Just Call Me Lydia!!Female 20+, Virgo (Ooc: I pulled this outta my ass)
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another art dump
with an actual manga attempt
A scary backstory
Old stuff
Tomfuckery
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Yep!
✨Pixels✨
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6]
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers [1st Level] 3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word [1st Level] Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level] Range of effect: [5d8 hp] [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
—
Paula Dendafter [Str Build]
HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage] [Heavy]
You swing your greataxe into the target.
Physical hits [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving [Strength check] [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action].
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
—
Lydia Katheere [Dex Build]
HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn] Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target. The spell lasts for five turns. [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn. [1 action + 1 bonus action]
Longstrider [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
—
Paprika Whitterstone [Cha Build]
HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands 3d6 fire damage Dexterity save: DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile 1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets. [1 action]
Chromatic Orb 3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack. [1 action]
Mage Armor base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
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@agentleem
Some plans
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6]
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers [1st Level] 3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word [1st Level] Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level] Range of effect: [5d8 hp] [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
—
Paula Dendafter [Str Build]
HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage] [Heavy]
You swing your greataxe into the target.
Physical hits [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving [Strength check] [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action].
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
—
Lydia Katheere [Dex Build]
HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn] Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target. The spell lasts for five turns. [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn. [1 action + 1 bonus action]
Longstrider [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
—
Paprika Whitterstone [Cha Build]
HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands 3d6 fire damage Dexterity save: DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile 1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets. [1 action]
Chromatic Orb 3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack. [1 action]
Mage Armor base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
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Here’s an update on this whole thing lol.
This a sketch of three of my ocs in a video game format.
Yes, I do plan to draw them in Piskel.
I plan to start with the anime eyes to get a sense of the proportions of the head. Very likely to be 8-16 pixels tall, with the head being roughly 6-7 eyes tall, so the head size may range from 48 pixels to 112 pixels tall.
So…it’s likely to be super complicated
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6]
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers [1st Level] 3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word [1st Level] Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level] Range of effect: [5d8 hp] [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
—
Paula Dendafter [Str Build]
HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage] [Heavy]
You swing your greataxe into the target.
Physical hits [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving [Strength check] [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action].
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
—
Lydia Katheere [Dex Build]
HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn] Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target. The spell lasts for five turns. [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn. [1 action + 1 bonus action]
Longstrider [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
—
Paprika Whitterstone [Cha Build]
HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands 3d6 fire damage Dexterity save: DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile 1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets. [1 action]
Chromatic Orb 3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack. [1 action]
Mage Armor base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
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Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6]
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers [1st Level] 3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word [1st Level] Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level] Range of effect: [5d8 hp] [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
—
Paula Dendafter [Str Build]
HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage] [Heavy]
You swing your greataxe into the target.
Physical hits [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving [Strength check] [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action].
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
—
Lydia Katheere [Dex Build]
HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn] Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target. The spell lasts for five turns. [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn. [1 action + 1 bonus action]
Longstrider [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
—
Paprika Whitterstone [Cha Build]
HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands 3d6 fire damage Dexterity save: DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile 1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets. [1 action]
Chromatic Orb 3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack. [1 action]
Mage Armor base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
#dnd stats#dnd ocs#yes I stayed up researching stats and skills before I started playing Pokémon styled dnd campaigns
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Not gonna lie, I kinda suck at side profiles
The nose is horrendous.
Canvas size: dunno.
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Not gonna lie, Lydia’s costume doesn’t make sense
I’ve been using the skirt designs of Scathach (Fate Grand Order) and Lisa (Genshin Impact), but I don’t understand it.
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stop treating killing dragons as this act of bravery and valor. maybe ou should be kissieng and loving the dragons instead. and be more niceys
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hrt is great because it gives transfems an excuse to compare boob sizes like cliche anime girls.
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If you drink beer while gaming you have the Mirthful Gamer's Heart.
If you drink hard alcohol while gaming you have the Riotous Gamer's Spirit.
If you drink wine while gaming you have the Sensual Gamer's Soul.
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Spears
The third one was modeled after White Tassel (Genshin Impact)
I do plan to draw them in piskel but most of their details will be lost to single pixels :’3
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10 Non-Lethal Injuries to Add Pain to Your Writing
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Looking For More Writing Tips And Tricks?
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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Yea, yea, sure (I say as I hurriedly trot to the the aisles)
*I begin browsing for wild west books, hoping to find some with romance*
-*Your just minding your own business, doing whatever it is you do, until one day you just end up in a strange library*-
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…huh….you wouldn’t mind if I pick up a book or two about cowboys right?
[I was beginning to walk towards the aisle as I ask the question.]
-*Your just minding your own business, doing whatever it is you do, until one day you just end up in a strange library*-
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Hmmm…I’ve heard stories about cowboys and cowgirls from a nearby town.
But I’ve hardly ever seen them in action.
I’m generally from the mountains
-*Your just minding your own business, doing whatever it is you do, until one day you just end up in a strange library*-
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Westerns? (My ear twitches)
What’s Westerns?
-*Your just minding your own business, doing whatever it is you do, until one day you just end up in a strange library*-
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