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Writing Weapons (5): Improvised Weapons
Using everyday and unpected objects as weapons are especially loved by readers during entertaining fight scenes!
At a desk:
Heavey paperweights and inkpots
Letter opener
Things in Bags and Pockets:
Pen: stabbing, thrusting repeatedly at throat and eyes
Pointed Key: the sharp tip poking out between fingers of a balled fist.
Cologne spray: Spritzed into the attacker's eyes
Water bottle: squeeze into the attacker's eyes for precious few seconds
Small, hard objects to lend power to punches.
Slinging the bag itself (espeically if it's heavy, like a book bag) and slamming it down on his head
Objects Used for Hobbies/Occupations:
Knitting needles for the knitter
Hose pipe, secateurs (pruning clippers), spade for the gardner
Iron frying pan, kettles, spatulas for the cook
A heavy tome for the librarian
Wire brush, hair spray, hot curling iron for the hair stylist
Sharp pointed trowel for the archaeologist
Mop, sopay water, antiseptic for the cleaner
Stethoscope, scalpel for the doctor
Oar for the rower
Stiletto heel for the model
Finger cymbals (for bursting eardrums) for the bellydancer
Pin of a brooch for the jeweller
A handful of coins, unopened roll of pennies for the cashier.
If you like my blog, buy me a coffeeâ and find me on instagram! đ¸
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Hello! đ Do you have any advice on word-building? I can imagine multiple scenarios in my head, but I can't seem to put them into words. đĽš
First off hi sorry I took forever to write this blog! I hope it helps you get your ideas onto paper <3
Worldbuilding is the backbone of any compelling story, especially in genres like fantasy, science fiction, and historical fiction. Crafting a believable, immersive world can captivate your readers and provide a solid foundation for your narrative. In this guide, Iâll walk you through the essential steps to create a vivid and engaging world for your story.
Understanding Worldbuilding
Worldbuilding involves creating a complete, fictional universe that serves as the setting for your story. This process includes developing geography, cultures, history, politics, and even the rules of nature and magic (if applicable). The goal is to make your world feel as real and intricate as the characters who inhabit it.
Starting with the Basics
Define the Genre and Tone
Consider the genre of your story. A high-fantasy world will have different requirements than a dystopian future or a historical setting. The toneâwhether it's dark and gritty or light and whimsicalâwill also influence your worldbuilding decisions.
Establish the Setting
Start with the physical world. Sketch out maps, outline the geography, and decide on key locations where your story will unfold. Think about the climate, natural resources, and the flora and fauna that inhabit this world.
Develop a History
Create a backstory for your world. Major events, wars, discoveries, and cultural shifts shape the present-day setting. A rich history can add depth and realism, influencing charactersâ beliefs and motivations.
Building Cultures and Societies
Craft Unique Cultures
Think about the various cultures in your world. What are their customs, traditions, and social norms? How do they dress, what languages do they speak, and what religions do they follow? Diverse and well-thought-out cultures can add layers to your narrative.
Political Systems and Power Structures
Define the political landscape. Who holds power, and how is it distributed? Are there monarchies, democracies, or tribal councils? Consider the relationships between different nations or groups and the potential for conflict.
Economics and Resources
Understand the economy of your world. What resources are abundant or scarce? How do people trade, and what currencies do they use? The distribution of resources can drive plot points and character motivations.
Crafting Magic and Technology
Magic Systems
If your world includes magic, establish clear rules and limitations. What are the sources of magic? Who can use it, and how? Consistent magic systems prevent plot holes and maintain suspension of disbelief.
Technology Levels
Consider the technological advancements in your world. Are they using medieval weapons, steampunk machinery, or advanced futuristic gadgets? The level of technology can influence daily life, warfare, and exploration.
Time and Place
Historical Context
Establish the timeline of your world. Is it set in the past, present, or future? Consider historical events that have shaped the current state of the world. How have these events influenced societal development and cultural evolution?
