs of Scathach (Fate Grand Order) and Lisa (Genshin Impact), but I don’t understand it.
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mountaingoit · 2 months ago
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stop treating killing dragons as this act of bravery and valor. maybe ou should be kissieng and loving the dragons instead. and be more niceys
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