Daily Life and Schedules
Describe the daily routines of your characters. What does a typical day look like for different social classes or cultures? Consider work hours, leisure activities, and societal expectations. The pace of life can vary greatly depending on technological advancements and cultural norms.
Timekeeping and Calendars
Develop a system of timekeeping and calendars. Are there specific seasons, festivals, or holidays that are significant? How do people measure timeâby the sun, moon, or a mechanical clock? Unique timekeeping methods can add depth and authenticity to your world.
Clothing and Fashion
Cultural Significance
Explore how clothing reflects cultural identity, status, and occupation. Different regions and social groups might have distinct styles, fabrics, and accessories. What materials are commonly used, and how are garments crafted?
Fashion Trends
Consider the evolution of fashion in your world. What are the current trends, and how do they vary across different societies? Fashion can be influenced by historical events, climate, and interactions with other cultures.
Practicality and Symbolism
Think about the practicality of clothing in your worldâs environment. How does the climate affect what people wear? Additionally, consider any symbolic meanings attached to certain garments or accessories. For instance, specific colors or patterns might denote rank or allegiance.
Religion and Beliefs
Pantheon and Deities
Create a pantheon of gods or a single deity, depending on your worldâs religious structure. What are their characteristics, domains, and myths? How do they interact with mortals, if at all?
Rituals and Practices
Detail the religious rituals and daily practices of your worldâs inhabitants. Consider ceremonies, festivals, and rites of passage. How do these practices influence daily life and societal norms?
Religious Institutions
Define the structure and influence of religious institutions. Are there temples, churches, or shrines? What roles do priests, shamans, or other religious figures play in society? The power dynamics between religious and secular authorities can add layers to your worldbuilding.
Languages and Communication
Linguistic Diversity
Develop the languages spoken in your world. Are there multiple languages or dialects? Consider the history of these languages and how they evolved. Language can be a powerful tool to convey cultural diversity and conflict.
Writing Systems
Design writing systems and scripts used for communication. Are there ancient texts or runes with special significance? How do literacy rates vary among different social classes and regions?
Non-Verbal Communication
Explore other forms of communication, such as body language, sign language, or symbolic gestures. How do people convey messages in situations where spoken language is impractical? These non-verbal methods can add depth and realism to your interactions.
Integrating Worldbuilding into Your Story
Show, Donât Tell
Instead of dumping information on your readers, reveal your world organically through the narrative. Use dialogue, actions, and descriptions to weave worldbuilding details seamlessly into the story.
Character Perspectives
Different characters will experience and interpret your world in unique ways. Use their perspectives to highlight various aspects of your world, making it richer and more complex.
Consistency and Continuity
Maintain consistency in your worldâs rules and details. Keep track of your worldbuilding elements to avoid contradictions and ensure a cohesive narrative.
Worldbuilding Tools and Resources
Maps and Diagrams
Create visual aids like maps, family trees, and diagrams to help you keep track of your worldâs layout and relationships. Tools like Inkarnate or Wonderdraft can be helpful for map-making.
Worldbuilding Bibles
Maintain a worldbuilding bibleâa document where you compile all your worldâs details. This can include notes on geography, history, cultures, and more. Itâs a valuable reference as you write and develop your story.
Inspiration from Real World and Fiction
Draw inspiration from real-world cultures, histories, and landscapes. Similarly, reading widely in your genre can provide insights into effective worldbuilding techniques.
Final Thoughts
Worldbuilding is a rewarding yet challenging aspect of storytelling. It requires imagination, attention to detail, and a deep understanding of your narrativeâs needs. By following this comprehensive guide, you can create a vibrant, believable world that will captivate your readers and enhance your storytelling.
Looking For More Writing Tips And Tricks?Â
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Hayaâs book blog where I post writing and publishing tips for authors every Monday and Thursday! And donât forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!Â
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Random Prompts 24
"Well I'm not waiting for Fate to change her mind. She's a stubborn bitch."
"Why do I have to wait for the tables to turn? Can I not just jump across the table and attack you?"
"Patience is a virtue, you know." "Right, and didn't the virtues succumb to sin anyway? I'm just skipping steps."
"How did you get here so fast?" "Shortcut." "You were three days of travel away and you got here in an hour." "Shortcut."
"I would walk through Hell for you." "That's a nice sentiment but please don't."
"Do not make me turn this river around!"
"The amount of people who have said moving mountains is metaphorical until I actually move them is ridiculously high."
"We survived something insane! We should be thanking the gods!" "Uh, you do that. I'll go back to flipping them all off for getting us in that situation in the first place."
"What is in your hand?" "Rock." "Where did you find a rock?" "The ground."
"You can't keep the magic fish, we have to put it back." "But it likes me!"
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Opposing Qualities for your Characters!
I always advocate the concept of Traits and their Inverses when making characters. If you're familiar with my blog, you'll know that in one of my posts, I've told you to use opposing qualities when you make a character to make them real. Here's a link to that post if you haven't come across it yet so you can understand this better: https://www.tumblr.com/coffeetank/747126821111447552/build-characters?source=share ~ List of more opposing qualities to give your characters: persuasive :: manipulative (your character has a way with words and sometimes uses this to get away with things)
humble :: underconfident (your character does not have an ego at all, but they are in actuality always underconfident - show how this can affect their surroundings especially in a situation where others depend on them)
independent :: alienated (your character can do everything on their own and quite literally does not need anyone around, show how this can crossover over with alienation - dig into the emotional background of this supposed crossover)
curious :: invasive (your character has an appetite for knowledge, but they forget boundaries - show how this can get them into trouble)
daring :: reckless (your character has a strong spirit and isn't scared of taking risks, but this can always incline to the bad side and cause them harm - use this to especially add event and conflict in the story)
neutral :: retracted (your character prefers to see both sides before coming to a conclusion and stays neutral 99% of the times, but then when one side needs them more than the other they refuse to acknowledge that need and pull themselves out of that situation - show how this this can affect their relationships with other people especially on a moral ground)
emotional :: irrational (it's always good for your character to have emotional capacity, but it can hinder with their practical side for sure - show how this plays out)
unique :: aberrant (your character has a very solid personality but then some their quirks are too odd to be normal - this is good for revealing an undercover villain/agent/supernatural being later in the story as a twist)
optimistic :: unserious (your character is a positive person, but they take life too lightly sometimes - play with it!)
appealing :: deceptive (your character is absolute delight to be around and wins hearts in an instant - show how they use this power of their to deceive people for their own benefit)
hopeful :: expectant (your character wishes for the bright side - show how this can transverse into having unfulfilled expectations thus making them act out wrongly due to disappointment)
clever :: cunning (as obvious as it sounds, your character uses their intelligence for the wrong - bonus if you mix this with another set of opposing qualities to add depth and layers to your characters)
short-tempered :: violent (easy, simple and impactful; your character loses temper quickly but they damage things around them with every small/big outburst)
Feel free to use these as you'd like! I'll bring you more soon.
-ashlee
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Random Plot Points
A little about me as a writer, I love daydreaming about adventure stories. I usually know the general set up and larger plot points but oftentimes struggle with the how, how do characters get from point A to point B.Â
So, I made a list of random challenges for my characters that I look at when I'm stuck.
Sharing in case helpful to others! (intended for adventure, sci-fi, fantasy stories)Â
characters are delayed/blocked/experience a natural disaster (storm, fire, flood, avalanche, earthquake, epidemic, etc) (BONUS and forced to take a detour from the original path)
character(s) is trapped (quick sand, fall through ice, in room filling with poison, on sinking ship, in a trash compactor on the Death Star, etc) (BONUS- fall into hidden room and discover something)Â
characters go to a festival/ball/party/political summit (where inevitably it all goes wrong)
character(s) overhears a secret (at bar, at party, from a whispered conversation below them in a stairway, etc)Â
characters are attacked by an animal or mysterious forceÂ
characters(s) caught in a mob/riot
character wins/loses something in a bet
character is brainwashed or possessedÂ
character is stranded/lost
character is poisonedÂ
character succumbs to injury or illnessÂ
characters are chased/ attacked by antagonistsÂ
character is captured or arrested (and needs to be rescued)
character is kidnapped and kidnappers make a demand for their release (financial ransom, exchange of information, prisoner exchange, etc)Â
character(s) go undercover to retrieve information
characters decide to steal something they need for their quest (weapon, magical object, money, information, etc). (BONUS- time for a well-planned heist!)Â
characters need to protect/ retrieve/ destroy somethingÂ
characters uncover a network of spies (up to you if they're unexpected allies or antagonists)Â Â
characters discover hidden passageway, room, ruins etc that leads to an important clue
characters forced to hide from someone/something
characters need to escapeÂ
characters lured into trap set by villain (BONUS if the villain doesn't even care who wins but only goaded them to learn how a magical object works, the extent of heroes powers, emergency response system of a government, etc)Â
characters set trap for villain (BONUS- use someone or something important as bait) (if in Act 2, they fail)Â
characters reveal critical information to villain in disguiseÂ
a character is mistaken for someone else (and then is wrongfully arrested, receives information not intended for them, etc)Â
characters receive help (hitch a ride, get help hiding from captors, get help escaping somewhere, etc) from an unlikely new allyÂ
characters forced to team up with an unlikely ally/ morally grey character, etc
characters learn something from simple library research (an oldie but a goodie)
characters just literally just stumble upon or witness something important (secret weapon, secret society etc)Â
characters uncover a secret map/ coded message on the back of an old unassuming document (time for a classic treasure hunt!)Â
someone escapes from prison (an old villain or an old ally) that changes the questÂ
someone is being blackmailed (or otherwise forced to act against the protagonists)
someone is discredited (rumor, disinformation campaign etc)Â
something stolen from your charactersÂ
something (document, magical object, money) turns out to be fake
OR, something unassuming turns out to have special powers or meaning Â
something is hacked (defense system, infrastructure, bank, private records, etc)
something critical is attacked (important bridge, port, bank/ financial system, safehouse, capitol building, character's familial home, etc.)
a computer virus is unleashedÂ
a biological weapon is unleashedÂ
a piece of information the characters believed was true, is falseÂ
an ancient myth turns out to be trueÂ
a secret is made publicÂ
A law is changed or a vote on a critical piece of legislation loses/winsÂ
a political opponent wins an election/ a political ally loses an electionÂ
character(s) help a passerby (from raiders, local tyrant, beast, mystical force, etc)Â
characters "follow the money" and realize someone who was thought to be their ally is actually working for... (crime syndicate, villain, local tyrant etc)Â
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Writing Weapons (2): Knives and Daggers
Dagger vs. Sword
In many situations, daggers might be more plausible than a sword fight.
Dagger are eaiser to carry and conceal, lighter, faster, good for spontaneous action, suicide bids, self-defense and assassination.
Dagger vs. Knife
No clear distinction; terms used interchangeably
Dagger is more for thrusting with 2 sharp edges
Knife is more for cutting (slashing) with 1 sharp edge
Concealment
Carried in a leather sheath on the belt
Can be concealed under a cloak, in a bodice (sheath sewn into the bodice), in a boot, behind hari ornaments
Bodice daggers (popular in the Renaissance) had no cross guards.
Connotations
Beside its combat value, the dagger has lots of emotional and sexual symbolisms.
The closeness need to attack with a dagger creates intense personal connection. They are often used in fights where emotions are running high: gang warfare, hate crime, vengeance.
Due to its shape and the fact that it's usually worn on a belt made it a symbol of virility in many cultures and periods.
Sometimes it was the hilt rather than the blade: like in the case of bollocks daggers with two...balls on either side of the hilt.
Fighting Techniques
Stabbing:-
The dagger with long, thin blades are made to stab a vital organ like the kidneys, liver, bowel, stomach or heart.
Stabbing directly at the chest seldom works, since the blde may glance off the ribs. Position the dagger below the ribcage and drive it upwards, through the diaphragm and into the lungs. If the sword is long enough and your fighter is a professional, you can get to the heart.
If no professional, just keep going for the stomach and you'll get one of the vital organs eventually.
Slashing:-
When describing a slash wound, show a lot of blood streaming, or even spurting.
Slashing dagger fights are bloody - show your MC's hands getting slick with blood, grip on the weapon slipping.
The aim is to cut the opponent's throat or cut tendoms, muscles, or ligaments to disable. Slashing the muscles in the weapon-wielding arm is the most effective; insides of the writst or back of the knee is also critical.
Assassinations:-
Show good knowledge of the humna antatomy
Use a stabbing dagger
A single, determined, calculated and efficient stroke, probably below the ribs.
Self-Defense:-
Disable the attacker by slashing their weapon-wielding hand (elbow or wrist)
Quick, multiple stabs wherever the MC can get the blade to land; the attacker won't give time for careful positioning
If the blade is too short to do any significant damage, maek up for this by stabbing so ast that the pain and blood loss distracts the opponent.
Vegeance and Hatred:-
Someone who is motivated by raging emotions will stab the victim repeatedly, even after he is already dead.
The attacker may stab or salsh the victim's face, disfiguring it.
Contemporary street fights and gang warfare usually involves these.
Duels:-
If both fighters are armed with daggers, include wrestling-type moves as they try to restrict each other's weapon hand.
Show them trying to disable each other by slashing insides of writes, elbows, the back of the knees, etc.
Dagger + Sword
If the character is expecting a fight, they can hold a sword in their right hand, and a dagger in their left to fight with both
Sword + mace combination also common.
Blunders to Avoid:
Direct stabbing at the chest wouldn't work.
Hero cannot cut his bread with a stabbing sword
adapted from <Writer's Craft> by Rayne Hall
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fantasy setting prompts ËËË ę° đď¸ ęą
š➠a darkened apothecary illuminated only by the light somehow being emitted by the many bottles and jars lining the walls
²➠the banquet hall of a noblemanâs sprawling estate, in the throes of a lavish ball attended by everyone in the townland
Âłâž at a healerâs cabin in the dead of night, overwhelmed by adrenaline and the scent of countless tinctures and remedies as theyâre applied
â´âž the last imperial guardpost before crossing into enemy lands
âľâž a run-down inn in the middle of nowhere, half reclaimed by the woodlands around it
âśâž a lake set deep into the mountains with something sinister lurking beneath the surface
âˇâž the first port in a new land after weeks at sea trying to get there
â¸âž the highest turret in the royal familyâs castle on a wintery morning
âšâž the war councilâs planning room, the morning after a bloody defeat
šâ°âž an alchemistâs workshop
šš➠the stables just before daybreak
š²➠the impromptu camp that the leader of the journey had to be begged into allowing after everyone else grew exhausted from being on the road all day
š³➠the army barracks before a battle
šâ´âž the last altar of a dying godâs religion
šâľâž the empressâs chambers, trussed up in nothing more than silken bedsheets and the morning sunshine
šâśâž the bedside of an old mentor, right before the end
šâˇâž on the wrong end of a traitorâs sword
šâ¸âž a beastâs underground lair, alone and unarmed
šâšâž the thick of the enemyâs encampment, shackled and unrepentant
²â°âž the mageâs quarters, having seen something thereâs no worldly explanation for
²š➠the armoury in the late hours of the night, stinking of polish and tears
²²➠in the throne room of the imperial citadel with an ulterior motive
²³➠by the scholarâs side in the library, eager for a little more than knowledge
²â´âž an alehouse in the dead countryside, hoping not to be found
²âľâž the executionerâs platform seeking for just one face in the crowd
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Quick Tips on Writing Better Characters
Here are a handful of quick tips to writing stronger characters and understanding them better as a writer.
Give your characters a title. This can help with worldbuilding and placing your protagonist into the environment. What do others call your characters? The emperor, the bastard son, the Grinch, the chosen one, the class clown, the evil witch, the popular girl, etc.
Use your settings to enhance your character. You can use the locations of your novel to mirror or contrast your character. Do they blend in or stand out? What they focus on can say a lot about them (ex. a fearsome character mishearing things on a dark street, a princess in a ballroom only focused on the exit.)
Know your protagonist's motives and goals before you start writing. What is something they need that fuels their actions throughout the novel? Money, freedom, an artifact, food? To protect their sister at all costs and survive the Hunger Games?Â
Now that you know their motive, make it more complex. A character's motive can be made more complex by putting them in high-stake situations that force them to make decisions. For example, Katniss wants to protect her sister, a very common motivation. However, present-day conflict makes her to do it in the most extreme way by volunteering in the Hunger Games. The plot forces her to make an extreme choice fueled by her motivation.
Your protagonist should be active. It's okay to have your story's events sometimes happen to your character (this is referred to as the character being passive, ex. a tornado sweeping them away) but your protagonist should be active a majority of the time. This means they should always be making decisions, thinking, reflecting and progressing through obstacles.
Instagram: coffeebeanwriting
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â â 'someone finally cares about you' prompts. by @ricesinspo, credits appreciated!
â â â
[â
] they wrapped their arms around you - you can't remember the last time someone hugged you like this.
[â
] getting pulled aside while everyone else is yelling at you. they get you like none of the others do; they know not to yell.
[â
] patiently listening to all of your problems. like actually listening.
[â
] ^ with no judgement.
[â
] they notice whenever something's wrong.
[â
] letting you cry into their arms. telling you it's okay, everything is okay - and you know it's true because they're with you.
[â
] letting you cry at all; realizing you don't have to hide your tears in front of them.
[â
] "in a world where people don't care about me, i'm lucky to have you."
[â
] ^ and then they're like "who hurt you" / "where are your __ i just want to talk" lmao
â â â
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Fantasy Names III
Aithne (f)
Elderic (m)
Minne (f)
Valira (f)
Isidor (m)
Marabella (f)
Albion (f/m)
Gloriana (f)
Sakura (f)
Wolfram (m)
Azahara (f)
Neizan (m)
Malasintha (f)
Sonora (f)
Zabel (m)
Rosamunde (f)
Jamilian (m)
Sybella (f)
Alamea (f)
Gael (m)
Tamar (f)
Kamilla (f)
Burr (m)
Alias (m)
Emmeline (f)
Kuno (m)
Rosella (f)
Maura (f)
Iker (m)
Hemma (f)
Disclaimer:Â You can, of course, use any name you like for any genre of story. Some of these names are from actual mythology, some of them I just liked as names in a fantasy story.
More names!
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Some Quick Character Tips
Here are a handful of quick tips to help you write believable characters!Â
1. A characterâs arc doesnât need to grow linearly. Your protagonist doesnât have to go from being weak to strong, shy to confident, or novice to professional in one straight line. Itâs more realistic if they mess up their progress on the way and even decline a bit before reaching their goal.
2. Their past affects their present. Make their backstory matter by having their past events shape them into who they are. Growing up with strict parents might lead to a sneaky character, and a bad car accident might leave them fearful of driving.
3. Give reoccurring side characters something that makes them easily recognizable. This could be a scar, a unique hairstyle, an accent, or a location theyâre always found at, etc.
4. Make sure their dialogue matches their personality. To make your characters more believable in conversation, give them speech patterns. Does the shy character mumble too low for anyone to ever hear, does the nervous one pace around and make everyone else on edge?Â
5. Make your characters unpredictable. Real people do unexpected things all the time, and this can make life more exciting. The strict, straight-A student who decides to drink at a party. The pristine princess who likes to visit the muddy farm animals. When characterâs decide to do things spontaneously or in the heat of the moment, it can create amazing twists and turns.
6. Give even your minor characterâs a motive. This isnât to say that all your characters need deep, intricate motives. However, every character should need or want something, and their actions should reflect that. Whatâs the motive behind a side character who follows your protagonist on their adventure? Perhaps theyâve always had dreams of leaving their small village or they want to protect your protagonist because of secret feelings.
Instagram: coffeebeanwriting Â
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hello! i love your art style but i am in desperate need of tips for drawing hair, do you have any advice?
I don't do a lot of tutorials, so im not sure how helpful i can be, but here's something i put together! I also made a tiktok of me going through this process if youre interested in seeing that as well :)
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getting back into painting my dragon bois more so a lil tutorial for how i paint scales!
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Some Quick Character Tips
Here are a handful of quick tips to help you write believable characters!Â
1. A characterâs arc doesnât need to grow linearly. Your protagonist doesnât have to go from being weak to strong, shy to confident, or novice to professional in one straight line. Itâs more realistic if they mess up their progress on the way and even decline a bit before reaching their goal.
2. Their past affects their present. Make their backstory matter by having their past events shape them into who they are. Growing up with strict parents might lead to a sneaky character, and a bad car accident might leave them fearful of driving.
3. Give reoccurring side characters something that makes them easily recognizable. This could be a scar, a unique hairstyle, an accent, or a location theyâre always found at, etc.
4. Make sure their dialogue matches their personality. To make your characters more believable in conversation, give them speech patterns. Does the shy character mumble too low for anyone to ever hear, does the nervous one pace around and make everyone else on edge?Â
5. Make your characters unpredictable. Real people do unexpected things all the time, and this can make life more exciting. The strict, straight-A student who decides to drink at a party. The pristine princess who likes to visit the muddy farm animals. When characterâs decide to do things spontaneously or in the heat of the moment, it can create amazing twists and turns.
6. Give even your minor characterâs a motive. This isnât to say that all your characters need deep, intricate motives. However, every character should need or want something, and their actions should reflect that. Whatâs the motive behind a side character who follows your protagonist on their adventure? Perhaps theyâve always had dreams of leaving their small village or they want to protect your protagonist because of secret feelings.
Instagram: coffeebeanwriting Â
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A List of Prompts
because yeah i think it would be helpful if there was a comprehensive list of those, so
ANGST. want to cry? here's some onion for you.
fighting/intense
someone is injured
protective
reluctant allies
shedding a tear
secret relationship--getting caught and confronted
enemies to lovers
corruption arc
sentence starters
forbidden love
101 ways to break the characters (and readers) heart
broken trust
hit em where it hurts
for the damaged
short angst sentence starters
soft angst sentence starters
high pain tolerance
dark and angsty sentence starters
from the villain
SMUT / NSFW. having horny thoughts? endulge.
action prompts
subtle intimacy
sexual tension
kissing starters
smut dialogue prompts
sfw friends with benefits
types of kisses
soft dirty talk sentence starters
consent is sexy
spicy actions
subtle smut sentence starters
nonverbal sexual situations
bdsm and dom/sub prompts
build the tension
love and leashes
FLUFF. for when your heart needs healing.
simple actions.
forehead touches.
things done while spooning
things done while dancing
oblivious idiots in love
idiots in love
dancing prompts
dialogue prompts
simple touches
casual affections
soft and sweet sentence starters
types of hugs
comforting
domestic intimacy
comforting actions
soft touches
BITTERSWEET. for those who like to hurt and then soothed.
reassuring your lover
reassuring your lover pt. 2
sacred moments
hurt/comfort prompts.
hero x villain prompts
lovers in denial
comforting a lover after a nightmare
grumpy x sunshine
enemies with benefits
noticing trauma
all about the yearning
found family
nightmares and sleeping
reassuring
reunion after (physical) trauma
possessive/territorial
for the heavy hearted
enemies to lovers
hero x villain sentence starters
dissociation starters
intervention
enemies to lovers and lovers to enemies
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Lines Drawings of Ancient Figures English translation part 1
Translation by tiramisiyu
642 notes
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